We have pushed a new patch to a test branch. To opt in to this test branch, right click on Sairento VR in the game library and choose properties, under Betas tab, choose to opt into "public-test" in the drop down box.
## v1.0.14 (2018-04-05) - Build 124
- Fixed campaign scene 3 having broken screen texture
- Improved room rotation implementation
- Fixed multiplayer unable to see players in cross platform play (Oculus/Steam)*
- Fixed Error messages being dumped to log in multiplayer
- Fixed erroneous colliders in Cemetary
- Fixed missing collider in Shrine
Note: For the cross platform fix, both platform must use the same version, i.e v1.0.14 onwards
Do let us know of any issues/feedback in the forums or our discord channel.
Thanks.
Sairento VR 1.0.13 Updated to Default Branch
Update: We have pushed this patch to the main default branch too. So this means everyone will get the patch.
Hello, we have pushed a new patch to the test branch. To opt in to this test branch, right click on Sairento VR in the game library and choose properties, under Betas tab, choose to opt into "public-test" in the drop down box.
For those who did not opt into the test branch, I understand that we haven't been updating to the default branch for the past week, but no worries, we should be pushing this to the default main branch soon.
This patch mainly aims to fix some of the collider/clipping issues we have in various spots in some of the maps.
We have some other fixes and changes coming along which will be available in the future too, so please look forward to them!
Do let us know of any issues/feedback in the forums or our discord channel.
## v1.0.13 (2018-03-28) - Build 123
- Fixed missing colliders in Arena map
- Fixed collider errors in Arena map
- Fixed collider errors in Alley map
- Fixed collider errors in Corporation map
- Fixed collider errors in Observatory map
- Fixed collider errors in Street map
- Fixed missing colliders in Hall map
- Fixed collider error in Shrine map that allowed players to clip through the ramps
- Minor Optimization to Arena map
- Fixed killing teammate in Dojo during multiplayer causes an issue that requires game to be restarted
- Fixed falling into the water in Arena map sometimes not putting the player back in the correct position
- Fixed enemy blade waves clipping through the walls in some instances
Sairento VR v1.0.12 Now on Public-Test Branch
Hey Guys,
We have pushed a new patch to a test branch. To opt in to this test branch, right click on Sairento VR in the game library and choose properties, under Betas tab, choose to opt into "public-test" in the drop down box.
## v1.0.12 (2018-03-23) - Build 122 - Reduced instances where players could go into unintended locations.
- Fix collider errors in Alley map.
- Fix missing colliders in Alley map.
- Fix collider errors in Warehouse.
- Fix collider errors in Cemetary.
- Fix missing colliders in Cemetary
- Tweaked Lab map to prevent various issues from occuring.
- Fix Oculus issue - Synaptic overload bug where slow motion is always active even when it shouldn't be.
Do let us know of any issues/feedback in the forums or our discord channel.
Thanks.
Sairento VR v1.0.11 Now on Main Branch
Hello, we have pushed a new patch to the test branch. To opt in to this test branch, right click on Sairento VR in the game library and choose properties, under Betas tab, choose to opt into "public-test" in the drop down box.
This patch fixes some bugs and issues.
For those not opting to the test branch, we should be pushing this to default main branch in the next 1 or 2 days if things go well :)
Do let us know of any issues/feedback in the forums or our discord channel
Update: We have pushed this to the main default branch now. This means everyone will get the patch.
## v1.0.11 (2018-03-20) - Build 121
- Reduced instances where players could go into unintended locations.
- Fixed player unable to pass Tutorial with Synaptic Overload Relic equipped.
- Fixed Bladewave in multiplayer not colliding properly sometimes.
- Fixed Locomotion animation not resetting at times.
- Updated Locomotion to allow it to climb up/over objects
- Fixed instance where Dojo empty panel after leaving multiplayer game in arcade mode.
Sairento VR v1.0.10 ( Public Test Branch )
Hello, we have pushed a new patch to a test branch. To opt in to this test branch, right click on Sairento VR in the game library and choose properties, under Betas tab, choose to opt into "public-test" in the drop down box.
