Hello again everyone, here’s a bunch more fixes we’ve made over the past few days, Including a fix for players being unable to save in certain cases as well as Crab Hatchers always respawning, Crash fixes and more!
If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day
See you again soon everyone <3
EOS
Fixed an issue where saves were not looked for in the correct directory
Fixed an issue where players would be unable to save due to incorrect file creation due to an invalid character
BUG FIXES
Fixed a crash for clients that sometimes occurred when trying to snap a Power Pole to a Power Line
Crash guard for modded/modified saves when trying to upgrade a Building which has dangling wires
Fixed Crab Hatcher respawning
Fixed Asphalt foundation displaying patterns applied to them incorrectly
Fixed snapping issues with Wall Holes
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Patch v0.8.2.4
Hi Pioneers!
Hello everyone, here are some more fixes for some more bugs and crashes as well as the addition of FSR 2 support!
If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day
See you again soon everyone <3
NEW
Added FSR 2
It can now be selected under Options > Video > Upscaling Method
EOS
Downgraded EOS SDK binaries to version 1.15.5 Keeping them consistent with the version specified in the header files
BUG FIXES
Fixed Railway Block/Path Signal Visualization crashing for clients
Fixed a crash related to conveyor belt connection
Fixed an issue where when building a Pipeline the first hologram would display incorrectly but then work after building and dismantling
Added additional logging to help debug an issue where some players are unable to write a save to their computer due to the process failing
Fixed colouring on pillars not working
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Fixes v0.8.2.3
Hi Pioneers!
Hello everyone, here are some more fixes which we hope have some high impact for you, The EOS SDK change should potentially alleviate a lot of the connectivity issues that some of you are encountering and the Input System fixes should help in scenarios where keys get stuck
If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day
See you again soon everyone <3
EOS
Restored EOS SDK to the version that ships with the engine to address connectivity issues that the latest version has
BUG FIXES
Fixed Snap To Guidelines (CTRL) and Save to Hotbar (ALT) Getting stuck
Reverted clearing Save to Hotbar’s default input now that bug is fixed, so it is now ALT by default again
Fixed a bunch of issues with keys getting stuck when alt tabbing (Like Crouch, Sprint, Jump, Map Markers, etc.)
Fixed Jetpack (Spacebar) Getting stuck
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 v0.8.2.2
Hi Pioneers!
Hello everyone, here’s a few more fixes in preparation for the weekend, Including a bunch of QOL and some fixes for some of the most commonly reported issues.
If you’re experiencing issues with this new update, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day
See you soon everyone <3
QOL
Signs
Removed restrictions for snapping signs to pillars, they can now snap to any side at any time
When snapping a sign to a foundation, ceiling or floor, you can now hold CTRL to lay the sign down flat, otherwise it will use the pole support
Dismantling
The Build Gun now remembers its last used dismantle mode, such as blueprint dismantle, so you no longer need to switch to it every time the Build Gun is brought up
BUG FIXES
Fixed the Object Scanner displaying incorrectly when using an FOV other than 90
Fixed the Railroad Tracks displaying incorrectly
Fixed broken sign rotation for Beams
Fixed an issue where certain buildings would not rotate correctly when snapping to foundation sides and ceilings
Fixed bug where conveyor lifts were able to snap to connections which are not aligned with its input or output
Changed the default keybinding for Saving Hologram to Hotbar to be unbound/empty
This means that if you want to use it, you will have to manually bind it to a key, but for now it has been defaulted to nothing as it has been causing issues related to the ALT key getting stuck
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Fixes v0.8.2.1
Hi Pioneers!
Hello everyone, here’s a few hotfixes from some of the bigger issues we’ve seen you encounter from yesterday that might be preventing some people from playing the game or that will hopefully improve the experience for others.
There’s two things to explain for this patch:
New Pioneer being assigned when loading your save
If you’ve linked your accounts before, yesterday’s patch would give you a new character, so you would see your previous character offline hanging out where you previously were.
The temporary solution was to find your old character and hit it with a weapon and then retrieve your items
If you did this, Today’s patch will result in the same situation, you will go back to your original character, so it will once again seem like you got a “new character” even though it is now back to the original
What this means is that if you didn’t play yesterday at all, the expected behaviour should be that you don’t get a new character at all, you shouldn’t be affected.
Offline mode will now be automatically started when online authentication is not available or hasn’t finished
This will be done without a popup for now as it is WIP, so if you get in-game and notice that you’re not able to invite or join multiplayer games try relaunching the game and wait a bit longer for the authentication to finish, You can see the status of this on the bottom left of the screen.
