This December Holiday Content and Event were brought to you by the FICSIT Inc. internal marketing department.
The in-game Event is available in both Early Access & Experimental versions of the game until Jan 18th, 2021!
Any resemblance to external holidays, celebrations, events, traditions, historical or contemporary, and their products, is purely coincidental.
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Patch Notes
Patch Notes: Early Access - v0.3.7.0 – Build 138299
The Conveyor Belt networking rework is now live on Early Access. But, as you probably have already noticed, that is not the only thing changing today. We added some seasonal event content for you to explore December through January!
While we could not push a big update before the end of this year, we still wanted to give you something new over the holidays. So, we spent a little bit of time on this FICSIT themed event. What exactly we have changed and added you will have to find for yourself over the course of December, but we really hope you all will enjoy it! And if you don’t, you can simply turn the event off in the gameplay options from the main menu.
There is some additional stuff in this patch as well that we added previously on Experimental, such as translation updates, some bug fixes and some optimizations. You can find all the details in the patch notes below.
Hope you all are having a great time and will enjoy the event <3 Merry FICS*MAS!
PS: Experimental and Early Access are now the same again for the time being, so the only thing added do Experimental is the FICS*MAS content.
FICS*MAS CONTENT
A new FICS*MAS MAM tree to unlock event content
A FICS*MAS Calendar next to the HUB terminal filled with some surprises and parts necessary to advance the FICS*MAS event
Pickupable FICS*MAS gifts falling from the sky
Several unlockable event related parts
Several unlockable event related buildings to decorate with
Two unlockable event equipment variations
A number of event related cosmetic changes
MULTIPLAYER
Reworked Conveyor Belt networking system for better performance and stability
OPTIMIZATION
Enabled update rate optimizations on:
Freight Platform/Fluid Freight Platform (Will be tweaked further in the future)
Nuclear Power Plant
Packager
Fixed tick type for:
Electric Locomotive
Freight Cart
Freight Platform/Fluid Freight Platform
Nuclear Power Plant
Packager
Resource sink
Fixed cull distance on Freight Platform/Fluid Freight Platform
Fixed distance field update settings on the Train Station/Truck Station
Fixed up significance on particle effects
Attempt at reducing Freight Cart update costs
Removed some unnecessary checks when loading a save
QUALITY OF LIFE
Added extra options:
Maintain Y-Axis FOV Aspect Ratio
First Person FOV Modifier
Added console command:
ToggleDebugOverlay
LOCALISATION
Updated all languages with the latest translations
BUG FIXES
Fixed Search boxes being case sensitive in languages other than English
Fixed log file spam when playing the game in Korean
Programmable and Smart Splitter now properly resets to the full item list when the search is deleted
To everybody’s surprise, we found another Conveyor replication related crash, this patch should fix all the conveyor replication crashes this time for real now, for real™
If you want to leave some feedback about the game or are experiencing some kind of bugs, issues, or crashes please let us know over at our QA site https://questions.satisfactorygame.com/
Keep those Conveyor replication crashes coming and we will keep on fixing them :)
The weekend is near so hopefully you all have a lovely one, thank you all for playing <3
BUG FIXES
Fixed yet another sneaky conveyor replication crash
The Steam Awards are here!
🏆 The Steam Awards are here 🏆
It would be really cool if you were to vote for satisfactory! But there are a lot of categories and you can only nominate us for 1 so i made a guide on how to vote for satisfactory (if you wanted to)!
Here we go again. Another day another crash fix. This should now have taken care of all the Conveyor replication related crashes™, for real this time.
But if you’re still experiencing issues, please let us know at the usual place https://questions.satisfactorygame.com/
Thank you for all your cooperation with all the crash reports and posts you’ve all sent, they helped a lot to narrow down these issues and fix them as quick as possible <3
BUG FIXES
Fixed another conveyor replication crash. Again. You get the theme of these hotfixes.
Removing our first attempt at reducing Freight Car update costs
OPTIMISATION
Implemented our second attempt at reducing Freight Car update costs
The weekend is here so we have a few more of your favourites... crash fixes!
If you have any more crashes, bugs or suggestions you would like us to take a look at, feel free to post them at https://questions.satisfactorygame.com/ we’ll read all of them.
Have a great weekend everybody, thank you for playing <3
BUG FIXES
Fixed one more conveyor replication crash
Added more debugging and a potential fix for another conveyor replication crash
With this update we have fixed all of the currently known crashes related to the new Conveyor Networking update, so you should no longer crash™ when playing multiplayer
This update also contains a few other fixes and some more optimisation tweaks
If you are still experiencing any issues or crashes or want to tell us about the performance changes in the latest updates, please let us know over at our QA site https://questions.satisfactorygame.com/ we read your feedback over there every day
Thank you all for your invaluable feedback, there’s more updates and improvements in the works so look forward to it
BUG FIXES
Fixed the last known Conveyor Replication crash
Programmable and Smart Splitter now properly resets to the full item list when the search is deleted
OPTIMISATION
Fixed distance field update settings on the Train Station/Truck Station
Fixed up significance on particle effects
Attempt at reducing Freight Cart update costs
Removed some unnecessary checks when loading a save
Here’s a small patch for you all which should take of another one of the big crashes left, If we missed something please let us know at our QA site https://questions.satisfactorygame.com/ Remember that you can also post any general feedback or issues regarding the update as well, we will be happy to read them.
To start off this week we have some fixes to some of the crashes you might have been experiencing in the latest Experimental Update while playing on Multiplayer, there are still a few of them that we are working on so please keep your crash reports coming and if you’re experiencing any sort of issue, please let us know in our QA site at: https://questions.satisfactorygame.com/ so we can continue to polish this patch.
In this update, we have bunch of new optimization improvements which should be mainly apparent on big factories where there is a lot of these buildings are repeated.
We have also fixed a bug with log files getting a lot of spam and resulting in a big waste of Hard Drive space, If you were playing in Korean and didn’t know about this you can check your log files in “AppData\Local\FactoryGame\Saved\Logs” and delete any log files you might not want.
If you still see something wrong with your logs after playing with this new Update, please let us know at the QA site above.
Thanks for playing and see you soon <3
BUG FIXES
Fixed some Conveyor replication Issues
Fixed log file spam when playing the game in Korean
OPTIMISATION
Enabled update rate optimizations on: - Freight Platform/Fluid Freight Platform (Will be tweaked further in the future) - Nuclear Power Plant - Packager
Fixed tick type for: - Electric Locomotive - Freight Cart - Freight Platform/Fluid Freight Platform - Nuclear Power Plant - Packager - Resource sink
Fixed cull distance on Freight Platform/Fluid Freight Platform
LOCALISATION
Updated all languages with the latest translations
Conveyor Networking Rework Update (EXPERIMENTAL)
Hi Pioneers!
Thank you all for submitting your crash reports and for your posts over at our QA site, we are aware of the new crashes that have surfaced and in today’s patch we are including some more tools for us so we can fix these new issues more efficiently and bring a better experience to everybody as soon as possible.
If you are still experiencing issues please let us know in our QA site at: https://questions.satisfactorygame.com/ and keep sending your crash reports so we can fix them.
We have also included two new FOV options that should be of extra interest to players with ultrawide monitors, you can find them under Options > Video, please let us know what you think about them.
And lastly we have included a new console command so we can get even more debug info which we need in some cases, the command is “ToggleDebugOverlay” and to use the console it must be enabled by pressing CTRL+Shift+L and using the “§” key to bring it up.
Hope you all have a great weekend, there’s more updates to come, see you next time and thanks for playing!
OPTIMISATION
Improved logging in Conveyor replication for debugging
QUALITY OF LIFE
Added extra options: - Maintain Y-Axis FOV Aspect Ratio - First Person FOV Modifier
Added console command: - ToggleDebugOverlay
Conveyor Networking Rework (EXPERIMENTAL)
Hi Pioneers!
Today we have an optimization update for you, the networking for the conveyor belts has been reworked to be more stable, this should take care of some of the most common crashes and desyncs related to Conveyor Belts for Clients in Multiplayer.
This has been tested internally but as always with big changes, all the variables of a bigger environment might result in unexpected bugs so if you notice anything wrong please let us know as soon as possible in our QA site at: https://questions.satisfactorygame.com/ so we can work on polishing this so we can roll out those improvements to everybody.
OPTIMISATION
Reworked Conveyor Networking
BUG FIXES
Fixed Search boxes being case sensitive in languages other than English
LOCALISATION
Updated all languages with the latest translations