Rune Knights cover
Rune Knights screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie

Rune Knights

Efficiency Rework, Aspect of the Wolf Rework, Absolution Reward

NEW


Quests that require completing Avatar's Reach now reward an Absolution on completion in all difficulties.

Added a skill preview to the character creation menu.

BALANCE


STATS


Resource Efficiency Rework



  • Lower Mana Cost is now Mana Efficiency
  • Lower Stamina Cost is now Stamina Efficiency
  • Scaling for these mods has been decreased to 5.5 at level 30, down from 7.
  • Mana Efficiency and Stamina Efficiency lower the cost of skills, with diminishing returns.


Formula: Final Resouce Cost = Base Cost / (1 + (Total Efficiency / 100))

Dev Note: Efficiency points on the talent tree are now stronger than before and provide a strong baseline for characters wanting more access to expensive abilities. Previously, 10 points into either Lower Mana Cost or Lower Stamina Cost would net 10% lower cost of abilities. Now those 10 points get you 20 Efficiency, which is equivalent to 16.67% lower cost. Taking another 10 points for 40 Efficiency is equivalent to 28.57% lower cost. You can already see the diminishing returns kicking in a bit, but this is still much stronger than before. Efficiency hard caps at 100, which is equivalent to 50% lower cost, but this now takes significantly more investment to reach. There is now also a second source of Stamina Efficiency on the tree to match the two sources of Mana Efficiency.

TALENTS


VERNDARI


Bow Critical Damage passive has been removed.
Stamina Efficiency passive has been added.

Aspect of the Wolf Rework
"On hit, manifest the Aspect of the Wolf for 5 seconds. Aspect of the Wolf gives your Hits a 30% chance to hit an additional time. After losing Aspect of the Wolf, you cannot gain it again for 5 seconds.

Bow passive talent bonuses also apply while a melee weapon is equipped. Melee passive bonuses also apply while a bow is equipped."

Dev note: The second half of this talent is unchanged.

ORIAS


Adamantine - Damage Reduction: 20% -> 15%

SKILLS


All lightning skills have had their resilience damage normalized. This was an increase for some skills and a decrease for others.

Voltaic Thrust - Damage: 100% -> 175% combined melee weapon damage

Serrated Dagger - Damage: 60% -> 85% combined weapon damage

FIXED


Fixed Chain Lightning effects sometimes proccing on-hit effects when they shouldn't.

Potential Fix for traps causing crashes.

Fixed Volatile Patronage's effect not working with combined weapon damage.

Added "Turn Right Constant" and "Turn Left Constant" keybindings

Added "Turn Right Constant" and "Turn Left Constant" keybindings to the Input settings menu

Thorns Aura Fix, Glorious Shout Fix

Fixed Thorns Aura unintentionally draining mana
Fixed multiple instances of some spell effects being applied unintentionally

Skill Modifier Hotkey

Changed "Modifier" hotkey name to "Toggle Hotkey Row". This may require rebinding.

Added a new "Skill Modifier" hotkey that is used by summon and trap skills to dismiss them. This can be customized in the Input settings menu.

"Hold For Light Attacks" Gameplay Option

Added a new option to "Hold For Light Attacks (Disable Heavy Attacks)" option to the Gameplay Settings menu

Skill Balance Pass, New Goblin

NEW


A new rare Goblin enemy that drops Favored Crafting items has been added to invasions.
Favored Crafting Items and Spheres of Influence can now be bought back if sold to a vendor.
Added some VFX to Call Lightning for improved visibility.

