Satisfactory cover
Satisfactory screenshot
Genre: Simulator, Strategy, Adventure, Indie

Satisfactory

Update 8 Fixes v0.8.2.5

Hi Pioneers!

Hello again everyone, here’s a bunch more fixes we’ve made over the past few days, Including a fix for players being unable to save in certain cases as well as Crab Hatchers always respawning, Crash fixes and more!

If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

EOS
  • Fixed an issue where saves were not looked for in the correct directory
  • Fixed an issue where players would be unable to save due to incorrect file creation due to an invalid character


BUG FIXES
  • Fixed a crash for clients that sometimes occurred when trying to snap a Power Pole to a Power Line
  • Crash guard for modded/modified saves when trying to upgrade a Building which has dangling wires
  • Fixed Crab Hatcher respawning
  • Fixed Asphalt foundation displaying patterns applied to them incorrectly
  • Fixed snapping issues with Wall Holes


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Patch v0.8.2.4

Hi Pioneers!

Hello everyone, here are some more fixes for some more bugs and crashes as well as the addition of FSR 2 support!

If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

NEW
  • Added FSR 2
    • It can now be selected under Options > Video > Upscaling Method


EOS

  • Downgraded EOS SDK binaries to version 1.15.5 Keeping them consistent with the version specified in the header files


BUG FIXES

  • Fixed Railway Block/Path Signal Visualization crashing for clients
  • Fixed a crash related to conveyor belt connection
  • Fixed an issue where when building a Pipeline the first hologram would display incorrectly but then work after building and dismantling
  • Added additional logging to help debug an issue where some players are unable to write a save to their computer due to the process failing
  • Fixed colouring on pillars not working


LOCALISATION

  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.2.3

Hi Pioneers!

Hello everyone, here are some more fixes which we hope have some high impact for you, The EOS SDK change should potentially alleviate a lot of the connectivity issues that some of you are encountering and the Input System fixes should help in scenarios where keys get stuck

If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

EOS
  • Restored EOS SDK to the version that ships with the engine to address connectivity issues that the latest version has


BUG FIXES
  • Fixed Snap To Guidelines (CTRL) and Save to Hotbar (ALT) Getting stuck
  • Reverted clearing Save to Hotbar’s default input now that bug is fixed, so it is now ALT by default again
  • Fixed a bunch of issues with keys getting stuck when alt tabbing (Like Crouch, Sprint, Jump, Map Markers, etc.)
  • Fixed Jetpack (Spacebar) Getting stuck


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0


Update 8 v0.8.2.2

Hi Pioneers!

Hello everyone, here’s a few more fixes in preparation for the weekend, Including a bunch of QOL and some fixes for some of the most commonly reported issues.

If you’re experiencing issues with this new update, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you soon everyone <3

QOL

  • Signs

    • Removed restrictions for snapping signs to pillars, they can now snap to any side at any time
    • When snapping a sign to a foundation, ceiling or floor, you can now hold CTRL to lay the sign down flat, otherwise it will use the pole support


  • Dismantling

    • The Build Gun now remembers its last used dismantle mode, such as blueprint dismantle, so you no longer need to switch to it every time the Build Gun is brought up


BUG FIXES

  • Fixed the Object Scanner displaying incorrectly when using an FOV other than 90
  • Fixed the Railroad Tracks displaying incorrectly
  • Fixed broken sign rotation for Beams
  • Fixed an issue where certain buildings would not rotate correctly when snapping to foundation sides and ceilings
  • Fixed bug where conveyor lifts were able to snap to connections which are not aligned with its input or output
  • Changed the default keybinding for Saving Hologram to Hotbar to be unbound/empty

    • This means that if you want to use it, you will have to manually bind it to a key, but for now it has been defaulted to nothing as it has been causing issues related to the ALT key getting stuck



LOCALISATION

  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0


Update 8 Fixes v0.8.2.1

Hi Pioneers!

Hello everyone, here’s a few hotfixes from some of the bigger issues we’ve seen you encounter from yesterday that might be preventing some people from playing the game or that will hopefully improve the experience for others.


There’s two things to explain for this patch:


  • New Pioneer being assigned when loading your save

    If you’ve linked your accounts before, yesterday’s patch would give you a new character, so you would see your previous character offline hanging out where you previously were.

    The temporary solution was to find your old character and hit it with a weapon and then retrieve your items

    If you did this, Today’s patch will result in the same situation, you will go back to your original character, so it will once again seem like you got a “new character” even though it is now back to the original

    What this means is that if you didn’t play yesterday at all, the expected behaviour should be that you don’t get a new character at all, you shouldn’t be affected.



  • Offline mode will now be automatically started when online authentication is not available or hasn’t finished

    This will be done without a popup for now as it is WIP, so if you get in-game and notice that you’re not able to invite or join multiplayer games try relaunching the game and wait a bit longer for the authentication to finish, You can see the status of this on the bottom left of the screen.


If you’re experiencing issues with this new update, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you all again soon, hope you’re enjoying the update <3

BUG FIXES

  • Main menu buttons should no longer be greyed out when the online integration is not fully initialized (When online or offline)
  • Made it so offline players can now take damage regardless of any other conditions like God Mode enabled on Advanced Game settings
  • Fixed Global Illumination being empty by resetting it when the value was set to 0
  • Online Integration should now fall back to offline mode when the system fail to initialize rather than crashing
  • Potentially fixed some of the crashes related to “Assertion failed:IsInGame Thread() @OnlineAsyncOpHandle.h, for the crashes that were not fixed we’ve added more logging to help pinpoint the cause
  • Removed the loading screen related to the online functionality, This will help for players that get stuck on the loading screen, it also fixes the Account linking popup never showing up



KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM when using lumen
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 v0.8.2.0

Hi Pioneers!

Here’s a pretty big patch with a lot of QOL, optimizations across the board, bug fixes, reworks of many features both big and small, Including an entire rework of our Online Integration, Epic Online Services (EOS) update for crossplay and even another Engine Upgrade to 5.2.1

Big disclaimer, from a technical standpoint this is a BIG Update, so please BACK UP YOUR SAVES before trying it, we don’t want to see anyone lose their saves due to unexpected behavior, so please back them all up

With big updates like this, there might be a lot of unexpected issues showing up so if you’re experiencing any please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into them ASAP!

Thank you for enjoying our game as always, See you again soon <3

NEW

  • Unreal Engine Upgraded to 5.2.1

    • Online Integration has been reworked (Work In Progress)
    • This is still WIP and we will be patching it up through the next few weeks
    • Most of the UI for Multiplayer related menus has been redone (Some of it is still WIP and will be updated in the future)
    • Epic Online Services have also been updated (Enables crossplay between Steam and Epic and friend list visibility)
    • Account unlinking is WIP, so if you need to unlink your accounts and are running into issues doing so this can be done on the “Default” Early Access Branch (Not on Experimental)


  • Auto Detect Settings (Experimental)

    • When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
    • If you’ve never changed a setting before, a new default will be applied to it
    • If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings be autodetected by clicking on the “Auto Detect Settings” button in the options menu in the Video section

QOL

  • Blueprints

    • You can now sample blueprints from dismantle mode
    • Pillars can partially intersect the edges of the blueprint designer again


  • Hotbar

    • Hotbar system has been reworked
    • Added a way to save the current hologram into the hotbar by pressing ALT+Shortcut key combination
    • You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise)


  • Conveyor Lifts

    • Quick Switch is now supported when building them
    • Can now be Nudged


  • Nudging

    • Holding CTRL when Nudging will now nudge in half steps
    • Fixed so Wall Mounted Flood Light Nudging is Vertical


  • Zipline

    • Increased Zipline sprint acceleration. It should be easier to tell that sprint mode is turned on now due to the more direct change in speed
    • Zipline path selection now works vertically too
    • Additional improvements to try and mitigate cases where you get disconnected from ziplining when ziplining on an incline