In this patch, the locomotion movement have been reworked, which should solve the problems of locomotion movement clipping through walls. It should also fix the issues where people are experiencing the problem where locomotion freezes up sometimes.
To everyone who posted on our forums/discord etc about the bug reports, thanks for reporting those issues! While we may not be able to reply to everyone, we assure you that we read and record down every single one of them.
We are in the midst of fixing some of those bugs that are reported, we apologise that we couldn't push the fixes with this patch, so do bear with us while we resolve them. Hopefully we can have them ready some time next week.
Do let us know of any issues/feedback in the forums or our discord channel :)
## v1.0.10 (2018-03-16) - Build 120
- Reworked and Improved Locomotion.
- Locomotion no longer clips through wall as easily
- Fixed wall missing collider in dojo
- Reduced instances where players can clip into unintended areas.
- Glaive now returns automatically if out of range.
- Fixed Fujioka dialogue animation in campaign scene 10.
- Fixed Locomotion sideways speed different from forward/backward speed
Sairento VR 1.0.9p1
Hello, we have pushed a new patch to a test branch. To opt in to this test branch, right click on Sairento VR in the game library and choose properties, under Betas tab, choose to opt into "public-test" in the drop down box.
This patch contains some general bug fixes. There are feedback that there are currently some clipping issues which this patch hopes to alleviate. There are still some fixes regarding these issues which we are working on, so do bear with us in the meantime. This patch should help to reduce some of the problems that are being faced. Once we feel that this is stable enough, we will release it into the main branch for everyone.
Do let us know of any issues/feedback in the forums or our discord channel!
Update: We have updated the Public Test Branch with v1.0.9p1
Update 2: This build is now live on the main default branch. This means everyone should get the patch. We are in the midst of testing some upcoming bug fixes and tweaks, which will hopefully be available in the coming days, so do look out for it. Again, do let us know of any feedback in the discord or discussion forums!
## v1.0.9p1 (2018-03-05) - Build 119
- Fixed Menu not appearing in Dojo
## v1.0.9 (2018-03-02) - Build 118
- Fixed Locomotion not moving at appropriate speeds in accelerated mode.
- Reduced some instances where players are able to clip into unintended locations.
- Added Loadouts Naming.
- Fixed Locomotion freeze under certain conditions.
- Fixed silhouette not having the correct color in multiplayer.
- Reduced Stealth Enemy danger alertness when room resets.
Sairento VR 1.0.x Patch Cycle
Here's a collated list of the patches we've done so far for the 1.0 cycle. We'll still be sorting out any immediate pressing issues. For Sairento's future, we have new content planned in the next 2-3 months. Stay tuned for more!
## v1.0.9p1 (2018-03-05) - Build 119 - Fixed Menu not appearing in Dojo
## v1.0.9 (2018-03-02) - Build 118 - Fixed Locomotion not moving at appropriate speeds in accelerated mode.
- Fixed some instances where players are able to clip into unintended locations.
- Added Loadouts Naming.
- Fixed Locomotion freeze under certain conditions.
- Fixed silhouette not having the correct color in multiplayer.
- Reduced Stealth Enemy danger alertness when room resets.
## v1.0.8 (2018-02-20) - Improved checks to reduce clipping into level geometry after a jump.
- Improved AI responsiveness.
- Fix for incorrect touchpad locomotion interaction with other movement mechanics.
- Fixed NPC's animation not playing correctly in Scene 7.
## v1.0.7 (2018-02-19) - Fix for jittering when using touchpad locomotion
## v1.0.6 (2018-02-14) - Removed wrist menu position update delay.
- Fix for in-game recording causing crashes on occassion.
- Fixed jumps carrying over during scene changes.
- Fixed gaps in Cemetary.
- Fixed cutscene movement lock not resetting properly in some instances.
- Fixed minor menu UI bugs.
## v1.0.5 (2018-02-13) - Fixed Coming of Age Day achievements not registering correctly.
- Fixed colliders in Arena and Shrine.
- Fixed sticky grip bug when using two hands with rifles.
- Co-op : You no longer need an empty hand to revive a teammate.
- Co-op : Increased revive interaction zone size.