BALANCE


SKILLS


BUFFS


Arc Slash
Damage: 150% - 160% combined weapon damage
Stamina Cost: 130 -> 125

Sinister Flare - Mana Cost: 150 -> 140

Meteor - Damage: 75% -> 85% spell damage

Shockwave - Damage per burst: 125% -> 150% combined weapon damage

Mystic Arrow
Mana Cost: 65 -> 60
Stamina Cost: 65 -> 60

Bat Swarm - Damage: 35% -> 45% combined weapon damage

Blizzard - Mana Cost: 250 -> 225

Frost Aura - Damage per second: 35% -> 45% combined weapon damage

Arcane Bolt/Arcane Nova/Arcane Weapon
Arcane Resonance Explosion Damage: 100% -> 125% Spell Damage

Rapid Fire - Stamina Cost: 40 -> 35

Flame Slash
Stamina Cost: 125 -> 100
Mana Cost: 125 -> 100
Cooldown: 5s -> 7s

Call Lightning - Damage: 250% -> 300% spell damage

Shatter - Damage: 150% > 175% combined weapon damage

Rooting Arrow - Damage: 100% -> 135% combined weapon damage

Ice Nova Arrow - Damage: 75% -> 100% combined weapon damage

Ice Knife - Damage: 100% -> 115% spell damage

Frost Nova - Damage: 150% -> 160% spell damage

Electrified Trap - Detonation Damage: 125% -> 150% spell damage

Hook Chain
Stamina Cost: 75 -> 50
Cooldown: 5s -> 3s
Damage: 150% -> 160% combined weapon damage

Thunder Step - Damage: 100% -> 170% spell damage

Frostblink - Damage: 50% -> 135% spell damage

CHANGES


Magic Missile Rework
Fire speed: 3 per second -> 2 per second
Damage per missile: 35% -> 80% spell damage
Mana cost per missile: 20 -> 40

Whirlwind
Stamina cost per second: 175 -> 150
Damage: 60% -> 50% combined weapon damage per tick

NERFS


Earthquake - Damage Tick rate: 1.66 -> 1. Overall damage unchanged.

Rain of Arrows
Tick rate: 4 -> 2.5
Mana Cost: 100 -> 150
Damage per second: 100% -> 80% combined weapon damage

Flurry
Damage per hit: 65% -> 50% combined weapon damage
Cooldown: 2s -> 4s

Flurry of Blows
Damage per hit: 65% -> 50% unarmed damage
Cooldown: 2s -> 4s

Stance Skills
Cooldown: 4s -> 6s
Durations normalized to 5s

Viperfang Stance - Poison stacks on initial hit: 5 -> 3

Dragonfire
Damage per second: 75% -> 70% spell damage
Burn per second: 25% -> 15%

Fireball - Impact damage: 175% -> 150% spell damage

Crimson Rush - Damage: 150% -> 85% combined weapon damage

Phase Shift - Damage: 100% -> 90% combined weapon damage

Firebolt - Impact Damage: 125% -> 115% spell damage

Poison Nova Arrow - Mana Cost: 75 -> 100

Flame Aura - Damage: 40% -> 30% spell damage per second

Lightning Aura - Base Damage: 35% -> 15% spell damage

Magma Trap
Damage per second: 50% -> 30%
Burn per second: 25% -> 15%
Mana Cost: 150 -> 175

Lacerating Strike - Damage: 200% -> 135%
Dev Note: There was a previous patch that claimed to have nerfed the damage of this skill from 200% to 150%. The tooltip was changed but the damage remained at 200%.

Chilling Strike
Damage - 200% -> 150%
Chill - 50% -> 30%

Poison Nova - Cooldown: 3s -> 4s

IMPROVED


Reduced the amount of red tint at the main menu.

FIXED


Fixed a bug that would prevent higher levels of Archives Exterior from becoming unlocked.

Death Aura Fix

Fixed Death Aura unintentionally draining mana

Tooltip Fix

Fixed Bilerazor showing the tooltip for Windslash

The Legendary Update

This update brings 103 new Legendaries to the game. All new legendaries will be listed here. After this section, it's all spoilers. Good hunting, knights!












NEW LEGENDARIES - 103


HELMETS - 14


Voice of Resonance - Gain the effects of Broad Influence.

Visage of Death - Grants the Death Aura skill: Drains the life of you and enemies around you. Lose 5% of your maximum life each second to deal equal damage + 30% combined weapon damage to all enemies in aura range.

Warlord's Helm - Shout skills granted by this helmet taunt nearby enemies and increase your Health Regeneration by 10 for 4 seconds.

