[p]Hello everyone! Here's a new patch for Sandwalkers, with some balancing and some fixes! Please find the full patchnote below. Cheers, and thanks for playing Sandwalkers![/p]
Balancing
[p]Please note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts[/p]
[p]We increased monsters’ HPs & Shield. We don’t want to increase the stats anymore on the first levels, but we might continue to increase them on higher levels.[/p]
[p]Desertic & arid regions now provides between 10% & 20% less Supplies tiles[/p]
[p]The weight of all equipments & fetishes is reduced to 1 instead of 3[/p]
[p]Several minor tweaks[/p]
Bugfix
[p]A blocker was occurring when encountering fire elementals[/p]
[p]Equipments, Fetishes & fight consumables items have levels, but they were not behaving correctly.[/p]
[p]Fix a blocker on Nebulous questline[/p]
[p]Bloodworms weren’t positioned correctly in fights[/p]
[p]Some attacks from the Sobek and the Terrasaur weren’t giving their side effects to the right target.[/p]
[p]Other minor fixes[/p]
Hotfix 2.1.1
Hello!
We're pushing a small hotfix as there was an issue with Renegades and Deserters monsters that could lead into a blocking situation Sorry about that!
Fixed an issue with Renegades and Deserters monsters that could lead into a blocking situation
Update 2.1.0
Hello everyone! For the last few weeks, we've been working on content, as well as overall imporvements : with the weather, with balancing, bugfixing, polishing, we've been busy! We do hope you'll love all that's been added in this 2.1.0 version! And if you do, do not hesitate to leave a positive review! I know I ask every once in a while, but it is very important for us Have a wonderful day!
Please find the full patch note below :
Content
All enemy groups have been reworked to improve variety and ensure a fair distribution of all existing mobs:
Each region now has a set of specific monster “factions” it can trigger
Each monster “faction” has more varied groups
We added a new version of some monsters, who will start fights with an active effect on them to add even more variety
All loot gained from monsters has been reworked:
More variety of items
Less loot most of the time
Enemies will drop items according to their level: you won’t get a +2 Agility item from a level 8 monster anymore!
New enemies
Ocelots
Berserker
Ogre
Cannibal
Fire Elementals
Fire Elemental
Fire Spawnling
Azore Mercenaries
Sobek
Terrasaur
Tracker
Weather improvements
More monsters related to the weather will appear
Monsters spawned by the weather now disappear when the weather changes
Balancing
Please note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts
Monsters will continue to scale after level 10
Leveling up will correctly scale after level 10
Monsters' HP & Shield progression is now related to their base HP/shield stats. Shield-based tanks & HP-based squishy damage dealers were looking the same in end-game because of our progression setup; it should be better now
Continue to tweak bosses’ HP with the same philosophy: more tankiness, less lethality
Bugfix
A blocker was occurring on quests sometimes
You could get blocked on the island during the Azore questline
You could get blocked after the final fight
Spamming inputs on the caravaneer selection screen could block the game
Broken description on the “Shield Up!” ability
Swordsman “Execution” wasn’t triggering its effect
Some followers were not working properly
Fixed some issues related to fast travel
“Infested” effect damage was wrongly calculated in damage previews
Key bindings were sometimes reset after closing the game
Fixed some broken texts
Other minor fixes
Polish
The amount of XP you gain as a quest reward is now displayed
“The Art of Forging” quest compass is more efficient & clear
Patch 2.0.14
Hello there!
A quick fix for you today, mainly about making sure that old saves are up to speed with the latest changes. A small content update is still in the works, you'll just have to be a liiiittle more patient.
As always, if you did enjoy the game, please don't hesitate to leave a positive review, it helps us a whole lot!
That being said, please find the patchnote below ↓
Sands Thanks a lot and have a wonderful day! -The Sandwalkers team
Patchnote 2.0.14
Bugfix
Fixed older saves missing some achievements and memories
Fixed older saves not getting the right version of the Azore map
Fixed a bug preventing in-game music to start again after a fight
Patch 2.0.13
Boop!
Here's a small patchnote because some save were stuck and that sucks, and now they should be unstuck which makes it unsuck.
On a sidenote, thanks a lot for playing Sandwalkers! If you did enjoy the game, please don't hesitate to leave a positive review. As the game has not been that much reviewed, there's not much of them needed to get the game out of "mixed" status on recent reviews, and that owuld help us a lot! So if you like the game and did not review it yet, we would be super glad if you could do it! Next step, some content is coming for the next patch, we'll keep you updated!
That being said, please find the patchnote below
Thanks a lot and have a wonderful day! -The Sandwalkers team
Patchnote 2.0.13
Bugfix
Add a way to unlock blocked saves on the “Usury” quest
Add a way to unlock blocked saves on the “The Art of Forging” quest
Patch 2.0.12
Hello everyone! We're comiong with patch 2.0.12, containing more bugfixes that we've been able to reproduce and fix, thanks to your help!
