Here’s a pretty big patch with a lot of QOL, optimizations across the board, bug fixes, reworks of many features both big and small, Including an entire rework of our Online Integration, Epic Online Services (EOS) update for crossplay and even another Engine Upgrade to 5.2.1
Big disclaimer, from a technical standpoint this is a BIG Update, so please BACK UP YOUR SAVES before trying it, we don’t want to see anyone lose their saves due to unexpected behavior, so please back them all up
With big updates like this, there might be a lot of unexpected issues showing up so if you’re experiencing any please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into them ASAP!
Thank you for enjoying our game as always, See you again soon <3
NEW
Unreal Engine Upgraded to 5.2.1
Online Integration has been reworked (Work In Progress)
This is still WIP and we will be patching it up through the next few weeks
Most of the UI for Multiplayer related menus has been redone (Some of it is still WIP and will be updated in the future)
Epic Online Services have also been updated (Enables crossplay between Steam and Epic and friend list visibility)
Account unlinking is WIP, so if you need to unlink your accounts and are running into issues doing so this can be done on the “Default” Early Access Branch (Not on Experimental)
Auto Detect Settings (Experimental)
When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
If you’ve never changed a setting before, a new default will be applied to it
If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings be autodetected by clicking on the “Auto Detect Settings” button in the options menu in the Video section
QOL
Blueprints
You can now sample blueprints from dismantle mode
Pillars can partially intersect the edges of the blueprint designer again
Hotbar
Hotbar system has been reworked
Added a way to save the current hologram into the hotbar by pressing ALT+Shortcut key combination
You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise)
Conveyor Lifts
Quick Switch is now supported when building them
Can now be Nudged
Nudging
Holding CTRL when Nudging will now nudge in half steps
Fixed so Wall Mounted Flood Light Nudging is Vertical
Zipline
Increased Zipline sprint acceleration. It should be easier to tell that sprint mode is turned on now due to the more direct change in speed
Zipline path selection now works vertically too
Additional improvements to try and mitigate cases where you get disconnected from ziplining when ziplining on an incline
Power Tower/Power Poles
Changed power poles and power towers to use gradual rotation (45 degrees on foundations)
Holding CTRL when building a wire off another wire now aligns the new Pole to the original one
Building a Power Tower off a wire from a Power Pole now correctly increases the build range for the Power Tower
Hypertubes
Implemented network correction and smoothing for remote players moving in Hypertubes, This should make the movement inside hypertubes much smoother and prevent any kind of desync, this is also enabled for Clients
Fixed character getting too much acceleration when braking while going downhill
Fixed hypertube attachments incorrectly building when attaching them in a section of a hypertube
Hypertube Entrances can now be nudged
Hypertube entrances now work correctly when they are built directly on top of a floor hole
Input System
Added an “Auto release sprint” option when Hold to sprint is off, this option is off by default. This makes it so whenever your movement stops, the sprint key is automatically released so you have to press it again to start sprinting
Resource Miner
Can now be Tap E to Mine (Toggle) or Hold E to Mine, depending on how long the button is held
Fixed a couple of issues with mining lingering around when walking away from the node
Signs
Improved snapping for signs, they can now snap to foundation sides and ceilings and can be rotated more freely.
Changed signs to use the same snapping logic for walls and foundations
Power Switch and Priority Power Switch
Both should now have gradual 45 degree rotation on foundations
Power Switches can now be upgraded to Priority Power Switches and vice versa
Added buttons for turning entire priority groups on and off in the Priority Power Switch
Build Gun / Dismantle Gun
When trying to dismantle invalid buildables they will now redirect to the valid dismantlable (I.E. Like the Integrated train tracks or the Sub Buildings of the Hub, they will now dismantle the Train Station and the entire Hub respectively)
Splitters/Mergers
Can now be upgraded to Smart or Programmable versions
Can also be upgraded to each other (Splitter to Merger and viceversa) as long as only the main input and output is connected
OPTIMISATION
Parallelized post processing blending.
Chaos memory optimizations
Texture memory optimizations
Mesh memory optimizations
Enabled virtual textures for HLODs
Updated HLODs to use virtual textures.
Enabled PSO caching
Removed legacy assets
BUG FIXES
Fixed a bug where drones would sometimes consume batteries multiple times when starting a new trip, especially when the player is far away
Refactored player mapping contexts, reordered player mapping context priorities, so we have a clear hierarchy. This should potentially fix issues where certain actions like detonating Nobelisks cannot be done.
Fixed so quick switching a conveyor/pipe doesn’t reset the hologram anymore.
Fixed bug where quick switching Pipeline and Conveyor holograms would reset pole rotation on the second build step
Fixed a rare UI crash
Fixed a bug where it was possible to accidentally delete items by splitting them
Potential fix for bug where item stacks can not be split in the inventory for Client
Refactored wire splitting so it works with power towers
Fixed bug where build effects for wires never got cleaned up
Fixed so wire build effect works again
Fixed so poles created from wires copy the rotation of the pole you drag from
Fixed issue where changing materials (Customizer) in the Quick Switch menu would stop working after the first time
Potential crash fix for an Input System related crash
Reworked Object Scanner, should now work correctly in Multiplayer, fixed multiple visual bugs
Fixed Clients not continuing to have Flight Mode enabled after logging in and out of a session
Fixed Bacon Agaric not displaying properly when using a FOV other than 90
Fixed Hoverpack not displaying properly when using a FOV when loading into a save where the Hoverpack was already equipped
Fixed Gas Mask not displaying properly when using a FOV other than 90
Refactored the way vehicles are outlined
Removed knockback when the player has Flight Mode enabled
Flight mode is no longer turned off when you use Turbo Bass with the Boombox while it is enabled
Fixed Ping indicator occasionally pinging the player
Fixed Resource Miner having an incorrect animation in Multiplayer or when Holstering
Fixed Chainsaw, Xeno Basher and Xeno Zapper displaying and behaving incorrectly in Multiplayer
Refactored the Gas Mask, fixing a lot of bugs with it
Refactored the Flying Crab
Fixed a bug where the Blade Runners would not work until after you jumped once after equipping them
Fixed bug where player can fall through world as a ragdoll when falling to far, It's still possible to clip through the world when traveling really fast as a ragdoll, but it's much more difficult and won't happen under normal circumstances.
Pipes having incorrect visuals when built in certain scenarios should now be fixed
Camera should now rubber band as much when driving vehicles as it is now allowed to clip through various objects
Vehicle engines will now shut down when the vehicle is submerged in water
Fix head bobbing not working, and head bobbing scale option not affecting anything
Fixed so players don't get registered as an "aggressor" when dealing damage to a creature in passive mode. (Creature won’t immediately attack when changing from passive to retaliate)
Fixed being able to sample buildings when you shouldn’t (i.e. Inside a Hypertube)
Fixed Full Screen setting being reversed when pressing apply after restarting the game
Fixed players being unable to enter a vehicle if another player was interacting with the inventory of the vehicle
Fixed sliding not ending when entering vehicles
Fixed a specific Copper Node producing Limestone if the miner was placed prior to Update 8
Removed a duplicate coal node
Improved visual quality of the Blue Palm billboards when looking at them from very far away
Improved Beam Support to Pillar snapping
Fixed Nobelisk smoke not displaying properly
Fixed a specific case where aiming the Hypertube Floor Hole would flash the screen white
Locomotives should now start to brake when self driving is disabled
Fixed MAM nodes showing up as unlockable when the tree itself is not unlocked when No Cost Advanced Game Setting is enabled
Fixed Tractor headlights breaking when opening its inventory
Fixed Jumping off a zipline canceling the Zipline input if it's still held, now holding it will continue the input as it should
UI
Updated Map Render
Fixed multiple Jetpack UI bugs
Fixed Game Phase Numbers and Naming in the Advanced Game Settings menu
Renamed “Rotate Hologram” Keybinds into “Rotate Hologram Right” and “Rotate Hologram Left” so they no longer share the same name
Renamed “Nudge Up” and “Nudge Down” to “Nudge Forward” and “Nudge Backward”
Fixed Object Scanner UI disappearing when hopping in and out of vehicles
Fixed Object Scanner UI not showing the Object Name
Updated Storage UI so that industrial storage boxes no longer use a scroll bar when using small inventory slots
Fixed issue where keyboard input was lost after manually entering text when Overclocking
Fixed a bug where you would have to click on the Gameplay sub-menu in the Options Menu twice
Trains are now sorted in the Train Station UI
Fixed an issue where drag and drop wouldn’t be cancelled when opening up a different menu
Fixed issue where mouse would be lost if clicking the chat window by closing the window if the player clicks outside the text input box. If you close it by doing that you'll have to hit enter twice to open it again.
News Feed in the main menu should now be easier to read
Items in the Options Menu setting have been re-arranged in various menus, most noticeably in the Video menu
AUDIO
Fixed an Audio issue leading to performance hitches in factories with Blenders and Refineries, including audio optimizations for the Refinery
Replaced some audio files for the Tractor and Truck
Tweaks and adjustments for Tractor and Truck audio
LOCALISATION
Fixed hundreds of typos across English (US) and English (UK)
Fixed Japanese and Traditional Han characters display, and added Devangari and Bengali support as well
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM when using lumen
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Fixes v0.8.1.3
Hi Pioneers!
Here’s a patch with some new optimization improvements and some fixes to some issues like the previously introduced issue with Signs not displaying properly in Multiplayer.
If you’re experiencing issues with this new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your posts
Thanks for enjoying our game everyone, See you again soon <3
BUG FIXES
Fixed an issue where the Production Indicator lights on buildings wouldn’t flash
Fixed Signs not working properly on Multiplayer or Dedicated Server
Fixed Screen Percentage setting not saving properly
Potential fix for some crashes related to Conveyor Renderer
OPTIMISATION
Updated XeSS to 1.2
Changed so screen percentage presets for XeSS match DLSS and TSR presets
Unlocked Screen Percentage for XeSS
Moved the Screen Percentage setting to be under Upscaling Preset
Fixed an issue where a bug with creature spawners would lead to performance losses
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Hotfix v0.8.1.2
Hi Pioneers!
This is a super small hotfix with a single change, a hotfix for the crash related to signs when joining a Dedicated Server, This does not fix Signs not displaying properly for Clients so keep that in mind, we will fix that as soon as possible sometime early next week.
If you’re experiencing issues with the new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We really appreciate all of your feedback.
I’ve attached the patch notes from earlier so you can just read it all in one post.
Have a great weekend everybody for real now, See you soon <3
BUG FIXES
Fixed crash when joining a Dedicated Server related to signs
PREVIOUS PATCH NOTES:
Patch Notes: Early Access (EXPERIMENTAL) - v0.8.1.1 – Build 247801
Hi Pioneers!
Hello everyone, here’s a small hotfix for Dedicated Servers not working alongside a few other bug fixes, like the pipeline flow indicators not animating and the images on the signs not scaling properly on smaller signs and more.
We are still very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your feedback
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
Have a great weekend everybody and see you all again soon <3
BUG FIXES
Fixed dedicated server not working on Linux
Fixed Pipeline flow indicator animation not working
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Fixes v0.8.1.1
Hi Pioneers!
Hello everyone, here’s a small hotfix for Dedicated Servers not working alongside a few other bug fixes, like the pipeline flow indicators not animating and the images on the signs not scaling properly on smaller signs and more.
We are still very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your feedback
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
Have a great weekend everybody and see you all again soon <3
BUG FIXES
Fixed dedicated server not working on Linux
Fixed Pipeline flow indicator animation not working
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Fixes v0.8.1.0
Hi Pioneers!
Hello everyone, We’re back from vacation and we’re finally ready to introduce some of the changes we’ve been working on, the focus for this patch is mostly performance improvements that we hope have some positive impact for all the players who were struggling with performance after we made the transition to Unreal Engine 5.
One of the bigger additions of this update is the inclusion of Nvidia DLSS as an upscaling method which in our internal testing has resulted in a performance increase.
There were a lot of minor improvements all across the board so we’re very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will be monitoring all your posts to keep working on improving the performance and the overall game stability.
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
Hope this patch helps and thank you all for your continued support <3
PERFORMANCE
Added Nvidia DLSS as a selectable Upscaling method
Added Intel XeSS as a selectable Upscaling method
Added Upscaling method settings
You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it
Fixed Lumen for buildable lights. Fixed apply customization data to also apply extra data.
You will need to reload your save if Lumen was not enabled in order for this to work
Added Lumen boost to materials
Enabled Skip draw when shader isn't done compiling, this should help reduce rendering hitches
Disabled overlap caching to reduce consistent chaos performance loss.
General Chaos memory optimizations
Optimized physic scene handling for foliage, should reduce hitches.
Optimized logic to determine if an entity is near a factory.
Refactored sign system for optimal performance.
Improved consistency with backgrounds between signs sizes.
BUG FIX
Fixed a Train pathing issue related to duplicates in the pathfinding results. This would make it so trains would sometimes take the wrong turn at the first switch out of a station.
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Fixes v0.8.0.5
Hi Pioneers!