Thunderlord's Crown - Chain Lightning effects gain 1 additional chain.

Verndari Scouting Mask - Hunter's Mark now also increases damage from all sources other than you at 50% effectiveness.

Verndari Hunting Cowl - When the current target of your Hunter's Mark dies, Hunter's Mark jumps to a nearby target.

Volatile Patronage - Each active Boon you grant on a target has a 10% chance each second to detonate the granted Nova skill at the target's location.

Rite of Infernal Blood - Non-Pact Summons now take Ignite damage equal to 10% of their Max Health per second and deal 300% of the damage taken to nearby enemies.

Tactician's Reign - Each stack of Aggravating Shout reduces the amount of damage you take by 2%.

Devotion - Aura skills granted by this item cost no mana. You cannot use any other Aura skills.

Conflagration - Enemies that die while affected by a Burn inflicted by you spread the Burn to nearby targets at 33% strength.

Plaguebringer - Targets that die with at least 5 Poison stacks inflicted by you also inflict nearby enemies with 1 Poison stack for every 3 existing stacks.

Rite of Demonic Transference - Your shouts also affect your minions outside shout range. Shouts affect your minions as if you have +75% Boon Intensity.

Eyes of The Endless - Blood Rage will not damage you while you are below (25-50%) Max Health.

CHESTS - 12


Breakneck Vestments - Grants the Flurry of Blows skill.

Radiant Vestments - Grants the Sun Soul Technique skill.

Eternal Vestments - Grants the Calamitous Strike skill.

Robe of Sacrifice - 20% of damage taken from hits is transferred to your Pact Minion. Transferred damage is increased by 100%.

The Blood Cage - Lifesteal effects heal 30% faster. Health regained on hit reduced by 15%.

Scorn - Grants the Rebuke skill.

Rebuke
Passive: Hits against you have their damage stored, up to 30% of your combined Stamina and Health.

Activation: Rebuke nearby enemies with a vicious burst of light, dealing all stored damage to enemies in the area.

Plate of the Mad Titan - Strength of Zabaoth is replaced with Mad Titan's Wrath while you are wielding a 2H Melee weapon.

Mad Titan's Wrath
Manifest the strength of the Mad Titan. For 10 seconds, manifest a copy of your 2H Melee weapon in your off hand. Total Damage increased by 50%, Attack Speed increased by 50%, and you take 20% more damage.

Robes of the Phoenix Lord - Grants the Ash Ritual skill.

Ash Ritual
Passive: When you kill an enemy that is affected by your Burn or Ignite, grant 1 stack of Ash Ritual. Max 20 stacks.

Activation: Offer your own flesh and the ash of your enemies to the Phoenix Lord. Consume at least 10 Ash Ritual stacks to assume the Mantle of the Phoenix Lord for 0.5 seconds per stack. While Mantled, your Total Damage is increased by 25%, Attack Speed increased by 25%, your Hits Ignite for 10% of the damage dealt, and you lose 3% of your Max Health each second.

The Festering - Grants the Festering Plague skill.

Festering Plague - For 5 seconds, all existing Poisons inflicted by you deal 20% more damage and deal 20% of their damage each tick to nearby targets.

Blessed Aegis - Grants the Glorious Shout skill.

Glorious Shout - Shout and inspire nearby allies with Brutality, Lethality, Precision, Undying, and Haste for 6 seconds. Instant Cast.

Earthwarden Vestments - Grants the Earthwarden Stance skill.

Earthwarden Stance - Smash the ground, dealing 150% unarmed damage to nearby targets and inflicting heavy Resilience Damage. Enter Earthwarden Stance for 6 seconds, increasing your Resilience Damage with Physical attacks by 50%, decreasing your damage taken by 30%, and doubling your threat generation. Your attack speed is reduced by 15% and you cannot benefit from lifesteal abilities. Only one Stance can be active at a time. Unarmed requirement cannot be bypassed.

Battle Robes of the Magus - Grants the Arcane Weapon skill.

