Satisfactory cover
Satisfactory screenshot
Genre: Simulator, Strategy, Adventure, Indie

Satisfactory

Update 4 Fixes v0.4.0.12

**Hi Pioneers!**

Another week another round of fixes, all crashes related to loading a save should be fixed now™, Miners are upgradable again without side effects and a few more fixes before the big day tomorrow :o

Are we forgetting something? Let us know over at our QA site: https://questions.satisfactorygame.com/ Is everything amazing? You can also let us know.

We’ve been noticing that once again people have been having issues with unexpected crashes or weird behaviour with the game (Like all painted buildings looking weird) related to corrupted game files.

If you’re experiencing issues, please try to verify your game files.

You can do this on Steam by:

  • Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...


And on Epic by:

  • Clicking on the three dots (“...”) next to the title or at the right side of it, depending on your selected library view > Verify


This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

Can’t wait to see you all again <3

BUG FIXES

  • Fixed Miners not being able to be upgraded/downgraded, this time for real™
  • Fixed up bug where light meshes had an emissive when turned off.
  • Fixed a crash when loading from session to session.
  • Another attempt at fixing leaves looking weird in conveyor belts.
  • Fixed collision on smoke LOD mesh


LOCALISATION

  • Updated community translators in the credits
  • Updated the visuals for community translators in the credits; Languages are now highlighted and longer translator lists are broken into several lines to display everyone.
  • Updated all languages with the latest translations.
  • Updated language completion rates in the language menu selection.

Update 4 Fixes v0.4.0.11

Hi Pioneers!

When I said “see you all again very soon” I really meant it, here’s some more goodies to enjoy for the weekend.

Did we make everything worse? Did we make everything better? More unintended new bugs? Let us know at our QA site https://questions.satisfactorygame.com/ We will read your feedback with our morning coffee on Monday :)

Have a nice weekend everybody, thank you for playing our game <3

BALANCING

  • Moved Hover Pack to early Tier 7 and replaced Cooling System and Radio Control Unit by Heavy Modular Frame and Computer in its recipe.
  • Jetpack no longer requires Computers for its unlock, making it a bit easier to unlock in early Tier 6.
  • Rebalanced Plutonium production
    - Generally reduced Nitrogen usage and reduced Bauxite and Sulfur usage on some alts.
    - Updated radiation levels to fit new item production rates.
  • Updated Sink point values for items affected by recent balance changes.
  • Reduced default round-trip Battery cost for Drones to 4 (from 5) and reduced cost/distance from 1.66 to 1 Battery per kilometre.


Recipe Rebalances:

  • Nitric Acid: Halved output and halved Water and Nitrogen input
  • Non-fissile Uranium: Halved Nitric Acid input (Nitrogen usage reduced by 50%)
  • Fertile Uranium: Reduced Nitric Acid usage from 40 to 15 per minute (Nitrogen usage reduced by 62.5%) and reduced Sulfuric Acid usage from 40 to 25 per minute.
  • Instant Plutonium Cell: No longer uses Nitrogen, reduced Aluminum Casing from 25 to 10 per minute.
  • Halved Uranium Waste output (From 20 to 10 per minute)
  • Halved Uranium Waste usage on all relevant recipes, so ratios remain the same:
    - Non-fissile Uranium 72 to 37.5 per min
    - Fertile Uranium: 50 to 25 per min
    - Plutonium Pellet: 50 to 25 per min


BUG FIXES

  • Adjusted Hover Pack volume settings.
  • Reverted the fix: “Fixed a bug that prevented Miners from being upgraded/downgraded” as it erroneously allowed extractors to be upgraded into other Extractors. (Read more in the “Known Issues” section at the bottom)


OPTIMISATION

  • Refactored scalability implementation for background thread. Makes the system more future proof and mod friendly.
  • Fixed more conveyor belt items.


MODDING

  • Added a bunch of logging to hopefully help with the Modding save issues.
  • Added a change that may help find missing content on load for modded sessions (Maybe).



KNOWN ISSUES

  • Some LODS will look a bit off this patch (again), Proper fix soon™
  • Yesterday’s patch with the “Fixed a bug that prevented Miners from being upgraded/downgraded” fix enabled Extractors to be erroneously upgraded into other extractors (I.E. Water Extractor into Oil Extractor) this could result in crashes and other undefined behaviour, we recommend dismantling/rebuilding any Extractors upgraded to another type of Extractor due to this bug as it might lead to future issues.
    Proper fix for the Miners not being able to be upgraded/downgraded soon™

Update 4 Fixes v0.4.0.10

Hi Pioneers!

Yet another small but hopefully meaningful patch for you all <3

Did we somehow break everything again? Let us know over at our QA Site https://questions.satisfactorygame.com/ If our fixes finally worked you can also let us know :)

See you all again very soon!

NEW BUGS

  • Cheatcrete™ has been unfixed.


BUG FIXES

  • Fixed a bug that prevented Miners from being upgraded/downgraded.
  • Tweaked hologram materials for better visibility
  • Fixed Aluminum Casing having the wrong texture in conveyor belts.
  • Potential fix for the “No error message” crash on Continue/Load.
  • Fixed Light Quality option resetting every time the game was launched.
  • Fixed bug where the distance between drone stations wouldn’t be calculated properly, causing incorrect round-trip time estimates and battery consumption, Battery consumption should now properly increase over larger distances.


LOCALISATION

  • Miscellaneous fixes to text inconsistencies and spelling
  • Hidden more debug strings.


KNOWN ISSUES

  • Some LODS will look a bit off this patch (again), Proper fix soon™

Update 4 Fixes v0.4.0.9

Hi Pioneers!

We have another round of fixes and improvements coming right up after our Easter break :)

As always if we somehow made things worse please let us know at our QA site https://questions.satisfactorygame.com/ we read your posts every day.

There’s more on the way since we’re trying to wrap up remaining issues before we move to our EA release, so please stay tuned, see you all again soon <3

BUG FIXES

  • Fixed multiple instances of building SFX playing at the same time when near each other.
  • Attempt #5 to fix the crash in AFGReplicationDetailActor_BuildableFactory. This time it’s different, no, really, it is.
  • Made the hologram material slightly more bearable with reduced contrast, should help with being able to see text inside some holograms. Still subject to change.
  • Hopefully fixed Giant items being left behind in the world when unequipping stuff.
  • Additional check to see if the game is running or not, should reduce crashes in FGBackgroundthread.
  • Balanced sounds in equipment that changed during the engine upgrade.


UI

  • Inventory tooltips now display a maximum of 3 recipes, with a hint to the codex if there are more alternate recipes.
  • Made Tooltips a bit more compact.


OPTIMISATION

  • Added distance cull to skeletal meshes.
  • Enabled only ticking when rendered for several skeletal meshes.
  • Texture2D Array sampling stability / performance test for factory material, should reduce GPU cost for factory buildings in general, mainly noticeable on lower spec machines.
  • Improved light falloff settings, light should have a smooth transition when possible.
  • Upped lighting scalability. Lights should render much longer on higher settings. (Be sure to reset the Light Quality option in the video settings for it to work properly)


LOCALISATION

  • Fixed a bunch of mistakes and typos.
  • Updated scripts for test languages and completion rates
  • Updated all languages with the latest translations.
  • Updated completion rates.


KNOWN ISSUES

  • Battery LODS will look a bit off this patch, VFX and Animated part will cull too early. Proper fix soon™
  • Texture tiling on some factory buildings will look off caused by the texture2D array test.

Update 4 Balance Patch v0.4.0.8

Hi Pioneers!

The weekend is near and we know that’s the best time to play Satisfactory so here’s a balance patch for you all to try out! :D

Let us know how good and amazing the changes are in our QA site https://questions.satisfactorygame.com/ if they aren’t good you can also tell us I guess

See you all again soon, wish you all the best <3

BALANCING

  • Increased the Bauxite usage on most alternative recipes using Bauxite or Aluminum parts.
  • Increased Aluminum usage of Radio Control Units and Heat Sinks (Standard recipes).
  • Rebalanced Plutonium Fuel Rod standard recipe, increased power yield, and reduced Plutonium Waste production.
  • Rebalanced all Alternative Plutonium Recipes.
  • Fixed and rebalanced Infused Uranium Cell recipe.


Exact Standard recipe changes:

  • Radio Control Units cost slightly more casings now (from 30 to 40 per minute).
  • Heat sink production rate has been lowered to 7.5/min (from 10/min) and now costs more Alclad Sheets and less Copper Sheets (From 4 to 5 and 4.5 to 3 per Heat Sink, respectively).
  • Plutonium Fuel Rods now produce four times as much power but cost twice as much and are produced at half the rate.
  • Encased Plutonium Cells output at half the rate to match new Plutonium Fuel Rod production.
  • Fixed up a mistake made with the Non-fissile Uranium standard recipe (the numbers for Sulfuric Acid and Nitric Acid were swapped... oops).
  • Halved Plutonium Waste output per minute (was 2 per generator, is now 1).


Exact Alternative recipe changes:

  • Sloppy Alumina & Electro:
    - Aluminum Scrap: Adapted the numbers and increased bauxite usage.
  • Instant (Aluminum) Scrap:
    - Adapted numbers for water (input and output).
  • Pure Aluminum Ingot:
    - Slightly increased both input and output rate (ratios are the same).
  • Alclad Casing:
    - Increased Aluminum Ingot usage.
  • Radio Control System:
    - Increased Aluminum Casing usage.
  • Heat Exchanger:
    - Increased usage of Aluminum Casing by 100% and Rubber by 50%.
  • Cooling Device:
    - Increased Heat Sink usage.
  • Turbo Rigour Motor:
    - Renamed to Turbo Electric Motor, decreased Electromagnetic Control Rod and Rotor usage, increased Radio Control Unit.
  • Turbo Pressure Motor:
    - Reduced Packaged Nitrogen, Pressure Conversion Cube, and Stator usage.
  • Infused Uranium Cell:
    - Properly uses Uranium instead of Uranium Pellets now, did another balance pass while we were at it.
  • Non-fissile Uranium:
    - Reduced Nitric and Sulfuric Acid usage, reduced water output.
  • Instant Plutonium Cell:
    - Reduced Nitrogen usage, halved output rate to match new Plutonium Fuel Rod balance
  • Plutonium Fuel Unit:
    - Doubled production time.

Update 4 Fixes v0.4.0.7

Hi Pioneers!

Hello again everybody! Another small round of fixes today because we love you all.

If we managed to break something that was working fine before please let us know at our QA site https://questions.satisfactorygame.com/ You can also give us feedback on stuff you like or don’t like or remind us of old unfixed issues!

See you all again soon, thank you for playing <3

BUG FIXES

  • Fixed missing sounds in Geyser nodes
  • Attempt #4 at fixing the UFGReplicationDetailInventoryComponent crash
  • Fixed Sort button not working in Vehicle Storages
  • Fixed Clients not being able to see Information in Drone Ports
  • Fixed issues with items not rendering properly in conveyor belts #PraiseBen
  • Fixed Light Intensity in UI displaying as 1000% instead of 100%


OPTIMISATION

  • Factory tick optimisations #AlsoPraiseBen


LOCALISATION

  • Updated test language translations
  • Fixed some more typos and consistency issues
  • Hidden more irrelevant strings for localisation
  • Made more strings localisable

Update 4 Fixes v0.4.0.6

Hi Pioneers!

Let’s start off this week with a new batch of fixes shall we?

As always you can let us know if we’re forgetting some issues or introduced new ones over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!

See you all again soon, thanks for your support <3

BUG FIXES

  • Fixed Drone Station Inventory not working for Client
  • Drone Pathfinding and World Grid improvements. Drones will not fly to the closest cell if trying to pathfind outside of the grid instead of crashing. Building outside of the grid might have some weird behaviour but shouldn’t cause crashes anymore
  • Removed an ensure that caused many crashes when loading a big save
  • Fixed crash related to Drone Stations when loading the game
  • Fixed a bug where Drones would skip a station if saving when it’s docking, causing it to take off and bring the items back again when loading
  • Drone Status should now show the proper name
  • Fixed being unable to change intensity in the Street Light UI
  • Attempt #3 to fix crash related to the UFGReplicationDetailInventoryComponent
  • Fixed Nobelisk sound delay bug on destructible boulders


OPTIMISATION

  • Enabled PushModel Replication. This should significantly improve CPU performance for hosts/single player for large saves
  • Optimized VFX for the Fuel Generator


LOCALISATION

  • Fixed some typos and spelling inconsistencies
  • Made some a lot of strings localisable
  • Fixed some text wrapping issues
  • Updated all languages with the latest translations
  • Updated completion rates

Update 4 Hotfix v0.4.0.5

Hi Pioneers!

It seems that yesterday’s patch made Ziplines much worse for some of you so we’re releasing a small patch to fix that, among a few other things

Keep us updated with any other issues we might be missing at our QA site https://questions.satisfactorygame.com/ we read your posts every day!

See you again soon, thank you for playing our game <3

BUG FIXES

  • Drone Port names cannot be blank anymore
  • Fixed the Zipline issues introduced in the last patch
  • Fixed the efficiency values being displayed incorrectly
  • Fix on radioactivity check when dealing with modded items that are not loaded
  • Attempt #2 to fix a crash related to the UFGReplicationDetailInventoryComponent

Update 4 Fixes v0.4.0.4

Hi Pioneers!

Hello again everybody, there’s a lot of fixes and some nice QOL additions for you all in this patch so let’s get to it

If something is still not working like it should please let us know over at our QA site https://questions.satisfactorygame.com/ we’ll do our best to fix it ASAP

See you all again soon <3

BUG FIXES

  • Fixed “Floor is too steep” appearing when railway switch controls were placed in between foundations
  • Fixed overclocking not showing the correct value when pasting settings in some situations
  • Potential fix for a scenario where the Drones would take a nonsensical path to their destination
  • Potential fix for a rare crash
  • Power connection for the power extractor is no longer offset
  • Fixed clients not being able to see Crash Site rewards
  • Packaged Nitric Acid now uses a Fluid Tank so packaging and unpackaging match requirements
  • Fixed scrolling in Train Station UI
  • Fixed exploit that made it able to obtain multiple upgrades of the Space Elevator at the same time in multiplayer
  • Fixed a crash related to the Compass
  • Nuclear Power Plant UI now properly shows waste output
  • Fixed a crash related to the cargo mesh component
  • Lights now properly report consumption in UI
  • Fixed Night Mode not working the first night it was enabled
  • Fixed a bug where Drones would teleport when dismantling a Drone Station they are about to dock on
  • Fixed Lights consuming power when they were off
  • Fixed Aluminum Casing texture in conveyor belts
  • Fixed Fuel Generators producing power even when lacking sufficient Fuel
  • Fixed a crash related to the conveyor renderer
  • Fixed multiple events and messages (Like the M.A.M. completion message) being played at the same time
  • Reworked correction velocity for the Zipline which should fix players getting launched in the air when using it
  • Fixed particle effects in the Resource Wells
  • Fixed bug that allowed to use the Hover Pack with no power by spamming space
  • Fixed bug where the Hover Pack would automatically activate hover mode in some scenarios where it shouldn’t
  • Fixed a rare crash related to Drones
  • Fixed Drone Ports allowing duplicate names
  • Fixed bug where the M.A.M. wasn’t able to be sampled with the eyedropper
  • Corrected Personal Storage Container centre. This will cause Personal Storage Containers to be moved slightly. #BlameBen
  • Improved conveyor belt renderer stability


WORLD

  • Removed some rewards around Resource Wells


QUALITY OF LIFE

  • Copy paste now autofills Power Shard slots if available
  • Zipline now conserves velocity when you start ziplining
  • Disabled clearance check on fences, now players can build Street Lights and Power Poles in between them
  • Certain buildings can now be rotated 45 degrees when placing instead of only 90 degrees:
    - Jump Pad
    - U-Jelly Landing Pad
    - Street Light
    - Personal Storage Container
    - Light Control Panel
    - Power Switch
    - M.A.M.
    - AWESOME Shop
    - Craft Bench
    - Equipment Workshop
  • Changed Min/Max values for the Light intensity


LOCALISATION

  • Updated all languages with the latest translations
  • Updated language completion rates
  • Added English (Canada)
  • Fixed a bunch of errors and typos, hidden some non-translatable strings
  • Updated the list of community translators in credits

Update 4 Hotfix v0.4.0.3

Hi Pioneers!

Another patch so soon? We have some more key fixes and we don’t want to make any of you wait so here it goes! :)

Remember to let us know about any issues you might be experiencing in our QA site https://questions.satisfactorygame.com/ you can also give feedback on the new content and the game overall, we read your posts every day.

See you all again soon, hope you all have great weekends and thanks for playing our game <3


NEW CONTENT

  • Added icon to Water in Compass and Map
  • Changed the number of decimals in overclocking from 1 to 4


BUG FIXES

  • Light Control Panel now has the proper icon in the AWESOME Shop
  • Fixed crash that happened when trying to Reset settings in certain conditions
  • Fixed wrong ingredients being shown for Flood Lights in the AWESOME Shop
  • Fixed Mk.2 Pipelines being converted into Mk.1 when dismantling junctions
  • Fixed crash when tabbing out during loading while on Fullscreen
  • Fixed rare crash which could happen when using the Zipline
  • Fixed an extremely rare crash which could happen when trying to drop from a Zipline by crouching
  • Removed the Radio Control Unit from the M.A.M. research tree as it is no longer relevant there
  • Fixed FOV not being applied when loading a game
  • Fixed Miners not showing production rate for Clients
  • Properly removed prototype scalability feature
  • Fixed Trains moving very slowly when the player approached them from a far away distance


BALANCING

  • Increased Zipline speed and decreased speed reduction when zipping upwards


LOCALISATION

  • Updated all languages with the latest translations
  • Updated completion rates