You will notice a new update come through. Not much to report for this one sorry, it's just mainly focusing on stability and squashing a few crashes.
I'm not saying all the crashes have been squashed, but ones I have reproduced have been smacked around with a large hammer.
You may notice a few other small tweaks as well, but nothing major.
The next major update will include an all new forge as well as affairs and a few other goodies.
Cheers, Stardog.
Update 22
Hey all,
Another update to enjoy.
Bug Fixes
Fixed some notification bugs.
Eating item from backpack will now consume that item.
Can no longer eat objects.
Fixed some buildings that would turn pink.
Fixed a few UI bugs.
Fixed bug that would clear notifications when saving.
Fixed a bug where the player could become immune to sickness.
Changes
Child workers will no longer be fired after coming of age.
Tweaks to a couple recipes.
Building limit increase.
New notifications.
Skill changes.
Crime tweaks.
Women in the player's family (except for the player), will take their husbands name.
Storage and employment level changes. Each building can now be upgraded to level 6 and have more employees.
New Things
You can now loot carts that have goods in them but no driver.
You can now see and assign drivers from the info panel of the selected cart.
You can now see what the stock in an inventory is worth at the various markets. (Click the new button above the inventory of your cart.)
You can now be employed at an AI owned business.
Cheers, Stardog.
Update 21 - Heaps of fixes, tweaks, and additions
Hey all,
A new update is currently being built, and will be made live to each platform as it is ready. Windows 64bit and 32bit are ready now.
Bug Fixes
People will now properly heal themselves when given a herbal tea.
You can no longer apply for guard captain in towns you don't live in.
Merchant and military camps are back, after a bug shut them down.
Spouses of children will now show up in family trees.
The player's home town will no longer randomly change.
Fixed an issue that would cause Positions of Power to not display correctly.
Spouse will no longer buy food they has been stored at home already.
Fixed several issues that could cause game lockups and crashes.
You can no longer pay a fine when you don't have enough money.
Fixed some instances of fields populating twice.
New Things
New people window to make it easier to fined people you know.
Command menu will now say if someone is busy.
Commands that are cooling down will now display as such.
New water added.
New foliage.
Player can now get drunk.
New buff 'Bliss' that can fulfil needs and increase health, but stops you learning new things for a small period of time. This can be obtained by drinking, or having relations with your spouse.
New notifications.
Tweaks
Removed guard dogs for now, as they did not work correctly anymore and I want to replace them.
Enhanced terrain textures.
Performance tweaks.
Divorcing your spouse is now more costly.
General improvements.
Game will no longer unpause when issuing a command to your player.
Camera warp will no longer change your zoom.
You can now adjust camera panning sensitivity in options. Camera panning should also now be more consistent.
Artwork changes.
Still working hard on lots of things, but wanted to get something out.
Cheers,
Stardog.
Update 20.7 - Fixes and changes
Hi all,
Just a few fixes and changes here, nothing extreme.
Reproduction, Arson, and Break In skills now train up a lot quicker.
Chances of person staying in alehouse guest rooms improved.
Skill success chances are now calculated differently. You will find things get a lot easier a lot quicker.
Option to reset key layout.
Fixed some spelling errors.
Fixed an issue where the guard captain could not declare outlaw in some situations.
Replaced remaining old walls with new ones.
Already working on the next update, few things planned.
Cheers,
Stardog.
Update 20.6 - Walls and whatnot
Howdy,
A few new bits in this update.
You can now return a travelling caravan home.
New walls and towers.
Changed the notification sound and made it quieter.
Added an option for windowed mode.
Better support for very small resolutions and very wide resolutions.
Foraging should be quicker, no matter what skill level you are.
Had a chat to some of the in game characters about their incestuous tendencies, so hopefully that's the end of that.
Fixed a bug where farm corrals did not load correctly after being moved.
Fixed a loading bug.
Enjoy!
Cheers,
Stardog.
Update 20.3 - A few more small things
Hey!
Just a few more small fixes and changes while I get the next major update ready.
Higher caravan return price.
Tweaked pregnancy rates and conditions a tad.
A few new notifications.
A few tweaks to AI production.
Fixed a bug that meant you could not interact with your spouse and other characters in some situations.
Few other tweaks here and there.
Nothing major, but wanted to get that out before I get the new structures and stuff added for the next update.
Cheers,
Stardog.
Update 20.2 - Some nice fixes
Hey all,
Just a small update to address a few things.
Some slight optimisations.
Some notifications now have more information.
Bishop and Guard Captain now get a wage.
Bishop and Guard Captain will no longer be able to be hired, and will quit their job if they are employed when they gain the position.
Pregnancy is now capped at 45 years old.
Fixed a bug that would prevent the AI from supplying some of their businesses.
A few tweaks here and there.
Got some new walls, towers, and gates coming in the next major update.
Cheers!
Update 20.0 - Positions of Power and more
Hello,
Sorry, this took a few days longer than I wanted it to, but here's the next update.
Positions of Power: Elders, Bishops, Guard Captains. Each town, depending on its size, has a number of elders. These are the oldest members of town. They vote on who will be the next bishop or guard captain. The player can become an elder and a guard captain. Bishop is currently unplayable. Click on the new button in the top right menu or on a longhouse for more details.
Children can now be properly enrolled at the learning hall. This costs a small amount of gold but they will be fed and warm during the day and learn new skills.
Update to automation so that you can now supply your other businesses.
Updates to AI and how they run their businesses.
Old people now have grey hair.
Corruption stat for those who abuse their powers.
Fixed bug where employees would go missing.
Various other bug fixes.
Few tweaks here and there.
I'm already working on the next update, which will further expand on the Positions of Power system, and more.
Cheers,
Stardog.
Update 19.9 - A few more fixes
Howdy,
Hopefully this is the last little update before the next big one.
Fixed a bug that could cause corrupted saves.
Fixed a bug that would make workers go back to work outside of work hours.
Adjusted the base wages for most buildings (may require new game).
Tweaked a few prices.
Various other little tweaks.
The plan is to have a large update ready for the 1st of June. No set plans for the content in it, but am going to do as much as I can between now and then.
Cheers,
Stardog.
Update 19.8 - Fixes and tweaks
Howdy,
In this update you'll find the following -
More info added to the automation setup screen.
People will now need a way lower relationship with you before they start burning stuff.
Fixed a bug that cased the farm to load incorrectly in some cases.
Fixed some other loading issues.
Fixed a bug where people would easily die if they got two mild illnesses in a row.
Fixed some sowing issues with the farm.
Fixed a crash caused by automation.
Did a fairly large rework of AI workers and how they are assigned. The AI should be now more reliable at assigning the available workers.
A few other tweaks here and there.
Fixed a bug that would cause trees to not appear in certain cases.
Changes to the health system so that over the course of longer games people don't die as quickly or as easily. It scales better.
This update took a bit longer than I wanted due to issues with the foliage system. But hopefully that is behind us now and I can push forward.