We haven't had the time to test this patch out too much as our focus is completely on the main game, but this build should be much more stable than the last one.
Thank you for all the help so far!
Please tune in March 7th 7:00AM PST on our YouTube to check out the Saleblazers Official Cinematic Reveal Trailer: https://www.youtube.com/watch?v=vNSbXAKsIa0
Network Stability Patch
We’ve fixed a rare issue where clients can become invisible.
2/4: Actual Stability Patch
We've broken some things in our stability patch yesterday, so we've fixed them in this build. Sorry for the inconvenience!
2/3: Stability Patch
We've included various fixes in this build, as well as some more optimizations. Apologies for any inconvenience caused -- we are trying really hard to reduce the CPU/GPU load of the game and have broken quite a few things in the process.
1/27: Large Stabilization Patch and Improved Bartering UI
We've fixed several issues with the game. One of the biggest gamebreakers was AI ignoring walls, which was not great for night attacks!
The Bartering UI has also been updated.
1/26: Customer AI Fixes and QoL Changes
We've updated the build some more. Hopefully, customers don't get stuck anymore!
Large Stability Patch
We've fixed several issues for increased stability and raised visibility settings at midnight. Please enjoy!
Small bugfix patch
- Fixed trees not appearing in the Steam Survival Fest map - Fixed customers not reacting to crimes - Misc. QoL fixes (post process, customers ragdolling, etc.)
1/22: Small Stability Patch
We've pushed out a small patch to fix AI being stuck, helmets floating, and enemy HP being too high.
1/20: Actually Final Playtest Patch
(Picture from the main game)
Well, we said that we wouldn't patch the playtest build anymore but here's a final (for real this time) patch that should fix the remaining issues where AI customers get stuck.
We've also added some more attacks on the shop plot. Let's see if you can survive this new challenge!
Check us out over at https://discord.gg/Saleblazers to give us feedback on the build!