  • Power Tower/Power Poles

    • Changed power poles and power towers to use gradual rotation (45 degrees on foundations)
    • Holding CTRL when building a wire off another wire now aligns the new Pole to the original one
    • Building a Power Tower off a wire from a Power Pole now correctly increases the build range for the Power Tower


  • Hypertubes

    • Implemented network correction and smoothing for remote players moving in Hypertubes, This should make the movement inside hypertubes much smoother and prevent any kind of desync, this is also enabled for Clients
    • Fixed character getting too much acceleration when braking while going downhill
    • Fixed hypertube attachments incorrectly building when attaching them in a section of a hypertube
    • Hypertube Entrances can now be nudged
    • Hypertube entrances now work correctly when they are built directly on top of a floor hole


  • Input System

    • Added an “Auto release sprint” option when Hold to sprint is off, this option is off by default. This makes it so whenever your movement stops, the sprint key is automatically released so you have to press it again to start sprinting


  • Resource Miner

    • Can now be Tap E to Mine (Toggle) or Hold E to Mine, depending on how long the button is held
    • Fixed a couple of issues with mining lingering around when walking away from the node


  • Signs

    • Improved snapping for signs, they can now snap to foundation sides and ceilings and can be rotated more freely.
    • Changed signs to use the same snapping logic for walls and foundations


  • Power Switch and Priority Power Switch

    • Both should now have gradual 45 degree rotation on foundations
    • Power Switches can now be upgraded to Priority Power Switches and vice versa
    • Added buttons for turning entire priority groups on and off in the Priority Power Switch


  • Build Gun / Dismantle Gun

    • When trying to dismantle invalid buildables they will now redirect to the valid dismantlable (I.E. Like the Integrated train tracks or the Sub Buildings of the Hub, they will now dismantle the Train Station and the entire Hub respectively)


  • Splitters/Mergers

    • Can now be upgraded to Smart or Programmable versions
    • Can also be upgraded to each other (Splitter to Merger and viceversa) as long as only the main input and output is connected


OPTIMISATION

  • Parallelized post processing blending.
  • Chaos memory optimizations
  • Texture memory optimizations
  • Mesh memory optimizations
  • Enabled virtual textures for HLODs
  • Updated HLODs to use virtual textures.
  • Enabled PSO caching
  • Removed legacy assets


