Hello again everyone, this is a patch to bring the latest fixes from the Early Access version to Experimental, as well as some more fixes that might be a bit more unstable so they will stay here for the time being.
The only other big thing that is different from Early Access, is that Experimental has the latest Dedicated Server changes.
As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!
Merry FICS*MAS!, See you all again after the holidays, hope you all have a great time <3
BUG FIXES
Fixed a crash related to Vehicle Automation for Clients
Fixed a bug in the Load Vehicle Path UI where the “Used by this vehicle” checkmark was missing for Clients
Fixed a crash when bringing up the Nobelisk Ammo Selection wheel without having any type of ammo on inventory
Fixed G key not being properly bindable for “Interact” due to a conflict with the “Cycle Nobelisk Ammunition” binding
Load/Save Path menu is now disabled when there are no paths
Fixed Productive Packer Deluxe minigame being stuck in the world after the HUB was dismantled
KNOWN ISSUES
Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work:
-DisableSeasonalEvents
FICS*MAS Update Fixes v0.5.1.8
Hi Pioneers!
Hello again everyone, just a small patch to un-do the Networking Optimisations we added on yesterday’s patch, which resulted in all kinds of issues, like not being able to pick up foliage on Client, not quite optimised turns out, whoops.
As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP! We hope everything is working alright this time™️ though haha
Merry FICS*MAS!, We hope to see you all again soon and we hope you keep enjoying our game <3
BUG FIXES
Undid all the Networking Optimisation changes from the previous build, which accidentally introduced a bunch of issues for Clients on Multiplayer and Dedicated Servers
KNOWN ISSUES
Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work:
-DisableSeasonalEvents
FICS*MAS Update Fixes v0.5.1.7
Hi Pioneers!
Hello everyone, here’s a patch with a bunch of assorted fixes just before we leave for vacation, hopefully they will make your experience with the game a bit better.
As always, if we introduced new issues or made things better please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!
Merry FICS*MAS!, See you all again soon and we hope you’ve been enjoying Update 5 and the current FICS*MAS event <3
UI
Overhauled the Vehicle Recording UI, no longer a radial menu
All Vehicle UIs (Trains and Vehicles) are now opened with Q by default
BUG FIXES
Fixed some bugs with the Vehicle HUD not updating properly when stopping a recording midway without closing the loop
Fixed Freight Cars failing to load/unload correctly with the rule set to Fully Load/Unload which lead to them getting stuck in docking until force cancelled
Fixed Clients not being able to cancel the docking sequence
Fixed the Map not being properly visible for some players who had previously unlocked more areas of it and added some future proofing so this hopefully doesn’t happen again
Fixed an issue with automated vehicle wait times being reset when loading a game
Vehicles should no longer claim targets outside of stations when docked
Fixed a bug where sometimes vehicle pauses would be longer than intended when they were far from any player
Fixed issue where automated vehicles in long-distance mode would sometimes get out of sync for Client
Fixed bug where Vehicles weren’t placeable in the Truck Station docking area
Fixed crash that would sometimes happen when Vehicle path recordings were finished
Fixed bug where right clicking coupons while picking them up from the AWESOME Sink would result in losing half of them
Fixed not being able to rebind certain mouse buttons
OPTIMISATION
Network Optimizations that should result in some performance gain CPU side for Servers
Network Optimizations that should result in some performance gain on servers hosting games with many Smart Splitters built
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Bunch of consistency fixes
Fixed some typos
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work:
-DisableSeasonalEvents
Experimental Update v0.5.1.6
Hi Pioneers!
Hello once again everybody, this is a new experimental patch for us to continue working on the Dedicated Servers, as always, if you are having issues with his patch consider moving to the Early Access (default) version instead.
If the patch is working better or we introduced some new issues specific to it, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon <3
DEDICATED SERVERS
Improved stability of the packet router
Improved CPU usage of the packet router
Added a startup argument for disabling the packet router
-DisablePacketRouting
KNOWN ISSUES
Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work:
-DisableSeasonalEvents
FICS*MAS Update Fixes v0.5.1.5
Hi Pioneers!
