Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Strategy
Savage: Resurrection
Patch 0.1.33
This mini patch fixes a few bugs while we work on some larger gameplay changes.
Fixes:
Fixed several client crashes.
Fixed a server crash.
Fix anti-aliasing + ultra setting.
Patch 0.1.32
Balance:
Bunker: Tweaked this map to reduce incidence of boring stalemates, we'll be keeping an eye out to see if more is needed. Removed the far NW and far SE redstone mines, giving 2 expansions per team instead of 3. Lowered the height of the natural defensive walls around each base.
15% movement slow now also applies while charging or spinning up a ranged weapon (in addition to while zooming/scoping).
Changes and Additions:
We added automatic crash reporting.
We now show the remaining health of your killer on the death dialog.
We now show healers and siege icons on loadout minimap.
Fixes:
Overlay not clearing fixed (fix some sticky dialogs and missing errors).
Music restarting fixed (I think).
Server message spam fixed.
Auto detecting resolution scale fixed.
Middle mouse zoom / bind bugs fixed.
Patch 0.1.31
Engine Updated:
We updated our engine to Unreal 4.12 (from 4.11).
This update contains network improvements, foliage scalability, and anti-speedhack fixes.
This was a big change, so there may be a few things to fix this week.
Balance:
Sixth sense now reveals nearby enemies for allies too.
Humans are no longer slowed by simply having a ranged weapon selected (was 10% on most weapons, 30% on marksman's bow).
All units are now slowed by 15% while zooming/scoping with a ranged weapon.
Changes and Additions:
Many map elements are now hidden for commander view, allowing better vision of the battlefield in; Morning, Bunker.
Added some dedicated Newbie AI Commander servers, can only join these with <= 20 games played.
Greek localization added.
Polish localization updated.
Improved tooltips for many items, e.g. explaining stacking rules and explaining what the disruptor actually does.
Added network error for d/cing from server.
Added helper messages about muting players.
Added helper messages about votes.
Added in new roof to Morning, touched up on a few materials.
Updated post-processing effects for Eden.
Added melee attack swoosh effects.
Added more detailed death event log.
Increased default network bandwidth from 10kb/s to 20kb/s, added an option for this under gameplay.
Voice lines from the communication wheel or quick spots are now spatialized if the player is nearby.
Added impeach progress messages to chat.
Updated Eden center area props.
Updated Beast first person ranged weapon animations.
Added Foliage scalability settings.
Officer aura now has an effect. Health regen buffed from 2/tick to 5/tick. AI Commanders now assign officers.
Added look at me animation to votes.
Fixes:
Losthills rock collision fixed so projectiles don't blow up in thin air.
Fix for chat muting not working sometimes.
Stairs collision fixed on Snowblind.
Fix for overtime victory going to a random team.
Chat backer is always enabled in Snowblind until we get outlines working.
Fix commander info height.
Hide mini stamina if dead.
Fix for death dialog sometimes not knowing what killed you.
Fixed many axis keybinding bugs.
Fixed a movement component crash.
Fix missing materials on lods for siege workshop and shock tower.
Fix elected commanders not being cleared after a match, this was allowing players to take comm without a vote.
Filter out infinite duration buffs from SCT messages.
Server messages are now stored and restored, and use brighter colours .
Fixes for AI commanders not respecting warmup takeover time.
Vote limit for team votes are per team.
Made commander vote stat data more reliable.
Fixed size of allies on loadout minimap.
Fixed several bugs with removing assigned officers when players leave or swap teams.
Loadout scoreboard has votes now.
Fix ant trails for practice with bots games.
Fix for chat scrolling when wrapped lines are visibile.
Fix spawn building not being replicated to commander (was breaking spawn preview locations).
Fixed bow and discharger equip animations.
Fix height positions on death dialog.
Fix server messages not causing chat auto scroll.
Fix bot sounds playing in 2d when playing practice vs bots.
Fix starting tab highlight in game options.
Fixed that weird global sound that played when a relocator failed.
Clear lag compensation history after teleporting so that players don't get hit by rewound traces after they have teleported.
Revert change that played melee attack anims in predicted reference frame so that other player's impact effect and animation line up.
Sound spam fix when killing buildings during practice with bots.
Fix resuming from menu if you are both queued to spawn and the match has ended.
Patch 0.1.28
"I Believe I Can Fly" -=Sentor=- 2016
What are we working on?:
We're upgrading our engine from unreal 4.11 to 4.12, our best guess is we will be releasing this on Tuesday, along with some more fixes and improvements of course, including:
Network improvements
Foliage scalability
Anti Cheat
Officer Improvements
Detailed death event log
Hotfixes:
Update: Hotfix deployed to fix crashing after joining a match.
Update2: Hotfix deployed to fix a second crash after joining a match.
"Commander please prioritize" requires a shift click now to avoid misclick spam.
Team select join buttons disable if you would not be able to join that team, no more spamming to get the "would be imbalanced" message.
Research tips improved for characters.
Big spawn map on Loadout now has full gameplay information (same as FPS).
Loadout minimap now shows commander orders and pings, plus marked enemies.
Added healer and siege icons to the RTS minimap.
Gun Game: progress is now only set back every 2 deaths so the game moves forward faster. Also added increased health and stamina regen. Fixed early match end.
Default game list sort is now 'has players + sort by lowest ping'.
Default off hide empty servers.
Polish language updated.
Icons updated for some items.
Fixes:
Fix some cases of stats not recording.
Fix a case where cosmetics would not work after changing maps.
Fix for commanding dialog not working sometimes.
Fix for keys count in steam inventory.
Fix for steam inventory not updating sometimes.
Fix for bug where keys would appear to be inside crates.
Fix bot and notbot checkboxes showing nothing if both are checked.
Patch 0.1.26 + 0.1.27
Update: Deployed hotfix 0.1.27 details below.
Changes and Additions
Increased default Casual player count to 16v16 (from 12v12)
Added item action queuing so a quick swap and click will use the item reliably
Item equip delays reduced to 100ms
Weapons fire will induce a maximum of 200ms unequip time
Block once again resets the attack sequence
Practice with bots has mode options now
Updated most weapon icons
Brought back auto attack bind by request
Server list will remember your preferences for options not overridden by current mode
We now convert mana count to shots remaining count
Vote chat messages include info on how to vote
New flame shield effect
Show your self position on the minimap while dead or spectating, also show the position of the player you are currently spectating
Updated medpack use animation
Score popups now show gameplay stat value, action name, then score e.g. 380 Player Damage +38
Fixes
Fix for servers losing track of clients (this caused the server list to show less players than were really on the server, plus caused stat submission to fail for those players)
Blocking ranged attacks should be even more reliable
Fixed savage gun aim offset
Fixed some inconsistencies with queuing to spawn, should always send you to spectator now no matter what combo or shortcuts you use
Ejecting from kong/buggy no longer breaks death dialog + damage direction info
Other players Leaps now update at higher priority, so you will see their current position more accurately
Fix ballista/catapult casting a hidden shadow when they are dead
Fix ballista/catapult never going away when a player exits the vehicle
Fix request approved weapons not slotting sometimes
Commander has access to concede vote now
Fix some weapon sounds sticking when swapping to melee while charged
Hide fog for commanders on SnowBlind
Fix some tooltip icon aspect ratios
Game list clear filters also clears search input
Fix successive dialogs not always clearing the previous properly
Nearby healer check makes sure they would be able to rez you
Fix space to free spectate often returning you to the map origin
New Mode: Gun Game
This patch introduces the first bonus game mode “Gun Game”.
This mode is a free-for-all race to the finish as players change weapons with each kill
As this is Savage, Melee will always also be available
Deaths in this mode will set you back 1 weapon progress and change your Race
This option will occasionally be available via the end match map vote
Tell us what you think about this bonus mode right here on the community forum! Also, let us know if you think of a better name.
There are a few bugs but we're ready for some initial testing. The bonus modes are a personal side project of mine so don't worry about them taking time away from Savage :D
0.1.27
Fix for infinite ammo bug
Firewards less loud
Fix for self footstep spacialization
Fix for building foundation height in Morning
Updated mana crystal tooltip
Death tips persist to the queued to spawn spectator screen too
Added logging to help us track down stats bugs
0.1.25 + Kripp/Dev Stream
Tune in tonight starting @ 9pm EST as Savage is streamed live by the one and only Kripparrian! Devs will be available in chat and answering your questions about Savage!
Tune in at https://www.twitch.tv/nl_kripp
Changes and Additions
Reworked human siege movement: should no longer completely fail sometimes, has fps independent turn rates, fixed cases where client mispredicted movement
Made some minor adjustments to Loadout item icons to help differentiate them, tinted all icons by tech line
Morning has walls that go all the way up
Auto run will now not engage if W is down, and will cancel if W/S are pressed
Updated K.O.N.G. walk animation
Fixes
Fixed bots often not choosing weapon upgrades
Fix bot weapon minimum range for beasts
Fixed a server crash
Patch 0.1.24
Changes and Additions
AI Commander Casual Mode servers added: these servers are intended for new players to learn the game without significant differences in Commander skill leading to unfair games
Commander can now hold both mouse buttons and drag to quickly rotate the camera
Players now only get the in-world onscreen order for the nearest commander alert
Players see a brief ant trail when they are issued a direct order or an alert is placed nearby
You can now double click a spawn point to attempt to spawn there immediately
Morning: roof is hidden for commander view
Morning: added blockers to prevent shooting the enemy base with only 1 wall down.
Morning: you now cannot build in the tunnels
Tips added explaining you can click and drag to rotate buildings
Continuous attack is now optional - see the controls settings
Lobbies are now visible by default
Updated Morning wall textures
Fixes
Auto accept request check frequency increased
Fix more game server messages
Fix researching spam msg
Morning added to player called map vote
Fix tip typo
Fixed building hotkey collision with player view hotkey
What else are we doing this week?
We're redoing our vehicle movement so it doesn't bug out sometimes
We're improving our art, effects, and animations
We're experimenting with improving the Commander interface, particularly regarding issuing orders to players
We're fixing general bugs
We're working on couple of secret things
Think we should be doing something else? Post to let us know!
Patch 0.1.23
New Map: Morning
Fans of the original Savage will recognise this classic map. Morning features destructible walls and intense close-combat in the confined center path, and wide open combat along the longer side paths. Which way will you go?
Changes and Additions
Set up sound occlusion, e.g. buildings and terrain will dampen sounds that occur behind them
Increased sound falloff distances across the board. Will keep an eye (ear) on this.
Characters grunt when taking damage
Updated building icons
Allow team size modification when hosting Official Casual games
Updated coil rifle scope textures
End game map vote will pull a random selection of options from the available map pool
AI Commander will research Stronghold level 3 before 3rd tech building
Updated Chaplain Forcefield sound effects
Adjusted Legionnaire melee attack 2 timing
Rearrange research/buildings/buffs/tower upgrades so that the tech lines are always in a consistent order (elec-mag-chem, strata-fire-entropy)
Fixes
Death tips don’t repeat in the same match
Fix many sound spatialization bugs e.g. sounds were playing in 2d when they should have been playing from a location in world
Spire impacts are less loud
Launcher impact was missing attenuation/spatialization
Hide and disable continuous attack bind, it's redundant now - you can bind primary action to mouse 4 if you want both
Patch 0.1.22
Changes and Additions
Melee
Can now switch to a ranged weapon or item during the flurry time of attacks instead of needing to wait for the end of the attack.
Block no longer breaks the attack sequence.
Add a flurry time to the final attack in the sequence that can only be used to block or switch to a weapon or item.
Reduce flurry time of Legionnaire's first attack from 1.333s to 1.0s
Holding down left mouse button will now continuously attack instead of needing to press it once for every attack.
General
Added info about in-game levelling to the How-To / Learn sections
Added more neutrals to Bunker (2 monkits per hill)
Temp Snowblind neutrals replaced with existing updated ones for now
Added some race specific death tips
Add "Commanding is Hard" prompt, recommend newbies play some practice with bot commander games first
Commander player request mode moved to server, improving responsiveness and feedback to team
Added Auto Balance, AI Commander options to custom games
Updated Chaplain resurrect sound effects
Art
Enabled self shadowing on weapon fp meshes
Tweaked Stalker 3rd person aiming
Tweaked animations for Scavenger
Scavenger gun aim tweaks
Updated Legionnaire animations
Savage bow aim updated
Cleaned up human gun aim offset
Updated Predator animations
Updated Launcher fire animations
Updated Repeater position and animations
Updated Flux fps animations
Updated Scattergun animations
Balance
Added diminishing returns for buff resource generation:. each additional factorium/shrine of the same type only provides half the regen rate of the previous one i.e. regen rates for 1 to 5 shrines now: 1, 1.5, 1.75, 1.875, 1.9375 instead of 1, 2, 3, 4, 5
Fixes
Fix muting player so it also mutes VOIP
Replaced the commander screen edge scrolling with a version using mouse position instead of hovering buttons, this should fix any edge cases (heh) where the scroll wasn't detected.
Fix incinerator tooltip to use new projectile count
Fixed the falling through world kill box for Eden, Bunker, Lost Hills
Fix for sound channel settings not being remembered
Free things are always free, even if your balance is negative. Should fix some bad Loadout states
Fix pawn on player state not always being reset when detaching from controller (caused some crashes and spawn bugs)
Fix a few server crashes
Weapon related client crash fixes
Patch 0.1.21
Changes and Additions
You can now switch from ranged weapons/items immediately
Switching while spinning up/charging a weapon will cancel the shot
Add 0.25s equip time for all weapons/items
Added Officer auras, providing a small amount of health regen to nearby units
Improved human commander ability and building tooltips
Lower score thresholds for account level 40+
Added more obvious refire delay feedback for long delay weapons
Updated the rocket launcher and grenade launcher animations
Bug Fixes
Fixed a bug where axis binds exclusivity by category wouldn't work
Fixed a client crash
Fix server name not resetting when resetting to default settings
Fix red lobster effect
Game messages fixes
Fix no chat when entering spectator interface from game menu
Fix emblem star replication
Refresh 3d preview after request is auto accepted
FPS loadout errors will no longer return you to the loadout if you already spawned
Fixed no results button being pushed off the game list