Until the 19th November, watching your favourite Twitch Streamers playing Rust will earn you 3 exclusive in game items. Join them through the highs and the lows, cheer on the kills or laugh when they step on a bear trap while earning your Twitch themed sunglasses, underwear and headset as you watch.
This month's update brings horse stables to purchase your trusty steeds, a new telephone system you can add to your base or find public phones along the roads and at monuments, a Taxi module for vehicles along with changes to vehicle costs, crafting and balancing along with the usual improvements and fixes and a moustache ??
Added "printallphones" server console command - prints all phone names and locations.
Horses should no longer kill the rider near uneven terrain and rocks
Horses should no longer snap to the floor / terrain underneath causes the horse to become stuck
Horses now regain their health when fed.
Disabled Halloween event
Removed horseshoe and horse armour sales from the compound - now sold at stables
Removed workbench rotate
Happy Halloween 2020
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Once roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!
If you don't make the podium, that's okay. The Candies you collect can be upgraded for better loot.
There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and will provide you with an advantage via Candy Vision.
We've also updated the Halloween loot tables from last years event and added a new item "Ghost Costume" (see above image), you'll be able to find these as rare drops from killing Scarecrow NPCs.
The Halloween event will run until November 5th. More Details can be found on the blog
Replace your default underwear with some new spooky underwear. No crafting required!
Elevator Update
This Update brings an elevator for easy travel between floors of your base, A real life Rust chair that gives you an exclusive in game chair too, The Spacesuit skin for the Hazmat outfit, changes to roads and added trails as well as the usual balancing and optimisations.
Added Steam Networking (requires server to be launched with -swnet and -queryport)
Added server demo recording
Added desire trails to small monuments
Added additional side road connections to monuments (larger overall road network)
Fixed recycling stacks yield fewer resources than individuals
Fixed cargo ship lights not turning off during the day
Fixed invisible barrier across airfield rear door
Fixed glitchy interior door at airfield
Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed
Fixed search text appearing on crafting UI incorrectly
Fixed barrel gibs appearing in the wrong colour
Fixed not being able to download some textures from the Workshop Submission UI
Fixed vehicle parenting exploit
Fixed projectile velocity change exploit
Fixed projectile penetration exploit
Fixed several RPC exploits and DOS attack vectors
Fixed roof conditional model flyhack false positive
Fixed spawning on beach too close to fishing village
Fixed fishing villages sometimes spawning on islands
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
Fixed ORSwitch sparks
Fixed Sphere/Dome monument barrel spawners inside each other
Fixed allowing deployment through reinforced glass window
Fixed placing furnace on construction when placed at max-height
Fixed green card respawn at swamp_c
Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)
Fixed unable to plant next to sapling or higher stage berry bush in a planter
Fixed engine stats not appearing when inspecting an engine on a car
Fixed some inconsistency shooting through glass (one way)
Fixed Autoturret targeting shotgun trap
Fixed windmill not rotating to the wind direction
Fixed Unable to break down multiple Steam items in inventory
Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center
Fixed being unable to power storage monitors directly from batteries
Fixed minicopter being able to penetrate windows
Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)
No longer showing "1ft" on wire or hose items, since they're unlimited
Boats now decay at an increased rate when in deep water
Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
Disabled mip maps on terrain normal map to preserve terrain detail in the distance
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
Berry Bushes can now be cloned at earlier growth stages
Reduced building block around swamp_c
Reduced range of bandit sentry turret (Fishing Villages)
Reactive target now requires a hammer to pickup
Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides
Updated some old and incorrect/out dated item descriptions
Reduced chance of finding T1 car parts at road and water junkpiles
Moved garage door lock position higher
Push Button now sends a small burst of electricity when pushed even with no input
Refreshed player map color scheme
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
Added server.censorplayerlist (default false) to streamer mode the player list returned by A2S_PLAYER server queries (will not apply to already connected players so set it at startup)
Added world.rendermap to render a high res PNG of the map
Updated tea icons
Healing Tea - Advanced and Pure versions now provide a small amount of instant health, As well as greater healing over time
Wood Tea - Basic +50%, Advanced +100%, Pure +200%.
Scrap Tea - Basic +50%, Advanced +100%, Pure +200%.
Max Health Tea - Duration increased to 20mins.
NPC vendors now refill their stock slowly instead of having an infinite amount always available
Improved picking up deployables by holding E with a hammer equipped
Merchandise News
The winners of the Merchandise contest are announced and the store is officially OPEN!
Up until the 1st October there is a 20% discount across the Rust store by using the code RUST20 at the checkout.
Long gone are the days of having to roam the shores of the Rust island in hopes of finding a seaworthy vessel. You'll now be able to acquire a Rowboat or a RHIB at one of the three new fishing villages we've added to the game. Here's the run down:
You'll now find 3 Fishing villages around the map varying in size.
Boats are no longer procedurally spawned along the beach and ocean and instead can be purchased from the Boat vendor found at the Fishing villages, 250 for rowboat / 400 for RHIB.
Fishing villages are safe zones and hostile action will result in a swift death.
If you're unable to afford a rowboat, you can opt to purchase the blueprint for a Kayak & paddle which you can then craft yourself any time.
You can also purchase each piece of scuba gear at the fishing village
Moving forward, you can expect to see some more NPC Villages added to the game (stables anyone?) as well as seeing the impact of these micro monuments have in the game increasing. We're working on a mission system which will allow players to acquire items and blueprints from means other than simply farming scrap, and you'll likely find the mission providers here first.
We've added a mixing table to create teas which provide time limited boosts as well as other items to craft, conditional roof tiles, a wooden barricade and an armoured passenger module for the vehicles along with various other fixes and improvements.
Added triangular roof pieces
Added conditional roof corners
Added armoured passenger module
Added MidiConvar system
Wooden Barricade Cover
Added Mixing Table
Added Boosts system
Added berry plants
Added Tea items and recipes
Fixed several server DOS attack vulnerabilities
Fixed several hack / exploit vulnerabilities
Fixed server browser copy / pasting the query port instead of the connection port
Fixed roof weak side detection (now receive increased damage when hitting them from the inside)
Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate)
Attempted fix for cars getting stuck in thin colliders (may still happen, let us know)
Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines
Fixed car collisions with horses not always registering if hit at high speed
Fixed explosion forces not always knocking cars around if the car was empty and stationary
Fixed cars sliding sideways in a weird way when stopped on slopes
Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules
Fixed hot air balloon collider being present even when the balloon is not inflated
Fixed "SwitchedParent Missed horse.corpse" server error spam
Fixed skins not showing on third person models for bone club and bone knife
Fixed hostile UI marker appearing in demos
Fixed skins not appearing on thrown satchel charges
Fixed crafting menu appearing when moving camera down in demo mode
Fixed incorrect body shadows when wearing the bunny onesie
Fixed players standing up briefly when getting shot while seated
Fixed being able to set the fov to 0 while on a boogie board or inner tube
Boogie Board and Inner Tube will now take damage from thrown weapons
Improved server performance for large farms
Fixed getting dismounted while flying low over AirWolf on HapisIsland
Fixed supply drop flying away after getting hit by projectiles
Fixed spiral stairs not adding to upkeep and decay costs
Fixed tesla coil receiving damage through walls
Better audio bundle layout (build time optimization)
Vehicle lift bounds updated so it can now fit in a smaller T-shaped area
Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged
Reduced car collision damage by 50%
Cars on a powered vehicle lift no longer decay
Collisions with humans or animals now apply a force and damage back to the car itself
Individual panels on car modules now have their own gibs
Increased ability to drive vehicles up steep slopes
New carstats console command gives admins detailed info about all the cars in the world
Running forwards while deploying a Boogie Board will now apply some forward movement to the board
Hostile UI marker will only show when within 200m of a safe zone
Doors will now check for vehicle blockages while opening
Sunburn DLC Pools can now accept salt water
Reduced bone arrow thickness
Vehicle parts crate now spawns with two vehicle components
Removed middle building pocket from horseshoe cave (Balance)
Water pumps are now faster and each pump yield more water
How would you like to see your Rust themed design sold as official merchandise.
Facepunch Studios and For Fans By Fans are giving you the chance to see your design on T-shirts, Messenger bags, mouse mats or even pillow cases.
There will also be prizes for the winning entries chosen by the Facepunch team. More info can be found on the link below.
Sunburn DLC
Surfs Up
The Sunburn DLC is our second premium DLC for Rust, including 15 new summer themed items for you to enjoy with your team. Gear up in some swimwear, take to the seas, relax by the pool, get into a water fight and take some photos to remember the summer!
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Just like the Instruments DLC everything included in this pack (except for the custom underwear) can be used by anyone, even if they haven't purchased the DLC. Make sure to craft some tubes for your friends!
Custom Underwear
We've added the ability for you to change your underwear as part of this update so you can swap out those grungy undies with some bright summer styles. You'll notice a new icon next to your player avatar in the Inventory where you can select from the available options. This works a little differently from normal items as it's not something you have to equip or craft, and your choice of underwear will be remembered when you die.
There are 4 different styles to choose from with Male and Female versions of each.
Boogie Board and Inner Tube
The Boogie Board and Inner Tube are two new deployable vehicles that let you take to the ocean in style. Pop one down in any body of water and you can paddle around to your heart's content.
The Inner Tube is a bit slower but can turn easily, while the Boogie Board is built for speed but can't turn as well. You can also equip items while on an Inner Tube, so feel free to shoot your team mates with a water gun while catching some waves. The Boogie Board has 7 visual styles while the Inner Tube has 8 styles.
Paddling Pool
Once filled up, the Paddling Pool acts as a water source for your Boogie Board and Inner Tubes. Includes 5 different styles.
Above Ground Pool
The Above Ground Pool is a massive pool with plenty of space for aquatic activities. As well as including a large pool, it also includes a deck area where you can deploy other props like chairs, instruments and turrets.
Beach Towel
The Beach Towel is a new item that acts as a respawn point. While it works really well on the beach and by the pool, it will work anywhere you can use a Sleeping Bag. Comes in 8 styles so you can stand out on the beach.
Beach Recliner, Parasol and Table
This furniture set includes three separate props to style your above ground pool. The Recliner is a large chair where you can kick back and relax, the Parasol is a large umbrella that reduces the temperature for any players underneath it, and the Table is a small surface that goes well with the rest of the furniture. The Parasol and Recliner have 8 different colour schemes to pick from.
Sunglasses
Shield your eyes from the hot sun with the new equippable Sunglasses. Provides no protection, but they look really cool. Includes 9 different styles so you can really express yourself.
Instant Camera
Snap photos of your summer fun with the Ontara Pro instant camera. You can write messages onto the photos and share them with others like notes. Each camera can take up to 30 photos.
The camera has a zoom feature which can be adjusted by dragging with the right mouse button pressed. It can also switch between infinite, auto, or manual focus using the reload button. Manual focus can be adjusted with shift+right mouse drag.
Photo Frames
You can place your photos into these new deployable photo frames to show them off to the world. Hold E on them to access its inventory and swap the photos out. You can also paint over the frame like signs!
Water Guns
Water fights - to the death!
Grab a water gun, fill it up from a water source and go on a splashing spree!
Soak your mates or enemies (as long as they have a water gun equipped, too) enough and they'll start to take water damage.
The water pistol has a low output and range, but doesn't require pumping. The larger water gun has increased range and output but will need pumping to maintain its extended range. The large gun comes in 5 colours for easy friend and foe identification.
Modular Vehicles Update
Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game.
Added Modular Cars
Added Airwolf
Fixed custom skins not appearing on third person models for most tools and melee weapons
Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall
Fixed world reflection quality 2 being too bright inside player buildings
Fixed roadside decor sometimes spawning on road at intersections
Fixed unable to mount sofas at bandit camp
Fixed allowing players to place items into minecart container
Fixed small wooden box being deployed inside trees
Fixed NPCAutoTurrets shooting shopkeepers or conversation providers
Can now push minicopters
Vehicle textures now visibly degrade as a vehicle takes damage
Doors/gates can no longer close while blocked by a vehicle
EAC SDK update
All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag
Default world size is now 4500
Side roads are slightly wider
Smoother road layout (both vertically and horizontally)
Smoother road joining (at intersections)
Moved roadside decor slightly further away from the road
Slight road terrain offset tweak to prevent ground peaking through around intersections
Fully encapsulated bandit town in a safe zone
Animals no longer attack players in safe zones
You can no longer draw a weapon in a safe zone
Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them