If you’re experiencing issues with this new update, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day
See you all again soon, hope you’re enjoying the update <3
BUG FIXES
Main menu buttons should no longer be greyed out when the online integration is not fully initialized (When online or offline)
Made it so offline players can now take damage regardless of any other conditions like God Mode enabled on Advanced Game settings
Fixed Global Illumination being empty by resetting it when the value was set to 0
Online Integration should now fall back to offline mode when the system fail to initialize rather than crashing
Potentially fixed some of the crashes related to “Assertion failed:IsInGame Thread() @OnlineAsyncOpHandle.h, for the crashes that were not fixed we’ve added more logging to help pinpoint the cause
Removed the loading screen related to the online functionality, This will help for players that get stuck on the loading screen, it also fixes the Account linking popup never showing up
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM when using lumen
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 v0.8.2.0
Hi Pioneers!
Here’s a pretty big patch with a lot of QOL, optimizations across the board, bug fixes, reworks of many features both big and small, Including an entire rework of our Online Integration, Epic Online Services (EOS) update for crossplay and even another Engine Upgrade to 5.2.1
Big disclaimer, from a technical standpoint this is a BIG Update, so please BACK UP YOUR SAVES before trying it, we don’t want to see anyone lose their saves due to unexpected behavior, so please back them all up
With big updates like this, there might be a lot of unexpected issues showing up so if you’re experiencing any please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into them ASAP!
Thank you for enjoying our game as always, See you again soon <3
NEW
Unreal Engine Upgraded to 5.2.1
Online Integration has been reworked (Work In Progress)
This is still WIP and we will be patching it up through the next few weeks
Most of the UI for Multiplayer related menus has been redone (Some of it is still WIP and will be updated in the future)
Epic Online Services have also been updated (Enables crossplay between Steam and Epic and friend list visibility)
Account unlinking is WIP, so if you need to unlink your accounts and are running into issues doing so this can be done on the “Default” Early Access Branch (Not on Experimental)
Auto Detect Settings (Experimental)
When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
If you’ve never changed a setting before, a new default will be applied to it
If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings be autodetected by clicking on the “Auto Detect Settings” button in the options menu in the Video section
QOL
Blueprints
You can now sample blueprints from dismantle mode
Pillars can partially intersect the edges of the blueprint designer again
Hotbar
Hotbar system has been reworked
Added a way to save the current hologram into the hotbar by pressing ALT+Shortcut key combination
You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise)
Conveyor Lifts
Quick Switch is now supported when building them
Can now be Nudged
Nudging
Holding CTRL when Nudging will now nudge in half steps
Fixed so Wall Mounted Flood Light Nudging is Vertical
Zipline
Increased Zipline sprint acceleration. It should be easier to tell that sprint mode is turned on now due to the more direct change in speed
Zipline path selection now works vertically too
Additional improvements to try and mitigate cases where you get disconnected from ziplining when ziplining on an incline
Power Tower/Power Poles
Changed power poles and power towers to use gradual rotation (45 degrees on foundations)
Holding CTRL when building a wire off another wire now aligns the new Pole to the original one
Building a Power Tower off a wire from a Power Pole now correctly increases the build range for the Power Tower
Hypertubes
Implemented network correction and smoothing for remote players moving in Hypertubes, This should make the movement inside hypertubes much smoother and prevent any kind of desync, this is also enabled for Clients
Fixed character getting too much acceleration when braking while going downhill
Fixed hypertube attachments incorrectly building when attaching them in a section of a hypertube
Hypertube Entrances can now be nudged
Hypertube entrances now work correctly when they are built directly on top of a floor hole
Input System
Added an “Auto release sprint” option when Hold to sprint is off, this option is off by default. This makes it so whenever your movement stops, the sprint key is automatically released so you have to press it again to start sprinting
Resource Miner
Can now be Tap E to Mine (Toggle) or Hold E to Mine, depending on how long the button is held
Fixed a couple of issues with mining lingering around when walking away from the node
Signs
Improved snapping for signs, they can now snap to foundation sides and ceilings and can be rotated more freely.
Changed signs to use the same snapping logic for walls and foundations
Power Switch and Priority Power Switch
Both should now have gradual 45 degree rotation on foundations
Power Switches can now be upgraded to Priority Power Switches and vice versa
Added buttons for turning entire priority groups on and off in the Priority Power Switch
Build Gun / Dismantle Gun
When trying to dismantle invalid buildables they will now redirect to the valid dismantlable (I.E. Like the Integrated train tracks or the Sub Buildings of the Hub, they will now dismantle the Train Station and the entire Hub respectively)
Splitters/Mergers
Can now be upgraded to Smart or Programmable versions
Can also be upgraded to each other (Splitter to Merger and viceversa) as long as only the main input and output is connected
OPTIMISATION
Parallelized post processing blending.
