SKILLS Mystic Arrow No longer detonates Aether Runes from Aetherblast Arc.
FIXED Fixed Spiders having significantly more attack range than intended
New Legendary Items and Major Reworks
ITEMS
Thunderlord's Crown Rework OLD AND BUSTED Chain Lightning effects gain 1 additional chain.
NEW HOTNESS Gain the effects of Godcaller. Godcaller hits 1 additional nearby enemy.
Light Gatherers Rework OLD AND BUSTED Gain 15% more Super Energy from Super Orbs.
NEW HOTNESS 15% chance on Critical Hit to gain 15% Super Charge.
The Decimator Now works with all Melee Hits instead of "Basic attacks". Dev Note: Big change here is that this is now usable with Whirlwind
NEW LEGENDARIES
Carnage - Helmet Targets that die while affected by your Bleed effect explode and deal 10% of their max health to nearby enemies.
The Coming Rage - Helmet Melee Hits generate 1 stack of Rage, plus 1 stack for each Critical Level. At 50 stacks, go Berserk, quickly draining Rage and increasing attack and movement speed by 50% until Rage runs out.
Colossus - 2H Axe 25% chance on Hit to increase your Total Damage and Size by 5%. Stacks up to 10 times. Lose 1 stack every 4 seconds.
Shaman's Flamestaff - Staff 20% chance when you hit with Firebolt to gain Ignition. While you have Ignition, your next Fireball instantly gains full charge when cast and costs no mana.
Dawnfire - Bow 15% chance on Critical Hit to spawn a small star which radiates 100% combined weapon damage per second to nearby enemies for 5 seconds.
Aetherblast Arc - Bow Critical Hits have a 15% chance to spawn an Unstable Rune which orbits the target. When Hit by you, the Rune detonates for 150% of the attack's damage in an AoE. Unstable Runes cannot be detonated by other Unstable Runes and most AoE damage effects.
Frostshard Core - Focus Frostbolt grants you 1 stack of Accumulating Frost. At 5 stacks, your next Frostbolt becomes an Ice Lance, piercing targets and dealing 50% increased damage.
Displacer Blade - 1H Dagger Kills reset the cooldown of Flash Dagger.
Stormweaver's Girdle - Belt 15% chance on Critical Hit to mark enemies with an electric charge that increases the number of chains from chain lightning effects on them by 1 per stack. Max 3 stacks.
Swiftshot Sash - Belt 25% chance on Critical Hit to regain 1 charge of Rapid Fire. 50% chance on Supercrit.
Windrunner's Greaves - Boots 15% chance on Critical Hit to increase your movement speed by 30% for 1.5 seconds.
TALENTS Godcaller now deals appropriate Resilience Damage. Dev note: Resilience damage was added after Godcaller and I hadn't thought to hook this up. Woops!
IMPROVED
Improved performance when checking for On-hit and On-crit effects
In the depths of ancient forges, a transformation stirs. Constructs—once mere machines of steel and gears—now arise as Forgeborne, behemoths of stone and metal, their very essence imbued with arcane and elemental might. No longer confined to the rigidity of their mechanical origins, they pulse with the untamed forces of the elements. The Forgeborne represent a new pinnacle of mystical craftsmanship. These formidable entities are not just creations; they are evolutions. In the crucible of magic and metallurgy, they have found a new state of being, transcending their functional past to become true champions of elemental power.
CHANGED
The Construct Tag has been replaced with Forgeborne. All previous references to Constructs now refer to Forgeborne.
SKILLS
Construct Power Mech has been replaced with Forge Flamebound Titan New Pact Effect: Gain Level 2 Fire Weapon Enchant - Physical Hits Ignite for 10% of the damage inflicted.
Construct Vanguard Mech has been replaced with Forge Frostbound Titan New Pact Effect: Gain Level 2 Ice Weapon Enchant - Physical Hits apply a 4% Chill for 3 seconds. Stacks up to 5 times.
New Skill: Forge Stormbound Titan Forge a Stormbound Titan to fight for you. Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Pact Effect: Gain Level 2 Lightning Weapon Enchant - Physical Hits have a 30% chance to chain lightning to 2 additional targets for 20% of the damage.
