Rust cover
Rust screenshot
Genre: Shooter, Role-playing (RPG), Adventure, Indie

Rust

Community Update 195



A wasteland community map, a pile of Rust-inspired songs, and more.

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Community Update 194



Real-world weaponry, maps, and more.

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Community Update 193



Watery worlds, desks you can drive on, and more.

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Community Update 192



Mapping is getting serious: we look at the tools you've made, and the maps you're making (yes, including Legacy).

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The Team Update



A new Team UI is here, alongside the jackhammer, a deployable watchtower, and more. This patch wipes the servers.

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Changes



  • Added Team System
  • Added Compass
  • Added Hapis old rock cave prefab for modders working to restore old procgen maps
  • Added Watchtower
  • Added Jackhammer
  • Faster Ambient Occlusion effect
  • New visuals for puzzle elements
  • Small wooden sign can be placed on shelves
  • Can place storage boxes under research table
  • Updated Stone world model
  • Disabled forceSingleInstance (multiple servers on one box)
  • Small refinery can no longer be fully submerge underwater
  • Improved water foam
  • Fixed exploit which allowed passing loot through walls using research table
  • Fixed exploit which allowed passing loot through walls using BBQ
  • Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
  • Fixed a method which allowed players to use vending machine as door (kinda)
  • Fixed tunnel brightness exploit
  • Fixed workshop skin normal maps
  • Fixed some small server memory leaks
  • Downloadable Skin lighting

Community Update 191



Things get weird with maps, so much art, and more.

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Community Update 190

Community Update 189




hJune hits 7500 hours, cards, a ridiculous musical performance, and more.

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Community Update 188



Partners play Rust, 5 things you might now know, a turret exploded, and more.

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The Puzzle Update



Apologies for the delay. The new monument puzzles lie in wait for you, a look at the new swampy bandit town, custom maps are coming, and more.

This patch wipes the servers and blueprints.

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Changes



  • Monuments Puzzles
  • Added custom map support via levelurl server startup parameter
  • Added Savas offshore junkpiles and dive sites
  • Compound extra exit routes
  • Upgraded to Unity 2018.1
  • Upgraded to .NET 4.x
  • Increased despawn timer on gunpowder
  • Increased despawn timer on sulfur
  • Options Menu max gibs now 2000 down from 10000
  • Updated Diving mask, fins and tank with proper art
  • Spas 12 does 20% more damage
  • Hostile timer increased to 30min instead of 10
  • Overpriced Blue Keycard available at compound
  • Optimized Ambient Occlusion now 2x faster
  • Improved High Quality shadows; now softer in TSSAA mode
  • Improved terrain texturing quality at mid-far distances
  • Fixed grenades going through walls at monuments
  • Removed tiling texture from hoodie (unwanted effect on skins)
  • Fixed console command exploit to see through walls
  • Fixed weapon skins overriding clothing skins on viewmodels
  • Fixed diving tank error when selling in VM
  • Fixed chair exploit to move through walls
  • Fixed divesites despawning too quickly