See here http://steamcommunity.com/app/268870/discussions/2/535152511348775226/
here http://steamcommunity.com/app/268870/discussions/2/535152511348774001/
and here for details.
http://steamcommunity.com/app/268870/discussions/2/535150948610528922/
Also a quick reminder that there's a nightly branch open for everyone, and we need as many testers as we can get over there.
Known Issue: There's a problem with the damage system not blending properly and its overlaying objects it shouldn't, hopefully have a fix for that soon..
Thanks
5 Lives Team.
Build 0.83
Bug fix Build
Chris guarantees he's fixed the infiltrator not appearing bug.
Fix some causes of wanted level taking long time to reduce
Fix a brain dead AI bug
Fix AI stuck in wait state
Increase XP from stealth
Fix some hijacked enemies shooting you issues
Add view credits button
Fix Poison vents
Fix occasional crash
Stop Mechs using ziplines
Fix Outro sometimes not playing
Approximately 100 other minor fixes, and probably 30 new bugs.
Mike.
Build update 0.81
A fix for the fast travel hang that sometimes happened loading a save game or teleporting via the map screen.
Satellite Reign now in Beta! Update to v0.8
We're pleased to announce that Satellite Reign has now reached its content-complete milestone, meaning the entirety of the game is now available to play, from start to finish. From here, our focus is entirely on fixing bugs and improving performance.
So, what's been added to this release?
Dracogenics Tower Unlocked
The Gates have been opened to the final section of the city—Dracogenics Tower. At the northern end of the CBD, Dracogenics Tower is the corporation's world headquarters, and the office of the CEO, Steven Dengler. If you ever want to take control of Dracogenics' Monopoly on their sought-after Res-Tech network, you'll have to climb the tower and say 'hi' in person—but don't expect a warm welcome. This encounter will be the most challenging portion of the entire game, so don't go up unprepared!
Tag Gets a Voice
Until now, Tag has just been some text on a screen, but now she'll deliver key mission information over voice-comms. In addition to the intro and outro sequences, Tag delivers updates on the ultimate mission objective as you progress through the city.
Opening Sequence
Rather than just dumping you into the world oblivious, we now have a suitably cyberpunk introduction sequence upon starting a new game. However, if you're anything like our lead coder Mike, and you hate story, feel free to hit the skip button.
Leaving Early Access
Entering beta is a huge milestone, but not as big as getting the game ready for the masses, and leaving Early Access. We're announcing today that we will be entering full release on the 28th of August 2015. We'll have a full launch trailer ready to go out before then, but in the meantime, here's a little teaser trailer we've put together.
https://www.youtube.com/watch?v=5L3AeCib1F8
Of course, leaving Early Access is by no means a finish-line. Satellite Reign is hugely important to our little studio, and we'll be continuing to support the game as long as necessary post-release, while also investigating new content and features we would like to add.
Thanks very much for all of your help and support over the past 7 months we've been on Early Access, and a huge thanks to those of you who had enough faith to back us on Kickstarter almost 2 years ago! We're almost there now, so keep leaving your thoughts on the forums, and sending those bugs through!
5 Lives Team.
Update to 0.76
We've just released an incremental update to Satellite Reign. This update primarily consists of bug fixes, some performance improvements, sound effects, and balancing tweaks.
This update also addresses a number of Linux issues which were introduced in the latest version of Unity.
Fix Enemies getting stuck in doors.
Multiple new SFX Added.
Nav around stationary cars if they get in your way
and 100 other fixes listed here http://steamcommunity.com/app/268870/discussions/2/523890528708314132/
Mike.
Bat Fact: Black Flying Fox (Pteropus alecto) pups cannot fly until they are two to three months old but that doesn't stop them from trying! They aren't fully independent until they are about six months old.
Update 0.73
Mainly fixes Linux build Crashing.
But also see about 200 changes/fixes here -
http://steamcommunity.com/app/268870/discussions/2/523890046869004532/
(added Emergency fix to v 0.74 to fix none english text)
Build 0.72 live on main branch
Much improved frame rate.
CPU optimisations and GPU SSRR performance increased.
My stats..
My GPU is an AMD 7770 (about the equivalent of a NVidia 750)
My CPU is an oldish 3.07 Ghz quad core Xenon W3550 (equivalent of a 3.1Ghz i5-2400)
In the tutorial with Vsync and SSRR Disabled Medium PC settings fullscreen dx9
@1280x720 84 fps SSAO off
@1680x1050 50 fps SSAO off
@1680x1050 42 fps SSAO ON
@1920x1080 43 fps SSAO off
@1920x1080 36 fps SSAO ON
After Loading save In Downtown under the green hologram tree in Patorshew Circle
4 agents all with droids and shields surrounded by cars
@1280x720 35 fps SSAO ON (cpu bound)
@1440x900 35 fps SSAO ON (cpu bound)
@1680x1050 33 fps SSAO ON (gpu bound)
@1680x1050 22 fps SSAO ON SSRR on (gpu bound)
@1680x1050 25 fps SSAO ON SSRR on & SSR LowRes (gpu bound)
@1920x1080 29 fps SSAO ON (gpu bound)
@1920x1080 29 fps SSAO ON (gpu bound)
@1920x1200 28 fps SSAO ON (gpu bound)
So it looks like I should play it at about 1680x1050 with SSAO on to get the best visuals without compromising frame rate too much.
I would recommend a slightly lower res and have SSAO on, than a higher res with it off, YMMV.
SSRR (raytracing reflections need a beefy GPU)
SSAO (ambient occlusions, puts shadows into crevices)
Mike.
Build 0.71 Live on main branch
This build is mainly to fix a streaming geometry bug on Mac.
Also contains approximatly a hundred minor fixes (see the nightly changelogs)