All 3 new Titans have a unique nova attack with a 6 second cooldown.
Dev Note: All 3 new Titans are also using the new AI Behavior system that is driving the slew of new enemies from the Frontiers update. They should still look and behave mostly like the old mechs, but this new system makes it quick and easy to add new special abilities and unique behavior, and allows for skills like the new Invoke Pact. All minions will be getting a small makeover as they're converted to this new system.
New Skill: Forge Guardian Drone Forge a stationary Guardian Drone that Guards all allies within 1000 range. Guarded targets receive 10% less damage, generate 25% less threat, and transfer 30% of damage received to the Guardian Drone.
Mana Cost: 125
Duration: 10s
Cooldown: 6s
New Skill: Forge Concussive Spidermine Forge a large Concussive Spidermine to fight for you. Concussive Spidermines seek out targets and then detonate, destroying themselves, damaging nearby targets and inflicting heavy Resilience Damage.
Mana Cost: 125
Duration: 8s
Cooldown: 8s
New Skill: Invoke Pact Command your Pact Minion to activate their special ability.
Mana Cost: 75
Cooldown: 7.5s
Dev note: This currently only works for Forgeborne Pact Minions. Working on bringing this to Summon Pact Minions soon! This skill is exclusively available from the Skill Merchant in Town.
Fulfill Pact
Renamed to Pactblood Ritual
Health transferred per second: 10% -> 5% of Max Health
Unified Front Your Melee Hits inflict a mark on the target which detonates when Hit by your Pact Forgeborne, increasing the Hit's damage by 30%. Your Pact Forgeborne's Hits also mark targets, which your Melee Hits can detonate to increase their damage by 30%.
Steelbound Forgeborne gain 20% of your combined base melee weapon damage as base damage.
Guardian Core While within 1000 range of your Forgeborne Pact Minion, you become Guarded by them. While Guarded, you receive 10% less damage, generate 25% less threat, and transfer 30% of damage received to your Guardian.
ITEMS
NEW LEGENDARIES
Pactlord's Visage - Helmet Minion Damage also applies to you. Your Critical Strike Chance is 0%.
Forgefury Gauntlets - Gloves When a Forgeborne Critically Strikes, your next Melee Hit within 6 seconds gains +50% Critical Strike Chance. Supercrits grant +100% Critical Strike Chance instead.
Pactlord's Powercore - 1H Mace Minion Critical Damage also applies to you.
Reforge Cord - Belt Forgeborne regenerate 2% of their max health each second.
IMPROVED
2H Weapons can no longer roll with Alcaeus influence
1H Weapons can no longer roll with Zabaoth influence
Minor performance improvements
FIXED
Fixed Minion health not showing up properly
Summoner Buff + New Legendary Batch
ITEMS
Rework: Robe of Sacrifice - Chest OLD 20% of damage taken from hits is transferred to your Pact Minion. Transferred damage is increased by 100%.
NEW Lose 15% from all resistances. Minions gain resistance to all damage equal to your highest resistance.
Dev note: Old version was whatever. New version is 1 of 3 new summoner chest options to fix the issue of minions not scaling well into invasions due to not having access to resistance.
New Legendaries
Abyssal Ward - Chest Minions gain resistance to all damage equal to your lowest resistance.
Voidborne Vestige - Chest Minions gain resistance to all damage equal to 30% of your highest resistance.
Soulbound Aegis - Shield Minions gain 0.5% resistance to all damage for each 1% of resistance granted by this shield.
TALENTS
ASTAROTH
Reinforced Joints Duration bonus: 15% -> 20%
CERRIDWEN
Chains of Domination Duration bonus: 15% -> 20%
Swift Summoning Cooldown Reduction: 20% -> 25%
Horde Non-Pact Summon skills spawn 2 minions with 65 -> 75% health and damage.
Compelled Movement Minions gain 15 -> 25% increased movement speed.
The Frontiers Update
NEW
MAPS
Fort Ironhold
Ironhold Dungeon
Castle Interior
The Giant Mines (New enemies and boss)
Kharabad City (New enemies and boss)
River Valtorin (New enemies and Act Boss)
Wythmere City (New enemies and Act Boss)
QUESTS
New quests have been added. Head to Town to start the new journey.
GAMEPLAY
Invasion Overhaul
Invasions are now activated from the Obelisk in Town. The Obelisk also allows you to manually set your Invasion level based on the highest level of Invasion you've completed. Maps are no longer randomly invaded. The Obelisk will unlock after defeating the Act 4 Boss on Commander difficulty.
Difficulty Unlocks
Both Captain and Commander difficulties are unlocked after completing the campaign on Normal difficulty. All enemies above Normal difficulty are level 30.
Dev Note: The campaign is now long enough that new characters are level 30 upon completing it on Normal. Now it's up to you to determine what level of challenge you want instead of having to complete Captain difficulty first.
New Random Event - Mini-Dungeon
Completing any random encounter has a small chance to spawn a portal to a mini dungeon with its own boss and treasure room. Every treasure room contains 4 chests, 1 of which contains a specific type of guaranteed loot. The type of loot is indicated by the color of the portal:
Blue: 2 Pieces of Enchanted Equipment Orange: 1 Piece of Legendary Equipment Red: 25 Runestones and 5 Favored Runestones Yellow: 50 bags of Gold Green: 10 of each non-Favored crafting item, chance for Favored crafting items
Other Changes
Spell Effect Notification - Popup texts now alert you when buffs and debuffs are applied. On by default. Can be toggled in Gameplay settings.
New Skill Bar art and layout
Items can now be sold at The Gambler
A new Shrine type "Fortune" can now spawn - Increases Magic Find by 100% for 30 seconds.
Added a "Reset" button to the Flask menu
Added icons for equipment type and skill to tooltips
Gloves and Belt filters have been added to the stash filter list
New charge up meter art changes when you're charging a mana or stamina skill.
New circular charge meter added to center screen.
New options to toggle charge meters and adjust size of center meter.
Added a Wave emote
Castle maps are no longer eligible for Invasions
FLASKS
New Flask Effect "Fortune" - Increases Magic Find by X% for 4 seconds.
Lesser Fortune (1 point) - 25% Magic Find
Fortune (2 points) - 50% Magic Find
Greater Fortune (3 points) - 75% Magic Find
ITEMS
NEW LEGENDARIES - Global
Sendatu's Fury - 1H Sword Bladecrest projectiles grant 1 stack of Divine Resonance on hit. At 20 stacks or after 3 seconds, the effect bursts, dealing 5% combined weapon damage per stack to all nearby targets. Damage area increases with stacks. Damage doubled while wielding two Sendatu's Fury.
Sendatu's Grace - 1H Sword Bladecrest projectiles grant 1 stack of Divine Resonance on hit. At 20 stacks or after 3 seconds, the effect bursts, casting (Brutality/Haste/Precision/Lethality/Undying Will) on you and nearby allies at 1% increased Boon Intensity per stack. Bonus increased to 2% per stack while wielding two Sendatu's Grace.
Dev Note: The boon assigned to Sendatu's Grace is randomly rolled. Dual-wielding two Sendatu's Grace with different boons will apply both.
BALANCE
Enchant costs reduced by 50%.
TALENTS
VERNDARI
New Talent: Aspect of the Razorcat - 20% chance on hit to Bleed the target for 100% of the damage inflicted and gain 1 stack of Feral Momentum. Killing a target grants 1 stack of Feral Momentum. Feral Momentum increases movement speed by 5% per stack for 6 seconds, up to 5 stacks.
Wildshot talent removed.
Aspect of the Wolf Rework Old Version: On hit, manifest the Aspect of the Wolf for 5 seconds. Aspect of the Wolf gives your Hits a 30% chance to hit an additional time. After losing Aspect of the Wolf, you cannot gain it again for 5 seconds.
New Version: 20% chance for your Hits to Hit an additional time. Hits with arrows count as Melee Hits.
Dev Note: The second half of this talent is unchanged. Aspect of the Wolf now causes arrows to proc the effects of Berserker Sash and Arcane Weapon, which are Melee Hit effects. You'll still need Innate Magic in order to cast Arcane Weapon with a bow equipped.
KIRKIRA
New Talent: Familiar - Gain a familiar that floats around you and echoes your Projectile spell casts at 50% damage. 0.5 second cooldown between spell casts.
Innate Magic moved to Ehtiras.
Greater Heightened Spell renamed to Ultimate Arcanum.
EHTIRAS
Innate Magic added from Kirkira.
Bottled Lightning removed.
SENDATU
High-Capacity Flask renamed to Oversized Flask.
ASTAROTH
Rapid-Delivery System renamed to Diffusive Flask.
ZABAOTH
Mighty Warrior renamed to Brutal. Catastrophic Impacts renamed to Destructive. Revenge renamed to Vengeful.
ITEMS
The Ordained no longer requires the caster to be within Consecration for allies to benefit from the Blessed effect. This adds more value for ranged support builds.
SKILLS
Whirlwind
Movement speed penalty removed. Players can no longer avoid hits from enemies by Whirlwinding inside the enemy character model.
Blizzard now only applies On Hit effects on the initial blast, not every damage tick.
ENEMIES
Act 1 Boss damage reduced by 15%.
IMPROVED
Gold rewards from quests significantly increased.
Quests to kill Act Bosses now reward an Absolution on completion.
Talents that can be allocated now have a fancy glowy effect.
Enemy AI improved (Fireflies and other ranged enemies will now strafe you, attempt to maintain their distance from you, and reposition to target you around obstacles)
Training Dummies no longer activate the combat state
Improved Visibility of NPC names
New Heartbeat sound at low health
New tooltips for Captain and Commander difficulties detailing the changes of each
Lighting and Clouds Improvements
Town
Act 1 Castle
Avatar's Reach (New clouds)
Forest (Day and Night, new Rain and clouds)
Icewastes (Day and Night, Clouds, Snow, Aurora)
NEW ICONS
SKILLS
Blackflame Assassin Super
Feast
Bat Swarm
Summon Blood Leshen
Summon Zombie Warrior
Construct Power Mech
Construct Vanguard Mech
Frost Aura
Lethality Aura
Lightning Aura
TALENTS
Orias - Adamantine
Orias - Reinforcement
ACHIEVEMENTS
Invasion Expert: Defeat a Level 75 -> 60 Invasion
Invasion Master: Defeat a Level 100 -> 70 Invasion
New Achievements for each of the new quests.
New Achievement icons for all quests.
FIXED
Fixed Verndari Firing Gloves and Verndari Volley Grips not working with Rapid Fire
Fixed Damaging Auras that are granted by Devotion benefitting from Heightened Spell and Ultimate Arcanum
Fixed enemies spawning in walls
Fixed Ehtiran Interrogators not working with Melee hits
Fixed Focused Impacts not applying to some spells
Restored the sound of firing an arrow to Rapid Fire
Fixed Song of Ice being unable to drop in some circumstances
Fixed Spire of Teurok not working with charge-up projectile skills like Fireball and Blizzard
Fixed Blizzard and Fireball not benefitting from Spell Sniper
Fixed an interaction with Blinks and Dash
Fixed Mana Frenzy showing incorrect numbers on Spell Effect tooltip
Potential fix for some chat spam
Fixed Protection Flask Effects being permanent
Fixed Greater Protection Flask Effect granting only 20% damage resistance instead of 30%
Fixed Backstab breaking skill use on kill
Fixed Chain Lightning effects from Lightning Quiver arrows not damaging the first enemy on the chain when the arrow collided with the environment
REMOVED
Photo Mode
Upcoming Frontiers Update & Price Increase
Knights,
It's with a blend of enthusiasm and gratitude that I present to you the details of another massive update: The Frontiers Update. Before diving into the novel features, I want to address an imminent change: the price of the game will be increasing soon. This adjustment reflects the extensive content and features I've added, and it's based on your invaluable feedback that I've been able to enhance our game's value.
What's Inside the Frontiers Update
Maps Galore: Embark on journeys to new destinations such as Fort Ironhold, Ironhold Dungeon, The Giant Mines, Kharabad City, and more, as well as new unique enemies and bosses. This update adds 2 new Acts to the campaign.
Invasion Overhaul: Say goodbye to random map invasions! With the new Obelisk in Town, you can trigger Invasions and customize your Invasion level.
Revamped Gameplay Mechanics: From a redesigned skill bar to new item filters and more streamlined selling methods, I've worked diligently to smooth out the gameplay for you.
Discover the "Fortune" Flask Effect: Boost your chances of finding rare treasures and redefine your exploration strategies.
New Global Legendaries: The all-new Sendatu's Fury and Sendatu's Grace add new support and damage options for Bladecrest users.
Talent Transformations: Multiple talent trees have undergone major talent changes, both new and refined, to offer diverse choices and challenges.
Immersive Enhancements: With improved lighting, new skill icons, new sound FX, and more, I've aimed to make the environment even more engaging.
Fixes, Tweaks & More: Numerous bugs have been addressed to further improve the overall gaming experience.
Why the Price Increase?
This update, a product of countless hours of work and passion, showcases many additions and improvements. In light of the expanded content and features, I believe it’s time to adjust the price to better reflect the game's value. The price will increase to $20 next week when the update goes live.
Let's Connect
Make sure to join the Discord! Your feedback drives this game's evolution.
A Sincere Thank You
It's thanks to each of you that I'm motivated to push the boundaries of game development. My hope is that you'll relish the content of The Frontiers Update as much as I've enjoyed crafting it for you. Lots more updates to come.
Warm regards,
Aeromir
Frontiers Update & Price Increase
Knights,
It's with a blend of enthusiasm and gratitude that I present to you the details of another massive update: The Frontiers Update. Before diving into the novel features, I want to address an imminent change: the price of the game will be increasing soon. This adjustment reflects the extensive content and features I've added, and it's based on your invaluable feedback that I've been able to enhance our game's value.
What's Inside the Frontiers Update
Maps Galore: Embark on journeys to new destinations such as Fort Ironhold, Ironhold Dungeon, The Giant Mines, Kharabad City, and more, as well as new unique enemies and bosses. This update adds 2 new Acts to the campaign.
Invasion Overhaul: Say goodbye to random map invasions! With the new Obelisk in Town, you can trigger Invasions and customize your Invasion level.
Revamped Gameplay Mechanics: From a redesigned skill bar to new item filters and more streamlined selling methods, I've worked diligently to smooth out the gameplay for you.
Discover the "Fortune" Flask Effect: Boost your chances of finding rare treasures and redefine your exploration strategies.
New Global Legendaries: The all-new Sendatu's Fury and Sendatu's Grace add new support and damage options for Bladecrest users.
Talent Transformations: Multiple talent trees have undergone major talent changes, both new and refined, to offer diverse choices and challenges.
Immersive Enhancements: With improved lighting, new skill icons, new sound FX, and more, I've aimed to make the environment even more engaging.
Fixes, Tweaks & More: Numerous bugs have been addressed to further improve the overall gaming experience.
Why the Price Increase?
This update, a product of countless hours of work and passion, showcases many additions and improvements. In light of the expanded content and features, I believe it’s time to adjust the price to better reflect the game's value. The price will increase to $20 next week when the update goes live.
Let's Connect
Make sure to join the Discord! Your feedback drives this game's evolution.
A Sincere Thank You
It's thanks to each of you that I'm motivated to push the boundaries of game development. My hope is that you'll relish the content of The Frontiers Update as much as I've enjoyed crafting it for you. Lots more updates to come.
Warm regards,
Aeromir
Divine Hammer Buff, Mana Well Nerf, Mana Shield Nerf, Fixes
SKILLS
Divine Hammer
Damage: 50% -> 60% Primary Weapon Damage
Clarified tooltip to read that damage is dealt as Spell Damage.
Hammers now increase their size when character size is increased, such as with Strength of Zabaoth.
Mana Well - Mana Regen: 30 -> 25
TALENTS
Mana Shield - Now caps at 50% of your Maximum Mana, down from 100%.
FIXED
Fixed interaction with Divine Hammer and Eviscerator Fixed interaction with Magic Missile and Spire of Teurok Fixed the effect Eyes of the Endless persisting after being removed Fixed interaction with Guard and Binder's Multitool