Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
# Item
The durability of the equipped weapon is marked on the bottom right.
Fixed the problem that the reward of Non-fighting Hired Soldier quest is marked 300.
I corrected the typo of Kihi's warranty.
# Sound
The size of the horse's cry was adjusted to half.
# Map
We modified the terrain that can fall out of the map in King's Mountain.
The outer side of the Goblin Chieftain dungeon has been modified.
The abnormal entry position was removed from the Elf Queen dungeon.
The unobstructed space inside the White Dragon's Nest dungeon has been modified.
[HOTFIX] 2022.08.27 Hotfix Notes
Hello, We're CODELIFE Studio.
There was an urgent fix, so we proceeded with the hotfix update. You can update the patch as soon as you shut down and restart the steam.
Today's hotfix history.
# What has been modified in this hotfix
- After updating the Unity network module, many network errors have occurred, so rollback is proceeding.
Character size issues, skill issues, etc
- Fixed the problem that 3 copper ingots were displayed in the Sincerity Itself (1) quest description.
[HOTFIX] 2022.08.26 Hotfix Notes (2)
Hello, We're CODELIFE Studio.
There was an urgent fix, so we proceeded with the hotfix update. You can update the patch as soon as you shut down and restart the steam.
Today's hotfix history.
# What has been modified in this hotfix
- Fixed an issue that HP was able to recover from a dead state.
- The campfire remains after reconnecting.
[NOTICE] Update Announcement Until Official Release of Rune Teller
Hello, We're CODELIFE, indie game studio.
Early Access was released on August 19, 2022 and you played and gave us a lot of feedback for about a week. We also collected the opinions of the users as much as possible and improved and fixed the bugs without destroying the essentials of the game.
We would like to say thank you to many users who have played like an advance team from the beginning to the present.
The direction of improvement was to keep the game's combat difficulty as much as possible, but to resolve the inconvenience of other contents.
However, in order to reduce the minimum hurdle, we have improved visibility, added a potion quick slot, reduced damaged action time, increased movement/attack speed, and improved shield manipulation. (We think the difficulty of the game that we originally planned has decreased a lot through this part.)
The bug, which is a big obstacle to seeing the ending, is considered to have been fixed, and about three days after its release, there is a person who saw the first ending, so we are planning to start developing additional content that was scheduled after Korean Thanksgiving Day. (Bugs and improvements are always high priority, of course.)
We are currently working on the following tasks:
# Live Issue Response
- Fixing bugs
# improvement
- Custom Key Mapping - Controller Support - Improvement of the Quest Guide UI - Add screen options: Full screen, window mode, and full window mode - Optimization - Improve manipulation - …
# New Language Translation
- We're going to expand to multiple languages. - Details are under discussion. - We will notify you when the language translation is started and completed, and we will apply it to the game in the order of the language being translated first.
# New Contents For Official Release
In the initial plan, we planned only the Colosseum, but we will also develop content related to NG+ because we believe there is a demand for NG+. We will continue to develop it with the aim of official release in October, and we will share updates with the Steam community.
1. New Game Plus and Extreme Difficulty Content After watching the ending, you can play the episode through the High Priest. However, there is only a difference in the damage of monsters from the existing game. If the character in progress of NG+ sets the extreme difficulty level, the following differences will be added:
- Basic gestures and additional gestures (you can get additional gestures in NG+ regardless of difficulty) - New Accessories for Extreme difficulty - Monster status for Extreme difficulty : Move Speed, Attack Speed, HP - New boss battle dungeon for Extreme difficulty
2. Colosseum It is a content that kills monsters and records them with 1 to 3 people as a personal time reduction PVE content. In order to shorten the time of the Colosseum, the key is to get items from Extreme difficulty :)
However, the direction can be continuously changed during development and will be shared through the developer.
Even though Rune Teller is in the Early Access stage, I would like to thank the users for their fun play and improvement.
P.S. We updated every day for a week, so we'll take a break for two days :) We are running an official discode where a lot of content is shared.
https://discord.gg/TT7vX4Mw32
[HOTFIX] 2022.08.26 Hotfix Notes
Hello, We're CODELIFE Studio.
There was an urgent fix, so we proceeded with the hotfix update. You can update the patch as soon as you shut down and restart the steam.
Today's hotfix history.
# What has been modified in this hotfix
- The problem of not being able to ring the bell even with a hammer in front of Castle of Dayne is fixed.
- Fixed an issue that the user's location information on the map was not synchronized correctly.
- Fixed an issue that the reset distance to the goblins near the Entrance of the Mine was too short.
[UPDATE] 2022.08.26 Patch Notes
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
- Action
Improves the user's damaged motion to release quickly.
The normal mode movement speed and combat mode attack speed have been increased.
Fixed an issue where non-host users would not be stunned.
Fixed an issue where other users' directions were not synchronized properly in certain situations.
- Craft and Item
The function to produce 10 pcs for stackable items will be added.
The number of copper ore required as a material for copper ingots is reduced from 10 to 5.
In the Sincerity itself (1) quest, the number of copper ingots required is reduced from 3 to 2.
Fixed an issue that monsters could drop items twice.
- Improve convenience
In the Map and Game UI, the current location of party members is displayed. (An issue has been identified that the information displayed on the current map is not synchronized normally. It will be modified to hotfix today.)
The default value for the room list search criteria is set to World Wide.
Expand the number of chat characters from 30 to 60.
Modified to enable/disable the Chat UI with the Enter key.
Fixed the problem that the English guide overflow the text box when the resurrection UI appears in the dungeon.
- Sound
The BGM for the final boss battle will be changed.
For those who have a dark screen after the update,
Hello, We're CODELIFE Studio.
If you clear the tutorial after today's update, the screen will be darkened and you will not be able to save it normally.
Currently, a modified version is applied, and save data may be lost if you have already done so. If you have any problems, please proceed with the tutorial again.
I'm very sorry for the inconvenience.
- CODELIFE Studio.
[UPDATE] 2022.08.25 Patch Notes
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
- The magic aiming viewpoint changes slightly further than before.
You can now see a wider range of vision when you aim at magic.
Dungeon reward items changed individually for acquisition.
Reward items are dropped according to the number of people, and items assigned to other users cannot be acquired.
- A notificaion message is added.
If you visit The Nameless Tower for the first time, you can see the information about the tower.
If you arrive at the dock for the first time, you can see the ship's instructions.
- Fire duration time in Desert Ruins dungeons increases.
- The item will be modified to float on the water so that you can get the item by swimming.
- The recently equipped shield information will be changed to remain after reconnecting.
- Position of Serious Cook NPC in Darkess area is adjusted.
- The spawning position of the Troll is adjusted.
- Some terrain has been modified.
- The stone-throwing skill used by the Rock Golem and Forest Guardian slightly lowers the explosion range.
- Fixed bugs
We fixed the problem that the achievement of the Darkess area was not 100% during the multiple rounds.
Fixed an issue where the image of the necklace and ring was reversed in the inventory UI.
We have fixed the problem of re-entry processing when moving to a specific location in the Elf Queen battle.
The problem that the skeleton portal did not disappear in multi-play is fixed.
[UPDATE] 2022.08.24 Patch Notes
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
- A entire world map has been added.
You can check it by pressing the bottom right button in the map UI.
- The map shows the last death location.
- If you have a 'Pocket Watch' item, you can know the time even if you don't open inventory.
You can find it in the lower right corner.
- Improved staff base attack.
Attack motion has been modified.
Attack speed increased slightly.
- Improved shield usability.
While equipping a sword and shield, if you equip a dagger or staff and then equip a sword again,
it has been modified to automatically equip the last shield you equipped.
- Improved jump motion.
You can go up to the railing if you jump right in front of the railing.
- 'Wooden Torch' has been modified as an item that can be sold/thrown away.
'Wooden Torch' has been modified so that it can be purchased at the NPC store.
- We modified it so that you can check the number of potions in the quick slot registration window.
- Fixed bugs
The problem of not being able to select the extreme difficulty level at the time of room creation has been fixed, even though the extreme difficulty level has been lifted.
[HOTFIX] 2022.08.24 Patch Notes
Hello, We're CODELIFE Studio.
There was an urgent fix, so we proceeded with the hotfix update. You can update the patch as soon as you shut down and restart the steam.
Today's hotfix history.
# What has been modified in this hotfix
- We have fixed the problem of not being able to select the Extreme difficulty level during the second play.
The issue of not being able to get torch items during the second play will be fixed in today's update.