Hello again everybody, just a few small FICS*MAS related fixes and a UI change to the Network Quality setting in the options menu.
Regarding the Network Quality setting, a while back we increased the default settings for it, so if you are having issues connecting in Multiplayer, switching it back to Medium (Default), Or Increasing it to a higher value might solve those issues, so we suggest trying out the settings to see if it helps.
If we’re forgetting about some important issue please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon <3
BUG FIXES
Some minor FICS*MAS related bug fixes
UI
Added a pop up when switching the Network Quality setting explaining that it requires a restart to be effective
Updated the tooltip of the Network Quality setting explaining what it does
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work:
-DisableSeasonalEvents
FICS*MAS Update Fixes v0.5.1.4
Hi Pioneers!
Here’s a small patch with some more bug fixes and some FICS*MAS related fixes, hope they help!
If we introduced any new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
PS: Early Access and Experimental have temporarily been brought back to parity again, but we will continue releasing Experimental patches to test new changes or features in the future that are too unstable for Early Access, so if you don’t want to worry about unexpected issues you should switch to the Early Access (default) version.
Merry FICS*MAS!, Thanks for enjoying our game <3
BUG FIXES
Fixed a bug where Trains docked at a Train Station could reserve Path Signals when Saving and Loading
Fixed a case where Trains approaching Train Stations with a Path Signal right after the station would reserve the same Path Signal over and over
Fixed holograms having the proper position for Client but the wrong one for Host/Server in some situations
Fixed M.A.M. research tree “FICS*MAS Holiday Event” not unlocking in some scenarios
Fixed game breaking typo on the FICS*MAS Calendar UI
QUALITY OF LIFE
Added a launch option that Disables FICS*MAS and any other Seasonal Events
-DisableSeasonalEvents (This does the same thing as ticking “Disable Seasonal Events” in the main menu or “FG.DisableSeasonalEvents 1” in console)
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work:
-DisableSeasonalEvents
FICS*MAS Update v0.5.1.3
[previewyoutube="fwCWXlw8cXo;full"]
Hi Pioneers!
This December Holiday Content and Event were brought to you by the FICSIT Inc. internal marketing department.
The in-game Event is available in both Early Access & Experimental versions of the game until Jan 18th, 2022!
Any resemblance to external holidays, celebrations, events, traditions, historical or contemporary, and their products, is purely coincidental.
Patch Notes
It’s that time of the year once again so FICS*MAS is returning with all of the old content and some of it new, what is in there you wonder? Well that’s part of the fun as you have all of December to find out!, And if you don’t want to you can also opt out by clicking on Main Menu > Options > Gameplay > Disable Seasonal events.
You can get started with some of the FICS*MAS content by checking the FICS*MAS Calendar in the HUB and the M.A.M. “FICS*MAS Holiday Event” Research Tree.
Some of this content will only be available after certain dates, so we strongly recommend not skipping ahead, you will not be able to get some of these rewards if you do so.
However, If you’re worried about missing out on content, don’t worry, you can unlock all of the content retroactively after the dates have passed and will continue to be able to do so until January 18th 2022.
We broke something? Everything is nice? Let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
PS: Early Access and Experimental have temporarily been brought back to parity again, but we will continue releasing Experimental patches to test new changes or features in the future that are too unstable for Early Access, so if you don’t want to worry about unexpected issues you should switch to the Early Access (default) version.
Merry FICS*MAS!, See you all again soon <3
NEW
FICS*MAS is officially back!
Check the FICS*MAS Calendar and the M.A.M. research tree “FICS*MAS Holiday Event” to get started
RENDERER
Made it so when a game running on DX12 detects an incompatible Intel graphics card it will set the renderer to DX11 instead, this is to solve crashes on Start-up or Loading due to DX12 incompatibility.
If you are on an Intel GPU and you’re running the game completely fine in DX12, you can still force it by adding the following launch options:
d3d12
DX12
BUG FIXES
Fixed issue where dismantling all the Stations listed in a Train timetable would make the timetable show “Invalid Next Station” until you rebuilt the Train setup
Fixed a bug where pause time on Vehicle Automation was not reset when manually overridden
Automated vehicles will stay docked until their inventory is empty if unloading cargo
OPTIMISATION
Changes to priority and replication periods for Conveyor base actors, Should help reduce initial loading when spawning in around conveyors
QUALITY OF LIFE
Emotes can now be added to the Hotbar by holding the Emote Wheel key and pressing the desired Hotbar Slot key
Moved positions of “Cancel” and “Start/Stop Recording” in the Vehicle Record Menu to avert accidental selections of “Stop Recording
Removed “Snow Mittens”/“Snowball Pile”
“Snowball” is now considered alternative Nobelisk Ammo, Equip the Nobelisk Detonator and press “G” to Switch Ammo types
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
[And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server. (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Update 5 Experimental Update - v0.5.1.2
Hi Pioneers!
Hello again everyone, It’s time for Experimental to be reopened once again.
We would like to remind everyone that Experimental is where we do some changes that might be too unstable to put in the Early Access (Default) version, So if you are having no issues with the game right now you might want switch to or stay in the Early Access version.
Today’s patch includes a potential fix for those who are crashing on startup on when loading a game due to DX12 incompatibilities after we made it the default renderer.
It also includes the first of many of the active developments for Dedicated Servers so we can keep on improving them.
Has this update fixed your issues when launching the game? Is the Dedicated Server change good? Did we introduce a bunch of new issues instead of fixing them? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
Hope you all have a great weekend and you get to enjoy more of Update 5, thanks for playing our game <3
RENDERER
Made it so when a game running on DX12 detects an incompatible Intel graphics card it will set the renderer to DX11 instead, this is to solve crashes on Start-up or Loading due to DX12 incompatibility. If you are on an Intel GPU and you’re running the game completely fine in DX12, you can still force it by adding the following launch options:
d3d12
DX12
DEDICATED SERVERS
Implemented a mechanism that routes all server packets through the query beacon, in effect reducing the number of ports that need to be open/forwarded to 1, simplifying setup.
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
Steam Awards Nomination
Hey everyone!
Hope you're enjoying Update 5 and everything with it! It's been amazing seeing all the builds that have been popping up everywhere! It's always nice to be reminded that no matter how much time we spend trying to make cool looking builds internally, we will never be as creative as our community!
There's a few more hotfixes on the way and we're also prepping something fun coming soon™ 👀 so stay tuned for that!
If you've enjoyed what we do then consider hitting us up with a nomination for the Steam Awards. Or don't, that's totally up to you! We'll appreciate you no matter what you do. 💜
That's it. Short and sweet. Stay awesome!
/Snutter
Update 5 Fixes v0.5.1.1
Hi Pioneers!
Hello again everyone, We hope you’re all having fun with the Update, We’ve noticed some issues still so here’s a small patch for you all.
Some of you are experiencing some common issues (Like corrupted game files) and the solutions to them might have been missed on the last patch notes due to them being so massive, so please take a look over at the “Known Issues” section in this patch notes and hopefully that will help!
If you’re still having issues or if we are forgetting something important or we introduced new issues after this patch, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
Thanks for enjoying our game, see you soon <3
BUG FIXES
Vehicle path arrows in UI now have the correct positions
Fixed a possible exploit in Vehicle fuel calculations
Fixed a bug where Trains colliding at low speed could spam particle effects, leading to poor performance and could cause the game to crash in some cases
Made Vehicles take available fuel for as long as they are docked
Fixed the fuel consumption metrics in the Truck Stations not accounting for pauses and docking times in the path time
Fixed a bug where a vehicle might be blocked indefinitely when in long distance mode
Tracks will now try to automatically re-connect when there is a connection where one side of the connection is lost, commonly a result from save game modifications
DEDICATED SERVERS
Fixed a bug that made Clients spam poll the server, now we should poll much less
Fixed some more issues with the Crash reporter integration
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this: