Sanabi cover
Sanabi screenshot
Genre: Platform, Adventure, Indie

Sanabi

SANABI News & Updated Roadmap

Hey everyone,
It’s Team SANABI.

First, Happy New Year!
Hope you all had a wonderful holiday with loved ones and a great start to 2023.

We’ve been deeply into developing the game day and night to offer the best gaming experience for our community, but also have somber news to deliver.

One of our developers recently had an accident and the overall workflow needs to be adjusted.
Fortunately, our teammate is recovering with a positive pace, but it is unavoidable for us to reconsider our original plans.
Thus, we have decided to push the official release which was originally scheduled for Q1.

Now shifting to a brighter topic. Since our last Beta version, we received a lot of valuable feedback and decided to have another beta test to gather more feedback.

Though the extended development period was due to the accident, the team wants to deliver the game with top-notch quality with the additional time that we have. To do so, we think it’s best to have another beta test to hear all the voices and concerns from our community.
We will do our best to improve the game in every area including the difficulty, balance, control, system, etc. until the official release.

We’ll be back with the exact date and details of the 2nd Beta Test in February.

Please find the updated development roadmap below.

Development Roadmap





Thanks again for your huge support and please continue the journey with us until the full release. We will do our best to give you the most entertaining experience.

WONDER POTION

Beta Build Announcement

Hello there!

After yesterday's Beta version update, we have received many reports and feedback from our fans.

Among those reports, many were related to controlling the length of the Chain Arm (Spacebar).
A temporary fix for this issue is to reset your key settings in the menu.
We will fix this issue in an update soon.

Furthermore, we are very aware that the Beta version lacks polish in many parts.
We will implement the feedbacks we have received for the official update.

Thank you.

SANABI Beta Branch Update

Hello there,
It’s the SANABI team!

Today we are here to announce the Beta Branch update scheduled for today.

How to Access the Beta Version




  1. From the Steam Client - Library
  2. Right-click SANABI - Properties
  3. Navigate to the Beta tab
  4. Enter the Beta Key: T894gGjigirsd

- None: Current Live version
- beta1: Beta Version
* If the 'beta1' does not launch properly please retry launching the game after restarting the Steam Client.



How to Play the Live Build Again

  • Similar settings to access the Beta version
  • [Properties - Beta] Select ‘None’


Important Notes for the Beta Version

  • Please keep in mind that the Beta version is a different build from the current Live build.
  • The Live build will not be playable on the Beta version.
  • The features and files for the Beta version will only work in the Beta version.
  • Save files created in the Beta version will not work after the features have been updated to the Live build.
  • The current Beta version does not include any sound effects.


New Chapter

  • Chapter 3 continued and a slice of Chapter 4


New Features



1. New Features - Charge Dash


  • Enabled after reaching Chapter 4, uses the same buttons for Swing Dash (Shift, B on controllers)
  • The player will dash at a fast speed into the inputted direction, able to push or destroy objects by colliding with them during the dash.


2. Knockback Platform


  • A floating object designed to look like a bus.
  • The player will be Knocked back if they collide with the Knockback Platform during a Charge Dash.
  • When the Knockback effect stops, the player will return to their original location after a certain amount of time.
  • If the player comes into contact with specific objects during the Knockback effect the object will be destroyed.


3. Knockback Objects


  • A floating object designed to look like a traffic light.
  • Can be destroyed with the Chain Arm, similarly to how you'd normally destroy enemies
  • The player will be Knocked back if they collide with the Knockback Platform during a Charge Dash.
  • The player will deflect from the object if they collide during a Knockback.


4. intercept Drones


  • An object that creates an intercept field.
  • If the player attacks the Intercept drones with their Chain Arm, both the drone and field will be destroyed.


5. Flying Mines


  • A flying mine that has a circular detection range.
  • If a Knockback Platform/Object comes into the detection range the mine will seek it and explode.


Chapter 4 Enemies



1. Marines


  • Shoots 2 round bursts and then teleports to a nearby area.


2. Minigun


  • Takes time to aim, but fires a large number of bullets.
  • Unable to destroy it with the Chain Arm. Coming into contact while using the Charge Dash also results in death.


3. Cannons


  • Takes time to aim, and fires an explosive round.
  • The reticle will follow the player while aiming, the cannon will fire on the reticle after it finishes its aim, and the fired round will explode on impact.
  • Unable to destroy it with the Chain Arm. Coming into contact while using the Charge Dash also results in death.


Speed Runs



  • The Speed Run mode has been updated with the introduced beta contents. Share your Speed Run records on Discord and show the community how the pros do it. 😎



Please leave your comments/feedback regarding the game and it's difficulty in the feedback channel below!( chanel: beta-feedback )
>>https://discord.com/invite/RjzUfMbBGS

This is our very first time sharing content that has not been fully released on the Live build. If you have any feedback or suggestions regarding gameplay or QOL improvements please feel free to share them with us any at time!

Thank you,
The SANABI Team

BETA Update & Winning Korean Game Award Announcement

Hello there!
It's the SANABI team.

It's been a while since our last announcement.
Today we are here to share some great news regarding the upcoming beta branch and awards.


Beta Branch Announcement


The beta branch for SANABI is scheduled for November 22nd (Tue).
Many of our fans have been eager to find out about the upcoming content and gimmicks.
The new content will be accessible by redeeming Steam beta keys. Players who are dying to find out may request beta keys and they will be provided.

The beta branch will not include any elements of the story.
Think of it as a little tasting opportunity of new gimmicks and systems that are planned for the future. If you are willing to try the beta branch, all you have to do is redeem the beta key.

We'll be back with more information on the day of the update.
Your feedbacks are always welcome and will be crucial to our development.


More Localization



Language update in German and French soon!


South Korea Game Awards


Korea Game Awards is the biggest game award which was held on November 16th, in Busan, South Korea. We are proud to announce that SANABI has been crowned the Best Indie Game for 2022! (ClapClap)


Other nominees also deserved the title. It was an honour to be nominated among those candidates and we share our deepest gratitude.
We will always remember our humble roots and keep on working hard!

Thank you.

Development Q&A / Fan Art Contest Winner Announcement

Hey everyone!
Its Wonder Potion

We just came back from a long-time Korean traditional holiday called Chuseok!
Hope everybody had a great time during their holidays (or weekends), and let’s get straight into business!


Q&A




After releasing SANABI in the Early Access state, many fans have continuously shared their enthusiasm through feedback and questions.
Therefore we thought this would be a perfect opportunity to answer some of the most frequently asked questions!


Volume of Content

- SANABI was designed to consist of 5 individual chapters with gameplay planned to be 7~8 hours long for someone who has never played before. As all games do in the Platformer genre, the total hour of gameplay will vary depending on the player’s skill and experience. So please keep in mind the 7~8 hour is only an average benchmark.


Roadmap & Updates

- We received many questions regarding the Development Roadmap posted on our Steam page

The Development Roadmap currently posted is an approximate timeline of SANABI’s development and may differ from the actual update timeline. Currently, we do not plan to add additional content before SANABI’s full release. However, to deliver the most amount of content in the full release, we are planning to have a beta branch where players can experience snippets of our planned content.

Our team’s highest priority is to present SANABI in its complete state to our fans as soon as possible. Therefore, for now, we will be allocating most of our resources to the development itself, rather than new content updates.

Before the full release, we will be preparing a build for Steam’s Beta Branch where players can experience what’s to come. This will include some of Chapter 3’s late story and part of Chapter 4. We will be announcing further details soon, so stay tuned!

Our team believed that we needed more time to smoothen out certain issues such as the build stability issues, additional content updates, and converting to the Nintendo SWITCH port.
We concluded that SANABI will be coming to the PC and Nintendo SWITCH both with a release date planned for the 1st quarter of 2023!


Fan Arts




Many fans submitted their art during the August Fan Art Contest.
It sure was tough to pick just a handful of our participants.

Let’s check out the winners!

- Pepper
- Dr. Police L
- 파스냥
- PAREN
- 흰냥







From Cartoonish art styles to pixel art, many more can be found on our Discord channel!
We truly express our deepest gratitude to our fans.

We hope our efforts may someday match all the love and support we have received from our fans.

Thank you,
From Wonder Potion.

1.0.24v bug fix

Hey everyone,

We’re here to inform you about the details of Release 1.0.18 that was updated today.
The team is also working on other bugs and looking at its causes, so we’ll try to get it fixed as soon as possible.

Bug Fix

- Fixed a bug where Justice would become invulnerable when attacking at the same time while counterattacking

The team is constantly checking the feedback and bug reports on Steam community and Discord, so if you find any please let us know.
Every opinion is appreciated and thanks for your support!

1.0.23 patch note

Hey everyone,

We’re here to inform you about the details of Release 1.0.23 that was updated today.
The team is also working on other bugs and looking at its causes, so we’ll try to get it fixed as soon as possible.

Bug fix

1. Fixed a bug where players could not retry at the Training Grounds.
2. Fixed a bug where Justice does not disappear in some maps.
3. Fixed a bug where Monsters did not respawn in some areas.
4. Fixed a bug where players could not grab terrain(landmark) in some sections of Chapter 1.
5. Fixed a bug where players could pass a blocked section in Chapter 2 by crawling.
6. Fixed a bug where the restricted area did not show from time to time, after reviving from death.


Changes

1. Respond for various resolutions, has been added.
2. Effect of death can now be skipped. (Users can do this by pressing the existing skip button)
3. Optimization for Chapter 2 has been improved.
4. Step for confirmation has been added when players select ‘Exit Game’ from the menu.
5. Default language will be applied when the player’s language is not applicable.
6. Default resolution will be applied when the selected resolution can not respond.

The team is constantly checking the feedback and bug reports on Steam community and Discord, so if you find any please let us know.
Every opinion is appreciated and thanks for your support!

Speedrun Winner & August Fan Art Contest Announcement



Hey everyone!
This is Wonder Potion

During our July Speedrun event, many of you participated and shared your best record.
It was purely amazing to see you all clearing the stage in such a short time!
Of all those lightning fast records, we had a player who went through the whole stage just in 10 minutes.
It was a jaw dropping moment to the team!

Huge congrats and a round of applause to 고칼슘우유 🎉 !



Our 2nd early access event this month is……(drum roll)
A………..Fan Art Contest!

Show us your love towards Sanabi with your artistic talent.
Among those beautiful fan arts, we will send 5 SANABI ver1.0 steam keys.

Details are as below.

Period: 9 August ~ 9 September
Who can participate: Anyone who likes SANABI
Reward: SANABI ver1.0 Steam Key *5

Show us your artwork on Discord!
Those who stole the developers’ hearts and eyes will be exhibited on social media and the SANABI website!

(* Previously uploaded fan art may apply to the event by reuploading during the event)

Thanks again everyone for all your support and love.
We’ll be back soon!

Wonder Potion

SANABI Devlog and Upcoming Discount

Hello!
This is Wonder Potion.

Hope everyone’s having a great time with SANABI.
We’re back with a short, but sweet devlog.

Based on the roadmap we shared last time, today’s devlog will have a deeper dive into each contents that are planned.
(*Following contents are currently wip and can be a subject to change)

Current Development



1. Chapter 4 : The top level of Mago



The one-of-a-kind skyscraper, this is Mago’s top level.
Literally a palace for the board members, investors, and those who proved they are “elegant” enough to join the most prestigious group.



All the paperworks, the process itself that takes over a year that needs just to visit the top level, and the distance itself have been the biggest complaints among the middle class.
But this never has been a problem for the Mago company. After all, the top level is only for the ‘selected’ people.



And there…at the fanciest place that waits for the player, were the most unexpected things.



2. New Ability : Dash

Character’s new ability that’s available at Ch.4



Even when the player’s not holding onto something by the chain arm, they can still go to any direction freely by dashing. This would help to sort out the maze-like map, but it might not be the most needed skill for the players who already came all the way to Chapter 4.
But then again, the true power of dash can be felt when used during the battle



By dashing, players can defeat the heavily armed monsters or push them with the mighty force to the opposite direction.
They won’t have a chance to stop you when you’re dashing!



3. Improving the aiming system

asks the player for precise aiming within a few seconds and because of this, the game recommends the keyboard & mouse for the best experience.
Even with this in mind, we noticed through the valuable feedback from our early access players, that the game’s environment for playing with the controller wasn’t good enough.
Now that we confirmed our release on Switch, there needs to be a fundamental improvement on this system and not only just having a larger hitbox.



This is our improved aiming system.

1. It automatically finds ‘the objects that can be grabbed’ within a specific angle
2. Among the objects, it shoots the grappling hook to the most prioritized one
3. If there are more than one prioritized object, it will go for the closest one that is at the aiming direction

Based on this improvement, we plan to find the best aiming system that reflects the intention of the player's control.

The Switch version is also currently under development.
(An actual image of gameplay)





Upcoming Discount



Starting from 4th of August, we’re running a 15% discount for a week!

For those who don’t have SANABI yet, this is the time:)

Thanks again everyone for the huge support you all have been showing. We will do our best to return this with the best gaming experience.

Wonder Potion

Traditional Chinese language update

We added traditional Chinese language. 👏



Thank you!