Chaos memory optimizations
Texture memory optimizations
Mesh memory optimizations
Enabled virtual textures for HLODs
Updated HLODs to use virtual textures.
Enabled PSO caching
Removed legacy assets
BUG FIXES
Fixed a bug where drones would sometimes consume batteries multiple times when starting a new trip, especially when the player is far away
Refactored player mapping contexts, reordered player mapping context priorities, so we have a clear hierarchy. This should potentially fix issues where certain actions like detonating Nobelisks cannot be done.
Fixed so quick switching a conveyor/pipe doesn’t reset the hologram anymore.
Fixed bug where quick switching Pipeline and Conveyor holograms would reset pole rotation on the second build step
Fixed a rare UI crash
Fixed a bug where it was possible to accidentally delete items by splitting them
Potential fix for bug where item stacks can not be split in the inventory for Client
Refactored wire splitting so it works with power towers
Fixed bug where build effects for wires never got cleaned up
Fixed so wire build effect works again
Fixed so poles created from wires copy the rotation of the pole you drag from
Fixed issue where changing materials (Customizer) in the Quick Switch menu would stop working after the first time
Potential crash fix for an Input System related crash
Reworked Object Scanner, should now work correctly in Multiplayer, fixed multiple visual bugs
Fixed Clients not continuing to have Flight Mode enabled after logging in and out of a session
Fixed Bacon Agaric not displaying properly when using a FOV other than 90
Fixed Hoverpack not displaying properly when using a FOV when loading into a save where the Hoverpack was already equipped
Fixed Gas Mask not displaying properly when using a FOV other than 90
Refactored the way vehicles are outlined
Removed knockback when the player has Flight Mode enabled
Flight mode is no longer turned off when you use Turbo Bass with the Boombox while it is enabled
Fixed Ping indicator occasionally pinging the player
Fixed Resource Miner having an incorrect animation in Multiplayer or when Holstering
Fixed Chainsaw, Xeno Basher and Xeno Zapper displaying and behaving incorrectly in Multiplayer
Refactored the Gas Mask, fixing a lot of bugs with it
Refactored the Flying Crab
Fixed a bug where the Blade Runners would not work until after you jumped once after equipping them
Fixed bug where player can fall through world as a ragdoll when falling to far, It's still possible to clip through the world when traveling really fast as a ragdoll, but it's much more difficult and won't happen under normal circumstances.
Pipes having incorrect visuals when built in certain scenarios should now be fixed
Camera should now rubber band as much when driving vehicles as it is now allowed to clip through various objects
Vehicle engines will now shut down when the vehicle is submerged in water
Fix head bobbing not working, and head bobbing scale option not affecting anything
Fixed so players don't get registered as an "aggressor" when dealing damage to a creature in passive mode. (Creature won’t immediately attack when changing from passive to retaliate)
Fixed being able to sample buildings when you shouldn’t (i.e. Inside a Hypertube)
Fixed Full Screen setting being reversed when pressing apply after restarting the game
Fixed players being unable to enter a vehicle if another player was interacting with the inventory of the vehicle
Fixed sliding not ending when entering vehicles
Fixed a specific Copper Node producing Limestone if the miner was placed prior to Update 8
Removed a duplicate coal node
Improved visual quality of the Blue Palm billboards when looking at them from very far away
Improved Beam Support to Pillar snapping
Fixed Nobelisk smoke not displaying properly
Fixed a specific case where aiming the Hypertube Floor Hole would flash the screen white
Locomotives should now start to brake when self driving is disabled
Fixed MAM nodes showing up as unlockable when the tree itself is not unlocked when No Cost Advanced Game Setting is enabled
Fixed Tractor headlights breaking when opening its inventory
Fixed Jumping off a zipline canceling the Zipline input if it's still held, now holding it will continue the input as it should
UI
Updated Map Render
Fixed multiple Jetpack UI bugs
Fixed Game Phase Numbers and Naming in the Advanced Game Settings menu
Renamed “Rotate Hologram” Keybinds into “Rotate Hologram Right” and “Rotate Hologram Left” so they no longer share the same name
Renamed “Nudge Up” and “Nudge Down” to “Nudge Forward” and “Nudge Backward”
Fixed Object Scanner UI disappearing when hopping in and out of vehicles
Fixed Object Scanner UI not showing the Object Name
Updated Storage UI so that industrial storage boxes no longer use a scroll bar when using small inventory slots
Fixed issue where keyboard input was lost after manually entering text when Overclocking
Fixed a bug where you would have to click on the Gameplay sub-menu in the Options Menu twice
Trains are now sorted in the Train Station UI
Fixed an issue where drag and drop wouldn’t be cancelled when opening up a different menu
Fixed issue where mouse would be lost if clicking the chat window by closing the window if the player clicks outside the text input box. If you close it by doing that you'll have to hit enter twice to open it again.
News Feed in the main menu should now be easier to read
Items in the Options Menu setting have been re-arranged in various menus, most noticeably in the Video menu
AUDIO
Fixed an Audio issue leading to performance hitches in factories with Blenders and Refineries, including audio optimizations for the Refinery
Replaced some audio files for the Tractor and Truck
Tweaks and adjustments for Tractor and Truck audio
LOCALISATION
Fixed hundreds of typos across English (US) and English (UK)
Fixed Japanese and Traditional Han characters display, and added Devangari and Bengali support as well
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM when using lumen
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Fixes v0.8.1.3
Hi Pioneers!
Here’s a patch with some new optimization improvements and some fixes to some issues like the previously introduced issue with Signs not displaying properly in Multiplayer.
If you’re experiencing issues with this new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your posts
Thanks for enjoying our game everyone, See you again soon <3
BUG FIXES
Fixed an issue where the Production Indicator lights on buildings wouldn’t flash
Fixed Signs not working properly on Multiplayer or Dedicated Server
Fixed Screen Percentage setting not saving properly
Potential fix for some crashes related to Conveyor Renderer
OPTIMISATION
Updated XeSS to 1.2
Changed so screen percentage presets for XeSS match DLSS and TSR presets
Unlocked Screen Percentage for XeSS
Moved the Screen Percentage setting to be under Upscaling Preset
Fixed an issue where a bug with creature spawners would lead to performance losses
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Hotfix v0.8.1.2
Hi Pioneers!
This is a super small hotfix with a single change, a hotfix for the crash related to signs when joining a Dedicated Server, This does not fix Signs not displaying properly for Clients so keep that in mind, we will fix that as soon as possible sometime early next week.
If you’re experiencing issues with the new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We really appreciate all of your feedback.
I’ve attached the patch notes from earlier so you can just read it all in one post.
Have a great weekend everybody for real now, See you soon <3
BUG FIXES
Fixed crash when joining a Dedicated Server related to signs
PREVIOUS PATCH NOTES:
Patch Notes: Early Access (EXPERIMENTAL) - v0.8.1.1 – Build 247801
Hi Pioneers!
Hello everyone, here’s a small hotfix for Dedicated Servers not working alongside a few other bug fixes, like the pipeline flow indicators not animating and the images on the signs not scaling properly on smaller signs and more.
We are still very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your feedback
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
Have a great weekend everybody and see you all again soon <3
BUG FIXES
Fixed dedicated server not working on Linux
Fixed Pipeline flow indicator animation not working
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Fixes v0.8.1.1
Hi Pioneers!
Hello everyone, here’s a small hotfix for Dedicated Servers not working alongside a few other bug fixes, like the pipeline flow indicators not animating and the images on the signs not scaling properly on smaller signs and more.
We are still very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your feedback
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
Have a great weekend everybody and see you all again soon <3
BUG FIXES
Fixed dedicated server not working on Linux
Fixed Pipeline flow indicator animation not working
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Fixes v0.8.1.0
Hi Pioneers!
Hello everyone, We’re back from vacation and we’re finally ready to introduce some of the changes we’ve been working on, the focus for this patch is mostly performance improvements that we hope have some positive impact for all the players who were struggling with performance after we made the transition to Unreal Engine 5.
One of the bigger additions of this update is the inclusion of Nvidia DLSS as an upscaling method which in our internal testing has resulted in a performance increase.
There were a lot of minor improvements all across the board so we’re very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will be monitoring all your posts to keep working on improving the performance and the overall game stability.
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
Hope this patch helps and thank you all for your continued support <3
PERFORMANCE
Added Nvidia DLSS as a selectable Upscaling method
Added Intel XeSS as a selectable Upscaling method
Added Upscaling method settings
You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it
Fixed Lumen for buildable lights. Fixed apply customization data to also apply extra data.
You will need to reload your save if Lumen was not enabled in order for this to work
Added Lumen boost to materials
Enabled Skip draw when shader isn't done compiling, this should help reduce rendering hitches
Disabled overlap caching to reduce consistent chaos performance loss.
General Chaos memory optimizations
Optimized physic scene handling for foliage, should reduce hitches.
Optimized logic to determine if an entity is near a factory.
Refactored sign system for optimal performance.
Improved consistency with backgrounds between signs sizes.
BUG FIX
Fixed a Train pathing issue related to duplicates in the pathfinding results. This would make it so trains would sometimes take the wrong turn at the first switch out of a station.
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality