<*> EAC SDK update
<*> Added debris system to block placement of new walls and doors immediately after destruction
<*> Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
<*> Fixed exploit to spawn explosive ammo impact entity through walls
<*> Fixed exploit to circumvent certain server side LOS tests
<*> Fixed water junkpile save / load
<*> Fixed a problem with corpses spawning partially inside stuff
<*> Fixed stash hide / unhide sound playing whenever they spawned on the client
<*> Fixed ores spawning inside hilltop rocks
<*> Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
<*> Fixed vehicle seat clipping exploit
<*> Fixed colored nametag exploit
<*> Fixed anti hack false positives after projectile reflection and refraction
<*> Fixed fall damage exploit with global.free and debug.stall console commands
<*> Fixed anti hack exploit in elevators
<*> Fixed minicopters having hitmarkers
<*> Fixed Hapis vending machines reset
<*> Fixed shelve stacking
<*> Fixed vending machines placed inside rocks
<*> Fixed dropboxes being repaired
<*> Fixed Oil Rig distance flares not turning off during day time
<*> Fixed Oil Rig lights pulsing intensity after toggled
<*> Fixed water near-clipping issue
<*> Fixed water artifacts on macOS/Metal
<*> Fixed wave crest foam not disabled on water quality 0
<*> Fixed boats sinking into rivers
<*> Fixed some flares not disappearing during day time
<*> Fixed minicopter collision shape being too large
<*> Fixed missing first person projectile 'spheres'
<*> Fixed muzzle brake not properly applying recoil reduction to all weapons
<*> Fixed sleeping/wounded players hovering in mid air
<*> Fixed invisible shell casings
<*> Fixed incorrect scope zoom levels and naming
<*> Optimized item skin list loading when selecting items in the crafting menu
<*> Stripped several client only components from the server
<*> Optimized player mesh rebuild (players coming into view or ragdolls spawning)
<*> Added pooling to several clothing items that did not support it before
<*> Added pooling to player corpses and ragdolls
<*> Optimized player model bone remapping (ragdolls spawning)
<*> Optimized player model bone lookup (particularly during continuous gunfire)
<*> Added oilrig to Hapis
<*> Added super potato mode
<*> Codelocks now stack to 10
<*> Barricades now stack to 10
<*> Updated scientist visuals
<*> Tweaked waves: longer, less frequent & softer foam
<*> Improved water buoyancy performance by 35%
<*> Optimized water rendering across the board
<*> Improved performance for gunfire muzzle lights
<*> Backpacks now float
<*> Underwater crates untie twice as fast
<*> Fuel access on Minicopter restricted to pilot when in use
<*> Can recycle empty cans in recycler
<*> Water Jugs can be placed in fridges
<*> Salvaged Axe harvests more animal flesh
<*> Improved laser visuals
<*> Reduced flashlight shadow bleeding
<*> Thompson can now take Flashlight or Lasersight
<*> Minicopters now slowly decay when indoors
<*> Explosive ammo can be heard much farther away
<*> Explosive ammo causes weapons and silencers to lose condition faster
<*> Improved tracer visuals
<*> Compound bow in line with Hunting Bow when not charged (and cheaper)
<*> Muzzle brake reduces damage by 20%
<*> Added fractional reloading
<*> Can no longer use weapons in deflated hot air balloon canvas
<*> Can no longer see through deflated hot air balloon canvas
<*> Fixed FOV zoom bugs when using a non default FOV
<*> Pistols + Shotguns have less zoom
<*> Added Grenade Launcher
<*> Added Combat Knife
<*> Sam Site now requires electricity
<*> Fixed Sam Site targeting bugs and shooting through walls
<*> Improved muzzle flash performance and visuals
<*> Improved Simple Sight crosshair
<*> Holosight provides an accuracy bonus and 2x zoom factor
<*> AI takes less damage when mounted
<*> Heavy Plate Armor provides more explosive protection
<*> Heavy Plate Helmet obscures vision less
<*> Added "Admire" animation button to workshop
<*> FOV clamped is now 70-90
<*> Disabled graphics jobs on Linux due to crashes
<*> Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
<*> Mac uses Metal graphics API
<*> Deep sea waves with crest foam affecting floating physics
<*> Water interaction disturbance foam
<*> Restored world reflections option
<*> Fixed muzzle flash positions
<*> Fixed client side corpses sometimes clipping into things
<*> Fixed foam showing up near player
<*> Fixed flickering on shore, including cases related to TSSAA
<*> Fixed overbright caustics and specular occlusion on shore
<*> Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
<*> Fixed light beams not hiding when lights are distance culled
<*> LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
<*> Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
<*> Entities are now ordered by distance from the player when they are networked
<*> Game log is now always written to output_log.txt in install folder
<*> Shore water transition quality
<*> Higher-quality high-frequency ocean waves
<*> Performance on light-heavy scenes using culling
<*> Water junkpile foliage animation now wave-based instead of foliage/wind-based
<*> Added instancing to deferred mesh decals
<*> Saved 115 MB of system and video memory by reducing some textures
The Air Power Update
Minicopters, RF Communications, Performance tweaks and more.
<*>New Hemp Plant Refresh
<*> New Palm Trees in Arid Biome
<*> Iterative entity networking (fixes frame rate drops when moving around the world)
<*> Custom garbage collections (fixes frame rate drops when moving or in combat)
<*> Added Mini Helicopter
<*> Added Flasher Light
<*> Added Siren Light
<*> Added Audio Alarm
<*> Added RF Broadcaster
<*> Added RF Receiver
<*> Added RF Transmitter
<*> Added RF Pager
<*> Added Player Sensor
<*> Added RAND Electricity Component
<*> Added Chinese New Year items
<*> Fixed chat / player name "rich text" exploits
<*> Fixed entity not taking damage when explosive was attached to lock
<*> Fixed deployable rotation via R key when deploying on terrain at an angle
<*> Fixed being able to see through floors on reconnect
<*> Fixed sometimes receiving fall damage when respawning
<*> Fixed toggling censorship option enabling worn light source
<*> Fixed netgraph not working
<*> Fixed entities sometimes missing when spectating
<*> Fixed lens flares flickering in some cases
<*> Fixed dive site tugboat windows visible over water
<*> Fixed multiple Hapis out of bounds exploits
<*> Unity 2018.3.3
<*> EAC SDK update
<*> Clear Log.EAC.txt on server start
<*> Send delta snapshots instead of full snapshots when spawning (faster respawn)
<*> Optimized memory allocations when applying skins to items on the client
<*> Optimized rigidbodies on various entities on the client
<*> Optimized memory allocations when building blocks are spawned on the client
<*> Optimized client and server relating to buoyancy performance
<*> Enabled entity pooling on ceiling lights on the client
<*> Enabled multibox pruning broadphase (client and server physics performance)
<*> Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
<*> Strip various client only components from the server (server memory usage)
<*> Military Tunnels exit route balance
<*> Enabled Fullscreen Exclusive by default
<*> Optimized GunTrap/Autoturret/FlameTurret CPU usage
<*> Increased SAM Site Lethality
<*> Added 'Toggle' input to Memory cell
Community Update 214
Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more.
<*>Enabled Christmas content
<*>EAC SDK update
<*>Fixed some M39 sounds not playing
<*>Batteries have less capacity but higher charge efficiency
<*>Fixed batteries not being able to be wired in series
<*>Batteries must have at least 5 seconds of juice to begin discharging
<*>Root combiner can be chained with other root combiners
<*>Added short circuit detection to root combiner
<*>Lowered solar panel power output to 20
<*>Solar panel power output scaled by health
<*>Fixed branch/combiner showing the title 'blocker' when aimed at
<*>Updated and improved a few electrical item descriptions
<*>Updated ceiling light sounds to be less loud and annoying
<*>Fixed broken monument puzzles
<*>Bucket Helmet cost reduction
<*>Removed Charitable Rust Jerry Can
<*>Fix for workshop ADS simulation
<*>Fixed Force-Feature exploit
Community Update 211
Celebrating Rust's 5th birthday with contraptions, art, and more. Thanks for playing!
Celebrating Rust's 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy!
<*>Added electricity
<*>Added 17 electrical components
<*>Added Wire Tool
<*>Added M39
<*>Scientist movement is slower when walking sideways or backward.
<*>Scientists at the Cargo Ship should no longer move super fast under certain conditions.
<*>Fixed some anti-hack issues that could cause projectile_invalid
<*>Fixed hot air balloon push through object exploits
<*>Fixed ore spawn issues on custom maps with certain biome distributions
<*>Fixed melee anti-hack issues when parented to vehicles
<*>Fixed HAB not deflating under some circumstances
<*>Junkpile scientists got updated to new AI systems.
<*>Scientists at the Military Tunnel Lab got updated to new AI systems.
<*>Scientists hug cover more but can get frustrated.
<*>New AI systems are now properly load balanced without sacrificing reaction time.
<*>Exposed NPC vending machines to SDK prefab list
<*>Added ocean_patrol_path_iterations convar
<*>Particle effects on the cargo ship now simulate in local space
<*>All elevators in the game now use entity parenting triggers
<*>All elevators in the game now have a kill trigger to crush players with
<*>Added tick_populations and tick_individuals resource spawn convars
<*>Overhauled hunting bow (better responsiveness)
<*>Added underwear censorship option
<*>Can place ladders anywhere on the cargo ship
<*>Storage boxes drop their items at the last position they took damage at