We're still listening to the Discord for bugs + feedback. Here's a small hotfix to fix a few issues:
Changes
- Increased HP of Bamboo Trunk - Decreased price of some clothing pieces - Added metal and carpet footstep SFX
Fixes
- Fixed large frame drops caused by scenes loading/unloading rapidly in some locations - Fixed null references throughout the game - Fixed clouds moving erratically in some locations - Fixed networking issue that can sometimes happen when invading - Maybe fixed issue where a certain user couldn't make a game because of a JSON read error - Fixed bug where health and stamina would stack when putting on / taking off clothes rapidly - Building UI no longer displays -1 after opening inventory
Thank you for playing our Steam Next Fest demo build!
Hello shopkeepers,
The Saleblazers Demo is now de-activated. We hope you've all enjoyed your time playing our Steam Next Fest demo build!
In the full game, we plan to feature:
Singleplayer/Co-op Narrative Campaign
NPC Employees
Large Open World
Quests
And more!
If you'd like to follow our development and continue playing our Saleblazers Playtest build, join our Discord to give us your valuable feedback.
Thank you and have a great week!
- Michael
10/6: Customer Prices and Bug Fixes
Hello shopkeepers!
Hope you're enjoying Steam Next Fest so far. Here are some more updates to the Saleblazers Demo and Saleblazers Playtest build.
Customer Prices
Customers now start off the bartering with a price of their own. Some customers are too honest, and others aren't at all!
Save File Names
Save files now have names and dates on them.
Patch Notes
Changes
- Customers now begin bartering with a price of their own - Increased cloud shadow density - Added flags for - Some items can now be placed on walls (shop sign) - Display containers and cash registers now do not destroy (clamped to 1HP) - Moved respawn button to the top left in dying UI so that the shop UI doesn't block it - Players can no longer create a new save file when they have maxed out save files (100) - Players can now delete save files from the lobby screen - Save files now have name and date identifiers - Updated Bamboo Bowl and Bamboo Cup models - Rebalanced customer flow at high ranks - Slopes now push the player away from the ground instead of letting them slide down - Adjusted friction/velocity when dashing down slopes - Dashing no longer protects the player from fall damage - Increased time before player death box explodes from 5 minutes to 33 minutes
Fixes
- Fixed bug where when clients bartered with customers, their patience still ticked down - Possibly fixed a bug where a player couldn't connect to the game - Fixed items not dropping resources - Invasions now check if a game has started, preventing some cases where lobbies were being invaded - Fixed issue where medium items could be placed in small display containers - Fixed edge case where customers can sit on chairs that the player is holding - Added NRE checks to networking to prevent disconnect cases - Fixed bug where customers no longer animated properly after sitting down - Fixed bug where customer's held item was invisible for clients when the display container broke upon usage - Fixed player save not working sometimes - Fixed bug where the player's death box would fly underneath the map when falling from tall heights
Steam Next Fest Demo Now Available
Hello shopkeepers!
Our Steam Next Fest demo is now live. Please switch over to the demo build if you'd like to invade new players.
For our new players, we hope you enjoy our demo build of Saleblazers! The full game will feature a narrative campaign and a large open world to explore.
10/1: Fixed Stair Sockets
Hello shopkeepers!
To remind everyone one more time before next week: the demo build and the playtest builds have separate matchmaking pools. If you'd like to invade, please do so in the demo build next week!
This update's a really small one. We've gotten a Discord report that stairs didn't line up properly with walls, so we've gone ahead and fixed it.
If you'd like to help out with stuff like this, please join us over at https://discord.gg/Saleblazers. Have a great weekend!
9/30: Steam Next Fest Demo Build, Sample Display Table and Bug Fixes
Hello shopkeepers,
We're about to go into Steam Next Fest, so the demo build is now live on our Steam page!
Keep in mind that the demo playerbase and the playtest playerbase are separate. Please download and play the Saleblazers Demo build if you'd like to participate in PVP invasions and help out new players next week.
On to the new things...
Sample Display Table
These tables allow customers to directly eat/drink any consumable item you put on it, satiating their Hunger and Thirst levels. You won't make any money off this, so you might need something like a Vending Machine later...
Clean Save Files
We added a button to "clean" your save files if you have duplicate objects in your game. With how our save system works, items may potentially get duplicated if we change things. We'll try to reduce the amount of times we have to do this until Early Access.
Changes
- Added Sample Display Table item to the Research Tree that lets customers directly eat/drink items on it - Added a Sink to the Research Table - Activated Hygiene need - Simplified Customer Needs UI to only show critical needs - Death boxes now float on top of water - Customers no longer immediately leave the plot when their hunger, thirst, or bladders reach 0 - Added VFX for adding items to a stack - Added VFX to Water Fountain customer interaction - Reduced size of Join Game button so players are more likely to start a new game - Increased Bamboo Club durability - Changed item placement sound - Changed spawn time back to 6 AM - Added a clean save file button to load game - Added generic dialogue to NPC shopkeepers - Added VFX for hitting items in general even if they aren't items - Adjusted pick up / place VFX - Added new interact VFX and had it spawn at the location of interaction - Toilet now reduces Hygiene need - Water fountain now increases Thirst need - Changed prices of several items - Updated Water Fountain mesh
Fixes
- Fixed all customer needs UI arrows being green when initially hovering over them - Remove double load for inventories in the save system - Fixed bartering minigame sounds being played globally (will now come from cash register) - Fixed 2 lobbies of invaders being able to invade at once - Fixed NRE on player animation - Fixed NRE in invasion system - Fixed issue where shop's loot box was visible, which led to an NRE when lock picked - Fixed issue where swapping a clothing item with an equipment slot wouldn't work - Players are no longer frozen forever if a locked item is destroyed while lock picking - Fixed rare networking issue that caused shop tiles to become unlinked from the shop and plot, making customers unable to enter the shop - Fixed NRE that occurred when placing down a shop sign sometimes - Fixed equipment changes not updating customization sometimes - Fixed several NREs with invasions - Fixed several NREs with the game mode - Fixed being able to drag in Shop Policy nodes even if yo didn't buy them - Fixed bug where harvesting crops caused customers to get scared - Fixed host not seeing gun shooting FX when shot by client - Fixed NREs with NPC shop system - Fixed NREs with inventory system
9/28: ATMs, Water Fountains, New NPC Shops, Voices, and Bug Fixes
Hello shopkeepers!
Here's a small mid-week patch to fix critical bugs and add some much-needed polish.
PVP Invasion QoL Fixes
We've added red outlines for invaders, scaled their damage dealt/taken, restricted them from building in other players' worlds, and fixed a lot of disconnect issues.
New NPC Shops
We've updated the NPC shops in the Steam Survival Fest map to better reflect the main game's NPC shops/buildings.
Voice Lines
Customers now have voice lines for when they're scared, browsing, happy, and angry. This will give additional auditory feedback for the player when performing actions.
New Items: ATM and Water Fountain
Now you can reload both your customers' wallets and thirst with these new items, unlockable in the Research Table.
Changes
- Updated drop tables for chests - Updated NPC shops to be much larger and better looking - Added red lines to invading players - Invaders can no longer build in other worlds - Added voice lines to customer reactions - Reduced crafting recipe cost and sale price of Bamboo Cup and Bamboo Bowl
Fixes
- Fixed various disconnect issues in several systems - Fixed Quick Sale Register giving a large amount of XP erroneously
9/28: Small Hotfix Patch
Hello shopkeepers!
We're here with a small stability hotfix. We've also added a Waiting Queue as a default starter item since it was confusing that customers lined up at the shop sign.
Changes
- Decreased prices of Boba and Frappe - Invaders can no longer build in other players' servers - Increased Wood, Stone, Apple, and Steak drop rates - Added Waiting Queue recipe by default and a Waiting Queue to the starting shop plot
Fixes
- Fixed player being stuck in training map sometimes - Fixed NRE in autosave - Fixed NRE with attributes
9/27: Hotfix Patch
Changes
- Updated items in the seed NPC shop - Updated NPC shops to also sell bamboo, wood, and fiber - Changed money that comes out of the cash register after a sale to come out of the cash register towards the seller - Added countdown before players are sent into an invasion - Added damage taken and received modifier to invaders during an invasion to make things more fair for the invaded - Significantly increased damage dealt by common resources - Money now breaks on impact when thrown (use G to throw) - Added inverse mouse options
Fixes
- Fixed Gulper not dealing damage to clients - Added proper collision to the outpost walls with new outpost meshes - Fixed floor tiles snapping weirdly to stair pieces - Fixed beds not detecting roofs properly - Fixed customers being able to sit in chairs that are placed in display containers (and other items) - Fixed some item attributes drawing too many times - Characters are now properly autosaved, preventing an issue where characters could get deleted if players crashed - Fixed invaders being able to damage shop plots with explosives - Fixed some lobbies being able to be invaded by 2 separate groups of invaders - Fixed Bellcoat flying into the air when attacking - Fixed bug with inserting weapons into containers - Fixed Stone building set being unavailable - Fixed Bamboo Chair falling through some surfaces - Fixed not being able to place things in the snow and desert areas - Fixed bug where 0 Movement Speed attribute was being drawn repeatedly - Fixed save issue that occurs when the host of an invasion is downed before invading - Potentially fixed a DC/save error when you happen to make changes to the save file while async saving
9/26: Customer Needs, PVP Invasions, and Bug Fixes
Hello shopkeepers!
We've got a large patch for you all today, bringing several new features into the mix.
Customer Needs & Wallet Size
Customer patience is now impacted by several needs:
Comfort
Hunger
Thirst
Bladder
Fun
If any of these dip too low, they'll start eating into the customer's patience. Make sure you put sufficient amounts of trash cans, toilets, chairs, food and drink in your shop! Needs are only in a basic state for now; we'll be refining how needs work over the next few months.
You'll also be able to see each customer's wallet size when you hover over them. Customers can't spend beyond this amount. Maybe it's time to invest in some ATMs...
PVP Invasions
PVP invasions are here, but are largely untested. Take your entire lobby to invade another server! Upon arrival, your team will target a single player on the other server. The invasion ends either when all of your lobby dies, the target dies, or one of your teammates strays too far from the target player.
To start an invasion, talk to the the mysterious traveler underneath the radio tower in the Steam Survival Fest map.
We've also made a lot of changes to shopkeeping to make progression feel much more satisfying in preparation for NPC employees. Let us know how it feels over at https://discord.gg/Saleblazers!
Outposts & Nighttime Enemy Spawns
We've added cowboy outposts throughout the Steam Survival Fest map as well as more variation and deadliness to enemy spawns at night.
Inventory Upgrades
We weren't going to implement this in the playtest build, but it's been a very popular request. You can now upgrade your inventory slots at each of the NPC shops on the Steam Survival Fest island.
Changelog
Changes
- Added outposts to the Steam Survival Fest map - Added PVP Invasions - Added a mysterious traveler to the Steam Survival Fest map - Added customer needs to the game (hunger, thirst, comfort, bladder) - Added inventory upgrades as a purchasable item in NPC shops - Added a customer wallet mechanic to the game - Increased amount of stone in bamboo zone - Changed group spawning to be based on shop reputation instead of shop level - Added more Bellcoat spawns to the game - Rebalanced night spawning to be more immersive and deadly - Thrown items will now be placed in its exact rotation instead of snapping upright - Customers spawn much less frequently - Nerfed fishing game loot rate - Increased single bamboo tree's HP by 2x - Added Wood Chest and Copper Chest items - Added SFX/VFX when running through grass - Changed Recycling Machine to unlock after Charcoal Kiln instead of the Trash Can - Increased cost of recipes in Recycling Machine - Reduced cost of Recycling Machine in the Research Table - Slightly increased customer flow from reputation - Added new stairs to the Research Table - Added stone building pieces - Added Bush Seed item to plant new bushes - Increased Leather drop rate from Boar entities - Added Dehydrated attribute - Added Starving attribute - Adjusted cooking time for various recipes - Added Refined Bamboo Statue - Added SFX that plays when dialogue text runs - Removed death chat message for NPC deaths because they spammed the chat - Changed customers to spawn between 8AM to 10PM - Added Bellstalker SFX - Added Bellcoat SFX - Adjusted crafting cost on Charcoal Kiln, Quick Sale Registers, and Sawmill - Changed customer logic so that customers can re-enter the same shop multiple times until they run out of patience or money - Added a cooldown before a customer can re-enter a shop - Increased the fog at night - Increased night enemy spawns - Added large gun animations - Fixed plant - Balanced shopkeeping bartering minigame - Added a lot of new wallpapers - Added a Gulper entity - Added a Bird entity - Decreased crafting times for common craftable novelties - Increased the size of Trash Bag interactables because it was too hard to poick them up - Fixed weird blends when jumping while moving around - Added a loading screen instead of just having a black screen - Added a container filter button in preparation for NPC employees - Customers now sit on chairs guaranteed if their comfort drops below 25% - Added beds to valid customer interactables - Added Apple Juice item - Customers now open doors if they are near them - Customers now wear clothes they buy - Customers now consume items they buy - Added Wooden Fish Display item - Changed police spawning system to spawn sooner and in waves based on subsequent crimes instead of continuously - Improved user experience for lockpicking minigame by making it more obvious which direction the pins would move when starting - Greatly increased the accuracy of guns - Nerfed Bamboo Club damage from 3->2 - Added Bamboo Storage Box item - Adjusted terrain textures in Steam Survival Fest map to give better variation - Stamina now drains properly when jumping, removing the jump spam infinite stamina exploit - Added Sewing Machine to the Research Table that allows you to craft clothes - Added new hit/destroy SFX for various items - Added new consume SFX - Added notification to the shop UI to let the player know when they have unspent Shop Policy points after leveling up - Added fog of war to personal skill tree and Shop Policy screen - Consolidated Shop Policy upgrades into one tree - Increased durability of Cash Register items - Increased load distance for trees to give a better view of the landscape with less pop-in - Improved strafing blends to have less pop in
Fixes
- Fixed customers dropping trash when they stop moving regardless if there is a trash can nearby - Fixed floor tiles not saving type when building them off of other tiles - Fixed issue where UI for eating was stuck on customers - Fixed NRE with popup UI which could cause issues - Fixed unlocked recipes persisting between characters in the current session - Fixed shift click inventory not working sometimes - Fixed Bellcoat animations not playing sometimes - Fixed NRE with chat - Fixed preplaced objects that were moved not being visible for late join clients - Fixed clients being unable to see explosions - Fixed plants not saving needs sometimes - Fixed plants not being able to be watered - Resolved issue where clients could not place items spawned into inventories before they join - Fixed customers not dropping items when losing patience not in line - Optimized how AI query for nearby items - Fixed save file blocking start game when in offline mode - Fixed customers dropping their purchased items when a register reaches 0 HP from bartering - Fixed customers being unable to place items directly from a container - Fixed new hairs not showing - Fixed wallpapers not saving - Fixed clients not losing stamina sometimes - Quicksale register now displays the sale in the chat - Fixed Boar swimming animations - Fixed the style and scroll speed for player inventory UI - Fixed environment query system NREs - Fixed all sales logging as Excellent Sales when they weren't - Fixed projectile retaining transform on client - Fixed customers not walking after failing to persuade them to enter the shop - Fixed customers not reporting crimes sometimes - Fixed ping waypoint not showing player name or distance - Fixed an issue where customers don't leave the plot at 0 patience - Fixed several NREs with Bellcoat entities - Heavily optimized the game by having some items be "fake" until you interact with them which improves FPS and chunk loading times - Fixed seed component creating an extra pooled instance of the plant - Fixed NRE in plants - Fixed item durability resetting to full when the player loads a save - Fixed plant needs sometimes not loading properly - Fixed issue where some items wouldn't load in from the save file - Fixed client being unable to spawn if there are no chunks to load - Fixed issue where clients couldn't use the repair hammer - Fixed network sync issues with weapon manager - Fixed skill tree NRE that caused a disconnect - Fixed issue where if a client picks up an item removed from a host death box and blocks, the host also blocks - Fixed some chunk loading issues - Fixed issue where shop floors were generating as generic type floor instead of shop floor, preventing customers from entering - Fixed players becoming invincible if loading happens at the right time - Fixed bug where death boxes weren't visible - Fixed consume sound looping when the player switches weapons - Fixed clients not being able to move when they place a stacked item - Fixed disconnect that could occur if multiple clients interacted with a Cash Register at the same time - Fixed an issue where normal skill trees can load incorrectly due to a data mismatch - Fixed an out of order issue for bullet components - Fixed crafting stations that require fuel not being synced properly - Fixed police AI circling the player during the fine dialogue - Fixed Quick Sale Register sometimes not working for clients - Fixed police customization not randomizing their clothes/skin - Fixed loud stinger that played when a crime was added to the bounty - Fixed crimes being added to the bounty when in a downed state - Fixed NRE when bartering - Removed unnecessary networked variables from containers for optimization reasons - Fixed client being unable to parry bullets - Improved bullet netcode - Fixed Research Tree unlocking subsequent items when they shouldn't sometimes - Fixed NPC shops sometimes not being visible for clients - Fixed customers being unable to move if open close sign is looted - Fixed NRE in weapon melee code - Fixed NRE in movement code - Fixed recipes not unlocking for clients on join - Fixed inventory UI not playing sounds sometimes - Fixed some placed items not saving sometimes - Fixed some transform spawn issues for pooled items - Fixed skill nodes not highlighting if unlocked - Fixed issue where shop skill nodes weren't equipped on load - Fixed NREs with the world map - Fixed NRE when loading a chunk - Fixed future save files from failing to save some items - Fixed Trash Bag items falling through the world when thrown - Fixed chunks unloading when client leaves a chunk with other players on it - Fixed issue where players could bypass crafting checks by swapping an invalid item with a new input - Fixed NREs for AI - Fixed unlocked nodes in Research Table always displaying $0 - Fixed camera teleport and player mesh interpolation when respawning - Fixed several black screen issues