Another patch for you all to take care of some of the bugs reported by the community and a couple of ongoing bugs finally fixed!
Patch Notes
Adjusted the threat levels for settlements on Normal difficulty to occur more.
Reduced the boost/effects from items on stores.
Fixed issue with using a vase on a building would not cause the price to change.
Store satisfaction is now capped to 100%
Building maintenance can no longer be less than 0 gold.
Removed close button from epic quest end screen.
Fixed a null reference error on the Building Upgrade Panel.
Changed the text on Normal and Advanced difficulty setting tooltip.
Store prices are now capped to a maximum value.
Fixed Adventurers always being unhappy upon reload.
Adventurers position in queue is now saved.
Fixed issue where library books would disappear if research was being conducted upon load and the player didn't open the menu before the research is complete.
(S&D) Upgrade items now correctly apply to tier 2 and tier 3 adventurers in stores.
Thanks for all your feedback.
Best,
Matt
RPG Tycoon 1.4.8 Hotfix
Firstly, Happy New Year to you all! I hope you've had a wonderful holiday period and I'd just like to thank anyone that's purchased RPG Tycoon and joined the community from the Winter Sale. I hope you're enjoying the game.
This one is just a quick patch to fix a rather major loading issue for some save-files should you have a kingdom with a custom named character. Sorry about that one, these kingdoms should now load properly.
As always, if you experience any bugs please post a note of them in the bug section on the forum as this gives me chance to see them, attempt to replicate the issue and work towards a fix for you.
Focus on the game for the foreseeable future will be fixing remaining bugs, current features and improving usability in both the base game and DLC.
Cheers,
Matt
RPG Tycoon Festive Fun Pack Update! (1.4.7)
Hi all,
Hopefully many of you are enjoying or at least looking forward to spending the next few days with your friends and family over the holiday period. To celebrate the festivities I've just pushed an update to RPG Tycoon and released the Festive Fun Pack DLC. A free DLC, that should you wish to install it, will add a small number of holiday themed items into the game for you.
If you wish to add it to your game for some festive content simply click install. :)
http://store.steampowered.com/app/570920/
This update adds the support for the DLC and fixes a few minor things in the meantime.
Patch Notes
Items in the build menu are now sorted by Level and Name automatically upon opening.
Fixed tracking for Selling Materials Objective.
Minor decrease to recovery times.
Can no longer hire a hero if you cannot afford them.
Adjusted paint tiles unlocking.
(S&D) Adjusted Balance for "Old School" scenario.
I'm going to be taking some time off until the new year.
All the best,
Matt
RPG Tycoon 1.4.6 Hotfix
Hello,
I've just pushed an update for RPG Tycoon that takes care of a few more bugs and makes some minor QoL improvements to the game based on various players feedback in forums/reviews.
Most notably are the improvements to questing meaning that you can now see incorrect supplies as you add them to a supply slot when setting up a Quick Quest and a new tooltip that shows your current party and their stats when selecting a choice during and Epic Quest Event.
I've also been working on the free "Festive Fun Pack" DLC content that will be launching on Monday adding some christmas/holiday themed items, heroes and quests into the game should you wish to install them.
After which, I'll be taking a bit of time off over Christmas/New year.
Patch Notes
Added Incorrect Supply Display to Quick Quest Supply Selection
Added Party Preview to tooltips in Epic Quests
Building Grid now shows tiles outside of the kingdom bounds to show a building size correctly.
Tiles now display properly in delete mode.
Added text back into delete mode.
Fixed a null reference error on Quest UI.
Fixed AI Kingdoms not loading.
Quests now only start when ALL heroes on the quest have left the kingdom.
Fixed Hat store not being used by adventurers.
Fixed Balloon store not being used by adventurers.
Fixed Game Over occurring from low happiness on Sandbox Mode.
Fixed Heroes not disappearing from the kingdom on leaving for epic quests.
Fixed Text formatting on Kingdom Activity Boxes for AI Kingdoms.
Camera can now be adjusted while in build mode.
