Sairento VR cover
Sairento VR screenshot
Genre: Shooter, Role-playing (RPG), Strategy, Indie

Sairento VR

Sairento VR 0.6.1



## 0.6.1 (2017-10-12) - Build 78

- The Assassination game mode is back!
- After slaying a nominal amount of enemies, the Daimyo spawns.
- While the Daimyo is still alive, he will be supported by an endless stream of troops.
- The Daimyo has a variety of deadly abilities that demands mobility and reaction to survive.
- Added Shinobi difficulty - because real ninjas are untouchable.
- Added new map : Cemetary.
- Added new map : Corporation.
- Added new enemy type : Sumo.
- Charges towards you if you're on the ground.
- Has a bionic limb capable of devastating combo attacks at close range.
- Can enter a defensive mode, raising his damage reduction significantly.
- Added map modifier Brawl : Area is occupied by Sumo.
- Added map modifier The Lords : Two Daimyos will spawn instead of one (Assassination).
- Added map modifier Surge : 2 additional waves will spawn (Wave).
- Added map modifier Cornered : Game mode duration is increased by a variable amount (Survival).
- Added map modifier Gravity : Max jumps is reduced to 1.
- Added Kunoichi sounds
- When cloaked, Kunoichi can now lay proximity traps
- When triggered, depletes the player's chakra and imposes a chakra recovery speed penalty
- Traps will time out after 60 seconds and can be destroyed by player attacks
- Bushi will now release Blade Waves if they are unable to path to you after a certain time.
- Bushi now has an occassional sidestep animation when engaged.
- Increased overall maximum enemy density on procedural maps.
- Reduced spawn chances of Toros, Geishas, and Kunoichi.
- Fixed UI text overflow when investing over 999 skill points.
- Fixes for relic level UI text overflow.
- Fixed fabricator drop rate.
- Temporarily removed Street map - we will be overhauling this map.

### Co-op

- Co-op has been added into the public build.
- After ending a mission, players will remain in the same room.
- Added Quick Play button (finds an open game in your current region).
- Will now spawn elite enemies as well.
- Can pick a random map and objective.
- Fixed clients being unable to see sniper's laser pointer.
- Fixed game difficulty not being set correctly for connecting players.
- Fixed Plasma Blade errors.
- Fixed downed players not having gravity and being unable to be revived in mid air.
- Various other small bugfixes.

## Arcade Mode (for partners with VR arcades, demos)

- This mode streamlines the game and normalizes the difficulty.
- Toggled in Settings > Integrations > Arcade mode (for partners).
- Disables relic/resource drops and turns them into life/ammo.
- Disables progression.
- Before starting the mission, you can select your player class, which switches your loadouts.
- Fixed difficulty tier. Only the difficulty level can be selected.
- Removes all menu options (loadout/relics/skills/armory) except for missions.
- Removes all transitional UI like rewards and news pages.
- Displays a counter displaying time since startup on the upper left

Incoming Patch - More Content, More Chaos!



We'd like to thank all our fans who have provided us with feedback for the alpha co-op. We're working on addressing the bugs and completing the co-op features.

In the meantime, here's a teaser screenshot of one of two incoming maps. The Cemetary tileset features a tranquil courtyard meant to pay respects to the dead, moments before being fettered with carnage and violence. Joining our roster of maps is the Corporation map, an exciting trek through a research lab/office environment - expect a lot of lobbies, corridors, and pillars.

Also coming soon are two new enemy additions - the Armored Sumo and the Daimyo.

The Sumo dominates ground based encounters by charging at his foes with deadly force, and then taking them out in a flurry of swings with his mechanized arm.

The Daimyo fills in the boss role, having a plethora of moves that can instantly punish any positioning mistakes or incorrect judgement. Look out for his lightning fast executions of blade waves one after another, as well as the overpowering torrent of bullets from his chaingun.

This patch will drop in two weeks.

Test Branch - Co-op Alpha

Hey ninjas, we've just uploaded an alpha version of the the co-op mode on our test branch. Be sure to back up your save folder at C:\Users\{User}\AppData\LocalLow\Mixed Realms\Sairento VR to be safe, before switching to the test branch if you'd like to try it out.


