Satisfactory cover
Satisfactory screenshot
Genre: Simulator, Strategy, Adventure, Indie

Satisfactory

Experimental Update v0.4.2.6

Hi Pioneers!

Here’s another attempt at fixing the connectivity issues we’ve been hearing from some players who mostly have really really big saves.

If we finally fixed these issues or if they persist please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll be glad to receive your comments either way

A reminder for people have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

Until next time!

BUG FIXES

  • Another fix for players being unable to connect to multiplayer on very large saves
  • Fixed an issue resulting in a “Reliable Buffer Overflow” for some clients


LOCALISATION

  • Updated all languages with the latest translations
  • Updated language completion rates

Early Access Update v0.4.2.5

Hi Pioneers!

Hello again everybody, today we have a localization update, all translations were updated and some more other stuff was added to help our community translators translate in other languages.

If we somehow broke with this update, please let us know over at our QA site https://questions.satisfactorygame.com/ We read your comments every day.

If you are having issues after updating, please verify your game files first.

Mods might also break from this update (as usual) so you might have to update them.

LOCALISATION

  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits
  • Added Cornish (32%) and Catalan (0%) to let people translate the game into them.

Experimental Update v0.4.2.4

Hi Pioneers!

Hello again everybody today’s experimental patch aims to fix the issue we’ve seen reported frequently for some of you who are unable to connect to multiplayer games where you previously could.

Did we make everything worse? Any unexpected new bugs from this update? Let us know over at our QA site https://questions.satisfactorygame.com/ we’ll try to fix things ASAP :)

A reminder for people have been having issues with unexpected crashes on startup or weird behaviour with the game, please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

BUG FIXES

  • Potential fix for players being unable to connect in multiplayer when playing on big saves.

Experimental Update v0.4.2.3

Hi Pioneers!

Hello again, it’s been a while, Just a nice and small patch for Experimental with a few changes that might not be as stable as the Early Access version.

If anything unexpected happens you can let us know over at our QA site https://questions.satisfactorygame.com/ We will fix It ASAP!

Thank you all for playing our game, see you again soon (hehe) <3

OPTIMISATION

  • Redid some missing optimisations for the Train Station


BUG FIXES

  • Fixed the Resource sink staying highlighted after selecting it with mass dismantle


Early Access Update v0.4.2.2

Hi Pioneers!

Today we’re finally moving the lastest Experimental updates to the Early Access version.

The main changes that weren’t here before are the EOS SDK Upgrade which has allowed some players who were previously having issues with Multiplayer connections to be able to play now (We are aware there are other connection issues as well and we’re working on those too) the modding related changes and .exe renaming (Satisfactory properly shows on task manager again) alongside some bugfixes.

As always, If things are not working like they should please let us know over at our QA site https://questions.satisfactorygame.com/ We read your comments every day.

If you’re having issues after updating please verify your game files!.

Thank you all for your support, see you again soon <3

EOS

  • Upgraded EOS SDK to 1.11.0


MODDING

  • Allow modules with id SML to always load
  • Marked more stuff with FACTORYGAME_API
  • Game Icon changed and process renamed back to Satisfactory


BUG FIXES

  • Attempt at making the background thread more stable when loading a save from a game session
  • Fixed the UI Scaling slider in the options menu shaking the screen
  • Potential fix for the game not always shutting down entirely
  • Log spam related to the Candy Cane basher should be fixed
  • HUD Scaling option should now properly save
  • HUD Scaling option can now be properly applied from the main menu

Experimental Update v0.4.2.2

Hi Pioneers!

Hello again, today we have another small update, we’ve been noticing some reports of people being unable to join multiplayer games or getting “Connection Timed Out” messages, so we have updated our EOS SDK to see if this potentially resolves these issues so if you are currently experiencing those issues please give the Experimental version a try.

There shouldn’t be any new issues from this upgrade but if there are any please let us know over at our QA site https://questions.satisfactorygame.com/ and we will try to solve them ASAP.

Thank you all for playing our game <3

EOS

  • Upgraded EOS SDK to 1.11.0


BUG FIXES

  • Log spam related to the Candy Cane basher should be fixed
  • HUD Scaling option should now properly save
  • HUD Scaling option can now be properly applied from the main menu

Experimental Update v0.4.2.1

Hi Pioneers!

