Hello again everyone, small changelog this time but the fixes should be pretty high impact hopefully!
If we introduced new issues or there’s remaining Train bugs that we might have missed please let us know over at our QA Site https://questions.satisfactorygame.com/ We will look into it ASAP!
See you all again soon <3
BUG FIXES
Multiple fixes related to issues with Path Signals and Block Signals for Trains
DEDICATED SERVERS
Fixed Dedicated Server crash reporter not working properly
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled
Experimental Update v0.5.1.12
Hi Pioneers!
Hello again everyone, today’s patch includes a bunch of bug fixes and most importantly, it introduces a way to reset your account link status from Steam to Epic. (This is an experimental feature)
BEFORE YOU TRY THIS OPTION: Please remember to backup your saves and any other important data in your Satisfactory folder (Saves, mods, config files, etc) on both Steam and Epic, this may or may not affect your Cloud saves as well so be wary of doing this unnecessarily or without a backup.
Worth noting that this setting is only visible from the Steam version
Without further ado, here’s some explanations!
What does this mean?
When you first launch the game on Steam, you’re prompted to select whether you want to continue only using Steam (Left option) or if you want to link an existing Epic Games account (Right option) so you get your friends list from Epic Games to display while you’re playing on Steam, so you can invite others to play directly from here.
Please note that this has never been required for crossplay, you have always been able to join each other by using Session ID, The player hosting the game would have to press ESC while in game > Manage Session > Session Settings > Copy To Clipboard, and share that Session ID with the player joining it, which would then from the main menu click Join Game > Join via Session ID and paste the code in there which would allow you to join each other regardless of platform or friends list status.
So why does this matter?
Previously, it was impossible for someone to reset their account linking status on their own, they would have to submit an unlink request to our support email, now this should not be necessary anymore.
This means that if you changed your mind about the option you selected previously, you can now reset it so you get the prompt again so you can choose to unlink or link your accounts.
There’s also some scenarios where your account status could get bugged and say that “Your currently logged-in Epic Games Store account is incompatible…” which resetting your account link status should also fix.
This also helps people who have accidentally linked the wrong Epic Games account, as you can now reset it and link the proper account.
If none of these things apply to you, then you shouldn’t worry about this, this won’t change anything and it’s just an option to help those who need it.
As always, if we’ve somehow broke things please let us know over at our QA Site https://questions.satisfactorygame.com/ We check your posts every day
Thanks for your support everybody, see you again soon <3
NEW
Epic Online Services (EOS) account link status resetting is now possible by going to Options > Online > Reset Account Linking
BUG FIXES
Fixed a crash that could happen if there’s a deadlock near a non-automated vehicle
Decreased the collision-avoidance distance for automated vehicles
Fixed a crash for client related to vehicle paths
Fixed an issue with vehicle path recording inside factories sometimes recording docking to stations on floors above the vehicle
Fixed issues with the Factory Card having difficulties finishing path recording
Fixed a crash related to the vehicle representation on the map
LOCALISATION
Fixed Esperanto not working properly
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled
Experimental Update v0.5.1.11
Hi Pioneers!
Hello everybody, today’s patch brings all the latest fixes from the Early Access version to Experimental, as well as adding a bunch of new fixes and an engine upgrade.
Whenever we do engine upgrades, unexpected bugs tend to appear so please let us know over at our QA site if we accidentally broke something https://questions.satisfactorygame.com/ We will look into it all ASAP!
See you all again soon <3
NEW
Upgraded to Unreal Engine 4.26.2
BUG FIXES
Fixed a bug where vehicles would sometimes get displaced for Clients when far away from other players
Fixed issue where vehicles would get stuck ghosting
Fixed bug where the Load Vehicle Path UI would display inaccurate path lengths
Fixed several minor issues related to vehicle automation
Fixed a bug where automated vehicles would sometimes be able to move without fuel
Fixed issue where automated vehicles would sometimes stop moving when about to enter a station right after loading a game
Fixed issue with automated vehicles sometimes continuing to drive despite being blocked
Fixed an issue where removing a vehicle target would result in collision avoidance not working anymore for that path
Fixed issue with automated vehicles sometimes driving into other automated vehicles that are waiting in line
A HUD message is now displayed every time an automated vehicle gets completely stuck (“deadlock”)
Fixed a crash when exiting the game when using Vulkan as a renderer
Fixed some issues where automated Trains could get completely stuck (“deadlock”)
Fixed a bug when starting a game with the “Skip Intro” option and then loading a save would result in the intro also being skipped in that save unless exiting the game and relaunching it first
Fixed re-rail holograms for Trains sometimes disappearing
Fixed Trains and Train Stations not showing the correct location on the map and compass
Potential fix for multiblock reservation issues for Train Signals
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled
Update 5 Fixes v0.5.1.10
Hi Pioneers!
Hello everyone, it’s been a while but we’re back with some more fixes and improvements. This patch brings all the fixes from the latest Experimental release plus a few more new things, hope you all find them helpful :)
As always, if we accidentally added some new issues please let us know over at our QA site https://questions.satisfactorygame.com/ We’ll look into them ASAP
See you all again soon <3, Thank you for playing our game.
BUG FIXES
Fixed crash that would happen on startup if there was a vehicle path with zero targets
Hopefully fixed a bug where some buildings sometimes got a small height difference on some foundations
Fixed a crash related to Vehicle Automation for Clients
Fixed a bug in the Load Vehicle Path UI where the “Used by this vehicle” checkmark was missing for Clients
Fixed a crash when bringing up the Nobelisk Ammo Selection wheel without having any type of ammo on inventory
Fixed G key not being properly bindable for “Interact” due to a conflict with the “Cycle Nobelisk Ammunition” binding
Load/Save Path menu is now disabled when there are no paths
Fixed Productive Packer Deluxe minigame being stuck in the world after the HUB was dismantled
UI
Fixed a bug that didn’t allow players to use the textbox in the Valve
Added math expressions to the textbox in the Valve
You can now input “,” instead of “.” to add decimal values
Fixed the Vehicle Craft Bench UI being a bit off center
Train Menu can now be closed and opened with Q
QUALITY OF LIFE
Productive Packer Deluxe is now always available in the HUB
Made it so beams no longer require a valid floor
DEDICATED SERVERS
Improved stability of the packet router
Improved CPU usage of the packet router
Added a startup argument for disabling the packet router
-DisablePacketRouting
LOCALISATION
Added Esperanto to the game (100% complete)
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled
Experimental Update v0.5.1.9
Hi Pioneers!
Hello again everyone, this is a patch to bring the latest fixes from the Early Access version to Experimental, as well as some more fixes that might be a bit more unstable so they will stay here for the time being.
The only other big thing that is different from Early Access, is that Experimental has the latest Dedicated Server changes.
As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!
Merry FICS*MAS!, See you all again after the holidays, hope you all have a great time <3
BUG FIXES
Fixed a crash related to Vehicle Automation for Clients
Fixed a bug in the Load Vehicle Path UI where the “Used by this vehicle” checkmark was missing for Clients
Fixed a crash when bringing up the Nobelisk Ammo Selection wheel without having any type of ammo on inventory
Fixed G key not being properly bindable for “Interact” due to a conflict with the “Cycle Nobelisk Ammunition” binding
Load/Save Path menu is now disabled when there are no paths
Fixed Productive Packer Deluxe minigame being stuck in the world after the HUB was dismantled
KNOWN ISSUES
Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work:
-DisableSeasonalEvents
FICS*MAS Update Fixes v0.5.1.8
Hi Pioneers!
Hello again everyone, just a small patch to un-do the Networking Optimisations we added on yesterday’s patch, which resulted in all kinds of issues, like not being able to pick up foliage on Client, not quite optimised turns out, whoops.
As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP! We hope everything is working alright this time™️ though haha
Merry FICS*MAS!, We hope to see you all again soon and we hope you keep enjoying our game <3
BUG FIXES
Undid all the Networking Optimisation changes from the previous build, which accidentally introduced a bunch of issues for Clients on Multiplayer and Dedicated Servers
KNOWN ISSUES
Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work:
-DisableSeasonalEvents
FICS*MAS Update Fixes v0.5.1.7
Hi Pioneers!
Hello everyone, here’s a patch with a bunch of assorted fixes just before we leave for vacation, hopefully they will make your experience with the game a bit better.
As always, if we introduced new issues or made things better please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!