As always thanks for the feedback.
Matt
RPG Tycoon 1.4.5 Hotfix
Hi there,
I've spent the last few days working on some minor optimisations and improvements to the game. I'm trying to address some of the issues caused by various areas of some of the older codebase and giving it a bit of a spring clean. Hopefully improving performance on various machines.
I've also addressed some of the balance issues from the DLC and some bugs still occurring since the 1.4 update.
Patch Notes
(S&D) Changed objective limits for Scenario 1
(S&D) Increased initial Advanced Materials limit in a standard game mode.
Adjusted Unhappiness Game over state to be more generous
Maximum months of unhappiness now scales on difficulty level
Optimised Build Menu Management
Optimised Build Mode Handling
Optimised Building Tiles
Optimised Buildings in background of Home Menu
Optimised Instances of Building Info Box in Memory
Fixed a null reference error with Quick Quest Menu
Fixed a null reference error with Epic Quest Menu
Fixed Kingdom Expansion buttons not appearing after initial level up in some instances.
Adventurers no longer continue to queue at a store after it is demolished.
Heroes can now be assigned to stores again
Fixed a null reference error with the lower third in sandbox mode.
I'm going to continue working on optimisations over the next few days, there's still a few areas of the game I want to address where I think I can improve performance. I'm also working on a v1.5 holiday update with a couple of new features. :)
Thanks for your feedback
Cheers,
Matt
RPG Tycoon 1.4.4 Hotfix
Hi there, just a quick one to take care of some small issues and fix balance.
Fixed Finance Happiness bug to no longer rely on constantly improving profit but to rely on making a profit each month.
Fixed a null reference error causing Black Screen when exiting a game instance.
(S&D) Fixed a null reference error from previous update causing scenario screen to freeze.
(S&D) Added a prompt to clarify when a new adventurer type is visiting the kingdom.
(S&D) Adjusted growth from adventurer happiness upon returning to a settlement.
(S&D) Adjusted subsidy growth rate to be less demanding of resources.
(S&D) Lowered requirements to build a Silver Smelter
(S&D) Adjusted balance for depository.
(S&D) Fixed Loan Achievement not unlocking properly.
(S&D) Fixed UI Display issues with silver/iron.
I'm hoping to work on some new content a 1.5 update for the Winter. Including some new items, fixes and usability improvements to the game for all players.
So watch this space.
Thanks for your continued feedback. Feel free to leave any suggestions of what you'd like to see moving forward in the Discussions.
Best,
Matt
RPG Tycoon 1.4.3 Hotfix
Hi there,
Over the weekend I've been working on two hotfixes for RPG Tycoon which I've just pushed.
This addresses some issues with the new store/queue system in the base game, an issue regarding Heroes interacting with settlements and various other fixes. For a full list of changes read below.
For anyone playing the new Supply & Demand DLC, this patch also introduces some minor balance changes and adds a new Auto-Trade feature...
You can now select a hero to conduct auto-trading of a resource from the Trading Post menu.
They'll then walk to the trading post and collect the current storage of the selected resource
Before heading outside the kingdom to sell any excess of the selected resource for its sale value.
They'll continue to repeat this action until they're stopped. Heroes will also gain tiredness while performing trading, so be sure to keep an eye on their well-being and keep them happy.
Patch Notes
1.4.3
Escape Key will now cause Hero Selector to close.
Fixed bug with Adventurer store usage bar not being removed if an Adventurer leaves the kingdom.
Fixed a null reference error when adding a book to research.
Fixed Level 10 kingdom achievement not unlocking.
Fixed Level 20 kingdom achievement not unlocking.
(S&D) Fixed achievements not unlocking properly on loaded Scenario Games.
(S&D) Added Supply & Demand specific objectives to Standard Game mode.
(S&D) Mines produce more Advanced Materials
(S&D) Lumberyard produces more Basic Materials
(S&D) Adjusted cost and consumption on all Smelters
(S&D) Rebalanced and changed level order for "All an Investment", "Big Spenders", "Trading Places" and "Old School" scenario.
(S&D) Fixed bug with Copper showing in Trading Post.
(S&D) Relations menu can now be accessed in a scenario without requiring a quest to be completed first.
(S&D) Fixed timers on Heroes during trade routes to rely on in-game timer.
(S&D) Adjusted objectives UI.
1.4.2/1.4.1
Store Maintenance now lowers when closed.
Stores can now be re-opened once closed.
Closing a store now cancels the queue.
Fixed a bug causing adventurers to be stuck in your kingdom and have happiness & needs at 0 on load eternally.
Fixed a bug causing Heroes to vanish after attempting to claim a settlement.
Fixed a bug causing Heroes to vanish after completing a settlement upgrade.
Fixed a bug causing the preview bar in a progress to stretch over 100%.
(S&D) Added an auto-sell feature to the Trading Post menu.
(S&D) Removed a debug exploit with the scenario menu.
(S&D) Settlement growth and current class tier now shown in settlement screen.
(S&D) Production buildings now add 1 storage on placement into the kingdom.
(S&D) Fixed a bug causing saves from RPG Tycoon to start with no resources when loaded again after DLC installed.
(S&D) Updated objectives on "Snow Way To Go" Scenario.
(S&D) Updated objectives "Sandcastles in the Sand" Scenario.
(S&D) Fixed a layout issue with Copper on the Trading Post Menu.
(S&D) Reduced the growth to a settlement given from an adventurer.
(S&D) Resources are now consumed during a middle-stage of production before they are stored.
(S&D) Resource trading now tracks properly in the finance menu.
(S&D) Fixed a bug with silver and gold achievement unlocking prematurely.
Thanks to everyone who has played the latest update and left feedback or bug reports in the forums. Hopefully this fixes some issues a few of you were having.
Moving forward, there's some more optimisations and QoL improvements I'd like to make with the next update and I'll continue to improve the latest build based on your further feedback. :)
RPG Tycoon's first DLC, Supply & Demand, has just released on top of the version 1.4 update. Supply and Demand brings a series of new features to the game including Resource Management, Loans and a brand new scenario mode with 10 unique scenarios!
All across the land societies have gotten lazy and economies have formed, no longer will measly gold be enough to manipulate and encourage your people. Resources are now the integral component to a healthy kingdom economy.
Source, spend and trade resources with competing kingdoms to survive. Manage key components of your economy and make sure you're producing enough food and materials for your kingdom to function effectively!
http://store.steampowered.com/app/551250
For more information about the DLC and to see the new features in action you can check out the two feature preview videos below.
Supply and Demand Preview Videos
https://www.youtube.com/watch?v=C5e633rqtQY
https://www.youtube.com/watch?v=OQ5xcBQMKDI
RPG Tycoon 1.4
During development of the DLC I wanted to address a number of features that could do with improving in the base game and a series of adjustments that I needed to make for the DLC to function properly. After making these changes, I now consider them integral to the overall experience of the game and felt it was important for all players to receive these new core features.
Most notably, the way that Adventurers interact with your Kingdom has now changed. They're more demanding and will now queue for each building. Keep on top of the queue times and make sure to have enough buildings to meet the needs of the people. Nobody likes queuing for long, and adventurers happiness levels when leaving the kingdom, directly affects your settlements.
Heroes can now train without a facility using the improved Training Menu. Place training facilities in your kingdom to improve the options and styles of training available, and hover over tiles to get a preview of the effects each training option will have on your heroes.
Kingdom levelling is now manually activated. You will be unable to grow your kingdom until you meet both the follower requirement and gold requirement (resources will also be required for SpDm Players).
Up until now, the only downside to having an unhappy kingdom was a minor shift in stock prices and rewards. The 1.4 update introduces a more balanced challenge to managing happiness. Happy adventurers shopping in your kingdom will keep your settlements happy, just be sure to keep your overall kingdom in a good mood or face a total revolution from the people in your land.
Finally there's a number of optimisations and improvements I've made to the base code. I've also cleaned up various areas of the UI.
