Sanabi cover
Sanabi screenshot
Genre: Platform, Adventure, Indie

Sanabi

1.3.10 Update

Greetings.

We like to inform you that the 1.3.10 update is now available. Please find the details of the update below.


  1. Fixed an issue where the event trigger in Chapter 4 is skippable.
  2. Fixed an issue with monster images in Chapter 5.
  3. Fixed an issue with the Chapter 2 boss, Justice, having lower health than intended.
  4. Fixed an issue where some achievements were not activating properly.
  5. Fixed text errors in the game.


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Known issues: our team is aware of the below issues and working diligently to fix them. We will update you once the fix is live.


  1. Background music is not playing properly in a few scenes in Chapter 5
  2. Some of the cut scenes are not playing properly
  3. Achievement 'In the Factory King's palace' is not unlocked when it is achieved.
  4. Future patch will also activate the achievement for players who already met the requirement for this achievement, but experiencing this issue.
  5. Game seldomly crashes in the shopping district


Thank you
Sanabi Team

Release 1.3.9 Patch Hotfix

Hello, it's the SANABI Team.

A bug that occurred in the Release 1.3.8 version has been fixed.

We apologize for any inconvenience you may have encountered.

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  • Fixed a bug that caused the game to crash after defeating the 'Writ of Execution' under specific situations
  • Fixed a bug that caused the game to crash during the tutorial if the language was set to the following settings German / French / Portuguese

SANABI Official Release Announcement

Greetings from Wonder Potion.

It’s already been a year and a half since we excitedly released the Early Access last June 22nd.

We were able to create an improved game thanks to the beta tests and the invaluable feedback from the community.

We want to take a moment to express our heartfelt gratitude – thank you.

With the support from all of you, we are now ready for the official release.
In this official release version, players can enjoy all chapters and endings.
For those who played the Early Access version – your progress will be transferred, allowing you to continue your adventure from the subsequent chapters.


Patch Notes:



1. New Chapter Addition & Existing Chapter Enhancements
- Added content up to the ending after Chapter 3
- Added scenes for the Chapter 2 boss (Justice)
- Significant improvements to the story and stages in Chapter 3
- Other sub-events and existing events have been improved


2. Addition of Multiple Endings
- 2 additional endings that players can unlock depending on their choices


3. Improvement in Controls
- Improved responsiveness of controls, including adjustments in Chain Arm delay and range
- Enhanced aiming correction mechanism for Chain Arm


4. Improvement in Level Design
- Fixed stages that were excessively long or difficult
- Improved terrain structures that were inconvenient for players using controllers


5. Sound Enhancements
- Added a lot of missing SFX and BGM


6. Addition of achievements and Steam collectibles


7. Bug Fixes
- Bugs and issues reported up to this point have been fixed

※ The speedrun mode will be polished and updated shortly after the official release.
We are also excited to announce the release of two free DLCs, exploring the past of the protagonist and Mari. These DLCs are planned to be released in the first half of 2024, so please look forward to it!

If you come across any issues or have suggestions, please don’t hesitate to inform us via Steam Community or our official Discord channel. We assure you that your concerns will be promptly addressed.

One again, we express our deepest appreciation for your unwavering love and support.

Best regards,
Wonder Potion.

Regional Release Times

Greetings from Wonder Potion.

SANABI’s official release is just around the corner!
We would like to inform you of SANABI's regional release times.

PDT: 11/8 18:00

We will see you soon with the official release.

Thank you!

SANABI Official Release Trailer & Release Date Announcement

Greetings from Wonder Potion, the developers of .

It’s been a while since we last posted an update!

The weather has gotten quite cold lately. We’ve been working tirelessly on the final stages of the official release.
And today, we’re thrilled to announce the release date along with the official trailer!



This coming November 9th, will be officially launching on both Steam and Nintendo Switch!

We deeply appreciate the overwhelming support you have given us throughout the entire process. It was your support that has led to its official release.
As always, we remain dedicated to delivering an exceptional gaming experience as a token of gratitude.

Thank you,
Wonder Potion

Final Beta Version Update Notice

Greetings from Wonder Potion, the developers of .

The final Beta Version for has been updated! As this is the last Beta before the final release, we kindly request your active participation. The guide to access the Beta for is as follows.

How to set up the Beta Version


  1. Steam Client - Library
  2. Right click - Properties
  3. Properties - Betas
  4. Insert Beta access code: T894gGjigirsd

None: current version
beta1 : beta version
* If the game doesn’t run properly after checking ‘beta1’, restart the Steam client.



How to return to the current version

  1. Same as the test build configuration
  2. In [Properties - Betas], select ‘None’


Cautions for the Beta Version


  • The Beta Version is a new, different version from the existing one.
  • Features from the current version are not available in the Beta Version.
  • Features and files exclusive to the Beta Version can only be accessed and utilized within the Beta Version.
  • The saved files from the Beta Version are not compatible with upcoming updated versions.


We welcome and encourage you to share your honest opinion and suggestions about the game’s difficulty and any other thoughts in the post-play survey. Your valuable input will be instrumental in improving the game, and we are committed to using your feedback to create an even more incredible gaming experience.

