Satisfactory cover
Satisfactory screenshot
Genre: Simulator, Strategy, Adventure, Indie

Satisfactory

Update 8 v0.8.2.0

Hi Pioneers!

Here’s a pretty big patch with a lot of QOL, optimizations across the board, bug fixes, reworks of many features both big and small, Including an entire rework of our Online Integration, Epic Online Services (EOS) update for crossplay and even another Engine Upgrade to 5.2.1

Big disclaimer, from a technical standpoint this is a BIG Update, so please BACK UP YOUR SAVES before trying it, we don’t want to see anyone lose their saves due to unexpected behavior, so please back them all up

With big updates like this, there might be a lot of unexpected issues showing up so if you’re experiencing any please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into them ASAP!

Thank you for enjoying our game as always, See you again soon <3

NEW

  • Unreal Engine Upgraded to 5.2.1

    • Online Integration has been reworked (Work In Progress)
    • This is still WIP and we will be patching it up through the next few weeks
    • Most of the UI for Multiplayer related menus has been redone (Some of it is still WIP and will be updated in the future)
    • Epic Online Services have also been updated (Enables crossplay between Steam and Epic and friend list visibility)
    • Account unlinking is WIP, so if you need to unlink your accounts and are running into issues doing so this can be done on the “Default” Early Access Branch (Not on Experimental)


  • Auto Detect Settings (Experimental)

    • When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
    • If you’ve never changed a setting before, a new default will be applied to it
    • If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings be autodetected by clicking on the “Auto Detect Settings” button in the options menu in the Video section

QOL

  • Blueprints

    • You can now sample blueprints from dismantle mode
    • Pillars can partially intersect the edges of the blueprint designer again


  • Hotbar

    • Hotbar system has been reworked
    • Added a way to save the current hologram into the hotbar by pressing ALT+Shortcut key combination
    • You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise)


  • Conveyor Lifts

    • Quick Switch is now supported when building them
    • Can now be Nudged


  • Nudging

    • Holding CTRL when Nudging will now nudge in half steps
    • Fixed so Wall Mounted Flood Light Nudging is Vertical


  • Zipline

    • Increased Zipline sprint acceleration. It should be easier to tell that sprint mode is turned on now due to the more direct change in speed
    • Zipline path selection now works vertically too
    • Additional improvements to try and mitigate cases where you get disconnected from ziplining when ziplining on an incline


  • Power Tower/Power Poles

    • Changed power poles and power towers to use gradual rotation (45 degrees on foundations)
    • Holding CTRL when building a wire off another wire now aligns the new Pole to the original one
    • Building a Power Tower off a wire from a Power Pole now correctly increases the build range for the Power Tower


  • Hypertubes

    • Implemented network correction and smoothing for remote players moving in Hypertubes, This should make the movement inside hypertubes much smoother and prevent any kind of desync, this is also enabled for Clients
    • Fixed character getting too much acceleration when braking while going downhill
    • Fixed hypertube attachments incorrectly building when attaching them in a section of a hypertube
    • Hypertube Entrances can now be nudged
    • Hypertube entrances now work correctly when they are built directly on top of a floor hole


  • Input System

    • Added an “Auto release sprint” option when Hold to sprint is off, this option is off by default. This makes it so whenever your movement stops, the sprint key is automatically released so you have to press it again to start sprinting


  • Resource Miner

    • Can now be Tap E to Mine (Toggle) or Hold E to Mine, depending on how long the button is held
    • Fixed a couple of issues with mining lingering around when walking away from the node


  • Signs

    • Improved snapping for signs, they can now snap to foundation sides and ceilings and can be rotated more freely.
    • Changed signs to use the same snapping logic for walls and foundations


  • Power Switch and Priority Power Switch

    • Both should now have gradual 45 degree rotation on foundations
    • Power Switches can now be upgraded to Priority Power Switches and vice versa
    • Added buttons for turning entire priority groups on and off in the Priority Power Switch