Thanks again for playing Sandwalkers ; and if you feel like giving the game a positive review and you haven't yet, it would definitely help us if you do so !
Have a wonderful day, -The Sandwalkers team
Bugfix
Merchants were merging their inventories sometimes
A blocker was sometimes encountered during fights
Several blockers on quests “Usury”, “The Art of Forging”, “Livewood City” and “Temesgen Slaves” were solved
Some encyclopedia entries were unlockable
One of the archeologist upgrade was giving an insane damage bonus
We added a place action to gain Wood in Lecwasi during Agromancy quest as a safety net
Some broken texts
Various small fixes
Patch 2.0.10
Helloooo everyone! For today's patch, we're releasing some polished things that were not exactly as we intended ; we're also keeping on fixing bugs, and, finally, we're making some adjustments with the followers. Nerfing those that give damages, buffing those that give resistances!
This should improve a bit more the overall stability and game experience. Thanks for sticking with us, and, as always, for playing Sandwalkers!
-The Sandwalkers team
Patchnote 2.0.10
Polish
The Crystal Library upgrade providing XP is now increasing the base level of caravaneers instead
The upgrade selection flow has been fastened, so that selecting multiples upgrades would be less painful
A new upgrade in the Crystal library allows you to increase the max number of supports you can have
The Crystal Library cannot be accessed from Lecwasi anymore: the only way to enter it is to start a new caravan!
All bosses now have the “Unwavering” effect permanently applied to them, effectively preventing any stun
Bugfix
Some Memories were unlocked at the beginning of your playthrough
An attack of the Mycelium Brain boss wasn’t working correctly
Enemies could sometime spawn next to the boss in the arena
Azore Mangrove map was sometimes already fully discovered
Scorpicore could sometimes appear at a weird timing
Various small fixes
Balancing
Followers giving extra damages have been nerfed
Followers giving resistances have been buffed
Patch 2.0.9
Hello everyone!
You thought you'd have a day without an update? Nope! :D We've got some more fixes we'd wanted to publish before our next patch, that will be a bit bigger, so stay tuned! The game should be more stable now, and with this patch and the next one, we expect all the issues (or at least the main ones of course) to be gone. So before this final fixes, please enjoy today's Patchnote for 2.0.9!
Patchnote 2.0.9
Save fix
Fix a blocker on quests for some saves on 2.0.5
Hotfix
Fix a blocker occurring on a fight against a specific enemy group
Enemies will no longer play if they’re stunned and play last in turn order
Boss will no longer take “behind target” damage type when they are the target
Caravaneers can now be repositioned on an empty space in fight and fight setup
Prevent an issue sometimes occurring when reaching a specific tile
“Reaching Umama” achievement will not be gained when reaching Deadwood anymore
Fix position on map reset if quitting without moving after a travel
Polish
Tweak camera speed when moved with arrows
And, as always, thanks for playing Sandwalkers! -The Sandwalkers team
Patch 2.0.8
Helloooo everyone!
We're here with a new patch ; correcting a pretty nasty bug. In our haste to fix some previous issues, we introduced a new one that went through our testing nets. We're very sorry about that, and we're providing a fix. We're also fixing an issue on the Pilot event, and sliding in some balancing too.
Thanks a lot for your patience, your reports, and once again, thanks for playing! -The Sandwalkers team
Hotfix
Fixed a blocker occurring on a fight against a specific enemy group
Blocker on “Pilot” event when triggering the fight against pirates
Balancing
Tweaked enemy resistances
Patch 2.0.7
Hello again everyone! For the second patch of the day, two major bugs are now properly fixed. We're tackling the Dragonopterous issue also for old saves. With this morning's fix of the blackscreen, we should normally have fixed the 2 major bugs that were still happenning.
Thanks again for your patience, and do not hesitate to confirm in the forums if your issues have been solved!
Thanks for playing Sandwalkers, and stay tuned for further updates -The Sandwalkers team
Save fix
Fixed all saves that were stuck in an empty Yoz without a Dragonopterous. There might be 2 of them, but defeating one will allow you to finish the quest.
Some saves were missing a Fragment due to a bug which has since been fixed. It should now be resolved.
Balancing
Enemies scale correctly again, depending on the regions and caravan’s level
It means that you won’t always face enemies matching your caravan’s level anymore
Bugfix / Polish
Fixed broken text on a support
Lowered the volume for the “Encounter gauge increase” sounds
Fixed a bug on music in Pause menu
Music doesn’t restart from the beggining after a fight anymore
Fixed an Aeromancer upgrade that wasn’t giving any bonus