Run For Cover cover
Run For Cover screenshot
Genre: Strategy

Run For Cover

Update #24 - Damage Effects and Office Area Added



This update introduced the first indoor area and new damage effects to the game. The office building can be reached by driving a tank through the outer wall.



The office area will be important for a couple of quests and randomized events.



Update #23 - Military Encampment



  • added 'City Hall' area
  • added 'Military Encampment' area
  • added crossings for the forest area
  • fixed issues with the escape button

Update #22 - Breachable Walls




This update introduces a new area and a new quest while showcasing some updates to the content generator! The tank handling was improved to really emphasize that the player is supposed to use both units.


  • added a 'Breach the Wall' quest
  • added a 'Factory Administration' area
  • added obstacle patterns to give randomized areas a little structure
  • added a button to get back to the main menu
  • added capacity notification when entering tank
  • XP gained by tank are shared among the units in the vehicle

Update #21 - Map Generator Improved



This update focuses on the visual aspects of the map generation. It enables me to work on camera rotation and complex quest areas in the upcoming weeks.




  • Factory area improved
  • Bridge area added
  • City area improved
  • Forest area improved


Update #20 - Customizable Characters



  • improved main menu
  • clicking on a character opens up a customization menu
  • customized characters carry over to the main game
  • migrated to a newer version of the Unreal Engine

Update #19 - Ability Polishing

Update #19

  • entering a tank automatically selects the tank
  • tank advance ability is removed when advancing is not possible
  • fixed the tooltip of the end turn ability of tanks to reflect that no defense buff is applied
  • reworked guard perk to increase number of attacks while guarding
  • reworked immobilize perk to grant every attack an immobilize debuff
  • unlocked abilities are inserted before end turn ability
  • added a new reaper perk that enables your units to regain AP after killing an enemy
  • individual skill trees for each unit
  • fixed a bug where stunned or dead units remained selected