Been working hard for the last couple days to make some decent changes. I've run through a bunch of the businesses and done a bunch of balancing based on my findings. Here's the complete list of changes.
Complete overhaul of business AI and Automation. Workers will now be a lot more active at looking for new tasks, and carts will be a lot more regularly used.
AI will now once again chop firewood at woodblocks around town.
Player's spouse will now make sure to not have a job too far way from home.
New families will only show up if there is spare housing.
Fixed three bugs that caused games to no load properly.
Adjusted timings and recipes for a lot of productions.
Adjusted prices for a few items.
Added more plots to Hamptunscir.
Fixed production selection bugs at corrals and fields.
A bunch of changes to the butcher, including a new production - Bone Charm. Bone Charms will increase a random skill when consumed and are produced as a side product of butchering a carcass.
A few other changes here and there.
If you have any odd bugs or troubling loading a saved game please send me an email to email@atorcoppe.com and I'll help you out.
Cheers, Atorcoppe.
Update 29.4
Howdy,
Another minor update while I get stuff ready for the next major update.
Fixed a bug that would cause some merchant camps to not load correctly.
You can now supervise workers during winter.
AI will now build less of certain types of buildings.
Fixed a bug that would cause gardens and fields to no load correctly.
Your spouse should no longer buy woollen coats.
Corrected some wage calculations.
The production queue should no longer clear after hours.
Added a Learning Hall to the new map.
Increased the standard starting money to 4000, and the businesses owner starting money to 6000.
Cheers, Atorcoppe.
Update 29.3
Just another small update to address a few issues
Fixed a bug that was causing heavy lag during winter, especially around midnight.
Fixed bald people during winter bug.
Snow should no longer melt while the game is paused.
Fixed an issue which could prevent people from being hireable .
Fixed a bug that would cause certain things to repeat, or be unusual.
Fixed some spelling errors.
Fixed a bug where you would become your own employee.
When comparing marks for a specific business it will now list all items associated with items that the business can make.
That’s it for just now, I have some more bugs to fix as well, but wanted to get those ones sorted sooner rather than later.
Cheers, Atorcoppe.
Update 29.2
Just some more bug fixes.
Landlords can now access the houses they are renting out.
Caravan timings fixed.
Edge panning fixed.
Horse carts should no longer fall in the river when crossing bridges.
Fixed a bug that prevented you from clicking on things near rivers.
Player can now eat out of their backpack.
Fixed a bug where your caravan would not leave the map properly.
That's all for now.
Cheers, Atorcoppe.
Update 29.1 - Bugs
Hello, me again.
Welcome to update 29.1.
Fixed a bug where plots would not load stored wood when the game was loaded.
Fixed a bug that prevented you from finishing the tutorial.
Fixed a bug where the player could not haul their cart.
Fixed a bug where snow would not quite build up correctly on the new map.
Added wood chopping blocks to the new map so you can cut firewood on that map.
Fixed the market picture on the new map.
Fixed bug where saves would not load in some situations.
Town-Reeves can now select a building and set it as a priority for Watchmen to patrol for a limited time.
Reduced Pit punishment times a bit.
I think that's it.
Thanks for all the feedback!
Atorcoppe.
Update 29 - Stop right there criminal scum!
Good hello to you.
Update 29 is here and it's pretty good.
Guards have been changed to Watchmen and they are now normal people who can be interacted with as normal and do normal stuff.
You can now join the Town Watch and catch criminals. You will need to either witness the crime and catch them in the act, or be the first watchman to the scene of a reported crime.
Metalworker is now called Workshop.
Round shields and kite shields can now be produced at the Workshop.
Show off how cool you are by wearing a shield.
People will now be more inclined to use rivers and whatnot to put out fires.
Fixed an issue where skills would not be assigned properly after character creation.
Drunk people are now more likely to start a fight.
The number of Elders and Watchmen a town can have is now based on the current population, so these numbers can change.
If you are the Town-Reeve you can fire a Watchman you don't like.
New map! Hamtunscir. A small map with only a single town. This is a good map for those who like the quiet life. It has very little in the way of buildings at the start of the game but plenty of room to expand. Also really good for systems that might struggle to run the other maps.
Various UI fixes, including item quantity scroll, and estimated price when selling.
Fixed an issue that caused lag when selling in large numbers.
And a few other things here and there.
Cheers, Atorcoppe.
Big bad bug beat
Howdy,
Just fixed a couple bugs.
Fixed a bug that prevented you from tracking market items via market compare menu.
Fixed a bug that would cause the map filter to not show up. The cause of this bug had potential to create bugs elsewhere. So this one may fix some other stuff too.
Cheers!
Tutorial Fix
Just a small tutorial fix. Nothing much else to report sorry.
Hotfix
Howdy,
A few fixes.
Your character should now sleep properly.
Fixed bug where some people would forget where they lived on game load.
Fixed bug that causes the AI to lower wages to much you'd end up paying them for your job. :)
Fixed a bug preventing the tutorial from working properly.
Have fun!
Update 28.5 - SAELIG lets you loot the graves of your deceased ancestors
Hello,
I've released an update.
So here is this stuff.
A new crime has been added, you can now loot graves.
Fixed a few issues with people not starting work properly.
Fixed some automation oddities.
You can now transfer employees between buildings without a relationship loss.
A random choice of wells, coops, fire pits, and towers will automatically spawn when other buildings are built.
Workers who are not cutting trees should no longer die from a fallen tree.
New model for the corral.
People will now be better at renting and will now move to towns where they work.
Employee availability is now based on offered wage + distance from offered job vs current wage and current distance from work. So basically throw money at people and they work for you.
A new button that opens a menu that shows all available jobs.
Entertainment now works properly again.
You can now properly sleep in bunkhouses.
New rubble and scaffold.
Hover over the clock to see how many days left in the season.
Horse carts should now smoothly contour with the land they are on (if the camera is nearby), instead of jumping around.
New buff that reduces the effect of cold when out of the snow.
Lots of random tweaks and fixes.
And now for the major addition to this build! Saving should now only take a second or 4. Gone are the days roasting a chicken while you wait for the game to save. Basically the previous saving script was written by a younger dumber version of me, and now I'm less young and less dumb and therefore the new saving script is also less dumb.
Do keep in mind I have tried so bloody hard to ensure that the saving works flawlessly in every situation I could think of. However due to the nature of the game it is possible that some weird obscure situation is not accounted for. So I suggest you do not overwrite your old saves just in case. Load up your save and then save it as a new copy with the new system, that way if saving fails at any point we have the original to go back to. This will make it way easier to fix any save issues that pop up. I'm not expecting any issues, but I'm a very cautious person. :)