I am sorry for the lack of communication from me throughout the past year I was busy with school and work. Although I continued to work on and update the game, I never posted any update notes. So prepare for many changes, and most won't be listed because I forgot about many changes.
Major Updates
Total biome and world gen rework
Added new desert biome
MP5 added
Settings rework
Added console command
Added ambience system
Spirit-Walkers now have wings and fly again
Spirit-Walkers now launch rocks instead of melee
Minor Updates
Music now plays in the Loading Screen
Added tessellation setting
Added Render distance setting
Added foliage density setting
Added more post-processing settings
Added shadow resolution setting
Back button now in the settings
Settings now have an impact warning
Inventory UI reworked
Status icons and factions UI reworked
Shift-clicking to quick move items
Tutorial reworked
Patches
Fixed persistent objects
Fixed sensitivity being too high
Fixed some settings not saving/loading
Game will now create a save folder if one is not present
Scooter now saves (Scooter rework soon)
Total looting system rework
Fixed LOD setting
Changed loading and menu fonts
And many more!
Game Feel Update (V0.1.5)
This update list may seem small but the general feel of the game is coming along nicely and the gameplay experience should be less buggy and more solid than before.
New Features
More procedural animations added to weapon sway & shooting
Overall movement & animations changes to feel more fluid & responsive
Changes
Many more details added to starting bunker
Spirit-Walker Ragdolls now match the clothing and limbs they have
Reload animation lowered & also improved
The game will now run properly without being connected to steam
Fixes
Dying grass value too low
Ragdoll arms no longer glitch and move
Loading will no longer get stuck on Finializing Terrain
Major Patch #9 (V0.1.4.5)
New Features
Actual reload animation now added
Deleting saves now has a popup warning
Loading screen now has tips (only a few for now)
New footstep sounds added when outside
Changes
Anomalies now pulse the player's screen instead of a constant shake
Anomalies sound is now changed to sound more organic
Gun sounds have now changed to sound more realistic
Fade out to the loading screen is now 2x faster
Moped audio is now quieter
Screen shake has been changed to a new system (Elevator will be different)
Fixes
Mirror player reflection floating (Not 100% fixed yet)
Player no longer bounces while in the elevator
Merchants & Mirrors Update (V0.1.4)
Merchants
The first merchant has been added, the Squatting Merchant. He is the lowest tier merchant planned but is right inside your bunker allowing you to get food, water, and crafting materials quickly. All items now have a sell value and can be sold at any merchant.
Mirrors
A non-raytracing mirror has been added to the bunker that reflects the player. In later updates the mirror will be used for player customization like suit color & design.
Next Major Update (Q4 July)
The next major update will add in the reputation system along with a new faction, location, and merchant. Reputation will carry across saves and allow the player to unlock better items and lower prices for each individual merchant or faction.
Changes
Complete Item system overhaul for better performance
Polygon count in the entire game has been reduced (Huge performance gains)
Forests & grass should now be less laggy
Fixes
Items type now displays in the correct orientation
The sprinting animation no longer shows up while in your inventory
Minor Patch #8 (V0.1.3.4)
Changes
You can now quickly store items in Crates with shift
The loading screen now has a progress bar
Fixes
Sleep screen post-processing bug fixed
Major Patch #7 (V0.1.3.3)
Changes
You can now hold Shift to quickly move items
Items now outline when hovered over
Fixes
You no longer spawn part way into the elevator roof
Texture sizes are now smaller
Other optimizations of code were made (mainly future proofing)
Coming Soon
First buy & sell merchant
Foundation of the reputation system
Picklocks & locked chests
Repairing the Scooter with items
Full Controller support
Moped & Safebox Update (V0.1.2)
New Vehicle
You no longer have to walk now with the Moped which comes fully repaired and drivable at the start of any save. In the future, you will have to repair it yourself making it a more end-game tool. The Moped has a trunk that can be used to store items while out exploring. The location of the vehicle will always be displayed on your compass.
How the Safebox Works
The Safebox is a large storage container beside your bed that can be used to transfer and save items between saves. This means that rare items which you would like to keep upon death should be stored here. This will help make the game easier the more you play which means you will be able to score higher.
Other Changes:
Added ragdolls to Spirit-Walkers
Ambient Occlusion now in settings
Inventory grid is now more opaque
This update should've come out 5 days ago but due to my Unity Engine corrupting I couldn't bake the lighting so I needed to fix that issue before I could release it.
Major Patch #6 (V0.1.2.2)
Decided to also drop a Patch today since I got a lot done.
Changes
You now slowly die of hunger or thirst instead of instantly
Warnings are shown if you are dying or about to die in your inventory
Totally Revamped Beginner's Guide
Added close button to loot
Beginner's Guide now closes with your inventory
Fixes
Barrel SFX is now not a Garbage bag
Save causing Out Of Bounds error while sleeping
First Aid Item SFX Changed from pills SFX
Fixed Beginner's Guide SFX
Alarm & Breathe volume turned down
Toggle UI (F1) is now in controls
Rain SFX not adjusting
Enviroment & Graphics Update (V0.1.2)
In this patch, I worked on the ambiance and environment art along with fixing some major bugs.