Arcane Weapon - Envelope your melee weapons in arcane energy. Melee Hits inflict 1 stack of Arcane Resonance. 3 stacks of Arcane Resonance cause the target to unleash the resonating arcane energy in a burst that deals 100% spell damage and applies 1 stack of Arcane Resonance to all nearby targets.

GLOVES - 11

Magefiend Grasp - 25% of your spell damage is stored. Your Minions' attacks deal double damage until the stored damage is expended.

Hexsteel Gauntlets - Base damage of equipped melee weapons is also added to your Spells if it is not already.

Verndari Firing Gloves - Granted skill always has Wildshot. No other skills can benefit from Wildshot. Resource costs of granted skill increased by 30%.

Verndari Volley Grips - Wildshot now adds 4 projectiles to the granted skill.

Stalwart Grips - You parry all attacks within the parry window. Parries reduce damage by an additional 5%.

Blooddrinkers - Hits that inflict Bleed restore 5 health over 5 seconds.

Firestarters - When a target reaches 75% Burn, they Superheat and take 150% Spell Damage per second for 3 seconds, consuming the Burn. Superheated targets cannot gain Burn.

Light Gatherers - Gain 15% more Super Energy from Super Orbs.

Ehtiran Interrogators - Physical Hits apply Spell Weakness for 6 seconds, causing targets to take 20% more damage from your Spells.

Blackblood Handlers - Envenom inflicts 1 additional stack of Poison on Critical Hits, and 2 additional stacks of Poison on Supercritical Hits.

Demolitionist Mitts - Traps deal 15% more damage and have 25% larger area.

BELTS - 12


Bladesash - You ignore weapon requirements for Fan of Knives.

Boulder Fauld - You ignore weapon requirements for Rockfist Stance.

Secrets of Summoning Vol. I - Gain the effects of Volatile Summoning. If you already have Volatile Summoning allocated, it deals double damage.

Secrets of Summoning Vol. II - Gain the effects of Forbidden Knowledge.

Flameband - Your Burn effects last 20% longer.

Sash of the Mountain - (Max Health/Max Mana/Max Stamina) increased by (5-10%).

Trapper's Tools - You ignore weapon requirements for Trap skills.

Giant's Girdle - Max Resilience increased by 10%.

Hidden Remedy - Gain the effects of High-Capacity Flask.

Prolonging Agent - Your Utility Flask gains the Increased Duration Flask Effect.

Charismatic Wrap - You ignore weapon requirements for the granted Aura skill.

Berserker Sash - Melee Hits restore 5 Health over 5 seconds while you are affected by Blood Rage.

BOOTS - 12


Kindlestep - Triples the width of Flame Dash.

Crippling Steeltoes - Shield Charge reduces enemy damage output by 15% for 5 seconds.

Elessar Striders - Gain 2 charges of Ranger's Agility. Dodging will consume 1 charge if available to dodge as if you had the Dash talent. Regain 1 lost charge every 5 seconds.

Boots of Dimensional Travel - Blink skills create a portal for 5 seconds that allies can use to blink to your destination location. Spatial Instability duration increased by 50%.

Tectonic Step - Earthquake pulls in nearby enemies.

Indomitable Greaves - Your movement speed cannot be changed. Mobility skills have 25% longer cooldowns.

Ferocious Sabatons - After hitting with Ruthless Charge, gain Haste for 3 seconds, increasing your Attack Speed by 10%.

Swiftsteps - Gain the effects of Elusive.

Resolute Greaves - Duration of Crowd Control effects on you is reduced by 30%.

Forceful Tramplers - Gain Brutality for 4 seconds when you hit an enemy with Leap Smash.

Feeding Frenzy - Feast has 50% increased effect when used on targets below 50% health.

Subjugation Garb - Summons deal 50% increased damage with their first attack.

AMULETS - 5


Chain of Enchanting - Equipment drops from enemies are 50% more likely to be Enchanted.

Chain of Renown - Equipment drops from enemies are 50% more likely to be Legendary.

Chain of Wealth - Gold drops give 100% increased Gold.

Chain of Crafting - Crafting Items drop 50% more often from enemies.

Chain of Chance - Gamba drops give 50% increased Gamba.

RINGS - 6


Gambler's Ring - Gamba drops give 25% increased Gamba.

Ring of Affluence - Gold drops give 50% increased Gold.

Artisan's Ring - Crafting Items drop 25% more often from enemies.

Circle of Influence - Equipment is 100% more likely to be influenced by this item's influence.

Band of Armaments - Weapons are more likely to be... (Ring randomly selects one of: One-Handed, Two-Handed, Swords, Axes, Maces, Shields, Bows, Focuses, or Staffs).
Dev Note: This ring is particularly effective for target farming certain weapons as multiple rings can be stacked.

Discerning Smithband - Equipment is 100% more likely to be... (Ring randomly selects one of: Weapons, Helmets, Armors, Amulets, Rings, Gloves, or Belts).

WEAPONS - 31


Arachnoid (1H Mace) - Spidermines inflict 1 stack of Charged for 3 seconds. Gaining 3 stacks of Charged consumes the effect to strike the target with lightning for 100% combined weapon damage. This effect does not stack.

Ol' Reliable (1H Mace) - Gain the effects of Quick Construction. If Quick Construction is allocated, its effect is increased by 50%.

Binder's Lost Multitool (Staff) - Gain the effects of Ingenuity. Ingenuity always applies to this weapon.

Stormweaver (Focus) - Thunderbolt has a 50% chance to inflict 1 stack of Charged for 3 seconds. Gaining 3 stacks of Charged consumes the effect to strike the target with lightning for 100% spell damage.

The Ice Star (Staff) - Ice Storm now last for 5 seconds, costs 250 mana, and cannot be channeled. Cooldown increased to 10 seconds.

Bard's Harp (Bow) - 50% of your Critical Strike Chance is gained as Boon Intensity.

The Red Reception (2H Axe) - Physical Hits Bleed for 15% of the damage inflicted. Bleed effects deal damage 30% faster.

Torment (2H Sword) - Physical Hits Bleed for 15% of the damage inflicted. Bleed effects now deal their full damage over 10 seconds instead of 5. All Bleed damage increased by 15%.

Staff of Bombardment - Meteor now summons 3 moderately accurate meteors and cannot be supported by Wildshot. Meteors now inflict a 10% Burn.

Might of the Divine (2H Mace) - Inflicting Hitstun spawns a Divine Hammer.

Vessel of The Caustic Fang (Focus) - Summoned Spiders inflict 1 stack of Poison on hit. Poison damage now only scales with Minion stats.

Vessel of The Serrated Claw (Focus) - Summoned Zombies inflict Bleed equal to 15% of their damage dealt on hit.

Vessel of The Smouldering Heart (Focus) - Summoned Fireflies inflict 15% Burn for 2.5 seconds on hit, up to 75% Burn. Burn damage now only scales with Minion stats.

Blackwing Exposure (Staff) - Bat Swarm marks targets with dark energy. When a Minion of yours damages a marked target, the attack consumes the mark to deal 30% increased damage.

Orias' Retaliation (Shield) - Thorn's Aura now returns 25% of incoming damage and only reduces your your shield block amount by 10%.

Ruin (1H Mace) - Deal 15% more Resilience Damage.

The Long Night (Shield) - Frost Shield reduces your damage taken by an additional 5%. Taking damage while affected by Frost Shield prolongs the effect by 1 second.

Spellarch (Bow) - 25% of your Spell Damage is stored in Spellarch. Fully charged arrows consume stored Spellarch damage to deal up to 100% increased damage. Ignore weapon requirements for the granted Spell.

Dissolution (Staff) - Necrosis jumps to a new target if its current target dies. Necrosis base duration decreased by 25%. Necrosis loses an additional 25% duration on each jump.

Braid of Grandeur (Focus) - Grants the Glorious Entanglement skill.
Dev note: Glorious Entanglement is unchanged, but I'm going to list the skill here for consistency.

Glorious Entanglement - Entangle with an allied player or Pact Minion you target. While Entangled and within 1000 range, the Entangled ally gains Brutality, Lethality, Precision, Undying, and Haste. Boons are applied at 115% strength. Mana is not consumed while out of range or out of combat. Activate again to disentangle.

Windslash (1H Sword) - Arc Slash deals 60% of normal damage and hits one additional time. While dual-wielding Windslashes, Arc Slash deals 45% of normal damage and hits two additional times.

Siege of Xorgash (2H Axe) - Ground Smash applies Bane when fully charged, causing targets take 30% more damage from you for 5 seconds.

Runeforce (Bow) - Concussive Arrow explodes on impact, dealing 30% of its Damage to nearby targets.

Will of the Wild (Bow) - Fully Charged Arrows have Wildshot. While you have Wildshot, Fully Charged Arrows gain an additional 2 arrows.

Thunderhawk (1H Axe) - Melee hits have a 50% chance to inflict Charged. 3 stacks of Charged consumes the effect to strike the target with lightning for 100% combined weapon damage.

Bilerazor (1H Sword) - Fan of Knives deals half as much Bleed damage and inflicts 2 stacks of Poison. While dual-wielding Bilerazors, Fan of Knives deals no Bleed damage and inflicts 4 stacks of Poison.

Brutal Inquisitor (1H Axe) - While you benefit from Hallow Weapons, inflicting Hitstun on a target Smites them for 100% combined weapon damage and causes them to take 15% more damage from all sources for 5 seconds. While dual-wielding Brutal Inquisitors, Smite damage increased to 200% combined weapon damage.

Forerunner (Shield) - Parrying an attack grants 75% Boon Intensity for 4 seconds. Does not stack.

Tainted Drakeblade (2H Sword) - Melee Hits apply 1 stack of Poison. Vicious Spin no longer inflicts Bleed. Vicious Spin now inflicts 3 stacks of Poison.

Obsidian (2H Mace) - 15% chance when you Critically Hit to randomly summon a Spider, Zombie, or Firefly.

BALANCE


ITEMS


Spire of Teurok

  • Chance to Proc: 40% -> 50%
  • Additional Projectile Damage: 40% -> 50%

TALENTS


Cerridwen

  • Swift Summoning - Cooldown Reduction: 15% -> 20%
  • Chains of Domination - Duration: 10% -> 15%

SKILLS


Outbreak: Now spreads 1 stack of Poison per 2 existing stacks of Poison on the target.

Fan of Knives - Cooldown: 4s -> 6s

Meteor - Reduced the accuracy of additional projectiles from Wildshot.

Glorious Entanglement is no longer available from the Skill Merchant. Existing items with Glorious Entanglement will have their granted skill randomly rerolled.

MODS


Magic Find can no longer roll as an explicit on items without Sendatu influence.

IMPROVED


Added a helpful tooltip to The Gambler's shop menu.

FIXED


Fixed a bug where enemy Frostflies were not applying a stacking Chill as intended.
Fixed enemy upscaling not working.

Soulsplitter Buff, Fixes

BALANCE



SKILLS


Fireball - Burn % now scales with charge amount.
Flame Dash - Now inflicts 10% Burn per second. Tooltip updated for clarity.

Dev Note: The tooltip for Flame Dash stated that it was dealing 40% damage per second and had no mention of Burn. What it was actually doing was attempting to inflict a flat 20% Burn (non-stacking) twice per second, so Flame Dash was dealing half of the intended damage and if a target already had a higher % Burn, Flame Dash was completely ineffective. This change allows Flame Dash to build on existing Burns as originally intended.

TALENTS


Ehtiras - Soulsplitter: Now applies Greater Spell Weakness, causing targets to take 40% more damage from your spells, up from 25%.

Spell Weakness damage bonus: 25% -> 20%

FIXED

  • Fixed Tier 2 and 3 Enfeeble Enchants applying at Tier 1 strength.
  • Fixed Construct Spidermine doing more damage than intended to targets through chain lightning.
  • Fixed Tranquility not being removed in some situations.
  • Fixed being able to maintain the effects of certain area buffs after leaving the area.