The hostage wasn’t removed properly after ending the “Hostage” quest
Other minor fixes
Update 1.3 out now!
Hi everyone,
While we're still hard at work on the full release of Sandwalkers, coming in Q2 2025 (release date announcement coming soon!), we're excited to share Update 1.3, "Trial of Strength", which brings a large batch of new content and improvements to the base game.
Our next big milestone is v2.0, which will mark the end of Early Access and introduce new questlines leading to Umama. We can't wait to bring you the final version of Sandwalkers!
Until then, we hope you enjoy this latest update!
v1.3 - Patch Notes
New Content
Quests
Sheitanists are plotting against the Mka in Musawenkosi, and only the caravans can stop them!
A new minor quest is also available at Totong after completing the civil war questline.
Upgrades have been reworked for all classes:
Each upgrade now exists in multiple rarities.
New upgrades have been added for all characters.
Various fixes.
Followers & rarities:
Approximately 20 followers have been added to the game.
They come in various rarities and can be recruited in cities.
New tiles allow you to gather Memory Points, Supplies (for a Bait), Hope and even more upgrades for your caravaneers.
Several new events can now be encountered.
Bugfix
Fixed missing characters when starting a fight.
Resolved various issues with damage calculation.
Fixed multiple localization issues.
Fixed several quest-related issues.
Health gauges were sometimes overlapped by character sprites.
The 15th Caravan classes were not unlocked in the Encyclopedia.
Hi everyone! Patch 1.2.5 is here with new bugfixes (including a major one for a blocker in fights) and some polish as well.
While 1.2.5 was supposed to be the last "Bugfix focused patch", we are not quite exactly where we wanted to be in terms of bugfixes yet, and there will be a 1.2.6 bugfix focused patch in January. We do work on 1.3 in parallel of this patch though, so the new content is being worked on! Can't wait to show you what's coming!
Until then, please find the full patchnote below. Once again, thanks a lot for playing Sandwalkers and for your feedback, that helps us improving Sandwalkers beyond what we could've done by ourselves!
Cheers!
Patch 1.2.5 changelog :
Bugfix
Launching a attack that removes debuffs was sometimes causing a blocker
The Log couldn’t be open sometimes
Details tooltip was sometimes frozen on screen during fights
Equiping an equipment during fight setup phase wasn’t updating the stats display properly
Units were sometimes changing their attacks’ intention
Some texts were not refreshing correctly after changing the language
Tamer was always proposing the same beasts with their ability
Some sprites were overlapping in fights
“Tracking” Hunter ability wasn’t always dezooming as it should
Weird stuff happening if a caravaneer died while interacting with a exploration items like Macerate
The Hope tutorial wasn’t displayed at the right moment
Keyboard’s shortcuts are no longer available on the Fragment screen
Some events tooltip were not displayed correctly
Various issues with tooltips hovering critical information or gameplay
Various broken texts in different languages in :
Encyclopedia
Achievements
Fights
Events
Settings
Polish
Your fragments are now displayed in the top gauge
The “level-up / upgrade choice” sequence has been improved
The ambush gauge is not displayed anymore during FTUE. It’s also properly onboarded with a small tooltip later in the game.
Improve quest pin/unpin UX
Small improvements on “Riddle Duel” quest
Various small UX/UI improvements
Roadmap Update
Hi everyone!
As mentioned in a previous post, here’s the updated roadmap for Sandwalkers, showing what’s coming to the game in the next few months.
If you have any questions or suggestions, feel free to join us on our Discord server. And, as always, thank you for your support!
Patch 1.2.4
Hi everyone! Patch 1.2.4 is here with new bugfixes
We hope to deliver the patch 1.2.5 before the holidays, with many other bugfixes and UX improvements. We will then focus on the 1.3, adding new content
We will give you more details about our EA roadmap in the upcoming days!
Please find the changelog below :
Bugfix
We significantly improved loading time before and after a fight and are still working on it: restarting the game should reduce your loading time until we definitely fix it.