Merry FICS*MAS!, See you all again soon and we hope you’ve been enjoying Update 5 and the current FICS*MAS event <3
UI
Overhauled the Vehicle Recording UI, no longer a radial menu
All Vehicle UIs (Trains and Vehicles) are now opened with Q by default
BUG FIXES
Fixed some bugs with the Vehicle HUD not updating properly when stopping a recording midway without closing the loop
Fixed Freight Cars failing to load/unload correctly with the rule set to Fully Load/Unload which lead to them getting stuck in docking until force cancelled
Fixed Clients not being able to cancel the docking sequence
Fixed the Map not being properly visible for some players who had previously unlocked more areas of it and added some future proofing so this hopefully doesn’t happen again
Fixed an issue with automated vehicle wait times being reset when loading a game
Vehicles should no longer claim targets outside of stations when docked
Fixed a bug where sometimes vehicle pauses would be longer than intended when they were far from any player
Fixed issue where automated vehicles in long-distance mode would sometimes get out of sync for Client
Fixed bug where Vehicles weren’t placeable in the Truck Station docking area
Fixed crash that would sometimes happen when Vehicle path recordings were finished
Fixed bug where right clicking coupons while picking them up from the AWESOME Sink would result in losing half of them
Fixed not being able to rebind certain mouse buttons
OPTIMISATION
Network Optimizations that should result in some performance gain CPU side for Servers
Network Optimizations that should result in some performance gain on servers hosting games with many Smart Splitters built
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Bunch of consistency fixes
Fixed some typos
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work:
-DisableSeasonalEvents
Experimental Update v0.5.1.6
Hi Pioneers!
Hello once again everybody, this is a new experimental patch for us to continue working on the Dedicated Servers, as always, if you are having issues with his patch consider moving to the Early Access (default) version instead.
If the patch is working better or we introduced some new issues specific to it, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon <3
DEDICATED SERVERS
Improved stability of the packet router
Improved CPU usage of the packet router
Added a startup argument for disabling the packet router
-DisablePacketRouting
KNOWN ISSUES
Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work:
-DisableSeasonalEvents
FICS*MAS Update Fixes v0.5.1.5
Hi Pioneers!
Hello again everybody, just a few small FICS*MAS related fixes and a UI change to the Network Quality setting in the options menu.
Regarding the Network Quality setting, a while back we increased the default settings for it, so if you are having issues connecting in Multiplayer, switching it back to Medium (Default), Or Increasing it to a higher value might solve those issues, so we suggest trying out the settings to see if it helps.
If we’re forgetting about some important issue please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon <3
BUG FIXES
Some minor FICS*MAS related bug fixes
UI
Added a pop up when switching the Network Quality setting explaining that it requires a restart to be effective
Updated the tooltip of the Network Quality setting explaining what it does
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work:
-DisableSeasonalEvents
FICS*MAS Update Fixes v0.5.1.4
Hi Pioneers!
Here’s a small patch with some more bug fixes and some FICS*MAS related fixes, hope they help!
If we introduced any new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
PS: Early Access and Experimental have temporarily been brought back to parity again, but we will continue releasing Experimental patches to test new changes or features in the future that are too unstable for Early Access, so if you don’t want to worry about unexpected issues you should switch to the Early Access (default) version.
Merry FICS*MAS!, Thanks for enjoying our game <3
BUG FIXES
Fixed a bug where Trains docked at a Train Station could reserve Path Signals when Saving and Loading
Fixed a case where Trains approaching Train Stations with a Path Signal right after the station would reserve the same Path Signal over and over
Fixed holograms having the proper position for Client but the wrong one for Host/Server in some situations
Fixed M.A.M. research tree “FICS*MAS Holiday Event” not unlocking in some scenarios
Fixed game breaking typo on the FICS*MAS Calendar UI
QUALITY OF LIFE
Added a launch option that Disables FICS*MAS and any other Seasonal Events
-DisableSeasonalEvents (This does the same thing as ticking “Disable Seasonal Events” in the main menu or “FG.DisableSeasonalEvents 1” in console)
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Go to the Server Install folder
Open “Engine.ini”
Add the following:
[CrashReportClient]
bImplicitSend=False
Save changes and restart the Server
To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
FG.DisableSeasonalEvents 1
Using the following launch option should also work: