I’m excited to announce that our next update has been released into Closed Beta. Over the last 3 months I’ve been working on brand new content, tons of fixes, tweaks, and balance changes to make a better game for you the players. Much of the work that went into this update was at the request of the community along with some tweaks I felt would help make a better game experience for new players. There is still more work to do and your're feedback is very much welcomed.
For more detailed information/instructions on how to participate and a list of changes please visit our forums.
Remember this is a Closed Beta, so expect things to change. Don’t forget to send us feedback! =)
Stay Savage!
-Euryidium
Developer Update April 2019
Hello all,
There is a new developer update detailing some changes/tweaks/additions in store for players in the next game update, CLICK HERE to check it out!
Stay Savage!
-Euryidium
Hotfix (Update 47) Live!
Greetings All,
In our continued efforts to better the Savage Lands for all players, we wanted to push out a Hotfix (Update 47) that addresses several long standing issues that needed fixed. Though this update only provides a few fixes and tweaks, we can assure you the amount of work that went into these changes spanned several weeks. Most importantly, the code changes in this update ties into the new content being developed on the 4th island and starter area which we are hoping to push into BETA in the next 6-8 weeks.
Before starting your adventures, we kindly ask to please read the latest patch notes for important information/instructions/changes to help ensure you have best possible experience: https://steamcommunity.com/app/307880/discussions/1/1777136225012321349/
We can't thank the community enough for all their support and feedback; the team at Last Bastion is forever grateful.
We hope everyone had an awesome holiday. To start off 2019, the team at Last Bastion Studios has a new hotfix available to players. This update primarily addresses some issues with physics to help create a smoother gameplay experience. We are still hard at work on new content, more details to come in the next several weeks. So stay tuned!
Before starting a new adventure in the world of Savage Lands, we kindly ask to please read the patch notes for important information/instructions/changes to help ensure you have best possible experience: https://steamcommunity.com/app/307880/discussions/1/1742230617617360589/:
The team at Last Bastion Studios wanted to spread a bit of Savage cheer before the holidays. Even though we have been hard at work on some future facing content, there were several fixes and tweaks we wanted to release for fans before we headed off into 2019.
In addition, we wanted to give our loyal fans a little holiday loot courtesy of the famed undead boss Ragnok.
Click Here for more details about Game Update 44: https://steamcommunity.com/app/307880/discussions/1/1742229167178352133/
The Last Bastion team has decided to release a hotfix for a crash we found over the last week. Big thanks to our community for helping us track this down. We do apologize for any inconvenience.
For a full list of Patch Notes, check out our forums: https://steamcommunity.com/app/307880/discussions/1/3020122487773141833/
Last Bastion Studios is pleased to announce the release of Build 37. Over the last 8 weeks we have slayed many bugs, but our primary focus has been increasing the overall utility of housing in the game. We wanted to provide players with more flexibility with what they can place inside their structures. This update lays down much of the foundational work that was needed, and more buildable items will be introduced over the next several updates.
We can’t thank our loyal community enough for all the beta testing and great feedback that has been provided to our team over the last several months. Your support and patience has helped immensely in our efforts to revitalize the Savage Lands.
For a full list of Patch Notes, check out our forums (existing players be sure to read carefully): https://steamcommunity.com/app/307880/discussions/1/1750106661719739668/
We have a new developer update detailing what’s in store for the game in the next few weeks, CLICK HERE to check it out!
Stay Savage!
-Last Bastion Studios
Game Update 32 Now Available + Patch Notes
Greetings Savage Landers!
Last Bastion Studios is pleased to announce the release of our latest Game Update (Build 30). Over the last month we've spent a lot of time rebalancing the later areas of the game to create a much more rich and unique experience. This work will tie into additional content plans we have for the future, so it was imperative we got these foundational changes out of the way.
There is still much work to do, but thanks to our dedicated community of players we have managed to reshape/balance/tune the game at an accelerated pace.
We look forward to building a better game for all players!
As always, Stay Savage!
-Last Bastion Studios
IMPORTANT: World Update
Due to the vast number of changes to the terrain and objects across all the islands done in Build 24, we are recommending existing players returning to the game from prior releases create new worlds. Because of all these changes, we cannot guarantee the integrity of your world saves prior to this update. Existing characters are fine to use.
If you are new to the game, this does not apply.
IMPORTANT: Video Settings Update
FOR THIS BUILD we do recommend EXISTING players take the following steps to refresh their video settings:
Go into Options
Click Settings
Click Default
Click Apply
Once this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. We do apologize for the inconvenience.
Build 30 Changes
Improvements and changes that you can expect to see in this build:
Major Bug Fix: Resolved rare crash with skeleton spawn in Carta Sul
Major Bug Fix: Addressed several areas in the world where the player could get stuck
Bug Fix: Copper Armor now displays correct material
Bug Fix: Devourer Armor now displays white fur on player when worn
Bug Fix: Iron Nodes now use correct texture
Bug Fix: Improved performance around portals
Content: Heart of Tarvhas now required to summon Kur
Content: Additional Spirit creatures added to the world (Furies, Tortured skeletons)
Balance: All spirit based creatures now deal Spirit attack damage which bypasses damage mitigation stats on armor
Content: Lycor now roams the Ruins of Ketta Zah on Jormughr
Content: Kiffi changed to spirit and now roams Carta Sul
Content: Elite Furies added to the Ruins of Ketta Zah on Jormughr
Content: Spirit Armor line added to the game, mitigates damage from Spirit based creatures
Content: Labels have been added to various items for better sorting in the crafting UI
Content: Crystalline Armor renamed to Crystalline Spirit Armor; requirements to craft have changed
Content: Hal Potion descriptions updated
Balance: Kur health reduced by 10%
Balance: Kur tail whip now has a chance to disease
Balance: Forest Giants have been revamped and rebalanced
Balance: Creatures now have a chance to drop no loot
Balance: Kiilot no longer spawn on Freydalyn
Balance: Kiilot health increased by 50%
Balance: Iron Armor and weapons removed from Crafting list
Balance: Iron Armor now drop only from creatures
Balance: Steel Ingots now require Iron ore instead of Iron Ingots to craft
Balance: Tin through Steel armor/weapons repair requirements have changed; now requires Basic Forge
Balance: Steel Armor requirements have changed
Balance: Copper through Silver armor balance has changed
Balance: Hardened Leather Armor is no longer craftable; drop only now
Balance: Savage Fur Armor damage mitigation increased by 15%
Balance: Savage Fur Armor heat mitigation increased by 50%
Balance: Savage Fur Armor crafting requirements updated
Balance: Devourer Armor heat mitigation increased by 50%
Balance: Dragon Forge now requires Everwood to construct
Balance: Silver has been removed from Freydalyn
Balance: Mithras no longer required to craft Silver armor
Balance: Mithras now protects against Spirit damage and disease
Balance: Mithras cold mitigation increased by 48%
Balance: Crafting reqs for Enchanted Chest have changed
Balance: Wolfsbane requirements and stats updated to fit new crafting progression
Balance: Golden Reaver rebalanced
Balance: Silver and Gold weapons rebalanced
Balance: Additional Iron, Silver and Gold nodes have been added to the game.
Balance: Shields durability, crafting requirements, damage mitigation normalized with current armor progression
Balance: Silver Nodes have been removed from Freydalyn
Balance: Potions are now produced in quantities of 3
Balance: 3 Wood Planks now only require 1 log
Balance: Frost Fern Bandages now require crafting table to craft
Known Issues
Some creatures such as Ghuuls, Goats, and large Wolves may continue to exhibit rubber banding issues during high latency online games; though reduced from previous builds.
Plagued by Wolves achievement not completing for some characters created before Build 9.
When a Summoning Orb is activated, players will need to scroll up in the UI to see the list of players in the game session
(Linux) Settings menu does not appear ingame. Video settings tweaks must be changed from the main menu.
The latest Savage Lands Hotfix (Build 24) is now available for download. Please review the notes below for more details.
IMPORTANT: World Update
Due to the vast number of changes to the terrain and objects across all the islands done in Build 9, we are recommending existing players returning to the game from prior releases create new worlds. Because of all these changes, we cannot guarantee the integrity of your world saves prior to this update. Existing characters are fine to use.
If you are new to the game, this does not apply.
IMPORTANT: Video Settings Update
FOR THIS BUILD we do recommend EXISTING players take the following steps to refresh their video settings:
Go into Options
Click Settings
Click Default
Click Apply
Once this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. We do apologize for the inconvenience.
Build 24 Changes
Improvements and changes that you can expect to see in this build:
Major Bug Fix: Resolved random crash that could happen when looting Drackonous
Content: Updated placement collider on Alchemy Cauldron (easier to place)
Content: Updated placement collider on Stone Walls (easier to place)
Content: Updated placement collider on Tanning Rack (easier to place)
Balance: Grinfel no longer drops Drackonous shard
Balance: Increased drop rate for Blood of the Brood on Grinfels
Balance: Increased drop rate for Grinfel Heart
Balance: Increased Grinfel health by 25%
Build 23 Changes
Improvements and changes that you can expect to see in this build:
Major Bug Fix: Resolved crash associated with Wolf spawners near Eldair Woods.
Known Issues
Some creatures such as Ghuuls, Goats, and large Wolves may continue to exhibit rubber banding issues during high latency online games; though reduced from previous builds.
Plagued by Wolves achievement not completing for some characters created before Build 9.
When a Summoning Orb is activated, players will need to scroll up in the UI to see the list of players in the game session
AI pathing near the towers and rocky areas of Freydalyn still have potential issues.
(Linux) Settings menu does not appear ingame. Video settings tweaks must be changed from the main menu.
Portals cause a drop in FPS when camera is focused directly on them