Getting started
- You'll find the Co-op tab under Operations. You'll be given the chance to enter a player name (can be changed), and then select a region to connect to. If you press Connect, it will by default connect you to the region with the best ping.

- Start a co-op mission by Creating a room, joining any existing ones in your region, or by joining a room with a specific name (if your friends have set one up).

- Once in the game lobby, the lobby leader can start the game once everyone is ready.


Notes
- When dropped to 0 health, you will be in a down state. A fellow ninja must lay a free hand on you to help you back up. If all ninjas are down, the game ends.

- For now, the game party is disbanded once everyone returns to the dojo. We will look into keeping the party together in the future.

- Lastly, expect to face some odd behavior or visual bugs! This is an early version of our co-op feature which we will be improving over time.


Known issues
Here are some issues we are aware of and will be addressing soon :
- Acceleration currently does not affect your movement speed in a slide, or after hopping off a wall
- The acceleration bubble doesn't appear in a backflip
- Some enemies may disappear instantly on death


Bug Reports
Kindly direct all bug reports to our Co-op bugs thread on our forum. Our friendly multiplayer programmer Robin will get right on them :)

Co-Op Alpha Testing

Hey Ninjas!

We've been hard at work on the upcoming co-op functionality and we're excited to announce that we'll be running some alpha testing on it soon.

First - if you are more interested in keeping your Sairento VR experience stable, we recommend you stay or switch to the default branch now. You can verify that you are on the stable branch if the game title is Sairento VR in your steam library, instead of Sairento VR [test].

For those interested in helping us test and weed out the bugs - we strongly recommend you make a backup of your existing save folder at C:\Users\{User}\AppData\LocalLow\Mixed Realms\Sairento VR to be safe.

We will be updating the test branch with the co-op alpha in a week or two. Stay tuned for more!

FAQ
Q : How many players can play together at a single time?
A : Tentatively up to 4.

Q : How will Accelerating work in multiplayer?
A : You will generate a bubble of time around yourself. Projectiles and enemies entering them will be slowed. Other players will not be affected in this bubble but will still benefit from the slowing effects. The bubbles do not stack (overlapping bubbles will not slow time even further).

Q : Friendly fire?
A : You will be able to toggle it.

Q : How will the difficulty scale?
A : The difficulty will be based off the host's options. The number of enemies and their health will scale up to match the number of players. We will likely need to make balance adjustments to the values down the road.

Q : PVP?
A : We will be focusing on co-op first, but PVP will come later.

Sairento VR 0.5.3p8

## 0.5.3p8 (2017-09-28) - Build 76

- Added UI feedback to notify of non-stacking legendary relics.
- Added auto reload as a separate control toggle, added options to reload only when snapping up or down.
- Updated Kunoichi's thrown kunai visibility.
- Updated Bushi's sword effects.
- Updated sounds.
- Tweaked XP gain. Encourages more dramatic kills for new players. Seasons players will enjoy a higher XP cap.
- Reduced XP value of all enemies across the board by around 25%.
- Increased mission completion max XP cap by 50% (150000 XP).
- Increased consecutive killstreak grace period by 10%.
- Updated Ground Slam activation threshold. One hand must be at least 0.3m from the ground instead of 0.5m.
- Fix for Sniper's AI staying in one spot and not seeking out targets.
- Fix for Kunoichi's occassional crouch-sliding animation bug.
- Fixed Vindicator and Stinger holding angle (pointed too high up).


## 0.5.3p7 (2017-09-22) - Build 75

- Fixed some lighting issues in hall map
- Masked player model head to prevent clipping issues with camera view.


