We bring you fixes for some of the bugs reported from our last patch. Thanks to our bug hunters, QA and moderators for helping us track down and diagnose!
-Urvogel Games
FIXED:
Dakotaraptor hatchlings/juvies/subadults being able to deal far too much damage
Ambient flying animals not spawning
Disparity of damage taken between AI and Player Dakotas
Continuing with our effort to release more frequent, modest patches, here’s version 2.2.146! We have added the dynamic spawn system option for those seeking more challenge in their gameplay, as well as several aesthetic and backend changes, tweaks, and bug fixes.
We hope you enjoy it! -Urvogel Games
ADDED:
Dynamic spawn system: unless toggled off, sporadic threats and novel animal encounters will now spawn in the world
Wind effects on foliage
Auto-walk toggle
Shadow culling toggle to enable or disable advanced shadow culling
CHANGED:
Dakotaraptor damage resilience increased
Adjusted AI group threat reaction balancing
Animals no longer have a chance to start with randomized injury
Older save files are now disabled in order to prevent players from loading a file that might not be compatible with newer systems
Widened tracking range of critter highlight to make them easier to find
FIXED:
Tree shadows should no longer cull inappropriately when out of camera view
T. rex should be less likely to get stuck during combat
Warnings not being communicated to social group sometimes
Champsosaurus getting stuck on land when flood waters recede
Champsosaurus moving too much when idling
Control mapper preventing keybinding of different actions to the same key
Resolutions in video options with different refresh rates now listed correctly
Players getting stuck on or after RPR
Players getting stuck falling or gliding on ground
Death camera effect dissipating upon sunset or sunrise
Visual bug with the glow of the reputation icon in social status menu
Triceratops horns morphing at a slower rate then rest of the body from Sub-Adult to Adult
Older Dakotaraptor stages being unable to reach critters
NOTE: There is a known bug with multiple player-controlled animals which results from using saves that predate the newest patch. If encountering this bug, please try starting a new save.
FIXED:
AI with ontogeny should now always be able to damage other animals.