We're keeping on patching the game thanks to your feedback during the weekend. We're starting the day with two hotfixes :
Fixing black screens that were happenning with the Crystal Library
Slowed down the rate at which the encounter bar is being filled in almost every region
We'll try to slide in more fixes later today ; but it's still in testing so we couldn't give then to you yet!
Thanks again for playing Sandwalkers, and for your feedback
- The Sandwalkers team
Patch 2.0.5 - Balance overhaul & Fixes
Hi everyone!
The past two days have been intense as we tackled major balancing issues. Some players were able to finish the game in a single run, defeating all enemies in just one turn — not exactly what we had in mind for Sandwalkers! This patch focuses on restoring challenge and progression. Here’s what’s new:
Enemy Scaling & Encounters
Enemy scaling fixed
Enemy groups were no longer scaling with your caravan, leading to easy fights against low-level (Lv.1) enemies. This is now fixed.
Unit encounter rework We’ve restructured enemy groups to make encounters more varied and challenging:
2-enemy fights were too frequent and not engaging — most have been removed.
Stronger enemy groups have been added across all regions.
Each region now features more diverse enemy compositions.
More tweaks will follow — this is just the first step in our balancing effort.
Sandwalkers isn’t about a single overpowered caravaneer dashing to Umama. It’s about generations building on each other’s journey.
Caravaneer upgrades nerfed by ~30%.
Cristal Library combat upgrades have been buffed to reinforce roguelite progression.
General Balance Tweaks
Protector
Gains +2 Strength/level (up from +1).
"Raise Shield" ability nerfed.
Status Effects
Decaying Shield buffed.
Infested nerfed.
Blinded nerfed.
Bosses & Elites
HP increased, but Strength reduced at levels 3–5.
All enemies
Strength reduced at levels 3–5, but increased from level 7 onward.
Merchants
Merchants in Cities now gives more items
Bug Fixes
Fixed several attacks that dealt pure damage with no type.
"Ban Hammer" Fetish now correctly targets the launcher.
Known Issues (Still Investigating)
Rare black screen blocking progress.
Some units show the wrong sprite when stunned.
Bosses can be stunned, even when they should be immune.
Trade with merchants can be broken, allowing players to get insane amount of items
Thank you all for your patience and invaluable feedback — it really helped us identify and fix this core issue. There’s more to come, but this patch should make Sandwalkers feel closer to our original vision.
— The Sandwalkers Team
Patch 2.0.4
Hello again!
We're pushing live a fix for a blocker, along with some more minor issues that were ready to be pushed and safe to release. Thanks a lot once again for your feedback and patience!
Patch 2.0.4 - Full changes
Fixed a bug with the Dragonopterous not reappearing if you lost against him once, preventing you to complete the quest
ATTENTION, this is right now only fixed for new players doing the quest after this patch. To apply the fix on currently locked save, we need more time as it require editing the saves. We should be ready to deploy this on monday. If this happened to you, please wait monday (or alternatively you can delete your save files and start over). We're very sorry about this, but rather deploy the fix now for future players even if it is partial
Fixed an error in Ban Hammer's fetish description
Azor boss cannot be stun anymore
"Shields Up!" attack :
Now give 90% of his shield to the protected person (previous value : 180%)
Memory Overload attack :
Base ratio reduced from 1.8 and 1.5 to 1.3 and 1.3
Fixed an upgrade that was boosting ratios AND adding another "Deal Damage"
Post-Release Checkpoint - Balancing & issues
Hello everyone!
It's been a few days Sandwalkers is out now, and we wanted to talk about it! We know not everyone's checking patchnotes, Steam forums and everything, so this is your place to get posted about the release!
First of all, we want to of course thank you all for playing the game, whether you just hopped on the caravan, or if you helped build it from EA and beyond. Creating a video game is always a challenge, and having feedback from people helps a lot, quite litteraly for the quality of the game, but also to make us give our everything
Bug issues
There's been some issues in the game for the release. A vast majority of them are due to save compatibility issues between some versions of the Early Access, and the Release version. Some really bad ones were fixed already, and some other fixes are also coming along the way (we see you Yoz Larvae). Thanks again for reporting them here in the Steam forums, or on the Discord. Some issues are passing through our nets, and your help have been precious to correct them. We're currently still investigating and fixing issues, as well as closely monitoring the situation, so you can expect some more patches coming
Balancing
Currently, the main problem we have is balancing. As it is right now, there's an issue with it, and we're working on it. Of course, balancing is always a touchy subject, as it is always complicated to get it just right. It would seem that on our quest to get it as fine tuned as possible, something went really wrong and detuned the balancing a lot. Still, we do not want to rush this one fix as this can be incredibly frustrating, for you, and for us too. We want to know what went wrong and make it right, obviously. On this matter, we think we should be able to get a version live of this updated balancing, tomorrow (April 11th)
This is all we wanted to tell you for now, as we felt like it was important to keep you posted. Please stay tuned for patchnotes, and potential future Checkpoints!
