Saelig cover
Saelig screenshot
Linux PC Steam
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Saelig

Little baby hotfix

Just a small update to fix the training targets not working. :)

Update 32 - Bows, hunting, and potentially murder

Greetings,

Welcome to another update.

New Bits

  • Bows are now usable.
  • Hunting. Deer and boars can now be hunted and then harvested. Just grab yourself a bow and away you go. As your ranged skill gets better you will have a better chance at hitting your target.
  • Bows can be used to attack people. Your ranged skill dictates your hit chance. This also means you can shoot people hauling carts and then rob their cart as they lay on the ground dying :)
  • You can now pay 1000s silver to import workers from outside of the map as long as the map population is below the cap.
  • You can now build campfires in the wilderness to keep you warm on your hunts.
  • Find dead trees around the map to scavenge for firewood.
  • Ivy growth on buildings.
  • New training dummies on every map so you can train both your ranged and melee combat skills.


Other Bits

  • Fixed a bug that would cause the player to get kicked into the Bunkhouse.
  • Tweaks to the tutorial.
  • Fixed a bug where if your player died, in some cases the heir would not inherent the money.
  • Detail tweaks.
  • When people move out of your rentals they should now take their stuff with them.
  • Meat Pies will now adjust their prices correctly.
  • New plants and grass have been used to create lusher forests.
  • New terrain textures should add a bit more depth and colour to some parts of the game.


Hope you enjoy! I'm glad to finally have bows added.

Cheers,
Atorcoppe.

Update 31.1 - A sausage a day keeps the doctor away

Greetings,

Have a few new features and changes I'm working through at the moment, but for now here's a small update.


  • Brightness slider will now go higher.
  • Adjusted the base prices of some items.
  • Added Leather Boots to the game. Can be made at the Leatherworker, and will make you walk faster.
  • Some typo fixes.
  • Some automation fixes.
  • Adjusted the notifications you get when you start and finish work to make them less intrusive.
  • The AI should now buy fewer empty plots.
  • Fixed the map filter not working on some maps.
  • Alehouse tweaks for room renting.
  • People will no longer get full wages if they are sick and then heal before the end of the day.
  • A few navigation tweaks.



Have fun!

:)

Update 31 - Go forth and defecate

Hello, welcome to another update. Hope all is well.
Got some goodies for you, oh yes I do.

New Stuff

  • Automation redesign. This includes being able to automatically transfer excess goods to Sheds and Trading Posts.
  • People who don’t like you can now spread gossip about you.
  • Player can now fish in boats at the Fishing Dock.
  • New Pearl production at the Fishing Dock.
  • AI can now murder.
  • Some new travellers that will walk through town and buy stuff.
  • Some good foods can give a new buff.
  • New scoring system that will rank the wealthiest families in the map. (Works best with a new game)
  • Player can now rent a room at an Alehouse.
  • You can now defecate on your enemies’ doorstep. Not kidding.
  • Added a daily balance to the top of transaction history.


Tweaks

  • Added more vibrance to game colours. Let me know if you want even more.
  • Simple foliage will now also shrink trees. This is ideal for people who don’t like the big trees.
  • Building price adjustments.
  • Fog tweaks.
  • Relationship tweaks.
  • All productions are now contribution based. This means that Wood, Iron, Gold, Gems, Silver, and Fish are no longer produced by individual workers, and are instead produced in groups like the other productions.
  • Some further production tweaks.
  • Children will now work for free if you own them.
  • Tweaked the health system to be more robust during very long games.
  • Pregnant people are now immune to murder. Because you know, children.
  • Adjusted the Leatherworker for better returns.
  • Adjusted the Fishing Dock for better returns.
  • Adjusted hunger, warmth, and social needs for the AI.
  • Supervising will now only give a single notification.
  • Tweaked the default storage in some buildings.
  • Increased the buyout price for buildings that are already owned.
  • Made the snow darker.
  • Tweaked the audio levels.


Bug Fixes

  • Music should now slot and play properly at higher speeds.
  • Fixed a bug where your heir would not get your moola when you died.
  • Fixed a bug where you could not put numbers in save names if you had actions about to those numbers.
  • People should no longer sell the coats you just gave them.
  • Fixed some production bugs.
  • Fixed some typos and whatnot.
  • Fixed some notifications.



Send me an electronic message at email@atorcoppe.com if you have any trouble with your saved games.

Much love,
Atorcoppe.

Update 30.3 - You have nice legs

Hello,

It is me again. I did some things.


  • Changed some more instances of 'gold' to 'silver'.
  • Removed the binding for the H key that would disable the UI.
  • Added a cool-down to 'Dance & Drink'.
  • Corrected some bad maths.
  • Fixed a bug that would prevent some saved games from loading.


Still working hard as always, I have some good stuff coming soon.

Pew pew,
Atorcoppe.

Update 30.2 - 01110011 01100001 01110101 01110011 01100001 01100111 01100101

Hello,

Just a small patch here folks, but a couple items are highly requested, so yay.


Goodies

  • Fixed a bug where transferring items between inventories with lots of items in them could cause hangs and crashes.
  • Fixed some navigation issues.
  • When you exit from map mode the camera will now go back to its previous position if you didn't move it while in map mode.
  • When pressing escape the game will now remember your previous game speed and resume at that speed when you unpause the game.
  • Storm optimisations.
  • Fish can now be used as meat at the longhouse for a feast.
  • Some crashes have been smashed.
  • The currency used in the game is being renamed from gold to silver (let me know if you see gold still being used anywhere that should now be silver).
  • Fixed several bugs that could cause time to stop at midnight.



Things I'm Working On For Update 31

  • A range of travellers to bring more variety to the game. Including horse riders, royal visits, fyrds, and mysterious strangers.
  • A new caravan system.
  • Bows and hunting.



If you encounter any strange bugs that you think need to be fixed asap please send me an email at email@atorcoppe.com with a copy of your save. The saves can be found under appdata/locallow/atorcoppe games/saelig on Windows. Unfortunately I'm not very professional and I cannot remember the location on Linux or Mac.

Additionally, for anyone who wants to - I'd like you to email me the one feature you'd like to see above anything else (excluding MP and Mods), and I'll try to start work on it asap.


I nearly ordered a 1300 year old Anglo-Saxon silver coin today from the UK. I ended up not doing so because I really don't need one. But scrolling through the coins gave me some good inspiration for Saelig, which is always a good thing.


That's pretty much everything I have for you right now. Thanks for playing, suggesting, and reporting.

Much love,
Atorcoppe.

Update 30.1 - Sneaky fixes

Hello friends,

Just a couple small fixes.


  • "Continue on your path" now properly works when you ask for forgiveness at the church.
  • Your spouse will no longer quit their job when they work for you.
  • Some market tweaks.


That's all folks.

Cheers,
Atorcoppe.

Update 30 - Many things and some stuff

Well hello, fancy seeing you here.

I would like to introduce you to Update 30, it's quite neat and has some goodies to offer.

Goodies

  • A new larger house called a Homestead. It has more beds than a standard house and has a garden upgrade. The garden upgrade allows you and your family to harvest small amounts of fruits, vegetables, and eggs throughout the year.
  • Another new type of house called a Longhouse. It is primarily designed as something to sink money into as it's stupid expensive to build and upgrade. You can build walls around it, plant a garden (see above), and also raise some animals (like the garden upgrade but meat and wool).
  • Owners of a Longhouse can host a feast which if done correctly will make you the most popular person in town.
  • You can now train other people in skills that you are better than them at.
  • You can now transfer workers more easily from other nearby businesses that you own.
  • Sheds! You can now develop small and large plots into sheds to store all your goodies.
  • Two new achievements.
  • Corruption and criminal record now have a great influence on your life. However if you are generous enough with the church they can fix this for you.
  • Major changes to how prices adjust. This should fix some strange prices that some people noticed.
  • A new cart for the final level of cart upgrade. When you ride this one you sit up front, like a pro.



Less Good, Goodies

  • A few UI changes to make certain things more obvious.
  • Fixed the spelling issues.
  • Fixed a bug where you would lose relationship with child workers when they grow up.
  • Fixed broken controls after using first person as a lady with a dress (yes, this was an actual bug).
  • Fixed a bug where you could not catch an outlaw if you were a watchman.
  • Fixed a bug where crime reports at the end of the day could be incorrect.
  • You can no longer offload random items into an empty plot.
  • Some new notifications.
  • You can now properly hire your family for free again.
  • Wood cutters will now properly sell wood.
  • Fixed some exploits.
  • Fixed an issue where people would rent your houses then leave then rent your houses again.
  • People will now eat more food from their own houses.
  • Various other bug fixes.



I hope you all enjoy the new stuff. Sorry I'm really slow at development - life is crazy sometimes.


Cheers,
Atorcoppe.

Update 29.7 - Quality of Life

Hey folks,

I took a break for about a week to play some games and do some different programming. But I'm back and I just wanted to release some improvements which address a few gripes people had.


  • You can now give employees items (like coats) when they are idle at work (no task).
  • All productions are now shown in the production selection menu for businesses. Only the ones you can make are selectable.
  • Slight UI changes when automation is enabled.
  • Prices adjust at a slightly slower rate.
  • Increased the cost to upgrade your workspaces.
  • Fixed an issue that would prevent the game from loading.
  • Fixed a bug that would kick you into the bunkhouse.
  • Removed the Steam Achievement from the tutorial.
  • Fixed the UI overflow on the save menu.
  • The game speed will now revert back to what you had it as after you dismiss an open notification. So if you're at 4x speed and you open and close a notification it will go back to 4 instead of 1.
  • Decreased the production speed of gold and silver charms slightly.
  • Slightly clearer wording when trying to buy-out a competitor.
  • Made sure the wage prices displayed in the job list is the same as the price which is displayed when you apply.
  • Added tooltips to more items in more situations.


During my week away I made a Lemonade Tycoon *type* mobile game for something a bit different. It's pretty fun and doesn't have any micro-transactions or unsolicited ads in it. I'll probably spend a couple more hours adding some shine to it and release it for free. Because why not?

Don't worry, it's not taking me away from SAELIG, I just wanted to try my hand at something a tad different. But now I'm looking getting everything ready for Update 30. Exciting.

Cheers,
Atorcoppe.

Update 29.6 - The mother of all bugs

Hello again,

Another small update.


  • Fixed a massive bug that was causing people to duplicate, which would make the game slow and unstable.
  • Removed the logbook for now because it was causing issues and bloating out saves.
  • Fixed a bug that would cause Butcher employees to not work in a loaded game.
  • Herbs have been removed as a food.
  • Chicken coop sound removed while I figure out a bug.
  • Removed an exploit that let you rapidly increase your supervisor skill.
  • Increased the money required before someone will be listed as 'Happily Unemployed'
  • Made certain jobs more important to AI.


Hoping to start work on new features soon. :)

Cheers,
Atorcoppe.