Update Notes
New Features
Balance
Bug Fixes/Optimisations
Your feedback has always been really important, so if you have any issues or any questions about the DLC or feedback about the new changes to the game. Head over to the discussions sections on the Steam Forums.
As always, it's worth starting a new save-game with this update or with the DLC. Old saves are supported, but may invoke conflicts so it's not recommended.
Thanks for all of your support.
Matt
RPG Tycoon Supply & Demand - Launching Tomorrow!
Launching Tomorrow!
RPG Tycoon's first official expansion Supply & Demand is launching tomorrow. (Friday 18th November) around 5PM GMT/9AM PST.
Supply and Demand brings a number of new features to the base game including Resource Management, Loans and a brand new Scenario Mode. If you're interested in what's coming, check out Part 1 of the feature walkthough video I recorded below! I attempt to complete one of the scenarios and talk through some of the changes and features introduced in both the DLC and the v1.4 update also coming tomorrow.
https://www.youtube.com/watch?v=C5e633rqtQY
Purchasing Options
Down to business! Supply and Demand will launch for $4.99 tomorrow with a 10% launch discount for the week.
Alternatively, upon launch you'll have access to two new bundles:
The RPG Tycoon - Deluxe Edition which will include the base game and DLC for a 10% saving or The RPG Tycoon - Gold Edition which will include the Base Game, Soundtrack and Supply & Demand DLC for a 15% saving!
If you're an influencer and would like access to a review copy of the DLC. You can request a key via Keymailer
As always, thanks for your support. It's been really exciting working on this expansion and I hope many of you enjoy it tomorrow.
Best,
Matt
RPG Tycoon: Supply & Demand Expansion - Coming 18th November
With the introduction of a resources system and a new scenario mode the Supply and Demand expansion for RPG Tycoon brings a new level of management to your kingdom!
https://www.youtube.com/watch?v=QAtaSiB1fi0
All across the land societies have gotten lazy and economies have formed, no longer will measly gold be enough to manipulate and encourage your people. Resources are now the integral component to a healthy kingdom economy.
Source, spend and trade resources with competing kingdoms to survive. Manage key components of your economy and make sure you're producing enough food and materials for your kingdom to function effectively!
New Features
New Resource System
New Ways To Earn
New Loan Mechanic
Scenario Mode
New Class System
New Exclusive Music
And to players who already own RPG Tycoon...
The 18th of November will also see the v1.4 Update to RPG Tycoon, which adds a number of new features, fixes and improvements introduced in the expansion pack.
Brand New Adventurer Behaviours
Your adventurers are more demanding than ever and much smarter. No longer will they aimlessly wander your kingdom bouncing from store to store if there’s nothing they like. They know what they want and they’re willing to wait for it… but not for long! Watch as your adventurers queue for each building and be prepared to manage their mood. Keep on top of the queue times and make sure to have enough buildings to meet the needs of the people.
Improved Training System
Heroes can now train without a facility using the improved Training Menu. Place training facilities in your kingdom to improve the options and styles of training available, and hover over tiles to get a preview of the effects each training option will have on your heroes.
Improved Store Upgrades
The new store upgrade menu now gives you an insight into the effect each upgrade will have on the store before committing an upgrade, so you can tailor your Kingdom commerce with more accuracy.
New Happiness Effects
Up until now, the only downside to having an unhappy kingdom was a minor shift in stock prices and rewards. The 1.4 update introduces a more balanced challenge to managing happiness. Happy adventurers shopping in your kingdom will keep your settlements happy, just be sure to keep your overall kingdom in a good mood or face a total revolution from the people in your land.
Various Optimisations and Bug Fixes
A number of bugs and optimisations are also included in the update.
Supply and Demand will launch on Friday the 18th November. To follow the DLC, head to www.rpgtycoon.com/spdm and for more information be sure to follow on Facebook , Twitter and subscribe to the YouTube Channel for a preview of the new scenario system and more of the new systems and feature coming in the Supply & Demand Expansion pack!