<*>Enabled Christmas content
<*>EAC SDK update
<*>Fixed some M39 sounds not playing
<*>Batteries have less capacity but higher charge efficiency
<*>Fixed batteries not being able to be wired in series
<*>Batteries must have at least 5 seconds of juice to begin discharging
<*>Root combiner can be chained with other root combiners
<*>Added short circuit detection to root combiner
<*>Lowered solar panel power output to 20
<*>Solar panel power output scaled by health
<*>Fixed branch/combiner showing the title 'blocker' when aimed at
<*>Updated and improved a few electrical item descriptions
<*>Updated ceiling light sounds to be less loud and annoying
<*>Fixed broken monument puzzles
<*>Bucket Helmet cost reduction
<*>Removed Charitable Rust Jerry Can
<*>Fix for workshop ADS simulation
<*>Fixed Force-Feature exploit
Community Update 211
Celebrating Rust's 5th birthday with contraptions, art, and more. Thanks for playing!
Celebrating Rust's 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy!
<*>Added electricity
<*>Added 17 electrical components
<*>Added Wire Tool
<*>Added M39
<*>Scientist movement is slower when walking sideways or backward.
<*>Scientists at the Cargo Ship should no longer move super fast under certain conditions.
<*>Fixed some anti-hack issues that could cause projectile_invalid
<*>Fixed hot air balloon push through object exploits
<*>Fixed ore spawn issues on custom maps with certain biome distributions
<*>Fixed melee anti-hack issues when parented to vehicles
<*>Fixed HAB not deflating under some circumstances
<*>Junkpile scientists got updated to new AI systems.
<*>Scientists at the Military Tunnel Lab got updated to new AI systems.
<*>Scientists hug cover more but can get frustrated.
<*>New AI systems are now properly load balanced without sacrificing reaction time.
<*>Exposed NPC vending machines to SDK prefab list
<*>Added ocean_patrol_path_iterations convar
<*>Particle effects on the cargo ship now simulate in local space
<*>All elevators in the game now use entity parenting triggers
<*>All elevators in the game now have a kill trigger to crush players with
<*>Added tick_populations and tick_individuals resource spawn convars
<*>Overhauled hunting bow (better responsiveness)
<*>Added underwear censorship option
<*>Can place ladders anywhere on the cargo ship
<*>Storage boxes drop their items at the last position they took damage at
Community Update 210
Electrical base defenses, maps, raid cams, and more.
Community Update 209
Electric contraptions, cool maps, great art, Rust's Wild West, and more.
Up, up and away... Hot Air Balloons are in, along with anti-air missiles to take them down. There's a new type of Cargo Ship, nerfs, and more. This patch wipes the servers. Enjoy!