Saleblazers cover
Saleblazers screenshot
Genre: Simulator, Adventure, Indie

Saleblazers

1/6/2023: Final Playtest Update (Probably)



Hello shopkeepers!

Hope you're all having a great start to a new year. Thank you for helping us playtest Saleblazers throughout 2022.

We weren't planning on releasing another patch because it has new stuff that we wanted to save for the main game, but some players have reported that this build gave a huge framerate boost so we decided to release it.

Since this release isn't planned, there is no changelist. It'd be a bit hard to write it all down, so just explore and see what's new!

As always, feel free to join us over at https://discord.gg/Saleblazers if you'd like to help give us feedback.

(The capsule picture is from our trailer that's coming in hot soon!)

-Michael Duan

10/27: Weather System, New Lighting, and Bug Fixes

Hello shopkeepers!

We're here with a few fixes and new features. A lot of our patches from now on will be relatively short, because the bulk of our work is being done in the main campaign map.

Weather System


We've added sunny, foggy, and rainy weather with varying intensities to the game.

Lighting Changes




In the main campaign, we're struggling to build dense forests because the shadows in our game aren't dark enough. We've gone over and done a second pass on our lighting in general.

We hope you'll enjoy a new level of immersion in Saleblazers! There'll be more to come in the full version of the game.

Changes


- Added a weather system to the game with sunny/foggy/rainy for now
- Removed leaning when jogging
- Customer needs no longer drain when customer is using an interactalbe
- Changed lighting and cloud conditions in all maps
- Added charge attack to fist weapon
- Customers can now fall asleep when there
- Added difficulty meter display to bartering minigame
- Bartering minigame should now register the first key instead of requiring 2 presses

Fixes


- Fixed a bug where clients who clicked "Take All' would spill all their items on the ground
- Fixed several null reference exceptions
- Fixed several edge cases with invasions
- Fixed tired walking animation not resetting for some customers
- Fixed Quick Sale Register from adding earned money to the unreleased NPC Employee system instead of dropping it to the floor
- Fixed customer Bladder messes not networking for clients
- Fixed player weapons HP not saving
- Fixed inventory upgrades not saving
- Fixed several null reference exceptions

10/20: Bug Fixes

Hello shopkeepers!

We're here with a relatively large bug fix + QoL patch. For example, a lot of people over at https://discord.gg/Saleblazers have been asking for a Take All button for containers. We've finally got one!

Changes


- Added bars to divide stamina bar based on dash charge cost
- Stamina bar now grows with max stamina changes
- HP bar now grows with max HP changes
- XP count is now visible
- Added Take All button to all containers
- Removed red flash when hitting characters
- Added new outpost pieces
- Added electricity requirements for some items (electricity not unlocked in the build yet)

Fixes


- Fixed several NREs that would cause severe load or gameplay issues
- Fixed Bush needs not updating
- Improved performance in the Steam Survival Fest map by removing unnecessary objects

10/18: Interaction Issues + Save File Hotfix

Hi shopkeepers!

This is a small patch that fixes various issues when loading your game and interacting with customers. There are also a few more edge cases we've caught to further stabilize the game.

Sorry for any inconvenience caused!

10/17: Bug Fixes

Hello shopkeepers!

Just a little update to fix a few issues.

Changes


- Open close sign can now be placed on walls
- Added a blue mess that customers spawn when their bladder hits 0

Fixes


- Fixed items that were hung on walls falling down when loading a save file
- Fixed certain run animations not having footstep FX
- Fixed NRE in NPC shop system
- Fixed issue where certain crafting recipes were missing
0- Fixed issue where crafting Bamboo Cash Register gave the player a laptop instead
- Fixed issue when loading 100th save file
- Lobby select now uses proper file indicies for file names
- Press O while naming a save file no longer attempts to save settings
- Fixed sleeping causing players to ragdoll or get stuck
- Fixed certain audio groups not randomizing
- Fixed NRE in audio system

10/14: News Ticker and Bug Fixes

Hello shopkeepers!

We've got a patch here to fix a huge issue where you couldn't place down Dirt Paths or craft items that required an Apple. Sorry about that!

We've also added a new feature: News Ticker! We accidentally pushed it in our live build last time and found out about it through Discord. In the full game, the news ticker will alert the player to unique encounters at the shop and to communicate in-game events.

Changes


- Added a news ticker
- Updated the news ticker UI
- Fixed the news ticker only displaying test_entry
- Balanced shopkeeping values

Fixes


- Fixed issue where Apple and Dirt Path was not accessible
- Fixed several null reference issues
- Fixed weird sorting issue with the fog that caused artifacts to occur at night

10/13: Freezing Fix, Shop/Combat Changes, and Bug Fixes

Hello shopkeepers!

Apologies for the inconveniences caused by game freezes. It was caused by our latest janky fix to customers not entering the shop. It's still not fully fixed, so be careful when building tall structures -- customers might have trouble entering the shop. We're on it, though!

Changes


- Customers now get tired when their comfort drops, reducing their movement speed
- Customers now leave a mess when their bladder gets too low
- Most enemies (except Elderly Customers) now lock on to the player when attacking
- Tweaked some item prices
- Tweaked difficulty of advanced enemies
- Tweaked difficulty of bartering
- Removed torch from the beginning area
- Added new combat male voice lines

Fixes


- Fixed 10-20 second freeze in big shops when building

10/12: Wall Mounted Item Cases + Customer AI Navigation Bugfixes

Hello shopkeepers!

We're here with a very small patch to fix some big issues + add a bit of decoration to your world.

Customers Getting Stuck




There was an issue where AI would occasionally get stuck in the shop and resetting tiles didn't seem to work. We've identified the issue and it should be fixed for good now. Here was a case where the customers definitely wouldn't gotten stuck.

Thank you RubberDuckyKnight from https://discord.gg/Saleblazers for helping us out.

Wall Mounted Item Cases




You can now display your most prized possessions on a mounted wall. Unlock this item in the Research Tree!

Changelog



Changes


- Added new small, medium and large wall mounted item displays
- Changed text scrolling SFX
- Added new medium pole locomotion animations
- Reduced hitstun for axes so you can't stunlock as easily
- Reduced price of Bamboo Cup
- Added new gun reload SFX

Fixes


- Fixed AI navigation bug where customers would fail to walk in the shop in specific shop layouts
- Fixed several null reference exception errors that would cause disconnects or lag spikes
- Fixed terrains not connecting to each other properly
- Fixed money dropping exponentially more each time you killed a customer
- Fixed not being returned all the resources of a building piece you dismantled
- Fixed shift click not working for crafting input inventory

Glowing grass has been fixed!

Hello shopkeepers!

This is a super small update, but I just wanted to let everyone know we've finally fixed glowing grass which should greatly help immersion.

Before / After









10/11: Combat Changes and Bug Fixes



Hello shopkeepers!

We're here with a few more important bug fixes. Sorry about any inconvenience caused by missing death boxes or plants not growing.

Combat Changes


We've increased the number of hits for various combos. For example, the Bamboo Club and Cash Register now have a 5-hit attack string.

In addition, we've also reduced the minimum charge time for heavy attacks (holding Left Click). This should make heavy attacks a viable choice mid-combo instead of being relegated for a long range poke.

Deadlier cowboys and ronins have also been added to the Steam Survival Fest map at night. Good luck!

Let us know how it feels over at https://discord.gg/Saleblazers.

Changelog



Changes


- Added more attacks to several combos
- Increased sprinting attack damage for woodcutting axes
- Reduced charge time for several heavy attacks
- Reduced dash impulse
- Added Esperanto language for testing purposes
- Added VFX to regular swimming + jogging in water
- Added VFX to dash start/land
- Added item holding locomotion animations to medium pole weapons
- Added cooldown for unlocking nodes in the Research Tree
- Doubled the stamina regeneration rate

Fixes


- Fixed bug where death box would sometimes not appear in a saved file
- Fixed bug where items in a chunk wouldn't save in a saved file
- Fixed NRE in footstep effect