Game Update #31, Build 0.8.3.91 is live only for Beta!
WARNING
This update is only for the Beta. The Beta allows you to play on the Islands of Tarvhas which runs on the 5.3 Unity engine. After the content is all functional, we will move the Beta build to the default branch (the main build). At that point, the Sundered Isles will be moved to a legacy branch for those that want to use your old saves. Remember to check the Known Issues section at the bottom of this post for any problems that are known about within this build. Thank you for your patience during this time as we rapidly update the game weekly.
Big Changes:
New Enemy: Kiilot
New Item: the Bin of Trashing!
New Features & Patches Notes:
The newest enemy to be found in these Savage Lands is a killot. You might be able to find these fearsome light skinned colored beasts in the newly thickened forests on Freydalyn.
New Buildable: the Bin of Trashing! Throw your unwanted items into this bin, and after a short period of time they will be destroyed PERMANENTLY, use at your own risk! Each item thrown into the bin resets the deletion timer which is currently set a 1 minute.
New items added! Here is a list of all of the new items that have been added or adjusted:
New icons and art.
New tree chopping values to bring up the lower tier items.
Iron Ore is now available.
Initial free items now only spawn one time and you must scavenge for any additional resources.
Recipes for items that cannot be built are now hidden.
All weapon art updated for all single handed weapons (25+ items)
Environment:
The forests have grown thicker in Freydalyn (Main Island).
Portals guarded by the Forest Giants are now in place, but currently do not grant access to any special location.
More accurate collision for enemy pathing has been added.
Forges must now be crafted and are no longer found active on the Islands of Tarvhas.
Furies now prowl the paths and hills around Mt. Drackonus, Dersata, and the Eldar wall.
New locations:
Eldar
The Wildwoods
Weald
Dersata
Mt. Drackonus
Enemies:
<*>Eldar the Forest Keeper can now be on the main island of Freydalyn.
<*>Snowmere now becomes more difficult once you travel to Freydalyn.
<*>Opening the portal to Freydalyn now stops Kruul and his skeleton guards from spawning in Saval.
<*>Forest Stalkers now prowl the starter island at night.
<*>Enemy spawns and spawn rates have been adjusted.
<*>Drop rates for Flawless Animal Skin, Amber, and Flawless Amber have been increased.
<*>Drop rates for Clay, and Whetstones has been slightly reduced.
<*>Hostile Non-Fauna Enemies no longer flinch.
<*>The wolves standard attack is now a lunging attack. Their quick bite is a higher damage attack with a longer cooldown.
<*>Wolves, Adult Boars and other creatures have all had their sizes adjusted to help them stand out more.
<*>Enemies previously known as Gremlins are now referred to as “Eks” and can be found on Snowmere near Sentinel Hill.
Bug Fixes:
Killing enemies that drop Spirit Shards and Spirit Orbs no longer crashes the game.
Various enemy animation fixes and updates to multiple creatures.
Some enemies that had a chance to deal multiple attacks worth of damage in a single attack have been fixed to only deal damage once.
Known Issues
LOD issues with certain objects.
Next Up:
Adding and balancing a ton of new items.
More art and design updates to the new world.
Bug fixes.
Game Update #30, Build 0.8.3.78 is live only for Beta!
WARNING
This update is only for the Beta. The Beta allows you to play on the islands Tarvhas which runs on the 5.3 Unity engine. After the content is all functional, we will move the Beta build to the default branch (the main build). At that point, the Sundered Isles will be moved to a legacy branch for those that want to use your old saves. Thank you for your patience during this time as we rapidly update the title.
Big Changes:
Player Summoning!
New Items Added!
New Features & Patches Notes:
You can now use rare objects to summon other players to your current location!
Spirit Shards can now be used to teleport a player to you one time before becoming broken.
Spirit Orbs can now be used to teleport a player to you an infinite amount of times.
Spirit Shards and Spirit Orbs now require at least 25% stamina to teleport and consume ALL of your available stamina on teleportation activation.
New items added! Here is a list of all of the new items that have been added or adjusted:
Pine Strong Box, and Enchanted Chest is now in the crafting menu (k) and they are dropped by throwing it on the ground again.
Ice chunks can be crafted into water (Water is currently only used to build a cauldron).
Tannin can now be crafted with just a crafting table.
Weapons are now repaired with Whetstones.
Armor is now repaired with Repair Hammers.
Repair Hammers can now be crafted with 1 Rock, 1 Wood Stick, and 1 Sinew.
