This update introduced the first indoor area and new damage effects to the game. The office building can be reached by driving a tank through the outer wall.
The office area will be important for a couple of quests and randomized events.
Update #23 - Military Encampment
added 'City Hall' area
added 'Military Encampment' area
added crossings for the forest area
fixed issues with the escape button
Update #22 - Breachable Walls
This update introduces a new area and a new quest while showcasing some updates to the content generator! The tank handling was improved to really emphasize that the player is supposed to use both units.
added a 'Breach the Wall' quest
added a 'Factory Administration' area
added obstacle patterns to give randomized areas a little structure
added a button to get back to the main menu
added capacity notification when entering tank
XP gained by tank are shared among the units in the vehicle
Update #21 - Map Generator Improved
This update focuses on the visual aspects of the map generation. It enables me to work on camera rotation and complex quest areas in the upcoming weeks.
Factory area improved
Bridge area added
City area improved
Forest area improved
Update #20 - Customizable Characters
improved main menu
clicking on a character opens up a customization menu
customized characters carry over to the main game
migrated to a newer version of the Unreal Engine
Update #19 - Ability Polishing
Update #19
entering a tank automatically selects the tank
tank advance ability is removed when advancing is not possible
fixed the tooltip of the end turn ability of tanks to reflect that no defense buff is applied
reworked guard perk to increase number of attacks while guarding
reworked immobilize perk to grant every attack an immobilize debuff
unlocked abilities are inserted before end turn ability
added a new reaper perk that enables your units to regain AP after killing an enemy
individual skill trees for each unit
fixed a bug where stunned or dead units remained selected