We've updated the nightly branch again with a new build. Hopefully this will be good to go onto the main branch. We identified and fixed many more bugs, so let us know how it goes in the following forum:
We've released a new update to the nightly channel. This should hopefully address the issue some people had with the "Failed to launch game as host" error message when trying to load a game. We've also changed the linux build back to the older Unity OpenGL renderer, as the new one was preventing the game from loading for those on older GPU drivers.
Please post your feedback in the following thread:
If this build is good, it'll be moved over to the main branch after the weekend, and then the co-op beta will follow shortly!
Thanks everyone!
5 Lives Team.
New build on the nightly Beta branch
This build has a ton of bug fixes.
Everything from escorting/hijacking civs through vents, to lost weapons on save games. (Caused by having multiple weapon drones active while saving).
It has also gone through a few Unity upgrades (this build is with Unity 5.3.3p3)
We have seen a few issues with Linux and are chasing these up. (try -force-OpenGL to see if that helps if you have issues with the default renderer)
Windows and Mac have had extensive testing and should be all good.
If this build goes well we will move it to the main branch, in preparation for the next step, an open beta of the multiplayer co op mode we have been working on.
Thanks
5 Lives Team.
New Build 1.06.05 - cloth removal to fix a crash bug
Unfortunately, cloth has been temporarily removed from Satellite Reign. This effects agents, some enemies and some civilians.
A number of people have reported a crash that we have tracked down to Unity's cloth system. We spent a week trying various workarounds, but to no avail.
We will re-enable the cloth when Unity fixes this bug.
[Unity appears to have removed the bug now but will leave the link incase it comes back]
http://issuetracker.unity3d.com/issues/physics-loading-models-w-slash-cloth-component-causes-physics-crash
5 Lives Studios.
Minor Stability Update Part 2
Hi again,
A few people commented on the last update still still not addressing the issue when getting the Hacker. After a bit of repetition, we did manage to get it to occur again, and so Mike has gone ahead and made a few more changes.
The crash appears to be resolved now, but again, please let us know if you're still having issues. It's a tricky one, as it's something within Unity we can't tinker with ourselves, so we simply have to try to step around it. However, Unity are aware of the issue, and we passed on what we know.
Thanks for bearing with us!
Minor Stability Update
Hi everyone,
We managed to identify the cause of a crash some users were experiencing when saving the Hacker in the tutorial or updating their clones. We've notified Unity of what we found, and in the meantime have implemented a workaround to prevent it from happening, so please let us know if you get any more crashes—our testing has been very stable.
Another minor fix with the melee kick not causing damage has also been addressed.
Thanks again for your reports!
v1.06 Update! Localisation—French, Italian, German, Spanish, Russian and Czech!
After a long wait—longer than anticipated—Satellite Reign's localisation update is finally available!
In the time since the last update, we've moved to a new version of Unity, fixed several AI, navigation and mission bugs, and started altering systems in preparation for multiplayer—so things took longer than expected. We apologise for the long delay.
And—with great timing—the Steam Exploration Sale is also underway, so Satellite Reign is currently at its lowest ever price with 40% off!
For now, we're hard at work to bring co-op multiplayer to Satellite Reign. We'll also be updating the Nightly branch with the multiplayer build in the coming weeks so people can try it out and stress-test it, so we'll make another announcement once that is available.
Thanks again for your patience. We hope you're enjoying the game!
v1.06 Update! Localisation—French, Italian, German, Spanish, Russian and Czech!
After a long wait—longer than anticipated—Satellite Reign's localisation update is finally available!
In the time since the last update, we've moved to a new version of Unity, fixed several AI, navigation and mission bugs, and started altering systems in preparation for multiplayer—so things took longer than expected. We apologise for the long delay.
And—with great timing—the Steam Exploration Sale is also underway, so Satellite Reign is currently at its lowest ever price with 40% off!
For now, we're hard at work to bring co-op multiplayer to Satellite Reign. We'll also be updating the Nightly branch with the multiplayer build in the coming weeks so people can try it out and stress-test it, so we'll make another announcement once that is available.
Thanks again for your patience. We hope you're enjoying the game!
Minor update v1.04.01
Hi all,
Another minor bug-fix update. It seems we broke certain items being awarded in the process of fixing another bug. That should be sorted now. Thanks to everyone who posted bug reports on the forums.
There'll be another minor update in the coming days to fix a known issue of the floor not being correctly navigable at the far back rooftop in the CBD prison.
Also, just a note, because people keep asking—yes, localisations are on the way. It's currently in the final stages, and we'll make an announcement when they're ready to go.
Thanks everyone!
-5 Lives Team.
Update to v1.04
Hi everyone,
Just a small bug-fix update today. A number of users have been kind enough to email us their save files so we could track down and squash a few troublesome bugs. They were mostly related to issues with respawning VIPs and lost prototypes in a handful of missions.
Wyvern Continental Hotel will now properly return lost prototypes to the facility to be retrieved. Occurred if game was saved and closed while lost prototypes were still on the ground.
Fixed CBD Pass 1 mission issue if Dr. Tyson is bribed rather than assassinated.
Fixed situation where VIP in prison Asylum would not respawn after a failed escort.
General fixes to mission components across the board.
Fixes to ATM and Data terminal achievements not being awarded.
Fixed civs sitting on chairs not receiving damage from gunfire.
As a bit of a tease, Mike is currently evaluating adding co-op multiplayer to the game. Nothing's concrete as of yet, but so far, it's looking promising. Of course, something could always come along and throw a spanner in the works, but with a bit of luck, that won't be the case, and we'll be able to give some more solid information in the coming months.