Rune Knights cover
Rune Knights screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie

Rune Knights

New Skill: Thorns Aura, Vicious Block Buff, Flickering Fix

NEW


New Skill - Thorns Aura: While active, reduce the amount your shield blocks by 15%. When you successfully Block an attack, you return 15% of the incoming damage to all enemies inside your aura. Successful parries deal double damage.

BALANCE


SHIELDS
Increased minimum Shield Block to 25% from 18%.
Fixed all shields having 15% more Block than intended.

TALENTS


Vicious Block
Damage returned on Block: 15% -> 50%
Damage returned on Parry: 30% -> 100%

SKILLS


Guard - Damage Reduction: 50% -> 30%

FIXED


Fixed tooltip flickering issues while using crafting items.
Fixed tooltips lingering after an item was destroyed.

Sorcerer's Ward Buff, Damaging Auras Nerf

Sorcerer's Ward Buff - Now also grants "While Blocking, you gain a magical shield that blocks projectiles in an area around you, causing them to deal only 50% damage.", in addition to its existing effects.

Damaging Auras (Flame Aura, Lightning Aura, Frost Aura, and Toxic Aura)


  • Cooldowns increased to 6 seconds.
  • Mana Cost increased from 50 to 75 per second.


Flame Aura - Damage reduced from 75% to 40% spell damage per second.
Lightning Aura - Damage reduced from 75% to 35% spell damage per strike.
Toxic Aura - Poison stacks per second reduced from 3 to 2.
Frost Aura - Damage reduced from 75% to 35% spell damage per second.

Fan of Knives Revert, Kensai Change, Wildshot Fix

Fan of Knives no longer counts as a Physical Hit.
Kensai change - You can always use skills that are Only Usable While Unarmed.
Fixed Wildshot Elixir not applying Wildshot.

Aspect of the Wolf Buff, Fan of Knives Buff, Spire of Teurok Fix

Aspect of the Wolf now enables the use of Marshal and Soulsplitter with Bows.

Fan of Knives now counts as a Physical Hit and will proc Weapon Enchantments.

Fixed Spire of Teurok not working in some situations.

Astaroth Buffs, Shout Fix

TALENTS


Astaroth


Battle Technician - All offensive Minion stats also apply to you.
Dev note: Previously this talent only applied to the Minion Damage stat. It now also applies to Minion Critical Strike Chance, Minion Critical Strike Damage, and Minion Attack Speed.

Marshal - Your Melee Hits grant 1 stack of Marshal for 4 seconds. Marshal increases all nearby Minions' Total Damage, Damage Resistance, and Movement Speed by 10%. Stacks up to 4 times.
Dev note: This talent now functions as a stackable aura on the player and the strength of each stack has been doubled.

FIXED


Fixed Shouts not registering targets in range.

Ring Comparison Tooltip Fix

Fixed Ring Comparison Tooltip being broken.

Blood Rage Rework, 2H Melee Fix

Blood Rage Rework
Toggle. Enter a rage that increases your Attack Speed while draining your Health. While active, you gain 1% Attack Speed per 2 Health lost per second. Health Loss increases by 1% of your Max Health per second, up to a maximum of 10% Max Health per second. If you have less Health than required to keep this effect active, it will be disabled.

Fixed 2H default melee attacks comboing slower than intended.

Melee Fix

Potential fix for awkward default melee attack behavior and skill lockouts

Shout Fix, Raid Loot Buff

Raid Bosses can now drop Spheres of Influence and Gamba.
Fixed Shouts not benefiting from Increased Area enchants.

Emberlash Buffs, Fixed Missing Input Settings

Increased animation speed of Emberlash Stance by 50%.
Added missing hotkey settings.