  • Build Gun / Dismantle Gun

    • When trying to dismantle invalid buildables they will now redirect to the valid dismantlable (I.E. Like the Integrated train tracks or the Sub Buildings of the Hub, they will now dismantle the Train Station and the entire Hub respectively)


  • Splitters/Mergers

    • Can now be upgraded to Smart or Programmable versions
    • Can also be upgraded to each other (Splitter to Merger and viceversa) as long as only the main input and output is connected


OPTIMISATION

  • Parallelized post processing blending.
  • Chaos memory optimizations
  • Texture memory optimizations
  • Mesh memory optimizations
  • Enabled virtual textures for HLODs
  • Updated HLODs to use virtual textures.
  • Enabled PSO caching
  • Removed legacy assets


BUG FIXES

  • Fixed a bug where drones would sometimes consume batteries multiple times when starting a new trip, especially when the player is far away
  • Refactored player mapping contexts, reordered player mapping context priorities, so we have a clear hierarchy. This should potentially fix issues where certain actions like detonating Nobelisks cannot be done.
  • Fixed so quick switching a conveyor/pipe doesn’t reset the hologram anymore.
  • Fixed bug where quick switching Pipeline and Conveyor holograms would reset pole rotation on the second build step
  • Fixed a rare UI crash
  • Fixed a bug where it was possible to accidentally delete items by splitting them
  • Potential fix for bug where item stacks can not be split in the inventory for Client
  • Refactored wire splitting so it works with power towers
  • Fixed bug where build effects for wires never got cleaned up
  • Fixed so wire build effect works again
  • Fixed so poles created from wires copy the rotation of the pole you drag from
  • Fixed issue where changing materials (Customizer) in the Quick Switch menu would stop working after the first time
  • Potential crash fix for an Input System related crash
  • Reworked Object Scanner, should now work correctly in Multiplayer, fixed multiple visual bugs
  • Fixed Clients not continuing to have Flight Mode enabled after logging in and out of a session
  • Fixed Bacon Agaric not displaying properly when using a FOV other than 90
  • Fixed Hoverpack not displaying properly when using a FOV when loading into a save where the Hoverpack was already equipped
  • Fixed Gas Mask not displaying properly when using a FOV other than 90
  • Refactored the way vehicles are outlined
  • Removed knockback when the player has Flight Mode enabled
  • Flight mode is no longer turned off when you use Turbo Bass with the Boombox while it is enabled
  • Fixed Hyper Tube Floor Holes appearing visually distorted
  • Fixed railroad track signal visualization
  • Fixed trajectory visualization for the jump pads
  • Fixed outlines displaying incorrectly on Beams
  • Fixed Ping indicator occasionally pinging the player
  • Fixed Resource Miner having an incorrect animation in Multiplayer or when Holstering
  • Fixed Chainsaw, Xeno Basher and Xeno Zapper displaying and behaving incorrectly in Multiplayer
  • Refactored the Gas Mask, fixing a lot of bugs with it
  • Refactored the Flying Crab
  • Fixed a bug where the Blade Runners would not work until after you jumped once after equipping them
  • Fixed bug where player can fall through world as a ragdoll when falling to far, It's still possible to clip through the world when traveling really fast as a ragdoll, but it's much more difficult and won't happen under normal circumstances.
  • Pipes having incorrect visuals when built in certain scenarios should now be fixed
  • Camera should now rubber band as much when driving vehicles as it is now allowed to clip through various objects
  • Vehicle engines will now shut down when the vehicle is submerged in water
  • Fix head bobbing not working, and head bobbing scale option not affecting anything
  • Fixed so players don't get registered as an "aggressor" when dealing damage to a creature in passive mode. (Creature won’t immediately attack when changing from passive to retaliate)
  • Fixed being able to sample buildings when you shouldn’t (i.e. Inside a Hypertube)
  • Fixed Full Screen setting being reversed when pressing apply after restarting the game
  • Fixed players being unable to enter a vehicle if another player was interacting with the inventory of the vehicle
  • Fixed sliding not ending when entering vehicles
  • Fixed a specific Copper Node producing Limestone if the miner was placed prior to Update 8
  • Removed a duplicate coal node
  • Improved visual quality of the Blue Palm billboards when looking at them from very far away
  • Improved Beam Support to Pillar snapping
  • Fixed Nobelisk smoke not displaying properly
  • Fixed a specific case where aiming the Hypertube Floor Hole would flash the screen white
  • Locomotives should now start to brake when self driving is disabled
  • Fixed MAM nodes showing up as unlockable when the tree itself is not unlocked when No Cost Advanced Game Setting is enabled
  • Fixed Tractor headlights breaking when opening its inventory
  • Fixed Jumping off a zipline canceling the Zipline input if it's still held, now holding it will continue the input as it should


UI

  • Updated Map Render
  • Fixed multiple Jetpack UI bugs
  • Fixed Game Phase Numbers and Naming in the Advanced Game Settings menu
  • Renamed “Rotate Hologram” Keybinds into “Rotate Hologram Right” and “Rotate Hologram Left” so they no longer share the same name
  • Renamed “Nudge Up” and “Nudge Down” to “Nudge Forward” and “Nudge Backward”
  • Fixed Object Scanner UI disappearing when hopping in and out of vehicles
  • Fixed Object Scanner UI not showing the Object Name
  • Updated Storage UI so that industrial storage boxes no longer use a scroll bar when using small inventory slots
  • Fixed issue where keyboard input was lost after manually entering text when Overclocking
  • Fixed a bug where you would have to click on the Gameplay sub-menu in the Options Menu twice
  • Trains are now sorted in the Train Station UI
  • Fixed an issue where drag and drop wouldn’t be cancelled when opening up a different menu
  • Fixed issue where mouse would be lost if clicking the chat window by closing the window if the player clicks outside the text input box. If you close it by doing that you'll have to hit enter twice to open it again.
  • News Feed in the main menu should now be easier to read
  • Items in the Options Menu setting have been re-arranged in various menus, most noticeably in the Video menu


AUDIO

  • Fixed an Audio issue leading to performance hitches in factories with Blenders and Refineries, including audio optimizations for the Refinery
  • Replaced some audio files for the Tractor and Truck
  • Tweaks and adjustments for Tractor and Truck audio


LOCALISATION

  • Fixed hundreds of typos across English (US) and English (UK)
  • Fixed Japanese and Traditional Han characters display, and added Devangari and Bengali support as well
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM when using lumen
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.1.3

Hi Pioneers!

Here’s a patch with some new optimization improvements and some fixes to some issues like the previously introduced issue with Signs not displaying properly in Multiplayer.

If you’re experiencing issues with this new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your posts

Thanks for enjoying our game everyone, See you again soon <3

BUG FIXES

  • Fixed an issue where the Production Indicator lights on buildings wouldn’t flash
  • Fixed Signs not working properly on Multiplayer or Dedicated Server
  • Fixed Screen Percentage setting not saving properly
  • Potential fix for some crashes related to Conveyor Renderer


OPTIMISATION

  • Updated XeSS to 1.2
  • Changed so screen percentage presets for XeSS match DLSS and TSR presets
  • Unlocked Screen Percentage for XeSS
  • Moved the Screen Percentage setting to be under Upscaling Preset
  • Fixed an issue where a bug with creature spawners would lead to performance losses


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Hotfix v0.8.1.2

Hi Pioneers!

This is a super small hotfix with a single change, a hotfix for the crash related to signs when joining a Dedicated Server, This does not fix Signs not displaying properly for Clients so keep that in mind, we will fix that as soon as possible sometime early next week.

If you’re experiencing issues with the new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We really appreciate all of your feedback.

I’ve attached the patch notes from earlier so you can just read it all in one post.

Have a great weekend everybody for real now, See you soon <3

BUG FIXES

  • Fixed crash when joining a Dedicated Server related to signs


PREVIOUS PATCH NOTES:



Patch Notes: Early Access (EXPERIMENTAL) - v0.8.1.1 – Build 247801

Hi Pioneers!

Hello everyone, here’s a small hotfix for Dedicated Servers not working alongside a few other bug fixes, like the pipeline flow indicators not animating and the images on the signs not scaling properly on smaller signs and more.

We are still very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your feedback

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Have a great weekend everybody and see you all again soon <3

BUG FIXES

  • Fixed dedicated server not working on Linux
  • Fixed Pipeline flow indicator animation not working
  • Fixed scaling issues on smaller signs
  • Potentially fixed Crab hatchers respawning improperly
  • Potential fix for a Crash related to save session


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.1.1

Hi Pioneers!

Hello everyone, here’s a small hotfix for Dedicated Servers not working alongside a few other bug fixes, like the pipeline flow indicators not animating and the images on the signs not scaling properly on smaller signs and more.

We are still very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your feedback

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Have a great weekend everybody and see you all again soon <3

BUG FIXES

  • Fixed dedicated server not working on Linux
  • Fixed Pipeline flow indicator animation not working
  • Fixed scaling issues on smaller signs
  • Potentially fixed Crab hatchers respawning improperly
  • Potential fix for a Crash related to save session


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.1.0

Hi Pioneers!

Hello everyone, We’re back from vacation and we’re finally ready to introduce some of the changes we’ve been working on, the focus for this patch is mostly performance improvements that we hope have some positive impact for all the players who were struggling with performance after we made the transition to Unreal Engine 5.

One of the bigger additions of this update is the inclusion of Nvidia DLSS as an upscaling method which in our internal testing has resulted in a performance increase.

There were a lot of minor improvements all across the board so we’re very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will be monitoring all your posts to keep working on improving the performance and the overall game stability.

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Hope this patch helps and thank you all for your continued support <3

PERFORMANCE

  • Added Nvidia DLSS as a selectable Upscaling method
  • Added Intel XeSS as a selectable Upscaling method
  • Added Upscaling method settings

    • You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it
  • Fixed Lumen for buildable lights. Fixed apply customization data to also apply extra data.

    • You will need to reload your save if Lumen was not enabled in order for this to work
  • Added Lumen boost to materials
  • Enabled Skip draw when shader isn't done compiling, this should help reduce rendering hitches
  • Disabled overlap caching to reduce consistent chaos performance loss.
  • General Chaos memory optimizations
  • Optimized physic scene handling for foliage, should reduce hitches.
  • Optimized logic to determine if an entity is near a factory.
  • Refactored sign system for optimal performance.

    • Improved consistency with backgrounds between signs sizes.


BUG FIX

  • Fixed a Train pathing issue related to duplicates in the pathfinding results. This would make it so trains would sometimes take the wrong turn at the first switch out of a station.


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.0.5

Hi Pioneers!

Hello everyone, Today we have a patch for you all which will most likely be our last patch until most of the studio comes back from vacation around August, When we return from vacation we will resume stabilizing the Experimental branch to get it to a level where we are happy to release this to everyone in our Early Access branch.

We know there are some issues that are not addressed in this patch, performance issues across the board being a good example, which we know a lot of you have reported in our QA site, we have not forgotten about this nor about any of the other issues or bugs you have reported on the site and once we’re all back in full force we will go back to regularly patching.

In order for us to be able to really fix what is truly important for you all, please let us know any feedback you might have over at our QA site: https://questions.satisfactorygame.com/ We will be happy to read any posts from you all when we’re back from vacation.

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone, Thank you all for enjoying our game and we hope you’re having fun with the Experimental release of Update 8 <3

BUG FIXES

  • Fixed Wall Outlets not snapping to Beams and Pillars
  • Fixed Wall Outlets not allowing 45 degree rotation
  • Fixed Blueprints saved over old Update 7 Blueprints having weird issues and crashing when the Blueprint contained Pipelines
  • Fixed crash when opening an empty Crash Site
  • Fixed being able to exit Locomotives while having the Train Menu UI open
  • Fixed the MAM UI closing after any research was completed

UI

  • Removed the legacy option for “Enable Gamepad Input” from the “Controls” submenu and removed leftover keybinds

    • To elaborate further on this change, This option did NOT mean that we had gamepad support, this has never been the case, it was some legacy leftover inputs from default UE4, we intentionally left those in as at the time, some players were using them alongside the custom controller configs on Steam to create controller layouts for the game.

      In UE5, this option does nothing as a result of the Input System overhaul, there also were some leftover keybindings, I.E. Right Thumbstick look, which was not properly set up and would cause issues, so this would actually get in the way of anyone who is trying to properly set up a controller config via Steam or any other third party application.

      Now these leftover inputs have been removed, so now you should be able to properly set up a custom controller configuration without any issues.

      Existing custom controller configs will most likely need to be updated when moving from Update 7 to Update 8, but this was already the case, now it will just be smoother when trying to update these configs as there will be no leftover inputs that get in the way.


LOCALISATION

  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits

KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Lights don’t behave correctly in Lumen compared to Signs
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

Update 8 Fixes v0.8.0.4

Hi Pioneers!

Hello everyone, here’s another patch addressing some more of the top issues we’ve gotten around to from the feedback we’ve gotten from you all

There’s something very important to bring up which is we will be soon going out on vacation so in order for us to try to fix what is truly important for you all we need your feedback so please let us know what is affecting your gameplay or what are your concerns over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone <3

BUG FIXES

  • Fixed a crash on startup for Dedicated Server when the server query port was set to a value that exceeded the maximum value of an int16
  • Fixed the “Enable Advanced Game Settings” checkbox still showing up on the Loading Menu even if the save already had Advanced Game Settings enabled
  • Fixed Advanced Game Settings being checked for all saves belonging to a session when checking it only in one save from the session, now it’s individual instead of applying to all
  • Fixed the customizer still consuming resources from inventory when No Build Cost was enabled
  • Fixed getting refunds for Customizer Materials and Patterns when No Build Cost is enabled (So your inventory does not fill up with things you don’t want)
  • Fixed a crash with the Customizer when using the Customization filter
  • Fixed the Max FPS option not allowing to set a custom value from the number properly and always displaying 0
  • Potentially fixed a crash related to conveyor belt holograms
  • Potentially fixed a crash when loading a save that might be affecting saves that have Geothermal power set up
  • Temporary fix for audio log spam on Dedicated Servers when using vehicles which would lead into clients being kicked out of the Server


UI

  • Added a button to the new Wiki to the Social Media buttons in the main menu and rearranged the buttons
  • Made the Experimental Label bit more transparent and less bright red to help prevent OLED Burn-in


GAMEPLAY

  • Reduced the height at which the player hangs from the Zipline, this should help some cases where the player gets detached from the cable when ziplining down an incline due to bumping the Pioneer’s head


MODDING

  • Included .usmap file into the Community Resources


LOCALISATION

  • Fixed several text entries that were not possible to localize after the UE5 migration
  • Also excluded other texts and folders from improperly showing up in the localization files


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.



  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Lights don’t behave correctly in Lumen compared to Signs
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0



Update 8 Fixes v0.8.0.3

Hi Pioneers!

Hello everyone, here’s another patch with some more fixes and goodies for you all so please take a look, there’s quite a few changes in this patch.

There’s something very important to bring up which is we will be soon going out on vacation so in order for us to try to fix what is truly important for you all we need your feedback so please let us know what is affecting your gameplay or what are your concerns over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone <3

BUG FIXES

  • Fixed the Railways, Hypertubes and Pipelines visually having incorrect rotation when set via Blueprint

    • This may also fix sinking/incorrectly rotated foundations in some scenarios

  • Fixed the parachute visuals on conveyor belts or when dropped
  • Fixed the camera for the Factory Cart, it was incorrectly set so it would clip drastically when indoors


WORLD

  • Fixed collision being missing in some Coral
  • A few parts near the coastline of Rocky Desert are now more complete in terms of foliage and world design
  • Fixed some issues with the Gas Pillar effects in a few areas of Dune Desert and Spire Coast, also fixed some locations in Titan Forest leading towards Desert Canyon


AUDIO

  • Some ambience tweaks to Red Jungle sound effects
  • Some ambience tweaks to Spire Coast sound effects
  • Changed the audio for the waterfalls in Dune Desert Canyon
  • General tweaks to waterfall sound effects


GAMEPLAY

  • Removed the option to purchase Parachutes from the Awesome Shop now that it is no longer a consumable item
  • Toned down the new parachute recipe
  • Minor updates to the descriptions of the Jetpack and Fuels to match the new Jetpack changes
  • Fixed the wording for the Priority Power Switch description to match the UI
  • Fixed the FICSIT Blueprints milestone not showing the Blueprint Designer in the unlock list


LOCALISATION

  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Lights don’t behave correctly in Lumen compared to Signs
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

  • Max FPS option is visually stuck at 0 regardless of selection, the FPS cap does still work however, so this is merely cosmetic
  • The Global Illumination option might show blank and prevent you from changing it if you were using Cinematic before it was removed in yesterday’s update, you can work around this by using the “Reset to Default” button, it should let you change the setting normally afterwards, Do note that this will reset all other Video settings to default

Update 8 Fixes v0.8.0.2

Hi Pioneers!

Hello everyone, today here’s a smaller patch that hopefully has some big impact for a lot of you, We did some optimisation improvements that we want to try out, a fix for being unable to place water extractors on the water that was fixed, and some localisation updates.

If we’re forgetting about something important or if we’ve introduced new issues, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone <3


OPTIMISATION

  • Resolved issues where signs ticked when not needed, This should improve GPU bandwidth and improve CPU performance in saves with a big quantity of Signs built
  • Cleaned up major log spam that affected loading


BUG FIXES

  • Fixed being unable to place Water extractors in the recently fixed Water that was previously missing, they should now work as intended


LOCALISATION

  • Updated all languages with the latest translations


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Lights don’t behave correctly in Lumen compared to Signs
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0

  • Max FPS option is visually stuck at 0 regardless of selection, the FPS cap does still work however, so this is merely cosmetic
  • The Global Illumination option might show blank and prevent you from changing it if you were using Cinematic before it was removed in yesterday’s update, you can work around this by using the “Reset to Default” button, it should let you change the setting normally afterwards, Do note that this will reset all other Video settings to default

Update 8 Fixes v0.8.0.1

Hi Pioneers!

Hello everyone, we’re happy to be here again with another Experimental release, this update has a lot of intricacies to it due to the upgrade to Unreal Engine 5 so we’re going to try to address some of the bigger issues you’re all encountering before we leave for vacation, so for today here’s some fixes, we’re still reading all your feedback so please keep it coming, we really appreciate it.

If we’re forgetting about something important or if we’ve introduced new issues, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you around everyone <3

PERFORMANCE

  • Removed “Cinematic” Global Illumination preset due to the fact that VRAM does not get flushed correctly, which would lead to severe performance loss until the game is restarted.
  • Renamed TSR “Insanity” Preset to “No downscaling” and added Tooltips clarifying their purpose

    • Performance (Performance over quality, Some rendering artifacts)
    • Balanced (Performance and quality focused)
    • Quality (Quality Focused)
    • No Downscaling (Only Anti aliasing, not recommended!)



BUG FIXES

  • Fixed issues with players being unable to slide under conveyor belts
  • Fixed collision issues on blue/purple trees in Southern Forest
  • Potentially fixed all issues with missing water in the world
  • Fixed FOV scaling issues for equipment, now it should properly update without having to unequip and re-equip the equipment
  • Potentially fixed a crash that would happen when opening the keybinds menu
  • Fixed a crash when trying to upgrade a splitter/merger
  • The train scheduler has been reverted back to a stable version, some work in progress accidentally got into update 8. This caused problems in some path signal setups. Problems such as allowing a train to enter a path block without the exit being clear.


KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • There is major performance loss when running out of VRAM
  • Lights don’t behave correctly in Lumen compared to Signs
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0