Long gone are the days of having to roam the shores of the Rust island in hopes of finding a seaworthy vessel. You'll now be able to acquire a Rowboat or a RHIB at one of the three new fishing villages we've added to the game. Here's the run down:
You'll now find 3 Fishing villages around the map varying in size.
Boats are no longer procedurally spawned along the beach and ocean and instead can be purchased from the Boat vendor found at the Fishing villages, 250 for rowboat / 400 for RHIB.
Fishing villages are safe zones and hostile action will result in a swift death.
If you're unable to afford a rowboat, you can opt to purchase the blueprint for a Kayak & paddle which you can then craft yourself any time.
You can also purchase each piece of scuba gear at the fishing village
Moving forward, you can expect to see some more NPC Villages added to the game (stables anyone?) as well as seeing the impact of these micro monuments have in the game increasing. We're working on a mission system which will allow players to acquire items and blueprints from means other than simply farming scrap, and you'll likely find the mission providers here first.
We've added a mixing table to create teas which provide time limited boosts as well as other items to craft, conditional roof tiles, a wooden barricade and an armoured passenger module for the vehicles along with various other fixes and improvements.
Added triangular roof pieces
Added conditional roof corners
Added armoured passenger module
Added MidiConvar system
Wooden Barricade Cover
Added Mixing Table
Added Boosts system
Added berry plants
Added Tea items and recipes
Fixed several server DOS attack vulnerabilities
Fixed several hack / exploit vulnerabilities
Fixed server browser copy / pasting the query port instead of the connection port
Fixed roof weak side detection (now receive increased damage when hitting them from the inside)
Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate)
Attempted fix for cars getting stuck in thin colliders (may still happen, let us know)
Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines
Fixed car collisions with horses not always registering if hit at high speed
Fixed explosion forces not always knocking cars around if the car was empty and stationary
Fixed cars sliding sideways in a weird way when stopped on slopes
Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules
Fixed hot air balloon collider being present even when the balloon is not inflated
Fixed "SwitchedParent Missed horse.corpse" server error spam
Fixed skins not showing on third person models for bone club and bone knife
Fixed hostile UI marker appearing in demos
Fixed skins not appearing on thrown satchel charges
Fixed crafting menu appearing when moving camera down in demo mode
Fixed incorrect body shadows when wearing the bunny onesie
Fixed players standing up briefly when getting shot while seated
Fixed being able to set the fov to 0 while on a boogie board or inner tube
Boogie Board and Inner Tube will now take damage from thrown weapons
Improved server performance for large farms
Fixed getting dismounted while flying low over AirWolf on HapisIsland
Fixed supply drop flying away after getting hit by projectiles
Fixed spiral stairs not adding to upkeep and decay costs
Fixed tesla coil receiving damage through walls
Better audio bundle layout (build time optimization)
Vehicle lift bounds updated so it can now fit in a smaller T-shaped area
Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged
Reduced car collision damage by 50%
Cars on a powered vehicle lift no longer decay
Collisions with humans or animals now apply a force and damage back to the car itself
Individual panels on car modules now have their own gibs
Increased ability to drive vehicles up steep slopes
New carstats console command gives admins detailed info about all the cars in the world
Running forwards while deploying a Boogie Board will now apply some forward movement to the board
Hostile UI marker will only show when within 200m of a safe zone
Doors will now check for vehicle blockages while opening
Sunburn DLC Pools can now accept salt water
Reduced bone arrow thickness
Vehicle parts crate now spawns with two vehicle components
Removed middle building pocket from horseshoe cave (Balance)
Water pumps are now faster and each pump yield more water
How would you like to see your Rust themed design sold as official merchandise.
Facepunch Studios and For Fans By Fans are giving you the chance to see your design on T-shirts, Messenger bags, mouse mats or even pillow cases.
There will also be prizes for the winning entries chosen by the Facepunch team. More info can be found on the link below.
Sunburn DLC
Surfs Up
The Sunburn DLC is our second premium DLC for Rust, including 15 new summer themed items for you to enjoy with your team. Gear up in some swimwear, take to the seas, relax by the pool, get into a water fight and take some photos to remember the summer!
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Just like the Instruments DLC everything included in this pack (except for the custom underwear) can be used by anyone, even if they haven't purchased the DLC. Make sure to craft some tubes for your friends!
Custom Underwear
We've added the ability for you to change your underwear as part of this update so you can swap out those grungy undies with some bright summer styles. You'll notice a new icon next to your player avatar in the Inventory where you can select from the available options. This works a little differently from normal items as it's not something you have to equip or craft, and your choice of underwear will be remembered when you die.
There are 4 different styles to choose from with Male and Female versions of each.
Boogie Board and Inner Tube
The Boogie Board and Inner Tube are two new deployable vehicles that let you take to the ocean in style. Pop one down in any body of water and you can paddle around to your heart's content.
The Inner Tube is a bit slower but can turn easily, while the Boogie Board is built for speed but can't turn as well. You can also equip items while on an Inner Tube, so feel free to shoot your team mates with a water gun while catching some waves. The Boogie Board has 7 visual styles while the Inner Tube has 8 styles.
Paddling Pool
Once filled up, the Paddling Pool acts as a water source for your Boogie Board and Inner Tubes. Includes 5 different styles.
Above Ground Pool
The Above Ground Pool is a massive pool with plenty of space for aquatic activities. As well as including a large pool, it also includes a deck area where you can deploy other props like chairs, instruments and turrets.
Beach Towel
The Beach Towel is a new item that acts as a respawn point. While it works really well on the beach and by the pool, it will work anywhere you can use a Sleeping Bag. Comes in 8 styles so you can stand out on the beach.
Beach Recliner, Parasol and Table
This furniture set includes three separate props to style your above ground pool. The Recliner is a large chair where you can kick back and relax, the Parasol is a large umbrella that reduces the temperature for any players underneath it, and the Table is a small surface that goes well with the rest of the furniture. The Parasol and Recliner have 8 different colour schemes to pick from.
Sunglasses
Shield your eyes from the hot sun with the new equippable Sunglasses. Provides no protection, but they look really cool. Includes 9 different styles so you can really express yourself.
Instant Camera
Snap photos of your summer fun with the Ontara Pro instant camera. You can write messages onto the photos and share them with others like notes. Each camera can take up to 30 photos.
The camera has a zoom feature which can be adjusted by dragging with the right mouse button pressed. It can also switch between infinite, auto, or manual focus using the reload button. Manual focus can be adjusted with shift+right mouse drag.
Photo Frames
You can place your photos into these new deployable photo frames to show them off to the world. Hold E on them to access its inventory and swap the photos out. You can also paint over the frame like signs!
Water Guns
Water fights - to the death!
Grab a water gun, fill it up from a water source and go on a splashing spree!
Soak your mates or enemies (as long as they have a water gun equipped, too) enough and they'll start to take water damage.
The water pistol has a low output and range, but doesn't require pumping. The larger water gun has increased range and output but will need pumping to maintain its extended range. The large gun comes in 5 colours for easy friend and foe identification.
Modular Vehicles Update
Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game.
Added Modular Cars
Added Airwolf
Fixed custom skins not appearing on third person models for most tools and melee weapons
Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall
Fixed world reflection quality 2 being too bright inside player buildings
Fixed roadside decor sometimes spawning on road at intersections
Fixed unable to mount sofas at bandit camp
Fixed allowing players to place items into minecart container
Fixed small wooden box being deployed inside trees
Fixed NPCAutoTurrets shooting shopkeepers or conversation providers
Can now push minicopters
Vehicle textures now visibly degrade as a vehicle takes damage
Doors/gates can no longer close while blocked by a vehicle
EAC SDK update
All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag
Default world size is now 4500
Side roads are slightly wider
Smoother road layout (both vertically and horizontally)
Smoother road joining (at intersections)
Moved roadside decor slightly further away from the road
Slight road terrain offset tweak to prevent ground peaking through around intersections
Fully encapsulated bandit town in a safe zone
Animals no longer attack players in safe zones
You can no longer draw a weapon in a safe zone
Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
Rust+, the official companion app for Rust, is out now! Stay connected to the game so you never miss an important moment again. Coordinate with your team, receive alerts when you’re being raided, remotely set off traps, and more!
Pair with your Servers
Pair with your favorite Rust servers to receive real-time updates for the things that matter the most: player counts, current game time, online teammates, and more. You’ll also get (optional) push notifications whenever one of your teammates joins the game.
Explore the Map
View the full server map to find points of interest, see where your teammates are and check on vending machines. You can also track ongoing events like the attack helicopter and cargo ship.
Keep up with your Team
Communicate with your team from anywhere to just catch up or plan for your next raid. Messages are visible in both the app and the in-game team chat so you can seamlessly switch between the two.
Control your in-game Devices
Connect Smart Switches and Smart Alarms to your in-game electrical contraptions and pair them with Rust+ to control them remotely at any time. Smart Switches let you turn things on or off, and Smart Alarms send customizable push notification alerts when an electrical signal is detected.
Visit the Devblog for more information on this update
Changelog
Added Rust+ tab to the main menu
Added pairing with the companion app (make sure `app.port` isn't firewalled!)
Added push notifications for when teammates join the server
Added push notifications for when you're killed when not playing
Added a deployable Smart Switch
Added a deployable Smart Alarm
Added a deployable button
Added detail layer parameters to the workshop editor (allows removal of "micronormals")
Added fuzz mask parameter to the workshop editor
Added Spiral Stairs and Triangle Spiral Stairs building blocks
Added Ramp and Steps building blocks (replace Foundation Steps)
Added Triangle Floor Frame building block
Added Triangle Ladder Hatch deployable
Added Triangle Floor Grill deployable
Added conditional wall corners to bases
Fixed the workshop editor generating blank icons for wearables
Fixed the workshop editor erroring opening the mining hat
Fixed a white edge appearing on the generated workshop icons
Mostly fixed respawning underwater when oceanlevel is increased (avoid underwater islands for now)
Fixed some bits of code that were not pooling correctly
Fixed a bunch of NullReferenceException errors
Fixed game tip code allocating memory occasionally
Fixed a number of building exploits
Fixed a number of anti hack exploits
Fixed a number of anti hack false positives
Fixed 3rd person weapon attachment offsets
Fixed spas12 viewmodel - shell floating into shot during reload
Fixed a bunch of translation setup issues
Fixed Ch47 Event dropping hackablecrate at the same monument
Fixed a number of instant death zones inside Caves and Savas
Reduced memory allocations when updating your inventory
Reduced memory allocations when pressing buttons
Improvements to hair material for more natural looking shades
Improved server performance with Fluid IO Entities
Improved large furnace deployment
Updated Hapis Island vending machines
Rust Vehicles Public Testing
Rust will soon be getting modular cars that players can modify and drive around. With this being a major new feature, we're releasing it initially in a separate version of the game, which is available to try right now.
Our aim with this new beta branch is to allow for plenty of testing not just in terms of fixing bugs, but also in adjusting how the new vehicles fit into the game as a whole. Various aspects may potentially still change such as how they're acquired and used, or balance to their costs and statistics. Please be aware that right now there will be bugs and missing features in this branch.
If you're trying out the vehicles branch, we'd like to get your bug reports, plus any suggestions for changes you think are needed relating to modular cars. The end goal is to have modular cars fit well into the game as something where the value is equal to the time and energy required to use them.
Details of how to access the branch, what to expect and where to give feedback can be found on the Blog Page
Night Vision Update
This update brings Night Vision Goggles, Electric Heaters, Farming 2.0 additions and balances as well as other improvements and fixes.
Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons
Fixed being able to loot power plant puzzle loot through a gap in the window
Fixed players getting stuck on train yard and water treatment plant rooftops
Fixed large and small candles being destroyed when placed on top of a deployable
Fixed Monument SAM sites been destroyed with melee weapons & tools
Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button)
Fixed slight rounding error on campfire water purifier conversion process
Fixed some incorrect information when mousing over IO ports on Fluid Switch
Fixed electrical battery not draining after a server restart in some cases
Fixed ch47 not dropping crates on land
Fixed being able to loot airdrop crates with minicopter
Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area
Fixed players attempting to swim when mounting vehicles that are underwater
Fixed minicopter using the hot air balloon decay time value instead of its own
Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider
Fixed edge case that caused roadside monuments to spawn upside down
Fixed 14 exploits and vulnerabilities
Oilrig hackable crates now inside red keycard puzzle area
No longer able to bypass monument puzzles using helicopters
Updated bootstrap loading UI
Hitting food boxes no longer flags the player as hostile
Drop boxes are now destroyed correctly when deployed near rocks
Solar panels now decay when placed outside building privilege
Sprinklers now decay when placed outside building privilege
Chairs now decay when placed outside building privilege
Red key card can now only be used twice
Sprinklers will now add wetness to players
Sprinklers will now put out fires
Sprinklers can now be powered by salt water (will have same effect as splashing salt water)
Added fluid input/output ports to campfire water purifier
Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input
Water Jug now holds 5000ml instead of 4000ml
Improved visual states on Fluid Switch (powered/unpowered/on/off)
Hardiness genes now boost temperature happiness
Removed "unknown genes" and gene display from consumable item info panel
Increased minimum temperature inside a planter box
Increased growth and yield gene effectiveness
Lowered optimal water saturation amount for planter boxes
Enabled incremental GC on Linux servers
Smoke grenade available at compound once again
Changed default string handling to only allow safe strings without control characters
Faster server entity hiding
Faster server file storage
Enabled Linux server incremental GC
Projectile frame rate is now independent from the physics frame rate
Harbor monuments now have triple the barrel spawns and oil barrels.
Happy Easter!
For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!
If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!
There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you an advantage via Egg Vision.
This year we've added two new Rustigé Eggs, each has a new monument with their own associated rust theme.
We've also added a new Nest Hat which functions as a replacement for the wolf headdress. Yes, the eyes are googly.
Have fun!
Farming 2.0 Update
This update brings a whole revamp to the farming system along with new items to help you keep your crops in perfect condition as well as other improvements and fixes.