Hello again everybody, Here’s a small update to further help out our modding community.
This shouldn’t break anything but you never know, feel free to let us know at our QA site if we somehow did it :) https://questions.satisfactorygame.com/
Have a great weekend everybody <3
NEW CONTENT
Adjustments to FACTORYGAME_API for modders
LOCALISATION
Updated all languages with the latest translations
Modular Builds 0.3.8.9
Hi Pioneers!
Hello again everybody, Today we’re releasing an update where we change the way the game is packaged to make it more modular, this patch should not have any significant impact for anyone other than modders and it should make their work a little easier :)
This might be a pretty big download, but it should be a one-time thing so please bear with us.
But as always, If we somehow managed to break everything please let us know at our QA site https://questions.satisfactorygame.com/ So we can fix it right away
See you again soon, thank you all for your support <3
NEW CONTENT
Modular builds
LOCALISATION
Updated all languages with the latest translations
Engine Upgrade fixes 0.3.8.8
Hi Pioneers!
Hello everybody, today we have a very small patch that should fix™ yet another very annoying crash, it’s the crash you get sometimes when loading a save.
But as always, if it doesn’t work or you find a crash or issue elsewhere please let us know at our QA site https://questions.satisfactorygame.com/ We read your feedback every day :)
We have other fixes in the works so stay tuned, see you again soon <3
BUG FIXES
Fixed one of the most common crashes
LOCALISATION
Updated all languages with the latest translations
Hello everybody!, We have a bunch of assorted fixes today so please take a look
If you’re still experiencing issues or want to tell us about improvements you’ve noticed, please let us know over at our QA site https://questions.satisfactorygame.com/
Thanks for playing our game, see you all soon <3
BUG FIXES
Fixed the resource sink showing negative numbers sometimes
QUALITY OF LIFE
Added another condition to trigger a slide, you now have to be holding a direction for it to start
Added a “Continue without multiplayer” button for when the game cannot connect to EOS, this should help for those of you who get stuck in a “Working…” screen when launching the game
LOCALISATION
Updated UI fonts to support special characters and other stuff
OPTIMISATION
Cherry picked Instance mesh optimization from unreal engine 4.26 upgrade
Engine Upgrade fixes 0.3.8.6
Hi Pioneers!
How’s it going everybody, we are still working on a lot of stuff but here are some more fixes for now, including the very highly requested fix for the conveyor belts not carrying off momentum.
As always, if you’re experiencing issues with this patch in specific or the Engine Upgrade in general please let us know in our QA site at https://questions.satisfactorygame.com/ We will read your posts every day.
See you soon, thanks for playing our game <3
BUG FIXES
Fixed vehicles getting launched in the air when exiting them as Client
Fixed Jumping off Conveyor Belts not properly carrying momentum
Changed Sliding so it works more consistently with different frame rates
LOCALISATION
Added support for Extended Latin, Cyrillic, Greek, Chinese, Japanese, and Korean characters in train station names
Engine Upgrade fixes 0.3.8.5
Hi Pioneers!
Hello again everybody, we still saw quite a few crashes over the weekend which means we’re including even more logging so we can further investigate them so we can finally narrow them down :)
If you're still experiencing issues with the Engine Upgrade you can let us know over at our QA site https://questions.satisfactorygame.com/ We’re still monitoring closely everything related to the Engine Upgrade from performance to bugs so don’t be afraid to post about any issues you might be experiencing
Thank you for playing, there’s more to come <3
BUG FIXES
Potential fix for another of the most prominent crashes, added even more logging to investigate remaining crashes
Fixed player camera and hands becoming off center for Clients when entering a vehicle or using a Hyper Tube
LOCALISATION
Updated all languages with the latest translations
Update 4 teasers and showcases
Hey everyone!
We've been super hard at work on Update 4 coming to Experimental sometime™ early March this year and there are a lot of new cool features coming!
We've been showcasing and teasing some of the upcoming features on our YouTube channel and if you're curious and want to learn more here's a quick summary of some of the features coming in Update 4!
Tier 8
Tier 8 is coming in Update 4! With it comes a bunch of new parts and machines, but in order for us to make tier 8 as juicy as possible we need to do a few changes as to how tier 7 is balanced. Jace talks about these changes in this video.
https://www.youtube.com/watch?v=KH5SkE4nzhg
New Parts
There's a bunch of cool new parts coming in tier 8 such as packaged sulfuric acid and alumina solutions, Aluminium casing, and the eluded Plutonium Waste - there's also some new parts for project assembly such as Magnetic Field Generator, Thermal Propulsion Rocket, and the Assembly Director System. You can learn more about these parts in this video.
https://www.youtube.com/watch?v=njXBs_p2l1w
The Blender
One of the changes to tier 7 is the production chain for Nuclear Power. We've haven't revealed fully yet exactly what changes we're going to roll out but we're essentially going to expand the nuclear production lines. One building that plays a big part in this change is The Blender and we teased this building in the following video.
https://www.youtube.com/watch?v=3GWUBpeSuVI
Gases
There's going to be gases coming in Update 4, or specifically Nitrogen gas, and with it comes a set of machines specifically used for extracting gas which are Resource Well Pressurizers and Resource Well Extractors. You can learn more about these in the following video.
https://www.youtube.com/watch?v=Jxh8kvtUuxY
New Traversal Equipment
And finally, this week we revealed a new tool used for traversal in the game. I won't say too much about it but you can check out the teaser video for that here. 👀
[previewyoutube="htkdVMPjh5k;full"]
That's all for now! Stay tuned for more updates in the coming weeks before Update 4 drops and we're looking forward to getting it out there!
Peace! Snutter
Engine Upgrade fixes 0.3.8.4
Hi Pioneers!
Today we have a small patch before the weekend, this patch was necessary as we’re including more logging so we can further investigate and fix one of the remaining crashes we have from the Engine Upgrade.
If you're still experiencing issues with the Engine Upgrade you can let us know over at our QA site https://questions.satisfactorygame.com/ so we can fix them ASAP!, We’ll be looking forward to reading your feedback on Monday :)
We wish you all a great weekend, see you again soon <3
BUG FIXES
Fixed another one of the most prominent crashes, added extra logging to investigate one of the remaining crashes
LOCALISATION
Updated all languages with the latest translations
Engine Upgrade fixes 0.3.8.3
Hi Pioneers!
Hello again everybody, here’s are some more highly requested fixes, thank you all for the feedback so far, it’s been very helpful <3
If you're still experiencing issues with the Engine Upgrade you can let us know over at our QA site https://questions.satisfactorygame.com/ so we can fix them ASAP!
There’s more updates to come so stay tuned, thank you all for playing :)
BUG FIXES
Fixed the Chinese and Japanese fonts not working properly
Re-added missing QOL additions from the FICS*MAS patch - FPS cap options - FOV can now be lowered all the way to 20 - FICS*MAS related items can now be sunk into the AWESOME Sink - Buildings that are not in the Build Menu are no longer able to be sampled
LOCALISATION
Updated all languages with the latest translations