Saelig cover
Saelig screenshot
Linux PC Steam
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Saelig

Update 19.5 - Basic automation, greeting, and more

Hi all,

Another update going live.


  • Greet world interaction (long right click at location) - While in this mode your character will be extra approachable and people will come to chat. A good way to meet the towns people. This mode is cancelled when you move.
  • Extra details about what your spouse is spending money on.
  • Crop bonus for field size is no longer an upgrade and will happen automatically.
  • People more likely to stay in the Alehouse over night. Priced lowered.
  • Storage changes - Most buildings now have the same max stack (60) when fully upgraded. Most buildings will now also have six storage upgrades. Some buildings have additional upgrades to add more slots.
  • Basic automation has been added - You can now set your business to produce goods automatically, set a budget for purchasing goods, and instruct when to sell goods. This is still quite rough and will be expanded on.
  • Fixed a bug where Alehouse workers would leave their jobs for no reason.
  • Fixed a bug that would cause corrupt characters.
  • Fixed a bug where if both corrals were set to the same there was no added bonus.
  • Farmhouse should now be easier to select.
  • Tweaks to some farm productions.


Thanks for the support!

Cheers,
Stardog.

Update 19 - Farm improvements and more

Hey all,

It has been a while since that last update that introduced notable changes, and for that I can only apologise. Hopefully this update is a step in the right direction.


  • New models for fruit trees, vegetables, and all other farm crops.
  • Farm fields are now dynamically created based on the land they are on.
  • New upgrade for the farm that allows for more gain from crops based on field size.
  • New upgrade for the farm that allows you to move your corrals and fields around to make better use of space and to maximise field size.
  • Crops grow faster when it is raining.
  • Fixed several small bugs.
  • Optimisations and tweaks.

Update 18.5 - A few small things

Hi all,

Just another small update to address a few things.


  • Tweaked AI owned businesses so they sell goods sooner
  • Fixed a bug where the player's heir wouldn't take over some businesses
  • Fixed a bug where you could end up hating yourself
  • Increased the zoom height
  • Slight increase to walking speeds
  • Mine ore range extended and surveying upgrade removed
  • Farm animals no longer require oats
  • Farmhouse can now produce small carcasses



Cheers,
Stardog.

Update 18.4 - Bug squashing and more

Hi all,

A small update which will hopefully be the last before update 19.


  • More changes to market price calculations.
  • Fixed a bug that would cause a heavily pregnant lady to continue work.
  • Fixed bug that could cause crash when selling large quantities.
  • Fixed big where alehouse cart spawn point was too far away from the alehouse.
  • Fixed bug that would cause some characters to not load correctly and become corrupt.
  • Some new models.


Other than that there have been other minor changes and fixes as well as new back-end changes to get ready for a new farming system.

Cheers for all the support! Time to get back to work. I really want to get the next major update out. Pretty excited about it.

Stardog.

Update 18.3 - Bug fixes and tweaks

Hi all,

Another small update just while I continue work on update 19.


  • Should now get slightly more money when selling in bulk to the market.
  • New icon on market items that shows if the prices for said item are still calculating.
  • Changes to market item tooltips.
  • Changes to how the market prices are calculated.
  • Should now be more thieves.
  • Pickpocketing and waylaying should now be easier.
  • Fixed a bug that prevented AI businesses from checking trading posts for goods when the markets had none.
  • Heirs will only be shown if they are 16 or older.
  • Fixed some other minor bugs.


Thank you for all your continued support. Update 19 will focus on a complete re-work of the farming side of things.

Cheers,
Stardog.

Update 18.2 - A few small things

Just a small update.


  • Changes to Civilian NPCs crime detection - they shouldn't be able to detect as easily anymore.
  • Fixed a strange pattern in the snow during winter.
  • Tweaked some plant colours a little bit.
  • Small adjustments to some text.



Cheers,
Stardog.

Update 18.1 - Bug fixes and performance tweaks

Hope you are all well. Just dropping a small update to address a few things.


  • Tweaked options menu
  • Fixed first person bug
  • New options and exit buttons for character creation menu
  • Performance tweaks for lower-end computers. High-end computers may also get a small boost.


That is all for now.


Cheers,
Stardog.

Update 18 - Update crime system, a knoweldge system, and more!

Hey all!

Hope you're having a great holiday period. It has been a while but I have a large update for you all to enjoy.

Thanks to those who have done some really great testing for this update.


New Stuff & Changes

  • Newer Herbalist Hut building.
  • Changes to marriage acceptance making it a bit harder.
  • New Well building.
  • A knowledge system. Most actions have this knowledge system attached to them and when people do these actions they get better and better at them.
  • New buff that increases rate of learning for the knowledge system when people are well fed and rested.
  • Scroll wheel now works for scrolling UI windows.
  • People will now stock up on medicine when they can and store it in their home.
  • Changes to some work hours.
  • Changes to some productions. A few recipes have changed slightly and dried fish is now cured fish.
  • People can now give birth to twins.
  • New Alehouse building and upgrades.
  • Changes to the market system – including price calculations and some new UI.
  • A Punishment Pit has been added for when people cannot pay fines after committing crimes.
  • You now have the option to flee from a guard after breaking the law which will add a bounty to your character and make you an outlaw. People will slowly start to talk about you and the news that you’re an outlaw will spread from person to person. People who know you’re an outlaw will have an icon above their head and will report you on sight.
  • Guards now have a break from patrolling at around midnight.
  • Kissing and other close contact has the chance of passing on illnesses.
  • A new type of notification that appears at the top right. These notifications will tell you when you learn a new skill or when you’re warm, cold, etc.
  • Less monks and guards at game start.
  • Tree, foliage, terrain, and snow changes.
  • You can now click the background graphic for a inventory in the trading window to select the corresponding cart or character.
  • Herbalist Huts now sell medicine directly.
  • You can now buy produced goods directly from Alehouses, Bakehouses, and Herbalist Huts.
  • Dozens of changes to the AI – businesses, carts, employees, productions, etc.
  • Many changes and optimisations made to the maps.
  • Updated tutorial.


Bug Fixes

  • Fixed bug where businesses weren’t hiring properly in some cases.
  • Fixed bug that allowed people to get pregnant multiple times at once.
  • Fixed some building navigation issues.
  • Fixed where people would not sober up properly after being drunk.
  • Fixed a few camera issues.
  • Fixed a bug which would cause people to leave their job for no reason.
  • Many other fixes.



Hope you enjoy!

Cheers,
Jamie.

Update 17.9 - There is more on the way

Greetings!

Just wanted to release an update for you all while I get some other things together for a larger update to come.

New Stuff

  • New system for AI detecting crimes. AI can now choose to report crimes they see, depending on their relationship with the person. Crimes are more easily detected during the day than at night.
  • Thieves can now be sent to distract people who walk past them.
  • A new button that shows information on the selected building, including owner and productions.
  • You can now change your heir via your character’s information window.
  • You can now receive inheritance from family members who die.
  • Children can now go to the Learning Hall during the day where they will keep warm and be kept entertained. More to come with this.


Changes

  • Additional notifications added.
  • Women can now work while pregnant up until they become ‘Heavily Pregnant’.
  • Various changes to UI.
  • Tweaks to caravans.
  • Changes to the employment window, you can now choose to see people who you cannot hire and why.
  • A few map changes.
  • Graphical and LOD tweaks.
  • People will now have the option to visit trading posts to buy food.
  • Tweaks to some upgrades.
  • Changes to some buildings.
  • General gameplay tweaks and improvements.


Fixes

  • Fixed game breaking bug that would result in a duplicate player family.
  • Fixed some small production bugs.
  • Fixed bug that would cause you to lose relationship points with someone after they change family.
  • Fixed bug where AI would forage when they shouldn’t.
  • Fixed bug that would cause a baby to die before birth.
  • Fixed bugs related to dying.
  • Fixed some nav issues.
  • Fixed some loading bugs.
  • Dozens of other fixes to many different aspects of the game.



Cheers,
Stardog.

Update 17.6 - Getting ready for a bigger update

Just a small update while I work towards a bigger one.

Fixes

  • When gifting a house they will now decide to live in it if it is better than their current house.
  • Fixed bug that would empty player inventory on load.
  • Fixed foraging when out of season.
  • Fixed bug that meant the pyre could kill people near it.
  • Fixed some saving and loading bugs.


Changes

  • Earlier trading post work hours.
  • You can now again see the current task on characters, but it is vague for non-family members.
  • Changes to how AI characters deal with some relationships.


New Stuff

  • You can new view detailed info on each family member and friend by clicking the info button when they are selected.
  • Wealthy people can request goods to be delivered to their homes.
  • The camera zoom now works differently. It now zooms based on the angle of the camera, instead of moving the camera up and down.