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Genre: Simulator, Indie

Saurian

Devlog #107

Devlog #106

Devlog #105

Devlog #104

Hotfix 2.2.162

Hey everyone.

We bring you fixes for some of the bugs reported from our last patch. Thanks to our bug hunters, QA and moderators for helping us track down and diagnose!

-Urvogel Games

FIXED:

  • Dakotaraptor hatchlings/juvies/subadults being able to deal far too much damage
  • Ambient flying animals not spawning
  • Disparity of damage taken between AI and Player Dakotas
  • Blood appearing infrequently
  • AI walking sideways or in air sometimes

Devlog #103

Patch notes 2.2.146

Hey everyone!

Continuing with our effort to release more frequent, modest patches, here’s version 2.2.146! We have added the dynamic spawn system option for those seeking more challenge in their gameplay, as well as several aesthetic and backend changes, tweaks, and bug fixes.

We hope you enjoy it!
-Urvogel Games

ADDED:

  • Dynamic spawn system: unless toggled off, sporadic threats and novel animal encounters will now spawn in the world
  • Wind effects on foliage
  • Auto-walk toggle
  • Shadow culling toggle to enable or disable advanced shadow culling


CHANGED:

  • Dakotaraptor damage resilience increased
  • Adjusted AI group threat reaction balancing
  • Animals no longer have a chance to start with randomized injury
  • Older save files are now disabled in order to prevent players from loading a file that might not be compatible with newer systems
  • Widened tracking range of critter highlight to make them easier to find


FIXED:

  • Tree shadows should no longer cull inappropriately when out of camera view
  • T. rex should be less likely to get stuck during combat
  • Warnings not being communicated to social group sometimes
  • Champsosaurus getting stuck on land when flood waters recede
  • Champsosaurus moving too much when idling
  • Control mapper preventing keybinding of different actions to the same key
  • Resolutions in video options with different refresh rates now listed correctly
  • Players getting stuck on or after RPR
  • Players getting stuck falling or gliding on ground
  • Death camera effect dissipating upon sunset or sunrise
  • Visual bug with the glow of the reputation icon in social status menu
  • Triceratops horns morphing at a slower rate then rest of the body from Sub-Adult to Adult
  • Older Dakotaraptor stages being unable to reach critters
  • Animals of the same species ignoring player calls

Devlog #102

DevLog #101

Hotfix 2.1.3768

Hotfix 2.1.3768

NOTE: There is a known bug with multiple player-controlled animals which results from using saves that predate the newest patch. If encountering this bug, please try starting a new save.

FIXED:

  • AI with ontogeny should now always be able to damage other animals.