Weapon attack cooldowns have been adjusted.
Weapons now have Worn and Flawless Versions.
Armors now have Worn Versions.
Worn versions of armor and weapons cannot be crafted and are the only armor and weapon items currently found placed in the world or on enemies.
Planks have been added and can be crafted with 4 logs to get 2 wooden planks.
Nails can now be crafted with Tin Ingots and a Forge.
Stone Slabs can now be crafted at a Crafting Table by combining 1 Clay with 4 Rocks.
Buildable changes for this update:
Pine Strong Box is now an item again, and not a buildable like buildings.
Dragon Forge build requirements are updated.
Buildings placed too close to Pre Placed Buildables (currently the Campfire) no longer cause the game to crash.
All buildings no longer require LQ/MQ/HQ Ores, and now require equivalent new ores.
Forge, Smelter, Cauldron, Crafting Table, and Workbench build requirements have been updated.
Buildables have been updated to reduce the occurrence of building a buildable on top of another buildable.
Stone Slabs and Clay are now used to build Stone Buildings.
Enemies
Furies no longer drop Iron Ore, and instead drop Spirit Shards.
Trees
Now cut down like resource nodes (take multiple hits to remove chunks) based on weapon tier.
Resource Nodes
Glaciers in the Ice Shelf can be mined for Ice Chunks.
When mining rocks you now have a chance to get Whetstone and Clay.
All Non Rock and Ice Resource Nodes now have a red glow when you are close to them and looking directly at them.
Environment
The Ice Shelf is much colder than before.
The Islands in general are colder than before.
Reduced frequency of Stormy Weather.
Portal from Snowmere to Freydalyn art has been updated.
Bug Fixes:
Fixed crashes with the bows and arrows.
Fixed a crash with the Forge.
Fixed items being deleted from the Pine Strong Box.
Fixed a bug with hunger so that you now take damage when you are fully hungry.
Known Issues:
LOD issues with certain objects.
Next Up:
Adding and balancing a ton of new items.
More art and design updates to the new world.
Bug fixes.
Game Update #28, Build 0.8.3.58 is live only for Beta!
WARNING
This update is only for the Beta. The Beta is currently allowing play on the new islands in Unity 5.3 . Old character saves are not supported in the Beta branch until we update the save system which is slated for an update on 2/11/16 . We will look into moving the Sundered Isles to a legacy branch for those that want to return to the once this transition happens. Thank you for your patience.
Big Changes:
- Travel By Portal!
- Weather Is Back!
New Features & Patches Notes:
- Travel by Portal! The bridge that required the ‘Skull of Lord Kruul’ has now been replaced with a portal system that currently allows fast travel from the first island to the second island. As we work out the kinks with this new interisland travel system, the portal will remain open by default for the week. Keep in mind it’s all placeholder art for now. We welcome any and all feedback you may have with this new approach to island hopping.
- Weather is Back! This feature has been added into the Beta branch. There are still a few bits of polish to work out (audio and visuals) but please hit up the forums and/or our Trello board and let us know what weather you would like to see affect the Savage Islands in the future.
- Several new art updates to inventory icons.
- Stamina consumption while sprinting has been reduced so you can now sprint further than before.
- Performance Optimizations. Overall, we are seeing improvements in the ballpark of 10-15 fps. Some of the specifics we looked into this week were culling distances, LOD’s and reflection optimization.
- Enemy placement has been adjusted across the first two islands.
- Item Placement has been adjusted across the first two islands.
- Driftwood piles can now be harvested for logs and sticks. We will be populating the islands with more of these items in the following weeks.
- Art updates to the islands continues, for the most part this update focused on the second and third island.
- New first person sprinting animations have been implemented allowing you to see less weapon and hands in your view when sprinting.
- Tooltips now show on crafting items as well as the Journal.
- Where am I? Pressing L will now show your location coordinates.
Bug Fixes:
- Fixed a item disappearing/duplication bug. This occurred when placing items in the action bar from your inventory.
- Fixed crashes with tabs in the journal, crafting tabs and inventory UI.
- Fixed several “invisible buildings” issues.
- Fixed a collision issue in Freydalyn to avoid getting stuck near walls.
- Fixed a collision issue that prevented players from reliably entering and exiting the updated Wooden House.
- Gathering resources with axes and hammers now subtract the right amount of durability.
Known Issues:
- Crashes with old characters and old world saves.
- LOD issues with certain objects.
Next Up:
- The new “Save System” added.
- Adding and balancing a ton of new items.
- More art and design updates to the new world.
- Bug fixes.
Game Update #26, Build 0.8.3.28 is live only for Beta!
WARNING
This update is only for the Beta which includes the new islands of Tarvhas and unity 5. Old character saves are not supported in the Beta branch until we update the save system. We will look into moving the old world to a legacy branch for those that want to return to the Sundered Isles once this transition happens.
Big Changes:
- Ice and Glaciers Added to the Ocean
- Dedicated Servers Working in the Beta
New Features & Patches Notes:
- The oceans now have ice chucks for you to walk on. You will also notice large glaciers that are currently uninhabited, for now…
- Health/Cold and Stamina/Hunger system has had some tweaks. Cold is now less harsh. Jump no longer drains stamina. Stamina now lasts longer so you can run longer. You require less food to survive.
- Dedicated servers are up and working for the Beta. Let us know if you have any specific issues hosting them.
- New Animations have been added for bandages and off-hand object use.
- A ton of new recipes have gone into the game. Even more will be added in the weeks to come.
- Art and Design updates and changes to the islands of Tarvhas. The content continues to improve and be added to each week.
- Several improvements for performance have been made for Unity 5.3
Known Issues:
- Crashes with old characters and old world saves.
- LOD issues with certain objects.
Next Up:
- The new “Save System” to fix crashes.
- Balance updates new items.
- More Art and Design updates and changes to the islands of Tarvhas.
- Bug fixes.
Game Update #25, Build 0.8.3.23 is live only for Beta!
WARNING
This update is only for the Beta which is the new island and unity 5. Old character saves are not supported in the Beta branch moving forward. We will look into moving the old world to a legacy branch for those that want to return to the Sundered Isles once this transition happens.
Big Changes:
- UI Overhaul
- New Cold/Health and Stamina/Hunger System
- Unity 5.3 Integration Improvements
New Features & Patches Notes:
- The UI is new and improved! We have gone through just about everything and there are still a few adjustments and additions that you will see in upcoming weeks.
- Hunger/Cold and Stamina/Hunger are now grouped together on the UI and work together on a “give and take”. If you are too cold or hungry, your health and stamina can only go so high. Once you have taken care of your cold and hunger, you will need to let your stamina fill. Your health on the other hand will need to be refilled with food or bandages.
- Art and Design updates and changes to the new world. The content continues to improve and be added to each week.
- Several improvements for performance have been made for Unity 5.3
Known Issues:
- Crashes with old characters and old world saves.
- LOD issues with certain objects.
- Dedicated servers not currently working the beta.
- Animals can and will run into the ocean. The Sea-Deer have returned to us.
Next Up:
- Save improvements to fix crashes.
- UI adjustments .
- Balance updates new items.
- More Art and Design updates and changes to the new world.
- Bug fixes.
Game Update #24, Build 0.8.3.20 is live only for Beta!
WARNING
This update contains the new island and unity 5. Old character saves should work with minimal errors but old world saves have known issues and are not supported in the Beta branch moving forward. Once the new island is ready to be moved to open access, the old island saves including character saves will no longer be supported in the new world.
We will look into moving the old world to a legacy branch for those that want to return to the Sundered Isles one this transition happens.
Big Changes:
- Unity 5.3 Integration Improvements
New Features & Patches Notes:
This is a smaller patch to address some crash hotfixes and settings issues with Unity 5.3 and prepping things for the new UI update which follows this update.
- Art and Design updates and changes to the new world.
- Several improvements for performance have been made for Unity 5.3
Known Issues:
- Crashes with old characters and old world saves.
- LOD issues with certain objects.
- Certain buildings/structures are invisible.
- Preplaced objects will sometimes show up twice.
- Animals can and will run into the ocean. The Sea-Deer have returned to us.
Next Up:
- New UI overhaul.
- More Art and Design updates and changes to the new world.
- Bug fixes.
DEVstream 35: Kur’s Rage!
This Thursday Savage Lands Game Director Chris “Euryidium” Rubyor will lead a group of mighty warriors to challenge the ancient dragon Kur. Do you have what it takes to bring down the dragon?
Stream starts @ 1PM PST. Signal’s Streaming Server will go live 10 minutes prior to the stream. Server space is limited. Be there!
The devs will be on the hunt for Forest Giants this Thursday. Join them and the community for fun, mayhem, free ingame items and of course Savage Lands key giveaways during the stream.