You can now express yourself with a new selection of gestures, available to everyone in a simple popup menu during gameplay. Just press B (by default) to open the menu and look at your options. These new gestures have been built to be used in first person, so you get nicely animated hand movements instead of just seeing your shadow gesture. This new system for gestures is a bit more flexible than the old system, and it has already supports some future features like looping animations and third person gestures.
A core goal of this new gesture system was reducing as much risk as possible when using them during tense gameplay. Gestures will now no longer unequip your weapon and can be cancelled at any point, with a small (~0.2s) delay before your weapon is fireable again. Feel free to wave at your victims when roof camping!
Fun fact: these gestures are all left-handed because they were initially meant to be used while holding the weapon at the same time (which is generally in the right hand), however we felt it limited our future options for gestures - clapping with one hand is tricky.
As we felt that the quality of the legacy gestures weren't up to scratch compared to these new animations, we've made the decision to remove support for playing the old gestures. You can however still bind these new gestures using the same commands/keybinds if you don't want to use the gesture wheel.
Poker Tables
We've added Poker Tables to Bandit Town this month, completing our casino barge overhaul that we started last month. You'll find a variety of tables supporting anywhere from two to six players.
Deposit at least 100 scrap to the storage at your seat to get started. Once you're in a game, use the button prompts on the right of the screen to play. Standard Texas Hold 'Em rules apply. Be sure to take your winnings at the end of your session!
While in a poker game you'll have access to a poker chat window for you to chat with your fellow players, and you can also use your mic.
Server Optimizations
We've made a variety of optimisations on the server to improve performance when lots of players are online:
Floating junkpiles will no longer process buoyancy if no players are nearby
Better balanced server load when lots of turrets are scanning for targets
Upgraded SQLite and removed lots of GC allocations in the connector code
Update Facepunch.Steamworks with buffer pooling for swnet (Steam Networking only)
Rewrite NetWrite to have less CPU overhead
Add caching to TechTreeData since it could cause short CPU spikes on the server
Got rid of some small GC allocations that happened every frame
Slot Machines
The Slot Machines we added to Bandit Town proved popular last month, but I wanted to make some changes to make it a more interesting experience. I've rebalanced the payout scale to have fewer possible rewards, but the chance of getting a proper payout (three matching symbols) should be much higher than before. The majority of scrap payed out last month was via the wildcard symbols which felt a bit unexciting.
I've also added a multiplier option, so you can increase your bet and multiply your winnings accordingly. You can change the multiplier on a machine when depositing your scrap. Be sure to check the spin cost before spinning on a new machine!
Unity 2019.4.22
We've upgraded from Unity 2019.4.4 to Unity 2019.4.22 this week. This release contains mostly fixes, but we've been waiting for some of those fixes for a long time and they've finally been backported to our LTS version. If you notice any sort of compatibility issues you didn't have before, definitely let us know.
Mac Improvements
Over a year ago, we filed a bug report regarding Unity's graphics jobs feature causing a crash on macOS after a few minutes of gameplay. This has finally been fixed and backported, so we re-enabled graphics jobs on macOS. This should greatly improve performance.
We also re-enabled incremental GC on macOS, which should reduce stalls from the garbage collector. We've had issues with this feature causing huge stalls in the past, which is the opposite of what it's supposed to do, so definitely contact us if you're playing on macOS and you notice any second-long stalls you didn't have before.
Hapis Update
We've tackled the Red Keycard shortage by making them available in all corners of the island again. In addition, we've added a marketplace and gambling den to the Compound.
Viewmodel Jitter Fix
The view model jitter is finally fixed. It's an issue that's as old as Rust itself (and no it wasn't on purpose). The reason that this happens is because of floating point precision, the further away from 0 you get, the less precise things get.
Pretty much every game that has View Models, probably has some kind of hack to support them. In the past we didn't really think it was worth using hacks to fix it. HDRP was supposed to allow us to fix this kind of issue, but since we aren't going to be switching to HDRP I decided to see if I could fix it with some not so new Unity features that I'm pretty sure wasn't available when we started Rust.