## 0.5.3p6 (2017-09-13) - Build 74

- Added VAQSO integration, allowing the smell of blood, gunpowder, and a flowery fragrance.
- Added integrations options tab
- Contains links and settings for third party products that the game supports
- Updated all elite enemy appearances to have their own unique skin
- Fixed XP reward screen showing the wrong subheader
- Fixed XP medal not being awarded for Survival/Wave modes
- Fixed missing material in Warehouse map
- Fixed incorrect mission time tracking
- Fixed incorrect display of prestige level when promoting


## 0.5.3p5 (2017-09-13) - Build 73

- Added control option : Allow power activation on non master hand. Quick tap for power, hold for menu.
- Fixed UI flow bug where you could erroneously equip weapons in your armor slots, causing runtime errors.


## 0.5.3p4 (2017-09-12) - Build 72

- Fixed Guard Shell relic not parsing its description properly (unable to load relic data)


## 0.5.3p3 (2017-09-12) - Build 71

- In game levels, holding down the non master hand App Menu button now calls up the holo wrist display
- Wrist display now displays the current objective information
- Wrist display contains the previous restart/quit to dojo function
- Fixed being able to pull the bow when it is still holstered


## 0.5.3p2 (2017-09-11) - Build 70

- Fixed player jittering when moving over dropped weapons
- Fixed player jittering when moving over dead Kunoichi
- Fixed incorrect salvage relic label
- Fixes for save file backup handling in some cases


## 0.5.3p1 (2017-09-08) - Build 69

- Added "Both" reload method, which lets you use both shake to reload and automatic reload
- Added "Always" option to accelerated dash. Do update this option accordingly as its value has been reset.
- Added Accelerated Backflips option. Disable to trigger Accelerate in backflips yourself. Enabled by default.
- Fixed loading saved loadouts not updating glove/boot relic slot type properly. If you encounter this issue, load your saved loadout again to fix it.


## 0.5.3 (2017-09-07) - Build 68

- Visual improvement : Added visual recoil for guns and blade wave
- Tweaks to player collider behavior when near environment colliders
- Sliding is no longer disabled on an obstructed jump (orange trajectory)
- Chakra changes
----- Running out of chakra no longer limits you from moving
----- Increased base Acceleration chakra cost from 25 to 27
----- Chakra drain while holding down move increased from 8/s to 10/s
----- If trying to move at zero chakra, your boosted chakra recovery is delayed by 1s
- Fixed incorrect interaction with Double Projectile Speed map modifier and snipers

Sairento VR 0.5.2p1

## 0.5.2p1 (2017-09-06) - Build 67

- You can now pull on the bow string while holding any weapon other than rifles or shotguns
- Fixed certain physics interactions with punches

### Added relic ###
- (Melee) Forked Lightning : After a number of hits, energy forks from the initial target, striking 2 nearby enemies.
- (Boots) Sustaining Slam : Each enemy hit by Ground Slam also restores a percentage of health, up to a cap.


## 0.5.2 (2017-09-05) - Build 66

- Projectile relics can now roll flat min/max damage mods
- After hitting Prestige levels, quicksell filtering steps by 5 levels instead of 1
- Reduced instances of touchpad locomotion passing through walls at high speeds
- You can now punch while the glaive is out of your hand
- Fixed relic refining rerolling the tier of the chosen modifier instead of the relic item level

Sairento VR 0.5.1

## 0.5.1 (2017-09-04) - Build 65

- Calibrate Height option will now attempt to scale up the player model accordingly (to address "invisible wall" issues when stretching out)
- Ground Slam is now activated by crouching and having at least one hand to the ground
- Reduced base movement cost from 10-20 to 7-14 chakra (note that this is separate from the 8/s amount drained for holding down the movement button)
- Reduced base Acceleration cost from 30 to 25 chakra
- Loadout is now refreshed after any change in relics
- Increased haptic feedback for punches
- You can now choose to quicksell relics of only a certain item level or lower

### Changed relic ###
Three Point Landing : Performing a Ground Slam will also Accelerate you at no cost.

Sairento VR 0.5.0p3



## 0.5.0p3 (2017-09-04) - Build 64

- More fixes for skill data migration to build 0.5

## 0.5.0p2 (2017-09-03) - Build 63

- Fix for skill point recalculation after Prestige levels (105 total skill points + 1 prestige point/level after 100)
- If you encounter any negative skill points, hitting Respec should fix it. This includes skill sets from loadouts.
- Hotfixes for several relics

## 0.5.0p1 (2017-09-01) - Build 62

- Increased max number of map modifier rerolls from 3 to 7 (applies to newly generated operations)
- Fixed a bug with Sundering Leaps relic
- Fixed Street level missing geometry
- Fixed max life percent increase not being factored in

## 0.5.0 (2017-08-31) - Build 61

- New enemy type : Kunoichi
----- An agile assassin that has an active camouflage ability when repositioning herself
----- Has a telegraphed teleport ability that targets you when you are on the ground
----- After a brief delay, appears and slashes at you with her blades
----- At long range, can dip out of invisibility to hurl kunais
- Added new map modifier
----- Hunted : Area is occupied by Kunoichi
- Added feedback for Bushi block states
----- Their swords will now swirl with energy when they are in their block state
----- Aim for their legs or hit them from counter them
- Updated Mobility tree
----- Second node is now Ground Slam : when crouch landing with both hands in the air, you will land with a ground slam.
- Added Prestige skill system
----- Prestige skills are unlocked after level 100, and you gain Prestige Points for each level up past 100
----- You now gain Prestige Points for each level up past 100
----- For players who have already hit prestige levels, the points will be awarded retroactively
----- Certain prestige skills will scale infinitely
----- Altered skill values across the board
- Visual changes to some levels
- Added Unarmed Mastery skill tree
- Added unarmed combat - when holding down Trigger, you can pummel your foes with your bare fists
- Added more style kill bonuses
- Added a second glove and boot relic slot (2 slots total each)
- Updated Toro to be less likely to get stuck while pathing to the player
- Reduced player collider size to be able to get in range for melee attacks/unarmed attacks more easily
- You no longer have to wait for backflips to finish before being able to readjust your jump
- Increased relic refining Ducat costs
- Fixed being stuck in an unnecessarily long slo-mo duration when running out of Chakra
- Fixed save file backups including unnecessary analytics data
- Fixes for damage modifiers on certain relics
- Fixed player jittering when standing on dead bodies
- Fixed a bug that let you keep selling the same relic infinitely

### Added relics ###
- (Helmet) Shukuchi : Time slows down even further when Accelerated
- (Gloves) Guard Stance : Blocking melee attacks and bullets will restore a variable amount of health
- (Gloves) Force and Motion : Unarmed strikes do more damage in added locomotion, and restores life on hit.
- (Gloves) Wind Blast : Winding up an unarmed strike deals more damage, and increases the range of the strike.
- (Boots) Hard Impact : Increases the damage and radius of Ground Slam.
- (Boots) Three Point Landing : When crouch landing with one hand in the air and one on the ground, Acceleration is activated at no cost.
- (Boots) Velocity Shield : You take less damage while sliding, wallrunning, or backflipping
- (Boots) Sundering Leaps : Your max jumps is reduced by one. Your jump melee attacks deal more damage.
- (Belt) Greed : Ducat drops increase in value.
- (Belt) Guard Shell : After not taking damage for 6 seconds, you take less damage from the next attack.
- (Belt) Vortex Pull : Ground Slam will pull enemies towards you. Variable area of effect.
- (Melee) Soaring Dragon : Blade Wave projectile speed is increased. Additionally, cost is zero while in a jump or backflip
- (Projectile) Rebounding Throw : The Glaive will rebound to a number of nearby targets, dealing less damage on each hit.

Sneak Peek : Rebounding Glaive / Ground Slam

A sneak peek at a wicked new glaive relic that lets it rebound between nearby enemies, as well as a look at Ground Slam, a new movement skill that causes an AOE stun effect and damage. Both will be available in the next patch, dropping in a couple of days!



https://gfycat.com/AgitatedWealthyAfricanhornbill

Sneak Peek : Unarmed Combat

Here's a quick look at the upcoming unarmed combat feature.

https://gfycat.com/FrequentDangerousGrouper



And another quick look at our recently added backflips, an optional locomotion option for advanced players.

https://gfycat.com/gifs/detail/HopefulActiveBoubou