Genre: Shooter, Role-playing (RPG), Adventure, Indie Rust
Community Update 195
A wasteland community map, a pile of Rust-inspired songs, and more.
View Post Community Update 194
Real-world weaponry, maps, and more.
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Community Update 193
Watery worlds, desks you can drive on, and more.
View Post Community Update 192
Mapping is getting serious: we look at the tools you've made, and the maps you're making (yes, including Legacy).
View Post The Team Update
A new Team UI is here, alongside the jackhammer, a deployable watchtower, and more. This patch wipes the servers.
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Changes
- Added Team System
- Added Compass
- Added Hapis old rock cave prefab for modders working to restore old procgen maps
- Added Watchtower
- Added Jackhammer
- Faster Ambient Occlusion effect
- New visuals for puzzle elements
- Small wooden sign can be placed on shelves
- Can place storage boxes under research table
- Updated Stone world model
- Disabled forceSingleInstance (multiple servers on one box)
- Small refinery can no longer be fully submerge underwater
- Improved water foam
- Fixed exploit which allowed passing loot through walls using research table
- Fixed exploit which allowed passing loot through walls using BBQ
- Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
- Fixed a method which allowed players to use vending machine as door (kinda)
- Fixed tunnel brightness exploit
- Fixed workshop skin normal maps
- Fixed some small server memory leaks
- Downloadable Skin lighting
Community Update 191
Things get weird with maps, so much art, and more.
View Post Community Update 190
Map making, Rust 76, and more.
View Post Community Update 189
hJune hits 7500 hours, cards, a ridiculous musical performance, and more.
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Community Update 188
Partners play Rust, 5 things you might now know, a turret exploded, and more.
View Post The Puzzle Update
Apologies for the delay. The new monument puzzles lie in wait for you, a look at the new swampy bandit town, custom maps are coming, and more.
This patch wipes the servers and blueprints.
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Changes
- Monuments Puzzles
- Added custom map support via levelurl server startup parameter
- Added Savas offshore junkpiles and dive sites
- Compound extra exit routes
- Upgraded to Unity 2018.1
- Upgraded to .NET 4.x
- Increased despawn timer on gunpowder
- Increased despawn timer on sulfur
- Options Menu max gibs now 2000 down from 10000
- Updated Diving mask, fins and tank with proper art
- Spas 12 does 20% more damage
- Hostile timer increased to 30min instead of 10
- Overpriced Blue Keycard available at compound
- Optimized Ambient Occlusion now 2x faster
- Improved High Quality shadows; now softer in TSSAA mode
- Improved terrain texturing quality at mid-far distances
- Fixed grenades going through walls at monuments
- Removed tiling texture from hoodie (unwanted effect on skins)
- Fixed console command exploit to see through walls
- Fixed weapon skins overriding clothing skins on viewmodels
- Fixed diving tank error when selling in VM
- Fixed chair exploit to move through walls
- Fixed divesites despawning too quickly