Thanks for reading, and, most importantly, thanks for playing Sandwalkers
Patch 2.0.3
Hi again!
Yes I know, another patch. But there was just one nasty bug we wanted to fix, so here we are :D
Sandwalkers - 2.0.3 version - 09/04/2025 full patchnote
Fix an issue with the follower rising global experience gain instead of just combat experience
Cheers! :D
Patch 2.0.2
Hi again everyone! Here's another small updates with some hotfixes. Thanks again for your feedback, and sorry for the inconvenience! We hope you're all enjoying your time on Sandwalkers!
Patch 2.0.2 changelog
Fixed a bug when some players were stuck while trying to access another map
Fixed a bug with enemies encounters happening way too often on the new maps
Fixed the broken text in “Hostage” quest
General audio fixes
Patch 2.0.1
Hey everyone!
It seems some of you have been getting a black screen when making the transition from the Early Access version to the 2.0 version. We've identified the issue, which was related to walking too many steps on a previous save. We love to see you exploring so much, but you can rest easy now and resume your quest.
Sandwalkers 2.0.1 Update - Patchnote
Fix an edge-case causing a black screen on old saves after walking 3 000+ steps
As always, feel free to report any issue you find on the Steam forums, or on our Discord!
Cheers!
Sandwalkers Full Release Out Now!
After almost a year in early access, Sandwalkers is finally out with a 20% launch discount!
This full release comes with the endgame, new maps, quests, monsters — all the good stuff! You’ll find all the details in the patch notes below.
But first, we just want to say a huge THANK YOU for all your support. Not just during early access, but since day one. Whether you shared the news, backed our Kickstarter, left a positive review, gave feedback, or just sent us some kind words... it all meant the world to us.
At Goblinz, Sandwalkers is super close to our hearts. We’re devs first, and it’s so important to us to bring our ideas to life and see them come alive in your hands. This journey had its ups and downs, but we never lost sight of the goal: to give you the best game we could with the resources we had. Thanks for sticking with us.
Now go find Umama and finish your journey in Uwando!!! 🌿
v2.0 Patch Notes
Content
New questlines
Nebulous, Azore, Palatine and Umama questlines are now available with their own maps and monsters!
New Crystal Library upgrades
Add 3 more levels to scalable upgrades to match the new endgame progression.
Add a new upgrade that increases all Supplies gains.
New Memories
New memories have been created to match the new achievable milestones.
New Encyclopedia Entries
New Encyclopedia entries have been added to match the new achievable milestones.
Steam Achievements
Several new achievements have been added on Steam.
New events
Two new events, created in collaboration with Hyruga, one of our early backers!
UX
Added a reveal sequence when you reach a place for the first time.
Upgrades are now highlighted, making their purpose much easier to understand.
The game will auto-save more frequently.
Sound
50+ sounds and 10 musics added.
Balancing
Exploration was too difficult, and fights were too easy once your caravaneers reached level 4. Here’s how we’re addressing it:
Increased the number of Supplies tiles you can find in desert areas.
Added some low-supplies-cost tiles in the first desert.
Cf “New Crystal Library Upgrades”: Added a new upgrade that increases all Supplies gains.
Reduced roguelite fight bonus and increased monsters’ scaling.
Items’ weight has been reduced, and maximum weight gains through Crystal Library upgrades have increased.
Various other tweaks.
Bugfix
Pinned quests were sometimes automatically unpinned.
Fixed various issues with roads and permanent changes on the map.
Quest markers were sometimes not appearing correctly.
Fixed various UI overlapping issues.
Removed the "Cocoon" effect from the game, as it was too buggy.
Many, many other bug fixes related to quests, localization, attacks, and upgrades.
This patch is very very small, we're just fixing one annoying issue ; but since I don't personnally like when I see an update on my game without knowing what's been changed, here's the FULL patchnote for the 1.3.3 version!
Sandwalkers 1.3.3 Update - Full detailed patchnote
Fix an edge-case causing a blocker on old saves after finishing the early access content
Jokes aside, this was a pretty annoying blocker so we still wanted to release the patch as soon as possible.
Cheers!
Full Release on April 8th!
Hello sandwalkers,
Let's keep it short: the full version of Sandwalkers will launch on April 8th!
Check out the release date trailer:
We just can’t wait for you to play the 2.0 version of the game after the challenges we've faced. We tried to deliver the best game possible and truly hope you will enjoy the final experience!
What awaits you with this update?
👉 The full game is now completable! ✨ 👉 New maps, regions, and cities 👉 New monsters and bosses 👉 12 major quests 👉 A lot of QoL additions