Fight
Rare blocker after the fight during tutorial
Rare blocker when a caravaneer dies in combat
UI elements were sometimes overlapped by sprites
Enemies were sometimes not losing their “Stunned” status after their turn
Caravaneers’ sprites are now displayed correctly when you access your inventory during a fight setup
“Exalted” icon was duplicated in fights
Exploration
Rare blocker when accepting a quest
Camera was moving weirdly during the tutorial after a manual movement
Right click cannot break the World Map screen anymore
“!” notification was always present on the Log
Right click could cause a blocker during events.
Some places had a duplicate of their sprite
Others
Low Health Points feedback on screen’s borders not displayed anymore in Crystal Library
Fix broken texts in quests, events and “Memories” tab of the log
Starting a new caravan after leaving the End of Run screen was blocking the game sometimes
Caravaneers’ Health Points were sometimes disappearing from the Caravan’s screen
Smash it Wild: A New Game by Goblinz Studio
Hi everyone!
After our trailer debut at the MIX Fall Showcase, we're excited to officially announce Smash It Wild, developed by Goblinz Studio in collaboration with Ernestine! This tactical turn-based game where volleyball and dodgeball meet in a fantasy universe is coming to you in Q2 2025!
Watch the reveal trailer
Dive into a fantasy world where champions face off in an unforgiving tournament. In Smash It Wild, every match counts, mixing volleyball and dodgeball in tactical turn-based gameplay. Upgrade your players, kit them out with powerful items, discover unique synergies and do your best to survive this roguelike competition where defeat means starting all over again.
Features
Turn-based tactics: play matches mixing volleyball and dodgeball, where every action can make a difference!
Sailpunk universe: take part in a tournament in a fantasy world filled with animals with a wide variety of abilities.
Roguelike progression: win consecutive matches to find victory. One defeat means starting from scratch!
Perfect your strategy: each team has its own synergies and combos, offering a variety of gameplay styles and strategies to adapt to each match.
Create combos: train your champions, unlock new attacks and equip them with powerful items.
Secondary challenges: complete bonus objectives during matches to gain additional rewards.
Hello everyone! As stated in the previous news, here's the first patch with a lot of different corrections! While every single ticket we fixed isn't listed there (as we've got more than 100 of them, and some of them fix the same feature), here's a list of what's changed between 1.2.2 and 1.2.3!
Stay tuned for 1.2.4 coming soon!
Patch 1.2.3 Changelog
Fight
A blocker was sometimes occurring during enemy’s turn in fight
A blocker was sometimes occurring after moving a unit in fight
“Defensive stance” was causing a blocker if the launcher was the last member of its team.
Stuns were sometimes disappearing only after starting the unit’s turn, causing it to last one more turn than expected
“Galvanised” effect was sometimes giving Health in addition to the expected Shield gain
In fight, all negative effects/traits of units are now correctly displayed to the left of their Shield, and all positive effects/traits to the right
Enemies were sometimes skipping their turn
Attack panel was sometimes disappearing during fight
Using keyboard shortcuts in fight could sometimes activate your exploration abilities and start their cooldown
Exploration
Keyboard shortcut for the Log screen was still active during the tutorial, causing a potential blocker
All reputations were too high due to some traits allowing to stack it
“Leave to menu” before leaving Lecwasi for the first time was causing a blocker
A place’s UI was sometimes open after starting a new quest step
The world wasn’t always evolving correctly after finishing the “Agromancy” quest
Others
Removing arrows keys navigation in menu to prevent blockers
The Tamer’s beasts had broken descriptions.
Many broken texts in Encyclopedia, quests and Exploration abilities
Rewards preview in Events were sometimes wrong
Several issues linked to tooltips (freezing after an alt-tab, impossible hiding) were fixed.
Tamer entry couldn’t be unlocked in the Encyclopedia
Polish & improvements
“Neocactus” quest now gives hints about the location of quest objectives
More guidance on the “Hostages trading” quest
Several small UX improvements
Current status and next steps
Hi everyone,
We know that many of you were looking forward to the 1.3 update, but we’ve decided to delay its release to focus on bug fixing and polishing the game. That’s why we’re rolling out the 1.2.3 patch today, with 1.2.4 to follow shortly after.
Thanks to your feedback, we’re now entering a new phase of Sandwalkers’ early access, and we want to take a moment to share some of the challenges we’ve faced and how they’ve shaped the development process.
Sandwalkers has been an ambitious project for our small core team of 6-7 people. The game requires a lot of content and combines elements from different genres that pushed us to experiment and make adjustments, which led to some delays and technical issues along the way. While we’re actively working on new content (such as the next steps of main quest lines, new mobs, traits, upgrades…), stabilizing the game is our top priority for now, and we’re committed to making improvements until we achieve the quality we’re aiming for.
We’ll also be sharing an updated roadmap soon to give you more visibility on what’s coming next.
A huge thank you to all of you for your continued support and constructive feedback. You’re an essential part of Sandwalkers’ development, and your encouragement keeps us motivated to make this game the best it can be!
Patch 1.2.2
Hello everyone!
Here we go for our latest patch, 1.2.2 While it is indeed on continuity to the 1.2 and 1.2.1 patch, we've also started a global polish phase. It does not mean that you won't have any content in the next updates, it just means that it might be a bit lighter with the content. But we'll focus on stabilizing the game, as we can see there's a lot of small bug here and there making the experience not as good as it could be! So basically, this patch contains fixes that were directly linked to 1.2, plus a lot of overall fixes.
We would like to thank you for all your reports, namely via the in-game tool but also on the Forums and the Discord. Do not hesitate to keep on using the in-game tool, as it directly takes a screenshot and sends us your logs, which contains everything we need to makes corrections most of the times
As for the content coming, you'll get more information soon™, and there'll be even more bugfixes to come. Until then, please find the patchnote for 1.2.2 below
Cheers!
Full Patch 1.2.2 changelog
General Bugfixes
Fixed a bug where moving cost was not displayed correctly le using an object
Fixed a bug where the world map would only be showing fog in some cases
Fixed a bug where Supplies amount was exceeding the "max supplies" stat
Fixed a bug where text was displayed in yellow even without being a narrative hint
Fixed a bug where you could spam a skill when leveling it up to level it up multiple times at once
Fixed a display issue in portuguese with the current caravan's number
Fixed a display issue in portuguese where two lines were displayed in japanese in the encyclopedia
Fixed a bug where ennemies' tooltips where not displayed correctly when hovering them too quickly
Fixed a non intended confusion when having a new item during the tutorial
Fixed a technical issue with caravan placement when triggering map variations
Fixed a bug where the damages where too high when the caser was more than lvl 1
Fixed major notification displayed when it shouldn't
Fixed fetish attack displayed in caravaneer replacement UI
Fixed several issues with caravaneer skin change
Fixed tooltips, UI and caravaneers' skin when dragging caravaneers during fight preparation
Fixed an issue with effects displaying a white image when a fighter was hit by an attack with an effect removal behavior
Fixed auto pinned behavior for a few quests
Fixed an issue where health could still be displayed with decimals in UI
Fixed an issue where event actions' tooltips could go out of screen when displaying the details on right click
Fixed an issue preventing items to be equipped/unequipped on a caravaneer during fight preparation when double clicking it
Fixed an issue where unequipping a fetish during fight preparation wouldn't remove the attack in the attacks UI section
Fixed a lot of different localization issues in every languages (there's a lot of small stuff, so I'm not going into details!)
Fixed the price of the followers, as it was not the one expected
Fixed a bug with the bait item, that was not usuable
Fixed a visual issue with an Ant attack
Fixed a camera movement issue during quests
Patch 1.2.1
Hi everyone! Patch 1.2 has been live since yesterday, and we wanted to address some issues that might impact the experience as quickly as possible.
Bug Fixes
- The Tamer’s beasts' names and descriptions were broken in some languages. - The hostage follower is now properly removed when you finish the quest. - Players who have already finished the quest will have the follower removed as well. - Some images were broken in the Encyclopedia. - The Lecwasi Enclosure Encyclopedia entry had incorrect text.
Known issue
There may be no upgrades available at the highest levels with the Tamer. This is due to a global bug that we are currently fixing. We need extra time to resolve and test it, but it will be addressed in the next patch!