Hello everyone, Today we have a patch for you all which will most likely be our last patch until most of the studio comes back from vacation around August, When we return from vacation we will resume stabilizing the Experimental branch to get it to a level where we are happy to release this to everyone in our Early Access branch.
We know there are some issues that are not addressed in this patch, performance issues across the board being a good example, which we know a lot of you have reported in our QA site, we have not forgotten about this nor about any of the other issues or bugs you have reported on the site and once we’re all back in full force we will go back to regularly patching.
In order for us to be able to really fix what is truly important for you all, please let us know any feedback you might have over at our QA site: https://questions.satisfactorygame.com/ We will be happy to read any posts from you all when we’re back from vacation.
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
See you again soon everyone, Thank you all for enjoying our game and we hope you’re having fun with the Experimental release of Update 8 <3
BUG FIXES
Fixed Wall Outlets not snapping to Beams and Pillars
Fixed Wall Outlets not allowing 45 degree rotation
Fixed Blueprints saved over old Update 7 Blueprints having weird issues and crashing when the Blueprint contained Pipelines
Fixed crash when opening an empty Crash Site
Fixed being able to exit Locomotives while having the Train Menu UI open
Fixed the MAM UI closing after any research was completed
UI
Removed the legacy option for “Enable Gamepad Input” from the “Controls” submenu and removed leftover keybinds
To elaborate further on this change, This option did NOT mean that we had gamepad support, this has never been the case, it was some legacy leftover inputs from default UE4, we intentionally left those in as at the time, some players were using them alongside the custom controller configs on Steam to create controller layouts for the game.
In UE5, this option does nothing as a result of the Input System overhaul, there also were some leftover keybindings, I.E. Right Thumbstick look, which was not properly set up and would cause issues, so this would actually get in the way of anyone who is trying to properly set up a controller config via Steam or any other third party application.
Now these leftover inputs have been removed, so now you should be able to properly set up a custom controller configuration without any issues.
Existing custom controller configs will most likely need to be updated when moving from Update 7 to Update 8, but this was already the case, now it will just be smoother when trying to update these configs as there will be no leftover inputs that get in the way.
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Lights don’t behave correctly in Lumen compared to Signs
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Fixes v0.8.0.4
Hi Pioneers!
Hello everyone, here’s another patch addressing some more of the top issues we’ve gotten around to from the feedback we’ve gotten from you all
There’s something very important to bring up which is we will be soon going out on vacation so in order for us to try to fix what is truly important for you all we need your feedback so please let us know what is affecting your gameplay or what are your concerns over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
See you again soon everyone <3
BUG FIXES
Fixed a crash on startup for Dedicated Server when the server query port was set to a value that exceeded the maximum value of an int16
Fixed the “Enable Advanced Game Settings” checkbox still showing up on the Loading Menu even if the save already had Advanced Game Settings enabled
Fixed Advanced Game Settings being checked for all saves belonging to a session when checking it only in one save from the session, now it’s individual instead of applying to all
Fixed the customizer still consuming resources from inventory when No Build Cost was enabled
Fixed getting refunds for Customizer Materials and Patterns when No Build Cost is enabled (So your inventory does not fill up with things you don’t want)
Fixed a crash with the Customizer when using the Customization filter
Fixed the Max FPS option not allowing to set a custom value from the number properly and always displaying 0
Potentially fixed a crash related to conveyor belt holograms
Potentially fixed a crash when loading a save that might be affecting saves that have Geothermal power set up
Temporary fix for audio log spam on Dedicated Servers when using vehicles which would lead into clients being kicked out of the Server
UI
Added a button to the new Wiki to the Social Media buttons in the main menu and rearranged the buttons
Made the Experimental Label bit more transparent and less bright red to help prevent OLED Burn-in
GAMEPLAY
Reduced the height at which the player hangs from the Zipline, this should help some cases where the player gets detached from the cable when ziplining down an incline due to bumping the Pioneer’s head
MODDING
Included .usmap file into the Community Resources
LOCALISATION
Fixed several text entries that were not possible to localize after the UE5 migration
Also excluded other texts and folders from improperly showing up in the localization files
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files. You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Lights don’t behave correctly in Lumen compared to Signs
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Update 8 Fixes v0.8.0.3
Hi Pioneers!
Hello everyone, here’s another patch with some more fixes and goodies for you all so please take a look, there’s quite a few changes in this patch.
There’s something very important to bring up which is we will be soon going out on vacation so in order for us to try to fix what is truly important for you all we need your feedback so please let us know what is affecting your gameplay or what are your concerns over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
See you again soon everyone <3
BUG FIXES
Fixed the Railways, Hypertubes and Pipelines visually having incorrect rotation when set via Blueprint
This may also fix sinking/incorrectly rotated foundations in some scenarios
Fixed the parachute visuals on conveyor belts or when dropped
Fixed the camera for the Factory Cart, it was incorrectly set so it would clip drastically when indoors
WORLD
Fixed collision being missing in some Coral
A few parts near the coastline of Rocky Desert are now more complete in terms of foliage and world design
Fixed some issues with the Gas Pillar effects in a few areas of Dune Desert and Spire Coast, also fixed some locations in Titan Forest leading towards Desert Canyon
AUDIO
Some ambience tweaks to Red Jungle sound effects
Some ambience tweaks to Spire Coast sound effects
Changed the audio for the waterfalls in Dune Desert Canyon
General tweaks to waterfall sound effects
GAMEPLAY
Removed the option to purchase Parachutes from the Awesome Shop now that it is no longer a consumable item
Toned down the new parachute recipe
Minor updates to the descriptions of the Jetpack and Fuels to match the new Jetpack changes
Fixed the wording for the Priority Power Switch description to match the UI
Fixed the FICSIT Blueprints milestone not showing the Blueprint Designer in the unlock list
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Lights don’t behave correctly in Lumen compared to Signs
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Max FPS option is visually stuck at 0 regardless of selection, the FPS cap does still work however, so this is merely cosmetic
The Global Illumination option might show blank and prevent you from changing it if you were using Cinematic before it was removed in yesterday’s update, you can work around this by using the “Reset to Default” button, it should let you change the setting normally afterwards, Do note that this will reset all other Video settings to default
Update 8 Fixes v0.8.0.2
Hi Pioneers!
Hello everyone, today here’s a smaller patch that hopefully has some big impact for a lot of you, We did some optimisation improvements that we want to try out, a fix for being unable to place water extractors on the water that was fixed, and some localisation updates.
If we’re forgetting about something important or if we’ve introduced new issues, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into it ASAP
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
See you again soon everyone <3
OPTIMISATION
Resolved issues where signs ticked when not needed, This should improve GPU bandwidth and improve CPU performance in saves with a big quantity of Signs built
Cleaned up major log spam that affected loading
BUG FIXES
Fixed being unable to place Water extractors in the recently fixed Water that was previously missing, they should now work as intended
LOCALISATION
Updated all languages with the latest translations
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Lights don’t behave correctly in Lumen compared to Signs
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
r.TSR.ShadingRejection.Flickering 0
Max FPS option is visually stuck at 0 regardless of selection, the FPS cap does still work however, so this is merely cosmetic
The Global Illumination option might show blank and prevent you from changing it if you were using Cinematic before it was removed in yesterday’s update, you can work around this by using the “Reset to Default” button, it should let you change the setting normally afterwards, Do note that this will reset all other Video settings to default
Update 8 Fixes v0.8.0.1
Hi Pioneers!
Hello everyone, we’re happy to be here again with another Experimental release, this update has a lot of intricacies to it due to the upgrade to Unreal Engine 5 so we’re going to try to address some of the bigger issues you’re all encountering before we leave for vacation, so for today here’s some fixes, we’re still reading all your feedback so please keep it coming, we really appreciate it.
If we’re forgetting about something important or if we’ve introduced new issues, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into it ASAP
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
See you around everyone <3
PERFORMANCE
Removed “Cinematic” Global Illumination preset due to the fact that VRAM does not get flushed correctly, which would lead to severe performance loss until the game is restarted.
Renamed TSR “Insanity” Preset to “No downscaling” and added Tooltips clarifying their purpose
Performance (Performance over quality, Some rendering artifacts)
Balanced (Performance and quality focused)
Quality (Quality Focused)
No Downscaling (Only Anti aliasing, not recommended!)
BUG FIXES
Fixed issues with players being unable to slide under conveyor belts
Fixed collision issues on blue/purple trees in Southern Forest
Potentially fixed all issues with missing water in the world
Fixed FOV scaling issues for equipment, now it should properly update without having to unequip and re-equip the equipment
Potentially fixed a crash that would happen when opening the keybinds menu
Fixed a crash when trying to upgrade a splitter/merger
The train scheduler has been reverted back to a stable version, some work in progress accidentally got into update 8. This caused problems in some path signal setups. Problems such as allowing a train to enter a path block without the exit being clear.
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Lights don’t behave correctly in Lumen compared to Signs
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality