Next Monday on 21st August, we are bumping up the price of Sairento VR for the first time to $29.90.
We have worked hard to bring the game to a state where we feel that it is deserving of the new price tag, and we know our fans will attest and agree to that.
Upon our full release which will come with more levels, more enemies, more bad-assery, plus a story campaign and a co-op multiplayer feature - we are likely to raise the price one more time. This will happen in December.
But for now, we think that it is time to price Sairento at $29.90.
So, if you have been thinking of purchasing this VR game which has been thrilling scores of fans around the world, this is your final chance to do so at $25.
It's really a small price to pay to be the ultimate super bad ass cyber ninja warrior. 😎
Sairento VR 0.4.2p5
We'll be at Gamescom 2017 in Cologne this week! Do drop by our booth for some cool ninja freebies if you're attending.
## 0.4.2p5 (2017-08-22) - Build 60
### Added relics ###
- (Helmet) Battle Trance : Every point of chakra spent will also regenerate a variable amount of health.
- (Body) Noble Blood : Increases all sources of healing on yourself by a variable amount.
- Game now pauses when the SteamVR overlay is called
- You can now pull on the bow with your free hand if you've thrown out your glaive
- Fixed backflip ending rotation bug when hopping off certain wall angles
- Fixed reload method not defaulting to selected option at startup
- Fixes for Geisha targeting player and throwing fans through walls
## 0.4.2p4 (2017-08-21) - Build 59
- Added Control option to toggle backflipping on wall hop.
- If enabled and both hands are above your head as you wall hop, you will perform a vertical backflip.
- This is an advanced locomotion option for veteran VR players! Please take care when enabling this as your first time doing a backflip can be very disorienting. You can only backflip off 90 degree surfaces.
- Fixed sniper's damage being incorrectly multiplied and rebalanced the damage per hit to 15%/33%/65%/88% (7/4/2/2 hits) of your maximum hp
- Updated room rotation turning threshold (increased left/right turn area, decreased spin back area)
## 0.4.2p3 (2017-08-18) - Build 58
- Increased max possible trackpad locomotion speed (up to 2.5x faster than before for you speed demons)
- Improved grip switching animation
- Fixed skill tree upgrades not applying correctly to some weapons
- Fixed kills with blade wave not showing the killstreak/style texts
- Fixed for ranged accuracy and melee crit percentage not calculating correctly in the reward screen
- Fixed rewards panel not displaying the correct mission info
## 0.4.2p2 (2017-08-17) - Build 57
- Loot drops now glint once to make them more obvious
- Added Control option to allow switching between forehand/backhand grips on the go (disabled by default)
- When enabled and holding a melee weapon, you can press Grip to flip between a normal or reverse grip
- Added more style kill conditions and fixed some of them
## 0.4.2p1 (2017-08-16) - Build 56
- Added Control option to reload guns automatically when empty
- Skilled and Elite difficulty levels now also boost enemy density by 1.2 and 1.4x respectively
- Slightly reduced elite spawn rate to compensate for density increase
- Slightly reduced Toro spawn rate
- Reduced camera jittering when bouncing off walls
- Fix for Touch-style controls overriding room rotation option
- Fix for and better descriptions for Crit Extension/Kill Extension in the Acceleration skill tree
## 0.4.2 (2017-08-15) - Build 55
- Added style kill bonuses. You gain more XP when killing an enemy under certain conditions
- More impressive or higher-risk style kills as well as melee kills will confer larger XP bonuses
- Killstreaks (consecutive kills within 1.8 seconds of each other) now reward bonus XP and will bring up a visual counter
- Each consecutive kill refreshes the killstreak timer and adds an additional 0.075 seconds buffer
- Base XP amount for all enemy types lowered slightly
- Added Gameplay option to toggle display of floating style kill and killstreak text
- Increased Geisha's fan return speed
- Fix for Toro exiting the level boundaries
- Fix for game render scale resetting to 1 on startup
- Includes hotfix for issues with killing enemies when enemy health bars are disabled
Sairento VR 0.4.1p1
## 0.4.1p1 (2017-08-14) - Build 54
- Reduced Toro's additional health scaling per tier from 9 to 6
- Reduced Toro's maximum knockback distance
- Toro's time between acquiring a target and firing is now influenced by difficulty (1.3/1.1/0.9/0.7 seconds)
- Weapon muzzle flashes are no longer affected by slow motion for better visibility
- Removed circular ammo bars on rifles and shotguns for better visibility
- More optimizations for cpu usage
- Fix for skill points bug - if you are encountering negative points, hit Respec All in the skill panel
- Fixes for runtime errors and warnings
## 0.4.1 (2017-08-11) - Build 53
- Updated Geisha AI. We've made a few changes to make the Geisha more of the threat she was envisioned to be. She was always meant to be the queen of area denial, and the changes now will reflect that. You will have a short window to strike her down before she retaliates.
---- Geisha fans now move much faster
---- Geisha fans will trail red when homing on you, yellow when preparing to attack, and white when harmless
---- When in close proximity to a Geisha, she will quickly recall her thrown fans
---- The further away the fans are when she recalls them, the larger your window of opportunity to attack her
---- If you are in close range of a Geisha and she has both fans, she will air dash toward you with an unblockable spinning strike
- Elite enemies now have a more visible aura, and bigger health bars
- Improved and fixed missing particles
- More pathfinding tweaks in general
- Quality of life : Increased dojo main menu activation zone to the entire central area
- Fix for elite Bushi throwing blade waves through walls. Line of sight required.
- Fix for bug where projectiles would remain stuck in enemies after death
- Fix for incorrect damage taken stat calculation
Sairento VR 0.4.0p3
## 0.4.0p3 (2017-08-10) - Build 52
- Added new map modifier
- Call to Arms : Increased enemy density in the area
- Map modifiers now roll progressively higher values for every existing mod before it, making additional mods more challenging
- Increased enemy density scaling. You will encounter higher density of enemies more quickly as you progress through difficulty tiers, up to double the base amount of enemies on screen at level 50. To compensate, Ashigaru's damage has been lowered to 20-25 from 25-35.
- Increased Geisha's movement speed
- More memory and disk usage optimizations
- Possible fix for Geisha performance
- Fix for AI ragdoll breaking on death on occasion
- Fix for Bushi getting stuck on occasion
- Fix for Legion map modifier not working correctly
## 0.4.0p2 (2017-08-08) - Build 51
- Updated Hall map - better sightlines, cleaner navigation.
- More Toro pathfinding tweaks
- Bushi's blade wave damage reduced to 30/40/50/60, was 40/50/60/60
- Tweaked Bushi animations
- Memory usage optimizations
- UI interaction is no longer restricted to the master hand
- Fixed enemy health bars not refreshing their position properly
## 0.4.0p1 (2017-08-07) - Build 50
- Increased Toro's general agility, movement, and recovery speed
- Tweaked Toro's pathfinding
- Toro's rate of fire and recovery time after being hit is now affected by difficulty
- Added new map modifiers
---- Leadership : More elite enemies
---- Squad Deployment : Area is occupied by Ashigaru
---- Foot Patrol : Area is occupied by Bushi
---- Automated Security : Area is occupied by Toro
---- Protocol Override : Area is occupied by Geisha
- Updated mission setup UI
- Quality of life : When a game mode is ending, you gain Vital Sense on all remaining enemies
- Balancing : Beacon cost for map modifiers increased from 1/1/2/2/3/3 to 1/2/3/4/5/6
- Base Elite enemy spawn rate is now affected by difficulty (7/10/12/15% chance)
- You now take 85% reduced damage on Novice difficulty, was 75%
- Slightly reduced AI CPU usage
- Fix for Toro not being revealed by Vital Sense
- Fix for Vital Sense not working after a while
- Fix for mission reward screen not initializing correctly in some cases
- Fix for bonus xp on kill not applying correctly
- Fix for Beacon count not updating when map modifiers are added or rerolled
- Fix for typo on quicksell UI
- Includes hotfix for accelerated dash
- Includes hotfix for incorrect operation difficulty
## 0.4.0 (2017-08-04) - Build 49
- Introduction of elite modifier system ---- Some enemies have a chance to spawn with unique abilities
---- They will be larger in size and radiate a distinctive aura of power
---- They will have up to 2 to 5x more health, depending on difficulty
---- They grant 3x more experience when killed
- New Ashigaru elite modifier : Sniper ---- Keep mobile or stay in cover when encountering him
---- Tracks you with a visible red laser if he has line of sight of you
---- After a brief delay, a high velocity shot is fired that is hard to dodge even while accelerated
---- Their damage scales to your health, killing you in 5/3/2/1 hits depending on difficulty
- New Bushi elite modifier : Blade Wave ---- Able to unleash fast moving Blade Waves that deal significant damage
---- Blade waves cannot be blocked, and can be targeted to any elevation
- New enemy type : Toro ---- A mobile lantern drone that can suppress an area with a low power, rapid firing chaingun
---- Listen for its tell-tale beep when engaging and disengaging targets
---- Once engaged, fires until it loses sight of the target or the target steps out of range
- New map : Hall ---- An industrial map that features strong verticality
- Added Prestige system ---- Rescaled XP system. Reduced XP required to hit level 100.
---- Upon hitting level 100, you acquire a Prestige Rank, resetting your level to 1 (skill points are retained)
---- You can repeatedly level up to 100 again, each time gaining a new Prestige Rank
---- You gain a stacking 0.5% multiplicative damage bonus for each prestige level (50% for each Prestige Rank)
- A new endless Difficulty Tier system ----- Every five levels attained, your missions can roll an additional tier higher (Tier 2 at level 5, Tier 3 at level 10, and so on)
----- Every Tier increases the enemy's health and damage, and boosts drop quantity
----- You can play any map at a lower Tier, though an operation's reward will be scaled down
- Added Refine Relic functionality in the Relic screen ---- Select one mod on each relic to be refined, this choice is permanent
---- After selecting a mod, you can view the possible roll results
---- Refining a common mod rerolls that mod slot and value from a pool of mods available
---- Refining a legendary mod will reroll the mod's variable values
---- Refining costs will increase after each attempt, up to a cap after 50 attempts
---- After 10 attempts, you can optionally Scour the relic, which lowers the relic's level by 1 but resets the cost
---- This means that repeatedly Scouring a relic will cause it to roll lower maximum values
---- Accent relics cannot be refined
---- This encourages looting to find the right relic bases, but still gives you more flexibility otherwise
- Updated quicksell options ---- Common, uncommon, and rare relics can be salvaged to fabricators at a 8/4/2 to 1 exchange rate
---- Accents can be converted to beacons at a 1 to 1 exchange rate
- Better crafting experience ---- Buffed legendary chances for fabricated relics (7% chance)
---- Fabricated relics item level now always matches your level
- Save file backup before major version changes ---- When upgrading your save file between versions with breaking changes, your existing data will first be duplicated inside the save directory (named svrbackup)
---- For Steam users, this will also be safely synced with your cloud saves
- Buffed bullet reflection ---- Reflected bullets now target nearby enemies instead of just flipping their direction
---- Your weapon's minimum damage is now applied to the reflected bullet's damage
---- Picks a random target within a 75 degree arc of the deflection point
---- Player now has a base 15% reflect chance without any skills or relics (was 0%)
- Bullets deflected by the Bushi back at you now have an angle variance
- Added Gameplay option to toggle display of health numbers above enemy health bars
- Increased recall speed of the glaive (press trigger to make it return 3x faster)
- Improved Razorwind colliders
- Updated rifles and shotguns to have a slight rotation damping when held with two hands
- Updated sounds for swords and projectiles
- Haptic effects are no longer affected by timescale
- Fixed enemy rifle colors being set to player's colors - they are always red now
- Fixed bullets not firing correctly when moving forward
- Fixed additional projectile modifiers stacking two projectiles in the center when there is an even number total
- Fixed Geisha fans not being destroyed correctly after level ends
- Fixed Ashigaru's aim being inaccurate on occassion
- Fixed Bushi hand animation
### Hardlight suit
- Added arm haptics for handling weapons
- Added arm haptics when catching the Glaive
- Added arm haptics when hitting with melee weapons
- Improved haptics for shifting, wallrunning, and sliding
Sairento VR 0.3.7p1
## 0.3.7p1 (2017-07-20)
### Added legendary mods - (Projectile) Reflective Array : After returning from a throw, the glaive's reflect chance is greatly boosted for a short while.
- (Projectile) Leeching Discharge : Each hit the glaive does in flight boosts its melee damage and restores health on return.
- (Projectile) Explosive Kunais : Thrown kunai will explode on impact.
- Relics can now be favourited by toggling the bottom left icon on it
- When favourited, relics can not be sold off (including quicksell)
- Added Sort by Favourites option
- Note that regardless of sort option, newly acquired relics will always appear first
- Bullet and projectile trail colors are now also affected by accent relics
- Added Gameplay option to toggle display of the movement arc
## 0.3.7 (2017-07-19)
### Added legendary mods - (Projectile) Singular Will : The glaive's outward flight path can be controlled by holding down Trigger. Increased damage while controlled.
- Guns can now block bullets
- Added Mission Review screen when returning to the dojo after a mission
- Assesses your performance under 6 categories - Objective/Style/Control/Offense/Defense/Farm
- Performing well in a category will grant bonus XP (up to +60% more in total)
- XP is now awarded when returning to the dojo
- Reduced Survival mode duration (game modes will be refreshed to be made more dynamic in a coming update)
- Increased trigger zone area for main menu
- Bugfixes for two handed weapon interactions causing trigger issues (thanks ryochan999!)
Sairento VR 0.3.6
## 0.3.6 (2017-07-17)
- You can now save up to 5 different loadout sets.
- A loadout set refers to your current weapon, armor and skill configuration.
- The loadout will replace your configuration to the closest match possible, ignoring missing relics that you may have sold off.
- Loadout screen now shows your current life/chakra/weapon configuration
- Balancing : Difficulty levels no longer affect your health, but scales up the enemy damage instead.
- Difficulty scaling was 3/1/0.5/0.1 health multiplier, is now 0.25/1/2/4 damage taken multiplier.
- Fixed projectile critical check.
- Fixed Leeching Strike modifier causing an runtime error.
Sairento VR 0.3.5p1
## 0.3.5p1 (2017-07-14)
### Added legendary properties - (Glove) Sleight of Hand : Increases reload speed when Accelerated.
- (Glove) Raider's Mark : Chance for slain enemies to drop Ducats.
- (Glove) Tinkerer's Mark : Chance for slain enemies to drop a Fabricator.
- (Glove) Challenger's Mark : Chance for slain enemies to drop a Beacon.
- (Chest) Heart of Chaos : When below a certain amount of health, you always deal critical hits.
- (Chest) Unchained Form : You no longer regenerate life passively, but your chakra recovery is increased greatly.
- (Chest) Soul Sustain : When consuming health pickups, restores a percentage of chakra as well.
- (Chest) Blood Feast : Increases the restorative value of health pickups.
- (Melee) Leeching Strike : After a number of hits, your next attack restores a percentage of the damage as life.
- (Melee) Essence Shift : After a number of hits, your next attack restores a percentage of the damage as chakra.
- Bullets are now easier to deflect
- Changed life pickups from restoring 50 flat hp to 25% of your max life.
- After completing a mission objective, Chakra usage is unrestricted (like in Dojo).
- Slightly reduced shotgun spread when using it one-handed
- Fixed Synaptic Overload relic maximum scaled time going beyond default time
- Fixed being unable to equip and unequip belts
## 0.3.5 (2017-07-13)
### Added relics - (Headgear) Precognition : When taking a fatal hit, Acceleration is activated and the damage negated. Has a cooldown.
- (Headgear) Synaptic Overload : You are always Accelerated. Time moves when you move. Your maximum life is reduced.
- (Projectile) Homing Arrow : An arrow that homes to a target and deals increased damage. Cannot pierce.
- (Projectile) Unerring Aim : Allows the kunai, shuriken, and glaives to home onto targets.
Note : Aim assist adjusts your aim when thrown, Homing modifies the flight path based on the aim assist values.
### Changed relics - (Projectile) Explosive Arrows : Now two variants - explosive and triggered explosive. Variable damage and radius. Cannot pierce.
- Triggered explosive arrow : You can fire one or more arrows and then detonate all of them by pressing the bow hand trigger (will override switching arrows if an unexploded arrow is in play).
- Multishot is now a rollable property instead of a Legendary - now works on Kunai and Shurikens as well
### Others - UI interaction now works without window focus
- Quality of life : Relic description now highlights legendary properties and values
- Kunai/Shuriken now stays in your hand once you conjure it, can be used to slash or stab
- Increased shop inventory amount
- Fixed incorrect application of some legendary relic damage values
- Fixed incorrect damage calculations from the skill tree for projectile weapons
- Fixed Glaive going full Team Rocket
- Fixed broken aim assist
- Fixed glaive sometimes disappearing after hitting enemies
- Other minor bugfixes