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Genre: Simulator, Indie

Saurian

Devlog #96

Triceratops Hotfix

Hey everyone! We’ve pushed a small hotfix for some commonly reported issues from the Triceratops patch, listed below.

  • Fixed issues with video settings not persisting or saving
  • Fixed wrong animal silhouette sometimes being shown on loading screen
  • Increased size of mouth hitbox as subadult Dakotaraptor to aid in RPR
  • Fixed input no longer being accepted occasionally after aging up
  • Fixed issue with AI sometimes getting stuck at water’s edge, unable to drink

Thanks for your bug reports, and we hope you’re enjoying the update!
-Urvogel Games

Triceratops Update

Hey everyone!

We’re pleased to announce that the Triceratops update is now available! This patch introduces numerous new systems, changes, and optimizations alongside the playable Triceratops, which we will appreciate feedback on. While it took longer than we wanted to release, we deeply appreciate your patience and support, and don’t anticipate future playables facing similar hurdles as the ones we faced with the Triceratops.

If you haven't joined yet, we have a Discord community where you can talk to other fans and team members. We also occasionally post funny screenshots of horrifying bugs.

NOTE: Save files from previous versions of the game will no longer work with this update, although they remain on your computer. Your control settings will also be reset to default, and may need to be remapped.

Community Cover screenshot by jacobforthewin

We hope you enjoy it!
-Urvogel Games

ADDED:

  • New playable animal: Triceratops
  • New attack type for player and AI Triceratops: charging
  • New vegetation and tree assets
  • Call wheel UI for Triceratops
  • Compass UI added for checking herd direction (or setting if leader)
  • Nest assets and spawning positions for playable Triceratops starting scenario
  • New animal group system, with support for

    • Membership rules
    • Mixed / same age differentiation and dynamics
    • Intra-group member reputation based on actions

  • New AI social behavior

    • Nest guarding
    • Competitive social aggression
    • Goal-oriented herding
    • Protective aggression
    • Social displays

  • Social status menu UI for Triceratops

    • Ability to rename animals in your own herd
    • Members, reputation, various stats displayed
    • Ability to focus on animals listed in menu

  • New sounds for Triceratops, ex. horn stab, charge miss
  • Scent now adds a desaturation effect to facilitate tracking
  • Ontogeny sliders to Dakotaraptor and Triceratops encyclopedia entries
  • All AI animals now assigned a name by default
  • New tooltips
  • New plant chunk ragdoll asset for herbivore eating
  • Foot IK to AI/player Triceratops
  • Nutrition system -- different plants have different nutrition value by species
  • Controller keybinding/setup to main menu
  • Toggle to enable or disable animal scent highlights
  • Sex and growth stage label to in-game pause menu


CHANGED:

  • Updated vegetation rendering system
  • All vegetation and trees replaced with improved assets
  • All reasonably sized plants now edible by player and AI
  • All social AI completely replaced and expanded for all dinosaurs
  • Animals now have more complete physical collider coverage on bodies
  • Optimized physics/collider setup to reduce CPU usage
  • Movement processing logic for all dinosaurs and some non-dinosaurs updated
  • Player/AI acceleration and deceleration rates for Dakotaraptor and Triceratops
  • Animals within same social group can no longer damage each other
  • Daytime exploration music now fully dynamic and randomized
  • Save file name character limit doubled
  • Amount of save files doubled
  • Creating a new save file while in game now saves a into a separate file
  • Scent activation changed from button tap to button hold
  • Scent is now active as long as the button is held
  • Removed old plants and Bone Butte diorama from encyclopedia
  • Dakotaraptor toe hitboxes sized up greatly, making RPR much easier to trigger
  • All previous tooltips remade with new style
  • Food chunks now positioned differently with regard to animal mouths
  • Regenerated shoreline data with new parameters
  • Bite attack activation made more immediate after input
  • Animal look IK targets now move more naturally based on angle and look speed of animal
  • Aim mode logic updated to reduce visual glitches and imprecision with Triceratops
  • AI in groups will now try to fill up needs completely when offered opportunity
  • Several abilities now react to ButtonUp instead of ButtonDown input, ex. attacks
  • Body hit sound effects setup and logic
  • Food sources refactored and optimized
  • Sex-dependent skin system refactored to account for aging
  • Reduced navgrid cell size
  • AI animals can now advance growth stage alongside player
  • Save files UI changed to aid readability
  • Thirst depletion rate reduced
  • Aggression / skittishness of several dinosaur species changed
  • Initial threat calculation by AI now takes relative speed into account
  • Reduced radius of animal scent highlights by 70%
  • Aim mode no longer accessible during RPR
  • Food held in mouths now positioned closer to center of mouth
  • Anatosaurus tail flee behavior only used at much closer distance from target
  • Didelphodon perception increased
  • Altered spawn rates of several dinosaurs
  • Made crocs more skittish, less vengeful
  • Water shake and all idle variant animations now allow for simultaneous movement
  • Vegetation now disappears (and eventually reappears) when depleted
  • Distant AI should no longer spawn in view of camera
  • Player Dakotaraptor can now spawn with either one or two parents


FIXED:

  • Apex Path issue where steep slopes weren’t correctly marked as unwalkable
  • Apex Path issue where AI disposed of current paths while waiting for new one
  • Occasional crashes stemming from tree climbing
  • Multiple sources of incorrect behavior with pathfinding request logic
  • Player getting stuck when thrown off of RPR in water
  • Dakotaraptor hatchlings no longer look at ground endlessly when with group
  • Sounds can no longer persist from the game to the main menu
  • Player should no longer get stuck in falling’ state when attempting RPR on certain animals
  • Incorrect sizing and stretching of food chunks when eating
  • Bug where coroutine-based abilities wouldn’t execute
  • Player and dinosaur AI can no longer fall below terrain
  • Dinosaur AI will try to reposition if trying to eat from inaccessible angle
  • Player getting stuck going in and out of RPR state with the same animal
  • Multiple fixes to menu UI interactions
  • Eating animation transitions for Triceratops and Ornithomimus
  • Terrain-conforming animals will no longer load with incorrect rotations
  • T. rex look IK no longer orients neck in impossible ways
  • Entering aim mode just before death no longer prevents input
  • Ragdolls in water no longer spin or float off indefinitely
  • Animals should no longer get stuck with food in their mouths
  • Champsosaurus no longer get stuck swimming on land
  • Basilemys collider size
  • Shoreline sounds behaving inconsistently around freshwater/saltwater border
  • Dakotaraptor visual offsets when on trees improved
  • Player should no longer spawn in air sometimes
  • Player Dakotaraptor sometimes getting stuck after dismounting tree
  • Idle variant animations preventing movement

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