We will do our best to present even better performances in the future.

Thank you,
Wonder Potion

SANABI Official Release & Final Test

Hello, this is Wonder Potion, the developers of SANABI.

It’s been a while since our last update!

Since our last roadmap announcement 3 months ago, we have been fully dedicated to the final stages of SANABI’s development. We would like to share an update on the development progress, especially regarding the official release schedule.

First and foremost, we would like to give our sincerest apology for being unable to fulfill our promise regarding the official release date. There has been a delay in our development due to build optimization, preparing for a Nintendo release, going through certification processes, and other crucial final tasks. As a result, the official release of SANABI has been postponed until early November. We apologize for disappointing our dedicated fans who have been eagerly awaiting the official release of SANABI. We truly appreciate your love and support for our game, and we are deeply sorry to let you down.

In an effort to fulfill at least a part of our promise to our players, we have decided to share the Final Beta version of SANABI for those who have purchased the Early Access. The Final Beta version will include a significant portion of the story and boss battles, enabling players to experience one of the two endings from the full game. The Beta version is scheduled to be available on Steam on August 8th.

A year ago, we released the Early Access version of SANABI, and it has received overwhelming love from the players. And today, we are sincerely grateful and sorry to share this news. The best way to compensate and repay our fans is to deliver an exceptional gaming experience. We will continue to work diligently to ensure that SANABI becomes a game that remains in your hearts for a long time.

Thank you for your understanding and unwavering support.

With warmest regards,
Wonder Potion.

SANABI Development Plan Announcement

Hello there! It's the SANABI team.
It has been a while since our last announcement.

Recently, we were able to share snip bits of our new content through the first and second Beta versions.
Many players participated in the beta and provided us with much valuable feedback.
The feedback and suggestions regarding the difficulty of the game will be taken into consideration, and we promise that they will be put to good use by the time we release the full version.


As our roadmap currently only covers until March, we have updated it to better reflect our plans until the full release.

Roadmap





We plan to follow the roadmap accordingly and expect the official release to be in August.
We apologize for the delayed official release date and want to show our appreciation for your patience. We promise to do our best to meet your expectations.

We sincerely thank every one of our fans for their continued support and love, and we'll work hard to make sure we deliver the best we can.

Thank you,
The SANABI team.

SANABI 2nd Beta Version Update Announcement

Hello,
It's the SANABI team!

The Beta version has been updated today!
Please check below for the details.

Changes Made



Chapter 3



1. Laser Bot and Laser Shooter



- We received much feedback regarding the previous laser damage. Instadeath was an unfair mechanic and increased the game's difficulty more than our expectations
- Instadeath from all lasers has been removed and now will inflict 1 amount of damage to the player


2. Switch


- More detailed appearances and varieties of switches have been added. We anticipate this will be more intuitive for which switches are used to interact with which certain gimmicks in Chapter 3


3. Clones


- Clones are robots that can be controlled by pressing the interaction key (Default: F)m once the player is close enough
- Clones can be destroyed even with a single blow but allow the player to enter unreachable areas to activate certain gimmicks


4. Press Switch


- A large switch that is activated while a clone or the player is stepping on it


Chapter 4



1. New Ability: Charge Dash


- Can be executed using the same key for Swing Dash(Shift, B key on controllers), after charging a certain amount of time it grants the player the ability to dash toward a nearby object at a high velocity.
- Able to knock-back some gimmicks in Chapter 4 and allows the player to take down certain enemies that can not be defeated normally.


2. Knockback-able Objects


- Objects that can be knockedbacked by the player's Charge Dash. Utilise your abilities to place objects in the right place and crave your very own path.


3. Armoured Enemies


- Enemies that will appear in Chapter 4 are heavily armed and armoured. Unlike the enemies you have already faced, a frontal assault on these enemies will not work, utilise the terrain and objects to create an opening.


Key Notes



1. This build only contains the playable levels, elements from the story nor events are not included.
2. In total, this build contains 6 scenes.
3. SFX for some content is not included or may sound awkward sometimes.

The Beta version can be accessed through the same method which was previously announced.
Please follow the details below..
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How to Access the Beta Version


  • From the Steam Client - Library
  • Right-click SANABI - Properties
  • Navigate to the Beta tab
  • Enter the Beta Key: T894gGjigirsd



- None: Current Live version
- beta1: Beta version

How to Play the Live Build Again
Similar settings to access the Beta version
[Properties - Beta] Select ‘None’

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Please leave your comments on the Beta version survey after closing the game.

Every single one of your comments, suggestions, and feedback is all being considered thoroughly as we continue our development for the full release.

Thank you,
The SANABI team

1.0.28v bug fix

Hey everyone,

We’re here to inform you about the details of Release 1.0.28 that was updated today.
The team is also working on other bugs and looking at its causes, so we’ll try to get it fixed as soon as possible.

bug fix

1. Fixed a bug where the training field could not be replayed
2. Fixed training field tutorial text error
3. Fixed bug where training field tutorial remained
4. Fixed a bug where the pause was not paused when the pause was pressed at the same time as being hit
5. Fixed the phenomenon of intermittent infinite invincibility