Rune Knights cover
Rune Knights screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie

Rune Knights

New Staff Animations, New Skill: Mana Well, Spectral Claw Rework

Hey everyone, here's a small update while work continues on Act 3 and more content!

NEW


New idle and run animations for Staff.

SKILLS


Replaced Spectral Claw as a default secondary skill on Staffs with Mana Well.

Mana Well
Create a well of mana that increases your Mana Regen by 30 while you stand inside. Lasts for 5 seconds. Well only affects the caster.
Tags: Spell
Cooldown: 10s

Dev Note: Mana Well has no resource cost and can reach 100% uptime with cooldown reduction, but you'll need to stand your ground to use it effectively!

Spectral Claw Rework
Cleave enemies with a Spectral Claw for 400% combined weapon damage spread among all enemies hit. Inflicts 2 Hits on each target.
Tags: Melee, Strike, Spell
Mana Cost: 70
Stamina Cost: 70
Cooldown: 2s

Spectral Claw has been added to the Skill Merchant and can now randomly roll on equipment.

TALENTS


Spell Sniper now increases Projectile Spell damage by 10%, in addition to its existing effects.

IMPROVED


Added a new general tooltip to the Talent menu
Removed collision from the totem spawned by Astaroth's Idol

FIXED


Fixed shield skills dealing significantly less damage than intended due to not scaling with implicit mod level properly.
Fixed a bug with Magic Missile that would consume mana without creating a missile when you first cast the spell.
Potential fix for resurrection bugs.

Loading Screen Update

Loading screens now use the new Rune Knights logo

Cheaper Skills - Have a good weekend!

The price of Last Word and skills from the skill merchant have been halved.

Greater Minion Buffs

NEW
Minion skills now show the Minion's Base Damage and Base Health values on their tooltip.

BALANCE
Summon Greater Spider
Base Damage: 120 -> 250

Summon Greater Zombie
Base Damage: 138 -> 287.5
Damage Per Level: 28 -> 28.75

FIXED
Corrected the tooltip on the Unorthodox legendary Shield. This item grants the Shield Spikes talent, not Vicious Block.

Dye Fix

Dye can no longer be used on Legendary items. (They couldn't be dyed anyway, but this could interfere with some item effects.)

Strike Skill Fixes

Fixed Savage Strike and Lacerating Strike dealing less damage than intended while Dual Wielding.

Fixed Arc Slash not receiving damage bonuses for Area Effects.

Thunderbolt - Mana Cost: 65 -> 70

Enemy Hit Reaction Update

NEW


Enemies now react to melee hits with physical animations. (This is experimental, if this doesn't cause too many bugs then it will be expanded to arrows and spells.)

Added a notification when a new difficulty is unlocked.

Added a new option in Audio settings to control the volume of ally skills.

Misc. Fixes

Fixed Shield skill damage not working as intended when used with Unorthodox

Fixed Shield Throw's VFX not working as intended when used with Unorthodox

Fixed Sun Soul Technique not working as intended with other weapon types

Fixed Hook Chain's Stamina Cost

Controller Improvements

NEW
Added the ability to clear keybindings in the Input settings menu

Fixed "A/X" controller inputs being read as an LMB input

Scrolling menus can now be scrolled with right stick on gamepads

Resource Efficiency added to Compendium

BALANCE
Lightning Orb
Damage per second: 135% -> 100%
Mana Cost: 150 -> 170
Cooldown: 6s -> 4s

FIXED
Fixed Left Trigger + Selecting an item not sending the item to an open crafting menu

Controller Improvement

NEW
Added the ability to clear keybindings in the Input settings menu

Scrolling menus can now be scrolled with right stick on gamepads

Resource Efficiency added to Compendium

BALANCE
Lightning Orb
Damage per second: 135% -> 100%
Mana Cost: 150 -> 170
Cooldown: 6s -> 4s

FIXED
Fixed Left Trigger + Selecting an item not sending the item to an open crafting menu