Improvements & Fixes Highlights
Disable Blood Option - Blood can now be disabled through the options menu
Player Hitbox Bug - Fixed projectiles fired at players joints not impacting
News Menu Update - News section now displays the full content of the blogs
Hostile Timer Reduced - Safezone hostile timer reduced from 30 minutes to 5
Heavy Armour Riding - Players can no longer mount horses with heavy armour equiped
L96 Skinnable - L96 skins coming this month
Team Member Mounting - Team members can now mount vehicles after purchased
Vehicles Reposessed - Vehicles are now reposessed after 5 minutes instead of 2
Revolver & SAP Recoil - Tightened up recoil response on revolver/sap including animations
HDRP Backport Beta
In May 2019 the team set out on a mammoth task to explore and switch Rust over to Unity's HDRP pipeline. HDRP boasted many visual fidelity improvements and new tech, best of all it was said HDRP was more optimized resulting in better performance. Switching and updating all our assets over to HDRP was months of work but we figured it would be worth it in the end. Long story short after months of work, testing and profiling we never saw the performance gains we expected from HDRP, in fact, it was worse. Faced with this dilemma we took the difficult and long overdue decision to halt all progress on HDRP and begin to backport all the updated assets back to the current pipeline.
After many more months we're now at a stage we feel the backport is approaching the final stages and ready for public testing and feedback. Wednesday, April 7th we'll be opening HDRP backport publically which will be available to play from the "Rust - Staging" client via Steam by opting into the "Aux01" beta branch.
The backport has updated nearly all of the world objects, rocks, foliage, trees and even many monuments have received some love.
Due to the nature of continued changes on the backport wipes will be frequent, we do not recommend regular play, at least until later into the month.
Mapmakers be aware a number of assets have been removed/updated which may have an impact on your existing designs.
If testing and feedback prove positive we'll be aiming to release the backport on Thursday, May 6th. We don't expect performance to be better than release but we also don't expect it to be worse.
Easter Event
For the next week, every 24-38 hours in-game hours an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!
If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!
There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you an advantage via Egg Vision.
Have fun!
New Items
This year we've added a new workcart themed Rustigé Egg and a Bunny hat with wobbly ears and eyes.
In addition to this weeks skins, You can find these items available on the Item Store
Freight Transit Line
This month we've added an underground transit system, slot machines, a new round of Twitch drops and more improvements and fixes.
[previewyoutube="XG41f-llelM;full"]
Rail Network
You'll now find train entrances scattered across the world, typically you'll find entrances next to existing monuments. Upon the first inspection, they may not appear to be anything special but after venturing inside deep below the terrain, you'll now find a vast rail network with drivable workcarts.
When entering the train entrances you'll notice the huge spiral staircases penetrating deep into the terrain, central to the stairs you'll find a much quicker, but perhaps less safe elevator shaft.
Everything in Rust wants you dead, these tunnels are no exception. Upon reaching the bottom of the shafts you'll encounter some not so friendly tunnel dwellers. From this point forward you'll likely to encounter many more dwellers if you decide to continue exploring.
With risk comes reward, while the dwellers may be unwelcoming the loot they protect could well worth the risk.
After exploring the shafts and tunnels you'll finally be standing at the rail platform. On each platform, you'll encounter more dwellers but increasingly better loot.
At the end of each platform, you'll find a driveable workcart.
Consider this a first pass of a new dungeon system. Everything here is procedurally generated and we plan to add new track segments, bespoke entrances at each monument, puzzles, new NPCs, and eventually use this system to procedurally generate the cave network.
Workcarts
Each station of the Freight Transit Line will have two workcarts facing opposite directions. Running on Low Grade Fuel, these can be used to rapidly traverse the map. There are 6 throttle settings (3 forward and 3 reverse) and the vehicle will remain in operation even after you depart the cabin.
You may also encounter NPC barricades deep in the tunnel system. Be sure to slow down when approaching as hitting barricades or other work carts at high speeds will damage your workcart. Don't worry though, when a collision is imminent, a proximity alarm will sound and you can adjust the throttle accordingly. Barricades can be broken through without damage to your cart if approached at low speed.
If you encounter a track junction, you can use your left or right strafe key to choose which track to follow. Lastly, damage will slow the speed of a workcart and it can be repaired with a hammer for metal fragments.
Slot Machines
Test your luck with 3 new Slot Machines in the gambling room of Bandit Town. To operate the Slot Machine you need to mount it and then deposit Scrap to start betting.
Each bet is 10 Scrap and the payouts range anywhere from 3 to 6k Scrap. Be sure to grab your winnings and any unused betting Scrap before leaving. Good luck!
Server Browser
As I'm sure many people are aware, there are quite a few issues with the server browser. You will likely never be able to see every Rust server out there due to the how Steam implements this functionality, but it can be improved. I made a few internal changes to the server browser to improve discoverability of servers:
Empty servers are now hidden by default
Unless you're on the official, friends, history, or favorites tabs (they will always be shown here) Note: This means you will need to enable showing empty servers sometimes
The "Show Empty" filter will now apply filtering within Steam
This means when "Show Empty" is off you should see no empty servers and see more of them Toggling the "Show Empty" filter will force a refresh of the community and modded tabs
We also made the tags look less terrible. We're working towards a UI refresh for the server browser so the filtering will improve even more in the future. We're also always working on cleaning up the server list to remove servers that are spamming, advertising, or lying to try and get ahead.
Server Performance
Whilst looking through the server profiles recently, We noticed that certain entities were updating and sending data more than they needed to. Two of the biggest offenders were entities with buoyancy (boats) and horses. Now we try our best to not update them if there aren't any players around or they aren't in use.
Combining these fixes with some fixes that Jarryd made with entity flag networking, servers should handle more players a bit better both in terms of CPU and bandwidth usage.
Steam Family Share
Players abusing Steam family share to circumvent bans and other malicious behaviour is not uncommon, on February 17th we disable Steam family sharing for the foreseeable future.
We currently have no plans to re-enable Steam family share.
Improvments & Fixes Highlights
Healing 3rd Person Animations Bandage and syringe 3rd person animations when used on another player
Oilrig RF Frequency Fixed Oilrig RF constantly enabled
Smoother Horse Movement Smoother horse movement when traversing bumpy terrain
Mixing Table Box Due to popular demand you can now place a small box under the mixing table
Marketplace Flat Fee Marketplace now charges a flat fee for delivery instead of per quantity
Compound Monument Spawn The compound will no longer spawn in the arctic / snow biome
Puzzle Loot Reset All puzzle room loot is destroyed before respawning - no half looted boxs
Substation Radiation Radiation is now removed from all roadside subtations
Skin Picker Update Skin picker now places the last picked skin to the front of the queue after closing UI.
Twitch Drops
Starting from today till March 11th Twitch drops are enabled for Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.
We've teamed up with blooprint, Ricoy, Bnans, Willjum, deathwingua, Shroud, Swales, iRiskpvp, albin, r00t, Vice Versa Gaming and TwinkleCave to bring you special unique drops which can only be earned by watching their channels
Learn more at twitch.facepunch.com.
Change List
Added Rail Network
Added Rail Monument
Added Workcart
Added Slot Machines to Bandit Town
Thompson viewmodel - Fixed finger clipping on admire anim
Bow viewmodel - Fixed thumb clipping through glove meshes
Bow 3p - fix for incorrect arrow material, updated arrow model
Medical syringe viewmodel - Fixed floating elements during anims
Fixed sometimes not being able to throw Mace
Fixed missing downloadable workshop meshes for Jackhammer
Fixed bandage and syringe 3rd person animations not playing when using these items on another player
Fixed item spend notifications not appearing (while repairing, building and upgrading)
Fixed Dropbox deployment difficulty on stone walls
Fixed heavy helmet overlay covering chat UI
Fixed RFBroadcaster stackable
Fixed wind generator volume prevent building and deploy volume mismatches causing confusing behaviour
Fixed fridge excessively large prevent building volume
Vending machines at different heights will now group together on the map
Marketplace now charges a flat fee for delivery instead of per quantity
Improved server and network performance for Boats
Removed radiation from road side substations
Holding RF Transmitter no longer flags the player as hostile
Allow small box placement under mixing table
Stricter large swimming pool volumes
Reduced Gong crafting cost
Smoother horse movement when traversing bumpy terrain
All puzzle room loot is destroyed before respawning - no half looted boxs
Lunar New Year
Happy Lunar new year to everyone! To help everyone celebrate we have added some new and old items to the Steam item store.
First off, throughout the Lunar New Year celebration, everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try!
Server update is required to enable craftable firecrackers - experience on community servers may vary.
Ox Mask
To celebrate the year of the Ox we have created a beautiful Metal Ox Mask with jiggling tassles. Similar to last years Rat Mask, it replaces the wolf headdress.
The Ox mask can be purchased on the Rust item store.
New Year Items
In addition to this year's Ox mask, we’ve added items back from prior years sale to the item store, the Dragon Door Knocker, Gong, Fireworks Packs and the Chinese Lantern.
Also, Don't forget Rust is currently 33% off in the Steam Lunar New Year Sale until the 15th February, now is the perfect time to get your friends involved!
Softcore Update
This month we launch the Softcore Gamemode to soften the Rust experience for those that want it, a new automated drone delivery service for your vending needs, work on the Hapis revamp as well as the usual fixes and improvements.
Now catching disk I/O exceptions when e.g. trying to take a screenshot with a full hard drive
Death screen now displays death by poison correctly
Fixed water jug filling sound not using positional audio
Fixed items losing their skin when a stack is split (satchel charges)
Fixed instrument midi playback still working when wounded
Fixed not being able to buy/sell spacesuits in vending machines (is treated as a distinct item)
Fixed couch and chair dismount issues
Fixed deploying items on top of auto turrets
Fixed keylock floating
Fixed building plan conflicting phrases and inconsistencies
Fixed finger clipping on admire Thompson
Fixed thumb clipping through glove meshes with bow equipped
Fixed metal shopfront preventing construction placement in certain builds
Multiple anticheat improvements
Can now wield items while sitting on the sofa deployable
Improved padding and removed dead space when scrolling through skins (crafting/repair bench)
Skin picker will now sort by recently used
Stricter Vending machine placement
Can now deploy items inside deployable watch towers
Jackhammer skinnable
Returned blue barrel
Shotgun trap now has more accurate colliders
Wooden shopfront default BP
Reduced wooden shopfront cost
Lowered high end weapons drop rate from APC crate
Removed wooden shopfront from the loot table
Change lock position on tool cupboard to not clip with cupboard handle
Fixed being able to play instruments when wounded
Keylocks now auto-lock on deploy
Large wooden box can no longer be clipped into world layer
Monument loot container size reduced
Stricter shotgun trap placement
January Update
Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off which is why this is a light blog and we are looking forward to the journey ahead in 2021!
We're happy to announce Twitch Drops are now enabled for all Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.
Additionally, we've teamed up with Auronplay, Jacksepticeye, lilypichu, ludwig, Myth, pokimane, shroud, Sykkuno and xQc to bring you special unique drops which can only be earned by watching their channels - Learn more by clicking the Link
Changelist
Fixed some clothing casting incorrect shadows
Fixed respawn icons not properly merging when creating a combined respawn icon
Fixed push to talk setting not being respected when talking on a phone (if this is enabled you need to hold your push to talk key to speak into a Telephone)
Fixed some non English characters in player names causing display issues in the inventory
Fixed being able to slide open the windows of a locked armoured cockpit module that's directly in front of a taxi module that a player is riding in
Sleeping bags that are too close to another sleeping bag will now be tinted orange while placing (also affects Beds and Beach Towels)
Fixed some incorrect sound effects on the Telephone
Voice audio transmitted through Telephones now has some audio filters applied
Car lock info tooltips wait a while before showing up again
SAM sites no longer target hot air balloons that aren't inflated
Reduced research cost of T2 engine parts
Reduced weather event chances - more clear skies
Allow players to boost voices from the options menu rather than needing to use the console
Disabled Xmas event and craftable item
Season's Beatings
From everyone at Facepunch, we'd like to wish you all a Merry Christmas and Happy Holidays! The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:
Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium or large. The contents of each present vary, but you'll find a mix of resources, weapons, and candy. We've also added wrapping paper allowing you to wrap up items as gifts to other players, perhaps sold in your vending machine...
Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.
More details on the new items can be found on the link
[previewyoutube="Y0ZwJNCkXx8;full"]
Tech Tree Update
This month we have added the tech tree which will give you the choice of how you unlock your blueprints, this has also led to a huge update on item crafting recipes, tiers and the loot you will find in airdrops and heli/bradley crates.
For more details follow the link to veiw the blog post!
Changelist
Added Workbench Tech Tree
Fixed Stables safezone overlapping other monuments
Reduced Stables safezone slightly
Fixed top gap when placing vending machine inside a doorway
Fixed unable to plant next to Pumpkin in phases mature, fruiting and dying while planted in a planter
Fixed modular car chassis allowing repair with a hammer (had no useful effect, only modules should allow for repair)
Fixed some spacing issues on sleeping bag buttons on death screen
Fixed some issues with Skull Spike skins
Fixed gib issues on Skull Spikes and crate_basic
Fixed camera clipping on vm chainsaw when wearing jacket
Kayak Paddle model and animation update
AND Switch Stackable
Audio Alarm Stackable
Binoculars no longer require a workbench
Blocker Stackable
Boats and rideable horses now spawn procedurally again
Button Stackable
Can now pick up Kayak with hammer, loses 25% condition each time it's picked up
Chainlink Fence Stackable
Chair Stackable
Counter Stackable
Diving Fins can be recycled
Diving Mask can be recycled
Diving Tank can be recycled
Door Controller Stackable
Double shotgun now requires two pipes and an additional 25metal fragments
DropBox Stackable
Electric Fuse Stackable
Electric Heater Stackable
Electrical Branch Stackable
Elevator Stackable
Flasher Light Stackable
Floor grill Stackable
Floor triangle grill Stackable
Fluid Combiner Stackable
Fluid Splitter Stackable
Greatly reduced the amount of dehydration when consuming anti-radiation pills
Hazmat suit can now be repaired
Hazmat suit now uses condition
Hide Vest protection rebalance
Hide Vest reduced crafting cost
Holosight workbench Tier 2
Hoodie crafting cost reduced
Hoodie protection rebalance
Igniter Stackable
Increased Long Sword condition
Increased Mace condition
Increased Machete condition
Increased Prison Cell Gate health
Increased Prison Cell Wall health
Increased rocket launcher deploy delay
Increased Salvaged axe crafting time
Increased Salvaged Cleaver condition
Increased Salvaged Sword condition
Large medkit now provides small amount of instant health
Large Solar Panel Stackable
Laser Detector Stackable
Launch site floodlight towers now have radiation
Long sleeve T-Shirt protection rebalance
Memory Cell Stackable
Nail gun reload time now matches animation (reloads slightly quicker)
OR Switch Stackable
Paddle no longer requires a workbench to be crafted
Prison Cell Wall Stackable
RAND Switch Stackable
Reduced 8x weapon attachment crafting time
Reduced Advanced ore tea yield to 35%
Reduced AND Switch crafting cost
Reduced Assault Rifle crafting time
Reduced Audio Alarm crafting cost
Reduced Auto Turret crafting time
Reduced Bass crafting time
Reduced Beancan crafting time
Reduced bear rug crafting cost
Reduced Bed crafting time
Reduced Binoculars crafting cost
Reduced Blocker crafting cost
Reduced Bolt Action Rifle crafting time
Reduced Bone armour crafting cost
Reduced Bone Armor crafting time
Reduced Bone Helmet crafting cost
Reduced Bone Helmet crafting time
Reduced Bucket Helmet crafting time
Reduced building planner crafting time
Reduced Burlap Gloves crafting time
Reduced Burlap Headwrap crafting time
Reduced Burlap Shirt crafting time
Reduced Burlap Shoes crafting time
Reduced Burlap Trousers crafting time
Reduced Button crafting cost
Reduced Clatter Helmet crafting time
Reduced Coffee Can Helmet crafting time
Reduced Computer Station crafting cost
Reduced Counter crafting cost
Reduced Cowbell crafting time
Reduced Custom SMG crafting time
Reduced Door Controller crafting cost
Reduced double armoured door crafting cost
Reduced Double Barrel Shotgun crafting time
Reduced double metal door crafting cost
Reduced Double Sign Post crafting cost
Reduced Double wooden door crafting cost
Reduced Electrical Branch crafting cost
Reduced Elevator crafting cost
Reduced F1 Grenade crafting time
Reduced Flame Thrower crafting time
Reduced Flame turret crafting time
Reduced Flame turret crafting time
Reduced Flasher Light crafting cost
Reduced Fluid Combiner crafting cost
Reduced Fluid Splitter crafting cost
Reduced Fluid Switch & Pump crafting cost
Reduced Flute crafting time
Reduced Gate external high stone crafting time
Reduced Gate external high wood-crafting time
Reduced Guitar crafting time
Reduced gunpowder crafting cost of landmine
Reduced HBHF Sensor crafting cost
Reduced HE grenade radius and damage
Reduced Heavy Plate Helmet crafting time
Reduced Heavy Plate Jacket crafting time
Reduced Heavy Plate Pants crafting time
Reduced Hide Vest crafting cost
Reduced Hitch and Trough crafting cost
Reduced Hitch and Trough crafting time
Reduced Holo sight attachment crafting time
Reduced Hoodie crafting cost
Reduced Hose Tool crafting cost
Reduced Huge Wooden Sign crafting time
Reduced Icepick crafting time
Reduced Igniter crafting cost
Reduced Incendiary 5.56 rifle ammo crafting time
Reduced Incendiary Pistol Bullet crafting time
Reduced Jerry Can Guitar crafting time
Reduced Kayak crafting cost
Reduced Key lock crafting cost
Reduced Key lock crafting time
Reduced Landmine crafting time
Reduced Landscape Photo Frame crafting time
Reduced Landscape Picture Frame crafting time
Reduced Lantern crafting time
Reduced Large Banner Hanging crafting time
Reduced Large Banner on pole crafting time
Reduced Large Furnace crafting time
Reduced Large furnace crafting time
Reduced Large medkit crafting cost
Reduced Large medkit crafting time
Reduced Large Photo Frame crafting time
Reduced Large Rechargeable Battery crafting cost
Reduced Large Solar Panel crafting cost
Reduced Large Wooden Sign crafting time
Reduced Large wooden storage box crafting time
Reduced Laser Detector crafting cost
Reduced Laser sight attachment crafting time
Reduced Longsword crafting cost
Reduced Longsword crafting time
Reduced Mace crafting time
Reduced Medical Syringe crafting time
Reduced Medium Rechargeable Battery crafting cost
Reduced Medium Wooden Sign crafting time
Reduced Memory Cell crafting cost
Reduced Metal Chest Plate crafting time
Reduced Metal Facemask crafting time
Reduced metal Pickaxe crafting time
Reduced MP5 crafting time
Reduced Muzzle booster attachment crafting time
Reduced Muzzle break attachment crafting time
Reduced Oil Refinery crafting time
Reduced One Sided Town Sign Post crafting time
Reduced OR Switch crafting cost
Reduced Portrait Photo Frame crafting time
Reduced Portrait Picture Frame crafting time
Reduced Powered Water Purifier crafting cost
Reduced Prison Cell Gate crafting time
Reduced Prison Cell Wall crafting time
Reduced Prison Cell Wall reduced crafting cost
Reduced Prison Gate reduced crafting cost
Reduced Pump Shotgun crafting time
Reduced Pure ore tea yield to 50%
Reduced Python Revolver crafting time
Reduced RAND Switch crafting cost
Reduced reinforced glass window health (350)
Reduced Repair Bench crafting time
Reduced Research Table crafting cost
Reduced Research Table crafting time
Reduced Revolver crafting time
Reduced RF Broadcaster crafting cost
Reduced RF Pager crafting cost
Reduced Riot Helmet crafting time
Reduced Road sign jacket crafting cost
Reduced Road sign jacket crafting time
Reduced Road sign kilt crafting cost
Reduced Road sign kilt crafting time
Reduced Root Combiner crafting cost
Reduced Salvaged Cleaver crafting time
Reduced Salvaged Sword crafting time
Reduced Satchel crafting time
Reduced Search light crafting time
Reduced Sign Hanging crafting time
Reduced Silencer attachment crafting time
Reduced Simple sight attachment crafting time
Reduced Siren Light crafting cost
Reduced small furnace crafting time
Reduced Small Generator crafting cost
Reduced Small Rechargeable Battery crafting cost
Reduced Small Wooden Sign crafting time
Reduced Spinning Wheel crafting time
Reduced Splitter crafting cost
Reduced Sprinkler crafting cost
Reduced Stash crafting time
Reduced Stone spear crafting time
Reduced Stone Stone spear crafting cost
Reduced Stone tools craft time
Reduced Switch crafting cost
Reduced Tall Picture Frame crafting time
Reduced Tambourine crafting time
Reduced Tank Top crafting time
Reduced Tesla Coil crafting cost
Reduced Thompson crafting time
Reduced Tier 1 Workbench crafting time
Reduced Tier 2 Workbench crafting time
Reduced Tool Cupboard crafting time
Reduced Trumpet crafting time
Reduced Tuba crafting time
Reduced Tuba crafting time
Reduced Wall external high stone crafting time
Reduced Wall external high wood crafting time
Reduced Watchtower crafting cost
Reduced Watchtower crafting time
Reduced Water Barrel crafting time
Reduced Water catcher large crafting time
Reduced Water catcher small crafting time
Reduced Water pipe shotgun crafting cost
Reduced Water Pump crafting cost
Reduced Wind Turbine crafting cost
Reduced Wire Tool crafting cost
Reduced Wood Armor Pants crafting time
Reduced Wood Chestplate crafting time
Reduced Wood Storage Box crafting time
Reduced Wooden floor spikes crafting time
Reduced XL Picture Frame crafting time
Reduced XOR Switch crafting cost
Reduced XXL Picture Frame crafting time
Reinforced Glass Window renamed to Strengthened Glass window
Reinforced window bars health reduced (500)
Reinforced window bars now have glass
Reinforced window bars renamed to Reinforced Glass Window
Relaxed rug placement to allow deployment on ceilings again
Ripe potato plants yield more potatoes
Root Combiner Stackable
Scarecrow Stackable
Secret Lab Chair Stackable
Shirt collared requires cloth instead of leather
Shirt protection rebalance
Siren Light Stackable
Small oil refinery now uses similar deployment behaviour as the Large furnace
Small Stash Stackable
Smart Alarm Stackable
Smart Switch Stackable
Smoke grenade craftable and researchable (T2)
Smoke grenade now stacks to 3
Snap Trap Stackable
Snowman Stackable
Splitter Stackable
Sprinkler Stackable
Survival Fish Trap Stackable
Switch Stackable
T-shirt protection rebalance
Tank Top no longer requires workbench
Tank Top now requires cloth instead of leather
Tank Top protection rebalance
Tesla Coil Stackable
Timer Stackable
Wetsuit can be recycled
Wooden barricade cover no longer requires workbench
XOR Switch Stackable
Can now use Delete or Backspace in Code Lock UI
Planters will now slowly fill up with water when exposed to rain
Can now equip sunglasses with more face and head attire (including moustaches)
Added Phone Booths to Harbor, Supermarkets and Gas Stations
Added maxconnectionsperip server convar to limit the number of connections from the same IP (default=5)
Added build_terraincheck server convar to protect against exploits to build inside terrain (default=true)
Monument markers fall back to root game object name when phrase is not set
Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
Added support for maxreceivetime to Steam Networking (client perf)
Fixed async disconnect callback race condition in Steam Networking (could result in corrupt connection)
Optimized Steam Networking packet processing server overhead
Metal Embrasures now Workbench level 2
Glass Window now Workbench level 2
Garage door now Workbench level 2
RF Detonator now Workbench level 2
Rand Switch now Workbench level 2
Memory Cell now Workbench level 2
Laser Detector now Workbench level 2
Storage Monitor now Workbench level 2
Smart Switch now Workbench level 2
Smart Alarm now Workbench level 2
Tesla coil now Workbench level 2
Advanced Horse Shoes now Workbench level 2
Roadsign Horse armour now Workbench level 2
High External Gate now Workbench level 2
Saddle price reduced to 75 scrap
Boat cost reduced to 125 scrap
Rhib cost reduced to 300 scrap
Revamped Air supply crate
Updated APC event crate
Updated Attack helicopter event crate
Chainsaw never takes more than 3 attempts to start
Chainsaw uses 75% less fuel
Removed blueprint drops from barrels and crates
Twitch Drops!
Until the 19th November, watching your favourite Twitch Streamers playing Rust will earn you 3 exclusive in game items. Join them through the highs and the lows, cheer on the kills or laugh when they step on a bear trap while earning your Twitch themed sunglasses, underwear and headset as you watch.
This month's update brings horse stables to purchase your trusty steeds, a new telephone system you can add to your base or find public phones along the roads and at monuments, a Taxi module for vehicles along with changes to vehicle costs, crafting and balancing along with the usual improvements and fixes and a moustache ??
Added "printallphones" server console command - prints all phone names and locations.
Horses should no longer kill the rider near uneven terrain and rocks
Horses should no longer snap to the floor / terrain underneath causes the horse to become stuck
Horses now regain their health when fed.
Disabled Halloween event
Removed horseshoe and horse armour sales from the compound - now sold at stables
Removed workbench rotate
Happy Halloween 2020
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Once roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!
If you don't make the podium, that's okay. The Candies you collect can be upgraded for better loot.
There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and will provide you with an advantage via Candy Vision.
We've also updated the Halloween loot tables from last years event and added a new item "Ghost Costume" (see above image), you'll be able to find these as rare drops from killing Scarecrow NPCs.
The Halloween event will run until November 5th. More Details can be found on the blog