- Co-op : Fixed chests not being removing correctly on scene change.
## v1.0.4 (2018-02-09) - Fixed Scene 8 servers not taking damage from certain weapons.
- Added accessibility setting for larger holster grab areas.
- Added control setting to toggle free rotation speed.
## v1.0.3 (2018-02-07) - (Steam) Added 69 achievements
- Fix for room rotation bug if switching master hand/control methods.
- Fix for enemies sliding on occassion.
## v1.0.2 (2018-02-06) - Removed some unintended debug text.
- Wind movement, sliding, and bullet presence sounds now respect sound volume.
- (Steam Community) Added badge, trading cards, backgrounds, and emoticons.
- Animation fixes for Sumo.
- Pathing fixes for Ashigaru.
## v1.0.1 (2018-02-05) - Blade Waves (both player and enemies) now have a small collider that allows them to be blocked by the environment.
- Fix for Bushi's dashing forward animation damage collider.
- Multiplayer fix for unequipping weapons.
- Dialogue volume fixes.
## v1.0 (2018-02-05) - Added campaign mode.
- Added accessibility option : Quick weapon swap.
- When disabled, you must have a free hand to grab another weapon.
- AI updates.
- Bushi are now more deadly. They now have forward dashing strikes and use Blade Waves more liberally.
- Enemies now visibly emit a lens flare when they change alert states and are looking at you.
- Improved general reaction time and investigation behaviours
- Sniper has reduced movement speed and now crouches to take aim before firing.
- Hitting a charging Sumo in the head will now stop him, if the damage is significant enough.
- Reduced Sumo's turn speed when charging.
- Increased Geisha's attack speed
- Added reset playarea position to start function on wrist menu.
- When holding any weapon, you can bash enemies while holding Grip. Damage is based off your unarmed damage.
- CPU and framerate optimizations.
- Fixed Sumo's head collider not receiving critical hits.
- Fixes for map colliders.
- Fixed wrist menu being irresponsive to clicks sometimes.
- Fix for wallrun flaking out at the start on occassion.
- Fix for armor UI not appearing correctly after changing a weapon.
- Added drop-in drop-out support for co-op.
- Multiplayer fixes.
New VR Bundle Released!
Hey Ninjas,
We are pleased to announce our new VR bundle!
We have teamed up with the developers of Dead Effect 2 VR and Eternity Warriors VR™ to offer you this new action packed VR gaming bundle. You can purchase all three or any one of these games at a 15% discount as long as you have the other two.
The bundle is called ‘Dead . Ninja . Warriors’, with each word in the name representing what every game in the bundle is best known for.
It won't be available forever, so get it while you can!
The Sairento VR Campaign mode has finally launched and along with that, our exit from Early Access on Steam.
Actually, some eagle-eyed players already found out that we secretly uploaded the latest version a couple of days ago. Well, we wanted to make sure that we could upload the game on time and mess around with Super Bowl day so ....
Anyways, it's been a wild ride over the past year, and from everyone at our small and humble studio, we thank all of you who have played a part in seeing Sairento come together, from conception to the action-packed spectacle it is today.
As many of you have rightly pointed out, an exit from EA is just a technicality. It does not mean that we will be washing our hands off it from now on. While it does mean that we believe all the elements required to make a full game are in place, we still want to continue ironing out the remaining imperfections. We also want to add more content periodically to reward our fans' loyalty and support for a while more.
Our only regret is that we cannot make the Campaign mode as robust as we would like it to be due to a lack of resources, although we really did try our very best.
Yet, despite its flaws, we think that Sairento is a game that we can all be proud of. And by we, we mean you and us. Sairento VR is a result of the cumulative efforts of both your constructive feedback and our hard work. Without you, Sairento won't exist in its current form and we want to salute you for that. As such, we have dedicated the About page in the game to you. This page is about you and not about us. Please check it out.
And this is just the beginning for us and for you fans of Sairento.
We have learnt so much through developing Sairento VR, and we want to take it a step further. We have big ideas and plans brewing in the pipeline that will further expand upon the lore of Sairento, as well as build upon the universe in a huge way.
Wish us luck and look forward to a massive announcement (hopefully soon)!
Also, watch out for an exciting new bundle we will be offering on the 9th!
Lastly, we have a small favor to ask of you. If you have enjoyed Sairento VR, it would mean a lot to us if you could rate us at Metacritic.
http://www.metacritic.com/game/pc/sairento-vr
Thank you so much!
----------------
And here's the updates -
## v1.0.7 (2018-02-19) - Fix for jittering when using touchpad locomotion
## v1.0.6 (2018-02-14) - Removed wrist menu position update delay.
- Fix for in-game recording causing crashes on occassion.
- Fixed jumps carrying over during scene changes.
- Fixed gaps in Cemetary.
- Fixed cutscene movement lock not resetting properly in some instances.
- Fixed minor menu UI bugs.
## v1.0.5 (2018-02-13) - Fixed Coming of Age Day achievements not registering correctly.
- Fixed colliders in Arena and Shrine.
- Fixed sticky grip bug when using two hands with rifles.
- Co-op : You no longer need an empty hand to revive a teammate.
- Co-op : Increased revive interaction zone size.
- Co-op : Fixed chests not being removing correctly on scene change.
## v1.0.4 (2018-02-09) - Fixed Scene 8 servers not taking damage from certain weapons.
- Added accessibility setting for larger holster grab areas.
- Added control setting to toggle free rotation speed.
## v1.0.3 (2018-02-07) - (Steam) Added 69 achievements
- Fix for room rotation bug if switching master hand/control methods.
- Fix for enemies sliding on occassion.
## v1.0.2 (2018-02-06) - Removed some unintended debug text.
- Wind movement, sliding, and bullet presence sounds now respect sound volume.
- (Steam Community) Added badge, trading cards, backgrounds, and emoticons.
- Animation fixes for Sumo.
- Pathing fixes for Ashigaru.
## v1.0.1 (2018-02-05) - Blade Waves (both player and enemies) now have a small collider that allows them to be blocked by the environment.
- Fix for Bushi's dashing forward animation damage collider.
- Multiplayer fix for unequipping weapons.
- Dialogue volume fixes.
## v1.0 (2018-02-05) - Added campaign mode.
- Added accessibility option : Quick weapon swap.
- When disabled, you must have a free hand to grab another weapon.
- AI updates.
- Bushi are now more deadly. They now have forward dashing strikes and use Blade Waves more liberally.
- Enemies now visibly emit a lens flare when they change alert states and are looking at you.
- Improved general reaction time and investigation behaviours
- Sniper has reduced movement speed and now crouches to take aim before firing.
- Hitting a charging Sumo in the head will now stop him, if the damage is significant enough.
- Reduced Sumo's turn speed when charging.
- Increased Geisha's attack speed
- Added reset playarea position to start function on wrist menu.
- When holding any weapon, you can bash enemies while holding Grip. Damage is based off your unarmed damage.
- CPU and framerate optimizations.
- Fixed Sumo's head collider not receiving critical hits.
- Fixes for map colliders.
- Fixed wrist menu being irresponsive to clicks sometimes.
- Fix for wallrun flaking out at the start on occassion.
- Fix for armor UI not appearing correctly after changing a weapon.
- Added drop-in drop-out support for co-op.
- Multiplayer fixes.
New VR Bundle Coming Up!
Ninjas!
As you know, Sairento VR will be coming out of Early Access on 6th February. At the same time, we will also have a new VR bundle coming out on 9th February 2018!
Eternity Warriors will still be included within the new bundle, but ZomDay will be replaced by a pretty heavyweight VR title some of you may already be familiar with.
This is in no way saying that ZomDay is not good enough, because it is a truly great game with loads of fun and great graphics. Consider it like the cheaper brother to Arizona Sunshine. But we do want to forge new collaborations to offer fresh deals to our fans from time to time.
So, if you have been thinking about getting ZomDay, this is your last chance to do so at a discount through the Triple Kill bundle before the new bundle starts -
http://store.steampowered.com/bundle/5418/TRIPLE_KILL_VR_Bundle.
As for the new game ... we want to keep it under wraps for now. You will find out soon enough!