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Genre: Simulator, Indie

Saurian

Hotfix 2.1.3767

Hotfix 2.1.3767

NOTE: There is a known bug with multiple player-controlled animals which results from using saves that predate the newest patch. If encountering this bug, please try starting a new save.

FIXED:

  • Crocodilians getting food stuck in their mouths when eating from animals that require multiple bites
  • Crocodilians getting stuck swimming in circles
  • Animals moving in a direction as a group occasionally sitting down briefly and sporadically

Disclosure Statement Regarding the Former Manager

Hello everyone,

I’m writing to you all today on behalf of the Saurian team in my capacity as new co-manager of Urvogel Games. We feel an ethical duty to inform our backers of an internal crisis that we’ve been dealing with for the last few months. We hope you will read this statement in its entirety to fully understand where we are coming from.
Late on December 4th, 2020, while writing a public statement on the current state of Saurian, I asked the former manager of Urvogel Games for copies of our bank account data for a blog post intended to provide the Saurian community with accurate, up-to-date information on the company’s expenditures. The former manager had always been the only member who had access to our bank account, so no one else on the team could access this data themselves.

After resisting cooperating with the inquiry at first, the former manager eventually confessed that he had been stealing funds from the company. Having now gained control of our company bank account from him and conducted an audit, we believe that he stole around $75,000 since 2016. This amounts to significantly more in funds than any single member of the project earned legitimately throughout our entire history. It is an egregious injustice to all of our customers and backers, and to all of us on the creative side who worked and bled for this project--often for free or while being paid wages far below industry standard.

We have settled this situation out of court, and do not plan to pursue legal charges. We made this decision for the following reasons:

1) It allowed us to quickly remove the former manager from the company and appoint new management, which was best for the production of the game and our own morale.

2) It allowed us to contractually secure repayment of a fraction of the stolen funds without a prolonged legal ordeal, which would take vital time and money away from the game.

3) It allowed us to make this statement without fear of legal retaliation.

This decision was not easy for us to make, but this course of action will best help the Saurian team ensure the game’s completion. We are devastated by the actions of our former manager, and we as a team are taking steps to make sure that nothing like this ever happens again -- starting with a new management structure that prevents any member from having the singular power of our former manager. As further reassurance, I’ve stopped taking pay from the project and have taken another full-time job; I will not be financially dependent on Saurian while executing its managerial duties for the foreseeable future.

To be clear: development on Saurian will continue. Out of necessity, we will be re-examining our current development plans and pipeline as we find our way forward, and figuring out how best to offer more transparency as we initially wanted to before this crisis. However, this team is motivated by passion, principle, and kinship--a fact that allowed us to weather this hardship and others that would have broken many other teams by now. We hope to see you along for the rest of the journey.

Thank you for reading,
Henry Meyers
Co-Manager, Urvogel Games

Hotfix 2.1.3764

Hotfix 2.1.3764

NOTE: There is a known bug with multiple player-controlled animals which results from using saves that predate the newest patch. If encountering this bug, please try starting a new save.

CHANGED:

  • Frequency and durations with which AI will stand their ground in combat
  • Adjusted crocodilian aggression / hunting behaviors
  • Decreased distance that family AI will stray from each other



FIXED:

  • Blood decals on bodies leaving white outlines when washed off
  • Pectinodon feathers lacking backfaces
  • Player sometimes dying immediately upon load
  • Fixed behavior indecision loop during combat preventing animals from attacking at full speed in some circumstances
  • Fixed buoyant corpse tails sticking upwards
  • Dakotaraptor scent nodes sometimes appearing too small
  • Player getting stuck in water when jumping in or falling in
  • Fix to prevent scent camera turning off abruptly at sunrise/sunset
  • Fixed footprints on some animals not matching their rotation
  • Fix to prevent the player from getting stuck after RPR
  • Fixed Triceratops AI IK sometimes bugging out after sitting down

Hotfix 2.1.3717

NOTE: There is a known bug with multiple player-controlled animals which results from using saves that predate the newest patch. If encountering this bug, please try starting a new save.


CHANGED:

  • Pectinodon can now be RPR’d
  • Decreased Tyrannosaurus spawn rate
  • Social AI now will chill for a bit if they get stuck in behavioral loops between tending to social needs and personal needs
  • Reduced range at which children AI are willing to stray from parents



FIXED:

  • Fix for rain happening ahead of schedule
  • Fix for black screen visual bug
  • Fix for Anatosaurus, Ankylosaurus, and Denversaurus not using their bite attacks
  • Improved player IK targeting reference position, meaning less jitter in certain circumstances
  • Made crocs unable to try to threaten while swimming
  • Fixed issue with certain AI stuck when trying to eat food


Devlog #100

Patch notes 2.1.3692

Hey everyone!

Here’s another update on the road to our next playable, introducing a new AI and several new gameplay systems, implementations, and tweaks, in addition to some optimizations.

NOTE: Save files from previous versions of the game may no longer work with this update, although they remain on your computer. Your control settings will also be reset to default, and may need to be remapped.

Enjoy!
-Urvogel Games

ADDED:

  • New AI animal: Pectinodon
  • New scent and tracking system, with trackable:

    • Species-specific footprints, sized by age
    • Blood decals on ground when external layers are pierced
    • Poop
    • Particles indicating scents, which decay over time

  • Blood decals appear on animals when their external layers are pierced
  • Nocturnal / diurnal spawning modifiers for AI
  • New audio soundscape system
  • Pectinodon added to encyclopedia
  • Camera aiming keybind for use with scent system



CHANGED:

  • Spawning system completely rewritten
  • Max simultaneous AI animal guideline reduced
  • Large and small animals now share same spawning limit
  • Player turn logic should now be more fluid
  • Rain is now more common and stronger, as is flooding
  • Pain animations can now interrupt attack animations
  • Highlight activation radius for scent particles increased
  • Scent nodes now last significantly longer
  • Scent nodes now spawn farther apart
  • Increased turning speed for player Dakotaraptor and some AI
  • Decreased AI group member aggression in certain circumstances
  • Tweaked AI hiding spot selection logic
  • Optimization: certain AI colliders now culled when distant
  • Optimization: physics update rate reduced
  • Optimization: various small memory and CPU usage reductions
  • Optimization: scent node handling rework to make for better performance
  • Didelphodon sensing range increased
  • Chamops can now steer towards targets better
  • Player now able to re-bind two actions to same input in Control Mapper



FIXED:

  • Settings and resolution reset bugs
  • First-time startup resulting in very low resolution
  • Group animals should no longer be as overrepresented in population
  • Rain audio now matches visuals consistently
  • Dakotaraptor AI threatening endlessly
  • AI decision making issue preventing animals from committing to eating behavior when in group with low thirst average
  • AI memories now correctly update over time
  • Controls ‘restore defaults’ button now works correctly
  • Issue with players getting stuck in/after RPR
  • Certain small critters being content to hang out underwater
  • Underwater color is now blue or blue-ish when in saltwater
  • Image tearing when camera is underwater
  • Player look IK target changing too rapidly in certain situations, especially RPR
  • AI should be less likely to get stuck stuttering in place or moving in tight circles
  • Control Mapper not saving changes
  • Control Mapper disappearing while in-game

Devlog #99

Devlog #98!

Devlog #97

Hotfix 2.0.3508

Hey everyone, here's a hotfix with some small fixes and tweaks for some commonly reported issues.

-Dakotaraptor acceleration speed increased
-Attempt to fix Triceratops herd directions changing at extreme angles
-Increased hitbox size on Dakotaraptor mouths, which should help increase RPR attack success

Have a good one!