Hello again everybody, it’s been a while, today we’re releasing this patch for the Experimental version with a lot of things that might affect the modding community so we want to get some feedback on whether things are okay or not before we move it to the Early Access version.

There’s a few fixes that made its way over here because why not, but the focus is the modding related changes, if you’re comfortably playing and using mods you might want to stick to the Early Access version instead as this update might break them for a while.

If there’s some newly introduced issues with this update that aren’t mod related, you can let us know over at our QA site as usual https://questions.satisfactorygame.com/ We read all of your posts.

Until next time, take care everybody <3

MODDING

  • Allow modules with id SML to always load
  • Marked more stuff with FACTORYGAME_API
  • Game Icon changed and process renamed back to Satisfactory

BUG FIXES

  • Attempt at making the background thread more stable when loading a save from a game session
  • Fixed the UI Scaling slider in the options menu shaking the screen
  • Potential fix for the game not always shutting down entirely


Update 4 Fixes v0.4.2.0

Hi Pioneers!

Hello again everybody, here’s another patch to fix some more issues, including some adjustments to the new hologram effects.

Are we forgetting some important issues? Please let us know at our QA Site https://questions.satisfactorygame.com/ We read all of your posts

A reminder for people have been having issues with unexpected crashes or weird behaviour with the game, please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

See you all again soon <3

VFX

  • Further tweaks to hologram depth and directional arrows


BUG FIXES

  • Fixed a bug where the Y key couldn’t be rebound in the settings
  • Fixed holograms not displaying properly in Dune Desert or after having been in Dune Desert


EQUIPMENT

  • Adjusted the Hover Pack to explain its “Disable” and “Slow-fall” controls.
  • Increased Hover Pack Slow-fall from 60 to 120 seconds

Update 4 Fixes v0.4.1.1

Hi Pioneers!

Good news everyone!, Here’s a small patch with a few assorted changes, from crash fixes to brand new Hologram and Dismantle effects and some performance improvements

Are the new effects amazing?, Did this patch break everything? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

A reminder for people have been having issues with unexpected crashes or weird behaviour with the game, please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

Until next time, Thank you all for playing our game <3

VFX

  • New Hologram and Dismantle effects!


BUG FIXES

  • Fixed a crash related to the build gun
  • Fixed a crash related to upgrading power poles
  • Fixed “Reliable Overflow Buffer” error when joining a Multiplayer game
  • Fixed another crash when loading saves


OPTIMISATION

  • Loading times should be better and should use less RAM


UI

  • Fixed issue where the scroll bar in the Build Menu categories didn’t work properly


LOCALISATION

  • Fixed a few issues with ADA voice lines
  • Fixed some typos
  • Updated all languages with the latest translations
  • Updated language completion rates

Update 4 is Out Now!

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What's up!

Update 4 is now finally available on Early Access! This update is jam-packed with new content! So let me break it down for y'all!

If you're looking for the complete patch notes of the update then scroll to the bottom of the post!



Drones


Transporting things on conveyor belts is cool and all - but transporting things using drones is indisputably better, so we added that. Still, they wouldn’t let me stand on them though on account that it could interfere with the drone’s avionics. I don’t blame ‘em.

Drones are designed for long-range, low-capacity transportation and unlocks in tier 7 & 8. The drones are fully automated, traveling between two fixed ports and navigating themselves around any obstacles they encounter along the way.

Each port can only contain one drone but they move across the map extremely quickly and are far easier to set up than Trains, Belts, or Trucks. Drones require batteries as fuel and their consumption rate and travel speed become more efficient as delivery distances increase. They can’t carry much, but they’re doing their best.



Hover pack and Ziplines


But drones aren’t the only thing flying around! There’s new equipment pioneers from FICSIT Inc. can also utilize such as the brand-new hover pack to get a good overview of their production lines and build from a higher vantage point! Hover packs draws power from the power grid and doesn’t require any extra fuel to function. However, they’re not the fastest way to get around and explore with, but not everything’s a competition.

In addition to this there’s also a new tool called the zipline, used to zip around your power poles in your base!



Nuclear Power & New Buildings


We’ve extended the nuclear refinement processing the game to be able to produce Plutonium Fuel Rods. Not only that but there’s also a bunch of new buildings in the update that play an integral part in some of the nuclear production lines such as the blender, the particle accelerator, and the resource well pressurizer & extractor. But also, some that will improve the existing aspects of the game such as the power storage and power switch.