Halloween is over, trees are fixed and more optimizations, fixes and improvements.
<*> Added team chat. <*> Added chat pop-up menu when clicking a chat message. <*> Added chat muting. <*> Added "mutelist", "unmute" and "unmuteall" console commands. <*> Added Hover Loot, default keybind is hold H. <*> Can now hold down on the Give, Take and Drink buttons to automatically transfer water. <*> Added new map marker for multiple vending machines in close proximity <*> Added teleportlos admin console command to teleport along the line of sight <*> Can open debug log file from console screen <*> Added in game report system (halloween patch) <*> Added notification system on main menu <*> Added Medium Battery <*> Added "rWm/Rust Watt Minutes" energy storage system <*> Added manual Depth of Field mode <*> Fixed the delay before firing the second shot with each new bow. <*> It is no longer possible to accidentally drop an item in the space between your inventory and your belt. <*> Fixed several ways in which the chat window could get stuck open, without input, leaving you unable to move or chat. <*> Improved reliability of tree harvesting mini-game <*> Fixed hot air balloon parenting exploit <*> Fixed late entity pop in when moving very fast <*> Fixed minicopters floating in the air if the ground they were resting on was destroyed <*> Fixed horses floating in the air if the ground they were resting on was destroyed <*> Increased horse frame budget from 0.334ms to 1ms (smoother horses) <*> Fixed Cargoship hull interior culling on low object quality <*> Fixed missing dune meshes at the water well <*> Fixed small refinery placement on ice, rocks and uneven surfaces <*> Fixed deploying on Cargoship rudder <*> Fixed compound awning culling <*> Loot actions are now queued so that items are looted one after another, instead of simultaneously. <*> You can now right click an inventory item to move it to your belt. <*> You can now drag items directly into/between locker slots without having to swap sets first. <*> Added clothing icon to locker clothing slots. <*> Extensive rework of monument LODs <*> Campfire flames and smoke now move directly upward, even if placed on a slope. <*> Large furnace can be placed on world layer (rocks) <*> Small water catchers can now be placed on construction
Happy Halloween
HALLOWEEN COMES TO RUST
From now til November 7th 2019 we have a bunch of spooky new features...
NEW NPCS: KILLER MUMMIES AND SCARECROWS
Get ready to go up against creepy mummies and scarecrows spawning around the world, armed with pitchforks, butcher knives and chainsaws. Good night and good luck - you’ll need it.
NEW EVENT: TRICK OR TREAT!
During each ingame day in Halloween you’ll be able to join trick or treat hunts for as much candy as you can get your hands on (while everyone else tries to do the same, naturally). Once you have enough candy you can craft loot bags that open to reveal goodies, or collect 10 loot bags to upgrade from small to medium and so forth, with chances for better loot each time.
HALLOWEEN ITEMS
There’s exclusive Halloween-themed items like graveyard fences and cobwebs to decorate your base. We’ve also got a bunch of Halloween exclusive content both new and old on the Rust Item Store. Spookify your base with candle packs and skull door knockers. Impress your teammates with your bloody Surgeon Scrubs. We also welcome back some favourites like Strobe Lights and the one and only Fogger 3000 fog machine.
Horse Equipment Update
We've added horse equipment, Crafting, Inventory, Map and Death screen improvements and various other fixes, balances and improvements ...
<*> Added grass.distance convar (range 100-200, default 100) <*> Added headlerp convar (adjusts head snapback speed after alt look) <*> Added headlerp_inertia convar (smoothens the head snapback motion after alt look) <*> Added admin refillvitals console commands (fills health, calories and hydration) <*> Added admin heal console command (same as calling hurt with negative values) <*> Resdesigned death screen <*> Can now place a marker on the map <*> Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings <*> Added FPS Limit slider to Screen settings <*> Shift-middle mouse drag to split a third of an item stack <*> Right click the item split bar to type an exact split amount <*> Middle/shift-middle mouse click the splitter bar to set it to half/third <*> Left click and drag your inventory screen player model to spin it around <*> Right click a Quick Craft icon to remove it from the crafting queue <*> Right click an item in the crafting queue to move it to the start of the queue <*> Added a Crafting Favourites system <*> Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section <*> Added "unable to repair" reason chat notifications <*> Added Tesla Coil <*> Added Horse Wood Armor <*> Added Horse Roadsign Armor <*> Added Horse Shoes <*> Added Saddlebags <*> Horse breeds actually impact horse statistics <*> Added Ammunition information panel <*> Added Electrical wire flow indicator <*> Added double door skins <*> Fixed lerp convar exploit (now admin / dev only and clamped to a sane range) <*> Fixed exploit to disarm landmines from any distance <*> Fixed exploit to free underwater loot crates from any distance <*> Fixed exploit to interact with excavator from any distance <*> Fixed bullet impact glow effect not following vehicles after impact <*> Can no longer drag/throw items when you're wounded <*> Can no longer combine world items of non-full condition to get a free repair <*> Consumable item information panel no longer shows default values the first time you inspect one <*> Minor Hapis Island fixes <*> Fixed campfire description <*> Fixed recycler description <*> Fixed errors when entering site B (Hapis Island) <*> Fixed scrap transport helicopter oil rig exploits <*> Fixed APC crates falling through the ground <*> Disabled status effects in god mode <*> Disabled food and hydration depletion in god mode <*> Disabled radiation poisoning in god mode <*> There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks <*> Added an Electrical category to the crafting screen and re-categorised all electrical items <*> Added a Favourites category to the crafting screen <*> Cleaned up some ambient and foliage sounds <*> Updated bear sounds <*> Updated pressure pad sounds <*> Updated collectible resource sounds <*> Cleaned up barefoot footsteps a little bit <*> Evened out and increased attack helicopter rotor sound volume <*> Electrical wires now have normal mapping and a 3d look <*> Spas-12 has a slightly higher fire rate <*> Shotgun slugs are more accurate and do more damage <*> Shotgun slugs have a closer damage falloff <*> M92 has a slightly slower fire rate <*> Simple Sight is now a default blueprint <*> M39 swapped with L96 as bandit camp <*> Bradley loot table improved <*> Bradley is more vulnerable to HV rockets <*> Bradley top turret has been enabled <*> Excavator yield increased by 30%
Transport Helicopter Update
The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations
<*> Unity 2019.2.0f1 <*> Players are automatically authed to placed cupboards <*> Benchmark mode fixes <*> Added powerline wires to Monument Puzzles <*> Added an in-game Screen options menu for resolution, fullscreen and vsync settings <*> Client is now using IL2CPP instead of Mono <*> Server is available as IL2CPP version on the "release-il2cpp" branch <*> World generation is now server authoritative (faster load times, more robust) <*> Added doppler shift to some sounds <*> Added texture streaming <*> Added Transport Helicopter <*> Added Horse Leading <*> Added Fuel Generator <*> Fixed steam refresh overlay not closing after opening bag <*> Fixed possible exception when retrieving market prices <*> ServerInfo will retry multiple times if failed to get info <*> ServerInfo will fail gracefully if failed to get info after multiple attempts <*> Fixed titles getting cut off in pie menu <*> Fixed loading screen cancel button being 1 pixel smaller than the bar to its left <*> Fixed steam friend inconsistencies <*> Fixed unexpected palm trees behavior when helicopters would fly over <*> Player map position now updates correctly when injured <*> Fixed erratic map scrolling when using the left mouse button to drag <*> Hotspot visuals now get cleaned up correctly when ent-killing <*> Disabling the UI no longer allows you to see through smoke effects <*> Can no longer spam drink back to full health <*> Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily <*> Fixed item icon staying on screen if inventory is closed while dragging <*> Fixed High External Gates not playing SFX correctly <*> Fixed compound sometimes spawning underwater <*> Fixed exploit using water projectile penetration <*> Fixed snapback issues when dismounting while moving fast <*> Fixed swimming slightly under the waves not showing underwater properly <*> Fixed crashes on AMD Phenom <*> Fixed swamp fog too bright at night <*> Fixed lighting on some particles (e.g. helicopter damage smoke) <*> Fixed NRE on ent kill cargo ship <*> Game log is written to output_log.txt in the game install folder again <*> Fixed deflated HAB having inflated collision and wrecking minicopters <*> Fixed rendering TopBunnies UI element all the time <*> Optimized Notices UI layout <*> Neatened up Notices UI <*> Tweaked "new content" label on main menu <*> The map now re-focuses on the player's position when injured <*> The console input field now auto-focuses when opening or changing tabs. <*> Max value of gc.buffer is now 4096 instead of 2048 <*> Log warning when doing emergency garbage collection <*> Enabled crunch texture compression on workshop skin bundles <*> Performance text no longer updates when nothing changed (avoids GC) <*> Performance text always prints GC counter for one second after GC runs <*> Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything) <*> Debug Camera: R resets the camera <*> Debug Camera: Q/E move the camera vertically <*> Debug Camera: Z/C and +/- control zoom <*> Debug Camera: Arrow keys control roll <*> Debug Camera: Disabled inventory and crafting menus when in debug camera <*> Debug Camera: Disabled vehicle controls when in debug camera <*> Debug Camera: Disabled noclip control when in debug camera <*> Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported) <*> Debug Camera: Added debugcamera_autosave and debugcamera_autoload <*> Debug Camera: Added camzoomlerp (likecamlerp but for zoom) <*> Small maps have large monuments again (excluding launch site and excavator) <*> Updated NPC helicopter sounds <*> Reduced texture memory footprint (by ~1 GB) via texture streaming <*> Reduced mesh memory footprint (by ~700 MB) via model optimizations <*> Improved TSSAA and motion blur quality on vegetation and cloth affected by wind <*> Optimized high-quality shadow mode = 2, now 25% faster <*> Added new very-high-quality shadow mode = 3 <*> Pressure pads can now be hidden under rugs <*> Pressure pads generate a small amount of electricity when stepped on <*> Grenades have a more predictable landing position <*> F1 grenades have a fuse length of 3 instead of 3.5 <*> Rocket Launcher need T2 WB( Instead of T3 ) <*> HV Rockets need T2 WB( Instead of T3 ) <*> Autoturrets never miss more than 3 shots in a row <*> Autoturrets now make use of the electricity system <*> Removed Vulkan graphics API <*> Removed Linux client
Excavator Update
Excavator monument and more optimizations and fixes
<*> Added Excavator Monument
<*> Added force triggers (excavator belts)
<*> Added terrain anti hack protection
<*> Fixed binds not working with "cinematic_play" and "cinematic_stop"
<*> Fixed "monuments" console command being abused to find caves
<*> Fixed weapon reload issues at extremely low FPS
<*> Fixed RF Broadcaster being placed through walls
<*> Fixed being stuck when dismounting helicopter on top of Compound buildings
<*> Fixed accidentally pressing "Create Team" while dropping items on low resolutions
<*> Fixed text overflow on team dock when players have long names
<*> Fixed team member map font being unreadable
<*> Fixed large furnace placement under the terrain
<*> Fixed scope overlay being extremely small on larger screen resolutions
<*> Fixed misclicking accept would reject the team invite
<*> Fixed hunters jacket skin being black
<*> Fixed some volumetrics not disappearing during day time
<*> Fixed broken train cart coal material on powerplant monument
<*> Fixed some materials turning black on lowest shader levels in powerplant monument
<*> Fixed duplicate networkable objects (e.g. doors) when playing demos
<*> Fixed passengers being able to access minicopter fuel
<*> Fixed horses eating too much food at hitching posts
<*> Optimized some server side player packet verifications
<*> Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
<*> Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
<*> Barren now has harbors, oil rigs and water wells
<*> Barren prefab mountains no longer spawn in the desert
<*> Allow deployables to be placed under Water barrel
<*> Increased the cost of lowgrade at Compound
<*> Increased server browser timeout limit to 90 seconds
<*> Hapis Island fixes and tweaks
<*> Optimized server-side water buoyancy
<*> Optimized terrain shader
July Update
Horse breeds and hitching posts, client and server optimizations and more!
<*> Added cinematic animations for video creation (see devblog)
<*> Added player tick rate convars to the server (see devblog)
<*> Added Streamer mode to options menu
<*> Added new horse model and breeds
<*> Added Hitch-Trough deployable
<*> Added Minicopter fuel gauge
<*> Added Minicopter pilot IK
<*> Added 'hattip' gesture
<*> Added a bunch of secret achievements
<*> Fixed exploit to stack foundation steps
<*> Fixed swamp fog too bright at night
<*> Fixed water purifier disappearing after going out of network range
<*> Fixed misclicking accept would reject the team invite
<*> Fixed Rustige Egg not taking splash damage
<*> Fixed being able to pick up sam site when it contained ammo
<*> Optimized distant tree networking (client memory savings)
<*> Optimized physics queries by removing collider batching entirely (previously disabled)
<*> Optimized all entity queries
<*> Optimized buoyancy physics transform sync
<*> Optimized server player updates and transform sync
<*> Optimized server packet handling
<*> Optimized client inventory update
<*> Optimized monument memory use
<*> Optimized ocean wave foam rendering
<*> Optimized gpu-side wave simulation for rendering
<*> Optimized cpu-side wave simulation for buoyancy
<*> Horses require far less food
Chippy Arcade
Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone.
<*> Enabled skin unloading by default for everybody
<*> Enabled the new multibox pruning broadphase algorithm for the physics system
<*> Added 'gesture' console command
<*> Fixed 'Ride Horse' being visible when someone is already on the horse
<*> Improved network interpolation time offset calculation
<*> Optimized the AI sensory system
<*> Added skin memory usage to print_loaded_skins
<*> Optimized the vending machine world UI (also affects the new Chippy arcade)
Giddy Up!
Horseback riding, Balance changes, a New UI and more!
<*> Upgraded to Unity 2019.1.4f1
<*> Enabled incremental GC and integrated it with the custom GC logic
<*> Server Browser shows wipe times
<*> Can order server list by wipe time
<*> Added in game item store
<*> Show when friends are on servers
<*> Main menu has background videos
<*> Sleeping bag list now scrolls
<*> Players automatically climb over small steps
<*> Added Horseback Riding 1.0
<*> Fixed skin unloading texture and material corruption issues
<*> Fixed light from the outside bleeding into building reflection probes at doorways
<*> Fixed projectile LOS exploit that was abusing the player bounds forgiveness
<*> Fixed server side player fall through floor exploit
<*> Fixed IK on world space particle systems (flame thrower)
<*> Fixed not all servers getting listed
<*> Fixed crafting queue UI not getting reset after reconnect
<*> Fixed renderinfo command
<*> Fixed players parenting on the outside of Hot air balloon
<*> Fixed players falling out of the falling out of Hot air balloon
<*> Fixed a bunch of item typos
<*> Fixed projectiles being rejected when shot through Oilrig stairs
<*> Fixed players clipping through Oilrig dock
<*> Fixed SetDestination errors
<*> Fixed Launch site office building spawning too many barrels
<*> Fixed Watchtowers being placed under the terrain
<*> Fixed Rustige Egg base protection
<*> Fixed Water Junkpiles despawning with players nearby
<*> Fixed Muzzle flashes animating at low FPS in the distance
<*> Fixed Scope jittering all over the place when on a vehicle or the cargo ship
<*> Fixed viewmodels lagging behind when on a vehicle or the cargo ship
<*> Fixed not being able to pick up Water Barrel
<*> Fixed animals not playing dynamic footsteps based on their surface type
<*> Optimized skin unloading
<*> Enabled skin unloading on low end hardware by default again
<*> UI loads faster
<*> Fixed animations sometimes not being disabled
<*> Optimized occlusion texture memory usage
<*> Optimized input button updates
<*> Optimized chat UI
<*> Optimized physics timing values
<*> Optimized child entity networking when parented to entities with global broadcast (cargo ship)
<*> Optimized server browser
<*> Optimized font memory usage
<*> Added more localization
<*> Shader usage optimizations
<*> Improved CJK font rendering
<*> Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
<*> Hapis Island map optimizations
<*> Weapon VFX optimizations
<*> Weapon visual improvements
<*> Scope no longer scales with UI Scale
<*> Water jug spawns with less water
<*> Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
<*> Nerfed oil rig loot
<*> Flashlights cast additional light in first person illuminating an area beyond just the light cone
<*> Lowered all research costs
The Smol Update
A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes
<*> Added granular skin loading (greatly reduces skin memory usage)
<*> Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
<*> Map uses less memory and can be zoomed out much farther
<*> New Hunting Bow model
<*> Fixed riot hat skin preview (workshop)
<*> Fixed metal / spec material issues (workshop)
<*> Fixed cave lift parenting trigger exploit
<*> Fixed projectile line of sight exploit
<*> Fixed several graphics issues with the Linux client
<*> Fixed players exploiting inside large furnace
<*> Fixed LR300 condition being too low
<*> Fixed 40mm smoke grenade climb exploit
<*> Fixed Oil Rig keycard doors being permanently locked
<*> Optimized UI background blur shader by removing unused grab pass
<*> Optimized GC allocs from client entities that are waiting for their parent
<*> Bandit Town lighting overhauled
<*> Cave Large Sewers lighting overhauled
<*> Puzzle fuse boxes now run high voltage, and as such look more dangerous
<*> Reduced external wall and gate crafting time
<*> M39 has much more manageable recoil
<*> Faster right click quick looting
<*> Bone arrows are less expensive
<*> Bone arrows move faster
<*> Bone arrows have a larger 'radius'
<*> HV arrows cost metal fragments instead of stone
For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!
If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!
There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onsie and Ears will provide you an advantage via Egg Vision.
I hope you guys enjoy playing this minigame as much as we enjoyed getting it ready for you. Have fun!