Saelig cover
Saelig screenshot
Linux PC Steam
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Saelig

Update 22.5 - Stability and crashes

Hey all,

You will notice a new update come through. Not much to report for this one sorry, it's just mainly focusing on stability and squashing a few crashes.

I'm not saying all the crashes have been squashed, but ones I have reproduced have been smacked around with a large hammer.

You may notice a few other small tweaks as well, but nothing major.


The next major update will include an all new forge as well as affairs and a few other goodies.

Cheers,
Stardog.

Update 22

Hey all,

Another update to enjoy.

Bug Fixes

  • Fixed some notification bugs.
  • Eating item from backpack will now consume that item.
  • Can no longer eat objects.
  • Fixed some buildings that would turn pink.
  • Fixed a few UI bugs.
  • Fixed bug that would clear notifications when saving.
  • Fixed a bug where the player could become immune to sickness.


Changes

  • Child workers will no longer be fired after coming of age.
  • Tweaks to a couple recipes.
  • Building limit increase.
  • New notifications.
  • Skill changes.
  • Crime tweaks.
  • Women in the player's family (except for the player), will take their husbands name.
  • Storage and employment level changes. Each building can now be upgraded to level 6 and have more employees.


New Things

  • You can now loot carts that have goods in them but no driver.
  • You can now see and assign drivers from the info panel of the selected cart.
  • You can now see what the stock in an inventory is worth at the various markets. (Click the new button above the inventory of your cart.)
  • You can now be employed at an AI owned business.



Cheers,
Stardog.

Update 21 - Heaps of fixes, tweaks, and additions

Hey all,

A new update is currently being built, and will be made live to each platform as it is ready. Windows 64bit and 32bit are ready now.

Bug Fixes

  • People will now properly heal themselves when given a herbal tea.
  • You can no longer apply for guard captain in towns you don't live in.
  • Merchant and military camps are back, after a bug shut them down.
  • Spouses of children will now show up in family trees.
  • The player's home town will no longer randomly change.
  • Fixed an issue that would cause Positions of Power to not display correctly.
  • Spouse will no longer buy food they has been stored at home already.
  • Fixed several issues that could cause game lockups and crashes.
  • You can no longer pay a fine when you don't have enough money.
  • Fixed some instances of fields populating twice.


New Things

  • New people window to make it easier to fined people you know.
  • Command menu will now say if someone is busy.
  • Commands that are cooling down will now display as such.
  • New water added.
  • New foliage.
  • Player can now get drunk.
  • New buff 'Bliss' that can fulfil needs and increase health, but stops you learning new things for a small period of time. This can be obtained by drinking, or having relations with your spouse.
  • New notifications.


Tweaks

  • Removed guard dogs for now, as they did not work correctly anymore and I want to replace them.
  • Enhanced terrain textures.
  • Performance tweaks.
  • Divorcing your spouse is now more costly.
  • General improvements.
  • Game will no longer unpause when issuing a command to your player.
  • Camera warp will no longer change your zoom.
  • You can now adjust camera panning sensitivity in options. Camera panning should also now be more consistent.
  • Artwork changes.



Still working hard on lots of things, but wanted to get something out.

Cheers,
Stardog.

Update 20.7 - Fixes and changes

Hi all,

Just a few fixes and changes here, nothing extreme.


  • Reproduction, Arson, and Break In skills now train up a lot quicker.
  • Chances of person staying in alehouse guest rooms improved.
  • Skill success chances are now calculated differently. You will find things get a lot easier a lot quicker.
  • Option to reset key layout.
  • Fixed some spelling errors.
  • Fixed an issue where the guard captain could not declare outlaw in some situations.
  • Replaced remaining old walls with new ones.


Already working on the next update, few things planned.

Cheers,
Stardog.

Update 20.6 - Walls and whatnot

Howdy,

A few new bits in this update.


  • You can now return a travelling caravan home.
  • New walls and towers.
  • Changed the notification sound and made it quieter.
  • Added an option for windowed mode.
  • Better support for very small resolutions and very wide resolutions.
  • Foraging should be quicker, no matter what skill level you are.
  • Had a chat to some of the in game characters about their incestuous tendencies, so hopefully that's the end of that.
  • Fixed a bug where farm corrals did not load correctly after being moved.
  • Fixed a loading bug.


Enjoy!

Cheers,
Stardog.

Update 20.3 - A few more small things

Hey!

Just a few more small fixes and changes while I get the next major update ready.


  • Higher caravan return price.
  • Tweaked pregnancy rates and conditions a tad.
  • A few new notifications.
  • A few tweaks to AI production.
  • Fixed a bug that meant you could not interact with your spouse and other characters in some situations.
  • Few other tweaks here and there.


Nothing major, but wanted to get that out before I get the new structures and stuff added for the next update.

Cheers,
Stardog.

Update 20.2 - Some nice fixes

Hey all,

Just a small update to address a few things.


  • Some slight optimisations.
  • Some notifications now have more information.
  • Bishop and Guard Captain now get a wage.
  • Bishop and Guard Captain will no longer be able to be hired, and will quit their job if they are employed when they gain the position.
  • Pregnancy is now capped at 45 years old.
  • Fixed a bug that would prevent the AI from supplying some of their businesses.
  • A few tweaks here and there.



Got some new walls, towers, and gates coming in the next major update.

Cheers!

Update 20.0 - Positions of Power and more

Hello,

Sorry, this took a few days longer than I wanted it to, but here's the next update.


  • Positions of Power: Elders, Bishops, Guard Captains. Each town, depending on its size, has a number of elders. These are the oldest members of town. They vote on who will be the next bishop or guard captain. The player can become an elder and a guard captain. Bishop is currently unplayable. Click on the new button in the top right menu or on a longhouse for more details.
  • Children can now be properly enrolled at the learning hall. This costs a small amount of gold but they will be fed and warm during the day and learn new skills.
  • Update to automation so that you can now supply your other businesses.
  • Updates to AI and how they run their businesses.
  • Old people now have grey hair.
  • Corruption stat for those who abuse their powers.
  • Fixed bug where employees would go missing.
  • Various other bug fixes.
  • Few tweaks here and there.



I'm already working on the next update, which will further expand on the Positions of Power system, and more.

Cheers,
Stardog.

Update 19.9 - A few more fixes

Howdy,

Hopefully this is the last little update before the next big one.


  • Fixed a bug that could cause corrupted saves.
  • Fixed a bug that would make workers go back to work outside of work hours.
  • Adjusted the base wages for most buildings (may require new game).
  • Tweaked a few prices.
  • Various other little tweaks.



The plan is to have a large update ready for the 1st of June. No set plans for the content in it, but am going to do as much as I can between now and then.

Cheers,
Stardog.

Update 19.8 - Fixes and tweaks

Howdy,


In this update you'll find the following -


  • More info added to the automation setup screen.
  • People will now need a way lower relationship with you before they start burning stuff.
  • Fixed a bug that cased the farm to load incorrectly in some cases.
  • Fixed some other loading issues.
  • Fixed a bug where people would easily die if they got two mild illnesses in a row.
  • Fixed some sowing issues with the farm.
  • Fixed a crash caused by automation.
  • Did a fairly large rework of AI workers and how they are assigned. The AI should be now more reliable at assigning the available workers.
  • A few other tweaks here and there.
  • Fixed a bug that would cause trees to not appear in certain cases.
  • Changes to the health system so that over the course of longer games people don't die as quickly or as easily. It scales better.



This update took a bit longer than I wanted due to issues with the foliage system. But hopefully that is behind us now and I can push forward.

Cheers,
Stardog.