Hello again everybody, thank you all for your comments, we’re extremely happy to see that you’re enjoying the update <3
Thank you for all your reports in our QA site as well https://questions.satisfactorygame.com/ we’ll continue monitoring it to make sure there aren’t any huge issues preventing you all from enjoying the game.
With that said we have fixed a lot of stuff already so let’s get right into it!
There was a small hotfix deployed yesterday for a crash a lot of people were experiencing when loading their saves, patch notes were as follows:
Patch Notes: Early Access (EXPERIMENTAL) - v0.4.0.1 – Build 146943
BUG FIXES
Fixed one of our current top crashes
Now, for today’s patch notes:
NEW CONTENT
M.A.M. completion pop up in HUD
144 FPS lock option
BUG FIXES
Fixed Freight Carts still having collision when empty
Fixed loading/unloading Freight Carts while standing on or near it crushing players
Fixed some Resource Wells not allowing Extractors/Pressurisers to be placed
Fixed some options being missing from the options menu
Fixed FPS settings not saving
Fixed Motion Blur value not being applied correctly
Fixed Auto Save not working
Fixed Graphical Options not saving
Fixed a Crash that would happen on saves where Water Pumps had been wrongly upgraded to Geothermal Generators due to a previous bug
Changed max width of tooltips so longer recipes don’t go out of bounds
Changed the size of some things in the Build Menu info so the cost slots can be regular size
Fixed the colours when hovering over the M.A.M. text
Fixed the button of the craft bench glowing
Fixed characters appearing as giants when holding the Snowball Pile
Fixed M.A.M. completion global sound not playing
Updated the size of the Alternate Recipe buttons in the M.A.M.
Fixed the last tier of the Space Elevator being unlockable without completing the requirements for it
Fixed a visual bug in the Hadron Collider UI
Fixed being unable to add things to cart in the “You may also like” section of the AWESOME Shop
Potentially fixed a crash in the dot damage component
Fixed a crash when opening the Map
Fixed a mistake with the output of an alternate recipe for Supercomputer
Potential fix for a conveyor renderer crash
Fix for a crash related to invalid player pawn
Hotfix on lighting #praiseben
LOCALISATION
Fixed Power Grid typo
Miscellaneous fixes and debug changes
Updated all languages with the latest translations
Update 4 is now out on Experimental!
Hi Pioneers!
Here it is, Update 4 out on Experimental. Before you read through everything here, you might want to check out our Patch Notes video showcasing all the cool new stuff that has been added to Satisfactory in this update.
[previewyoutube="Dp77ih_XmkY;full"]
We’ve already teased and showcased a bunch of the content that you are getting with this patch, but there are some spicy surprises we were hiding until the release. Now Satisfactory is taking to the air with Aerial Transportation for your resources and the Hover Pack to make factory building and traversal extra smooth. Additionally, we have added Lights to the game in a way that should not immediately destroy your performance. We are still working on them, but we hope you will already find them quite enjoyable. On top of this the Power Storage and Generator changes will affect how you deal with dreaded blackouts and the updated Tier 7 and added Tier 8 bring a whole lot of new late game content for you to play with. Together with the new content we’ve also worked on lots of smaller and bigger changes across the game to improve it, there are improvements to networking, optimisations, UI, quality of life, all the good stuff. You can find the full list in the patch notes below.
Of course, this is the initial Experimental release of Update 4 and that means we are still actively working on many of these features and improvements, but now we want you to try them out and give us feedback. If you find issues or have feedback for us, you can post it on the Questions Site or upvote existing posts to let us know what is important to you. The site can be found here: https://questions.satisfactorygame.com/
We are expecting this update to spend around a month on Experimental for us to be able to react to your feedback and fix everything up nicely for the Early Access release. With that in mind we are aiming for it to be fully released on the 13th of April. Fingers crossed on that for all of you waiting for the update to be stable!
Since we are still actively working on this content there are some issues known to us that you can find in their own section at the end of the patch notes if you want to check them first before switching to Experimental.
Update 4 is one of the biggest updates we have made so far. We started working on it after summer last year alongside 3.5, so it is super exciting to finally share it with all of you. Hope y’all are going to enjoy it a lot!
Cheers and thank you for playing and sharing the awesome stuff you do in Satisfactory <3
NEW CONTENT
AERIAL RESOURCE TRANSPORT
LIGHTS
EQUIPMENT
BUILDINGS
RESOURCES
CHANGES
BALANCING
PROGRESSION
OPTIMISATION
QUALITY OF LIFE
NETWORKING
UI
FACTORY
WORLD
WILDLIFE
EQUIPMENT
PLAYER CHARACTER
SETTINGS
BUG FIXES
KNOWN ISSUES
Final Teaser for Update 4
We've got one last teaser for you before Update 4 drops on the experimental branch on March 16th. Stay safe until then!
[previewyoutube="1WUB7XdTS6Y;full"]
- Snutter
Modular Builds 0.3.8.11
Hi Pioneers!
It’s time for everybody’s favorite, another small update for the modding community, but there’s also an optimization change that might have some positive impact
If it somehow makes things worse please let us know over at our QA site https://questions.satisfactorygame.com/ you can also let us know if it made things better, I’m sure some people on the team would appreciate it :)
See you all again soon <3
NEW CONTENT
Enabled shared build environment for modular builds
OPTIMISATION
Reduce instance mesh component memory foot print, should improve instance creation and updating
Modular Builds 0.3.8.10
Hi Pioneers!
Hello again everybody, Here’s a small update to further help out our modding community.
This shouldn’t break anything but you never know, feel free to let us know at our QA site if we somehow did it :) https://questions.satisfactorygame.com/
Have a great weekend everybody <3
NEW CONTENT
Adjustments to FACTORYGAME_API for modders
LOCALISATION
Updated all languages with the latest translations
Modular Builds 0.3.8.9
Hi Pioneers!
Hello again everybody, Today we’re releasing an update where we change the way the game is packaged to make it more modular, this patch should not have any significant impact for anyone other than modders and it should make their work a little easier :)
This might be a pretty big download, but it should be a one-time thing so please bear with us.
But as always, If we somehow managed to break everything please let us know at our QA site https://questions.satisfactorygame.com/ So we can fix it right away
See you again soon, thank you all for your support <3
NEW CONTENT
Modular builds
LOCALISATION
Updated all languages with the latest translations
Engine Upgrade fixes 0.3.8.8
Hi Pioneers!
Hello everybody, today we have a very small patch that should fix™ yet another very annoying crash, it’s the crash you get sometimes when loading a save.
But as always, if it doesn’t work or you find a crash or issue elsewhere please let us know at our QA site https://questions.satisfactorygame.com/ We read your feedback every day :)
We have other fixes in the works so stay tuned, see you again soon <3
BUG FIXES
Fixed one of the most common crashes
LOCALISATION
Updated all languages with the latest translations
Hello everybody!, We have a bunch of assorted fixes today so please take a look
If you’re still experiencing issues or want to tell us about improvements you’ve noticed, please let us know over at our QA site https://questions.satisfactorygame.com/
Thanks for playing our game, see you all soon <3
BUG FIXES
Fixed the resource sink showing negative numbers sometimes
QUALITY OF LIFE
Added another condition to trigger a slide, you now have to be holding a direction for it to start
Added a “Continue without multiplayer” button for when the game cannot connect to EOS, this should help for those of you who get stuck in a “Working…” screen when launching the game
LOCALISATION
Updated UI fonts to support special characters and other stuff
OPTIMISATION
Cherry picked Instance mesh optimization from unreal engine 4.26 upgrade
Engine Upgrade fixes 0.3.8.6
Hi Pioneers!
How’s it going everybody, we are still working on a lot of stuff but here are some more fixes for now, including the very highly requested fix for the conveyor belts not carrying off momentum.
As always, if you’re experiencing issues with this patch in specific or the Engine Upgrade in general please let us know in our QA site at https://questions.satisfactorygame.com/ We will read your posts every day.
See you soon, thanks for playing our game <3
BUG FIXES
Fixed vehicles getting launched in the air when exiting them as Client
Fixed Jumping off Conveyor Belts not properly carrying momentum
Changed Sliding so it works more consistently with different frame rates
LOCALISATION
Added support for Extended Latin, Cyrillic, Greek, Chinese, Japanese, and Korean characters in train station names