BUG FIXES

  • Fixed a bug where drones would sometimes consume batteries multiple times when starting a new trip, especially when the player is far away
  • Refactored player mapping contexts, reordered player mapping context priorities, so we have a clear hierarchy. This should potentially fix issues where certain actions like detonating Nobelisks cannot be done.
  • Fixed so quick switching a conveyor/pipe doesn’t reset the hologram anymore.
  • Fixed bug where quick switching Pipeline and Conveyor holograms would reset pole rotation on the second build step
  • Fixed a rare UI crash
  • Fixed a bug where it was possible to accidentally delete items by splitting them
  • Potential fix for bug where item stacks can not be split in the inventory for Client
  • Refactored wire splitting so it works with power towers
  • Fixed bug where build effects for wires never got cleaned up
  • Fixed so wire build effect works again
  • Fixed so poles created from wires copy the rotation of the pole you drag from
  • Fixed issue where changing materials (Customizer) in the Quick Switch menu would stop working after the first time
  • Potential crash fix for an Input System related crash
  • Reworked Object Scanner, should now work correctly in Multiplayer, fixed multiple visual bugs
  • Fixed Clients not continuing to have Flight Mode enabled after logging in and out of a session
  • Fixed Bacon Agaric not displaying properly when using a FOV other than 90
  • Fixed Hoverpack not displaying properly when using a FOV when loading into a save where the Hoverpack was already equipped
  • Fixed Gas Mask not displaying properly when using a FOV other than 90
  • Refactored the way vehicles are outlined
  • Removed knockback when the player has Flight Mode enabled
  • Flight mode is no longer turned off when you use Turbo Bass with the Boombox while it is enabled
  • Fixed Hyper Tube Floor Holes appearing visually distorted
  • Fixed railroad track signal visualization
  • Fixed trajectory visualization for the jump pads
  • Fixed outlines displaying incorrectly on Beams
  • Fixed Ping indicator occasionally pinging the player
  • Fixed Resource Miner having an incorrect animation in Multiplayer or when Holstering
  • Fixed Chainsaw, Xeno Basher and Xeno Zapper displaying and behaving incorrectly in Multiplayer
  • Refactored the Gas Mask, fixing a lot of bugs with it
  • Refactored the Flying Crab
  • Fixed a bug where the Blade Runners would not work until after you jumped once after equipping them
  • Fixed bug where player can fall through world as a ragdoll when falling to far, It's still possible to clip through the world when traveling really fast as a ragdoll, but it's much more difficult and won't happen under normal circumstances.
  • Pipes having incorrect visuals when built in certain scenarios should now be fixed
  • Camera should now rubber band as much when driving vehicles as it is now allowed to clip through various objects
  • Vehicle engines will now shut down when the vehicle is submerged in water
  • Fix head bobbing not working, and head bobbing scale option not affecting anything
  • Fixed so players don't get registered as an "aggressor" when dealing damage to a creature in passive mode. (Creature won’t immediately attack when changing from passive to retaliate)
  • Fixed being able to sample buildings when you shouldn’t (i.e. Inside a Hypertube)
  • Fixed Full Screen setting being reversed when pressing apply after restarting the game
  • Fixed players being unable to enter a vehicle if another player was interacting with the inventory of the vehicle
  • Fixed sliding not ending when entering vehicles
  • Fixed a specific Copper Node producing Limestone if the miner was placed prior to Update 8
  • Removed a duplicate coal node
  • Improved visual quality of the Blue Palm billboards when looking at them from very far away
  • Improved Beam Support to Pillar snapping
  • Fixed Nobelisk smoke not displaying properly
  • Fixed a specific case where aiming the Hypertube Floor Hole would flash the screen white
  • Locomotives should now start to brake when self driving is disabled
  • Fixed MAM nodes showing up as unlockable when the tree itself is not unlocked when No Cost Advanced Game Setting is enabled
  • Fixed Tractor headlights breaking when opening its inventory
  • Fixed Jumping off a zipline canceling the Zipline input if it's still held, now holding it will continue the input as it should


UI

  • Updated Map Render
  • Fixed multiple Jetpack UI bugs
  • Fixed Game Phase Numbers and Naming in the Advanced Game Settings menu
  • Renamed “Rotate Hologram” Keybinds into “Rotate Hologram Right” and “Rotate Hologram Left” so they no longer share the same name
  • Renamed “Nudge Up” and “Nudge Down” to “Nudge Forward” and “Nudge Backward”
  • Fixed Object Scanner UI disappearing when hopping in and out of vehicles
  • Fixed Object Scanner UI not showing the Object Name
  • Updated Storage UI so that industrial storage boxes no longer use a scroll bar when using small inventory slots
  • Fixed issue where keyboard input was lost after manually entering text when Overclocking
  • Fixed a bug where you would have to click on the Gameplay sub-menu in the Options Menu twice
  • Trains are now sorted in the Train Station UI
  • Fixed an issue where drag and drop wouldn’t be cancelled when opening up a different menu
  • Fixed issue where mouse would be lost if clicking the chat window by closing the window if the player clicks outside the text input box. If you close it by doing that you'll have to hit enter twice to open it again.
  • News Feed in the main menu should now be easier to read
  • Items in the Options Menu setting have been re-arranged in various menus, most noticeably in the Video menu


AUDIO

  • Fixed an Audio issue leading to performance hitches in factories with Blenders and Refineries, including audio optimizations for the Refinery
  • Replaced some audio files for the Tractor and Truck
  • Tweaks and adjustments for Tractor and Truck audio


LOCALISATION

  • Fixed hundreds of typos across English (US) and English (UK)
  • Fixed Japanese and Traditional Han characters display, and added Devangari and Bengali support as well
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM when using lumen
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.1.3

Hi Pioneers!

Here’s a patch with some new optimization improvements and some fixes to some issues like the previously introduced issue with Signs not displaying properly in Multiplayer.

If you’re experiencing issues with this new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your posts

Thanks for enjoying our game everyone, See you again soon <3

BUG FIXES

  • Fixed an issue where the Production Indicator lights on buildings wouldn’t flash
  • Fixed Signs not working properly on Multiplayer or Dedicated Server
  • Fixed Screen Percentage setting not saving properly
  • Potential fix for some crashes related to Conveyor Renderer


OPTIMISATION

  • Updated XeSS to 1.2
  • Changed so screen percentage presets for XeSS match DLSS and TSR presets
  • Unlocked Screen Percentage for XeSS
  • Moved the Screen Percentage setting to be under Upscaling Preset
  • Fixed an issue where a bug with creature spawners would lead to performance losses


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Hotfix v0.8.1.2

Hi Pioneers!

This is a super small hotfix with a single change, a hotfix for the crash related to signs when joining a Dedicated Server, This does not fix Signs not displaying properly for Clients so keep that in mind, we will fix that as soon as possible sometime early next week.

If you’re experiencing issues with the new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We really appreciate all of your feedback.

I’ve attached the patch notes from earlier so you can just read it all in one post.

Have a great weekend everybody for real now, See you soon <3

BUG FIXES

  • Fixed crash when joining a Dedicated Server related to signs


PREVIOUS PATCH NOTES:



Patch Notes: Early Access (EXPERIMENTAL) - v0.8.1.1 – Build 247801

Hi Pioneers!

Hello everyone, here’s a small hotfix for Dedicated Servers not working alongside a few other bug fixes, like the pipeline flow indicators not animating and the images on the signs not scaling properly on smaller signs and more.

We are still very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your feedback

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Have a great weekend everybody and see you all again soon <3

BUG FIXES

  • Fixed dedicated server not working on Linux
  • Fixed Pipeline flow indicator animation not working
  • Fixed scaling issues on smaller signs
  • Potentially fixed Crab hatchers respawning improperly
  • Potential fix for a Crash related to save session


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.1.1

Hi Pioneers!

Hello everyone, here’s a small hotfix for Dedicated Servers not working alongside a few other bug fixes, like the pipeline flow indicators not animating and the images on the signs not scaling properly on smaller signs and more.

We are still very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your feedback

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Have a great weekend everybody and see you all again soon <3

BUG FIXES

  • Fixed dedicated server not working on Linux
  • Fixed Pipeline flow indicator animation not working
  • Fixed scaling issues on smaller signs
  • Potentially fixed Crab hatchers respawning improperly
  • Potential fix for a Crash related to save session


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.1.0

Hi Pioneers!

Hello everyone, We’re back from vacation and we’re finally ready to introduce some of the changes we’ve been working on, the focus for this patch is mostly performance improvements that we hope have some positive impact for all the players who were struggling with performance after we made the transition to Unreal Engine 5.

One of the bigger additions of this update is the inclusion of Nvidia DLSS as an upscaling method which in our internal testing has resulted in a performance increase.

There were a lot of minor improvements all across the board so we’re very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will be monitoring all your posts to keep working on improving the performance and the overall game stability.

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Hope this patch helps and thank you all for your continued support <3

PERFORMANCE

  • Added Nvidia DLSS as a selectable Upscaling method
  • Added Intel XeSS as a selectable Upscaling method
  • Added Upscaling method settings

    • You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it
  • Fixed Lumen for buildable lights. Fixed apply customization data to also apply extra data.

    • You will need to reload your save if Lumen was not enabled in order for this to work
  • Added Lumen boost to materials
  • Enabled Skip draw when shader isn't done compiling, this should help reduce rendering hitches
  • Disabled overlap caching to reduce consistent chaos performance loss.
  • General Chaos memory optimizations
  • Optimized physic scene handling for foliage, should reduce hitches.
  • Optimized logic to determine if an entity is near a factory.
  • Refactored sign system for optimal performance.

    • Improved consistency with backgrounds between signs sizes.


BUG FIX

  • Fixed a Train pathing issue related to duplicates in the pathfinding results. This would make it so trains would sometimes take the wrong turn at the first switch out of a station.


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0