We're happy to see so many excited for the changes and additions we've made in the latest update! But, apparently to everyone's surprise there were some bugs in there, so we're going to roll out a few hotfixes for these starting today! Most notably, we've finally addressed one of the most long requested fixes in the game - the capitalization of 'Coal' in the Resource Scanner!
In addition to some of the bugfixes we've also added two new alternative recipes and updated the icon for the new refineries.
Don't forget to report any issues or feedback you have with the game over on our QA site https://questions.satisfactorygame.com/
Until next time, have a good one!
NEW CONTENT
Two new alternate recipes: - Steel Canister - Coated Iron Canister
Updated icon for the Refinery
BUG FIXES
Fixed being able to upgrade Pipelines into Hyper Tubes
Fixed Pipeline Pump Mk.1 always playing its animation
Fixed the Ladder and Jump Pad holograms getting stuck when its placement was invalid
Added a temporary fix to Pipeline LODs, they should not be partially invisible when seen from afar anymore
A rare crash when placing Jump Pads should not happen anymore
Hyper Tubes restored to their original 100 meter max length
Fixed the capitalization of coal in the Resource Scanner
Fluid Update - Patch Notes
Hi Pioneers!
It is time for the Fluids Update to hit Experimental. Since the contents are largely new buildings, we should maybe have called it the Pipes Update (Again), but it’s the little Fluids Update now. Much of the content has been teased and confirmed, but let’s go through the new stuff one more time!
One of the most impactful changes is an upgrade to the Fluids System that allows for Mk.2 Pipelines that carry up to 600 cubic meters of fluids per minute. We’re looking forward to seeing your more compact (or even bigger?!) setups using the new Pipeline.
In the spirit of upgrading some features, we also added the Pipeline Pump Mk.2 with superior head lift and new in-world feedback that indicates where to put Pumps on Pipelines for optimal head lift distribution.
We also added two other highly requested features related to Fluids in Satisfactory: The Packager, a small and energy efficient building which will replace the Refinery for packaging Fluids, and the Valve, which can control the maximum throughput of a Pipeline.
On top of what we already mentioned there are some additional changes, all of which you can find in the detailed notes below.
Hope you all will have fun with this update and let us know what you think! There is more in the works for you. <3
NEW CONTENT
Packager - New building for packaging and unpackaging recipes
Pipeline Mk.2 - Able to transport 600m³ of fluids per minute
Pipeline Pump Mk.2 - Has a total head lift of 50 meters
Head lift feedback - When building Pipeline pumps there is now feedback to help placing them for optimal head lift distribution
Valve - New attachment that can be used to limit the flow rate of a pipeline
Ladder - Their height can be adjusted by dragging the mouse Up/Down before placing - Just like the Wall attachments, they also can attach to Walls and under and on the side of Foundations
FACTORY
Pipeline Pumps can now be rotated before being placed
Wall attachments can now be placed under and on the side of Foundations (Power/Pipeline/Hyper Tube Wall attachments)
Jump Pads (Overhaul) - Added visual feedback with the launch trajectory for the current Jump Pad and pre-existing ones while building - Launch angle can be adjusted while placing with Mouse Wheel, extra fine tuning is possible by holding down Ctrl while adjusting the angle - Updated visuals, it is now a new single mesh instead of several different ones - Renamed previous iteration of the Jump Pads to "Old Jump Pad" - Removed Old Jump Pads from the Build menu, Codex and Quick Search
Refinery - Updated visuals
BUG FIXES
Improved connection mesh for Power Poles and Wall Power Poles to always face the player and position better
Realigned ladders on some buildings where you could not grab onto them properly when climbing down
QUALITY OF LIFE
Build gun hologram will automatically switch to Wall Power Poles when aiming at a Wall or Foundation Side/Bottom when building a cable
You cannot put Power Slugs or Hard Drives in the trash
Removed velocity checks from Ladders so you can always grab onto them
LOCALISATION
Updated all languages with the latest translations
Added new language: Serbian (Latin)
Final fluids update teaser + release date
Yo!
So, as we've mentioned before we've been working on a minor update to the game that we've previously said was coming early November. I dunno what to tell you but we messed up and the release date for the minor update will be October 27, 2020 on Experimental.
Also we showcased some of the new stuff coming in that update in our latest teaser trailer over on our YouTube Channel so check that out if ya feel like it! It's got ladders!!!
[previewyoutube="R_vSyaBC-yI;full"]
Until next time! Snutter
Fluid Update Teaser
Hey y'all!
We're planning to get a minor content update out to the game which will give you an update to fluids in the game. We're hoping to get this update out some time late October/early November. So very soon™!
Between then and now we'll be doing some teasers on our YouTube channel of some of the coming stuff in the minor update, Starting this week! 👀