Zombies/Spirit-Walkers have been completely redone due to community feedback. They will no longer float and now run at the player.
New Features:
Zombies/Spirit-Walkers now run on the ground
Spirit-Walkers have audible footsteps
Spirit-Walkers now dodge obstacles instead of going through
Changes:
Current quest now highlights
No longer need to shoot each limb to kill Spirit-Walkers
Skip button now says to hold
Added text on how to close loot
Tutorial looting is now only 3 bags instead of 4
Fixes:
Audio setting in-game now updates live
Minor Patch #3 (V0.1.0.3)
Settings will reset due to the save file being altered.
New Features:
Intro is now skippable
Added lootable items (Planks, Nails, Ruin Map)
Additions to the Tutorial to make it easier to follow
Main Menu Settings now has everything like in-game
Audio Setting now added
Changes:
Inventory open & close sounds
Gasmask loot sounds
New particles added to Spirit-Walkers
Everything now loads asynchronously (Less likely to stop responding on load)
Fixes:
Quests getting offset if completed quickly
AI spawning even while inside
Main Menu being darker than normal
Minor Patch #2 (V0.1.0.2)
This patch may look small but I added a new Quest System which is used in the Tutorial which will help make the reputation and factions easier to implement.
New Features:
New Tutorial (Using Quest System)
Changed Beginner's Guide
Minor Patch #1 (V0.1.0.1)
New tutorial and other updates coming soon.
New Features:
Improved loading screen
Added Controls menu in-game (View only for now)
Added Display menu in-game
Fixes:
2x Scope Item making wrong sounds
Stats not loading after dying/winning
Release & Future Plans
Release Day!
Today is finally the official release of the game. If you need any sort of help or come across a bug please feel free to say something in the Discussion Forum or in Discord. Patches will be released in the following week and maybe even some new content with them, please be patient as there is a lot more to come.
Future Plans for Features
Factions & Reputation
More Weapons & Loot
Major locations (Towns, Caves, Mineshafts)
Alternate Endings (Based on Reputation)
Semi-Multiplayer Versus Mode (Compete against Friends)