Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Strategy
Savage: Resurrection
0.1.20 Patch
Melee
Improved Melee to result in less “I hit that guy but it didn’t count”
Melee impact traces are now more consistent and framerate independent - improvement should be particularly noticeable when rotating at lower FPS
Melee sweeps widened by 40%, better matching Savage 1
General Improvements
AI Commander is smarter about placing buildings
Selecting a spawn point is now much more responsive
AI Commanders won't end warmup and start the match until 3 minutes have passed without players taking the seat (up from 1 minute).
AI Commanders won't fill an empty seat until 25s after the human leaves it (up from 5s)
Auto detect graphics is now a dialog that can be cancelled by the user, but auto proceeds after 10s with no input.
Created “AI Commander Only” mode for use in custom games
Votes are now usable while dead in FPS view
Commander election vote is now easier to pass, lasts longer, allows multiple people to run at once, displays the commanders score division, and has a sound
Added chat messages about more vote events
Tweaked hit boxes on some of the larger units
Flux gun animation updated
Fixes
Fix concede vote not working sometimes
Fix some sound events on endgame screen
Fix fps spec bot indicator
Fix a server crash
Fix Heal Spire healing too much over the first few seconds of it's life
Fix some AI Commander double chat messages
Patch 0.1.19
Changes and Additions
Bots
Bots are now aware of and will frequently follow Commander orders
Added repair/build nearby building behaviour
More personality updates
Input & Controls
Improved snap casting mechanics
The default right click action is now swap to melee and leap/block - you can still enter aiming mode with middle mouse or Z
You can restore the previous default aiming behaviour in the controls settings
This changed required us to reset some of your settings, sorry about that!
General
Add steam friend backer to scoreboard
Summoner can now enter first person aiming mode
Increased warmup minimum duration back to 120s
Simplified healing aiming options to either snapcasting or not
Added Shaman shield sound
Enable log window with -log commandline argument in shipping builds
Balance
K.O.N.G. firing arc adjusted, reducing his ability to shoot near his feet.
pro tip: if you run in front of him in order to get to his feet, he will still probably shoot you - go around the side instead*
Bug Fixes
Fixed snapcast targeting failing a lot
New bot filters now update immediately like the others do
Healer extra nameplate vision only applied to units (was showing gadgets)
Fixed some extra maps being included that didn’t need to be
Fixed swap + block/leap behaviour
Fixed block UI element getting stuck on sometimes
Fix garrison select sound being too loud
Fix Commander stat grab
Fix map name on team select
Fix revive indicator appearing to commander
Fix dev bot count showing up on game list
Fix throttling on commander taunts
0.1.18 Patch
Changes and Additions
Improved Block's interaction with lag compensated impacts (should make blocking ranged attacks more reliable)
Improved Loadout responsiveness
Approved requests now auto equipped
Bots now join/leave up to 7 total slots per team, e.g. if 14 humans are in the game there will be 0 bots, if there are 4 humans there will be 10 bots.
Add bot filters to game list
Low/Medium overall graphics settings will disable foliage
Added auto balance option to custom games
Casual games will now start with 1 human player
Updated Forcefield icon
We no longer interpolate character rotation (no more seeing people block you with their butt)
Increased default snapcast break angle to 25
Increase minimum bot block reaction time
Make average bot aim less accurate
Polish localization updated
Bug Fixes
Fix request feedback docking
Fix red/green model highlighting not clearing sometimes
Fix learn section typos
Fix case with 2 elect votes
Fix lobby names not propagating to game server
Fix for initial manaregen time not being synchronized between client/server
Revive alert shows only if your class can be revived
Fix death dialog bot indicator
Made endmatch data more reliable
Fix login music ear blast
Fix weapon fire animations sometimes not playing when holding down the left mouse button for summoner, healers, and beast units with a mana crystal
Optimizations
Consolidated particle components for Boom Buggy
The First 3 Weeks
We like to hit the ground running here, and over our first 3 weeks of Early Access our community has provided excellent feedback which we have used to significantly improve our game.
There’s still plenty more to come, but here’s a few highlights from our 17 recent patches:
Frame rate and performance
We’ve made a lot of progress in this area, with most players seeing huge improvements. If you were having issues with this previously, let us know how things are now!
Netcode and Responsiveness
We’ve made many optimisations and several adjustments to lag compensation. This has resulted in significant improvement but we’ll be focusing on this more over the next few weeks.
AI Commanders + Players Bots v0.1
Our final goal with casual AI matches is to allow any and all skill level players to quickly find a suitable, fun match at any time of the day. We think adding AI Commanders and Bots is a huge part of priming the pump that is Savage, and increasing our concurrent player count.
We expect to be continually improving the AIs intelligence, but we felt it important to get this feature out and start getting feedback now.
Healer Rework
We wanted to make big improvements to the impact and fun factor of the Chaplain and Shaman. They have new and improved abilities, attacks, and are much easier to access.
Balance
We’ve been tweaking numbers and changing rules in response to community feedback, try the game out now and as always let us know what you think in our community forum
General Improvements
We’ve made hundreds of little improvements such as better tooltips, better feedback on attacks, adding a concede vote and improved commander shortcuts based on community suggestions - keep them coming!
Bug Fixes
Oh boy did we fix some bugs, we’ll keep stomping these as you keep pointing them out.
Bonus round! We've snuck in a few extra little improvements before the weekend:
0.1.17
Decrease max bot count to 6 per team in official casual mode
Bots will choose from more available paths when moving around the map
Bots have varying levels of awareness, causing them to react at different times
Bot personality variance increased, various tweaks made to likelihood of certain behaviours
Bots won’t be distracted by other player’s pickups
Bots won’t all try to take the spawn flag at once
Tweaked wording on starting new games to better convey that the game will be hosted on official servers, not your local machine
Fixed crosshair for K.O.N.G.
Allow bots to be enabled/disabled when starting a new custom match
Following up on yesterdays large patch, here's 0.1.16
0.1.16 Changes and Additions
Lowered max bot count from 12v12 to 9v9 (temp fix until they spread out a little more)
Added bot indicators to team select and nameplates
FPS command snapshot now excludes queued (not current) workers, so you can focus on more important research
Improve Commander AI expansion logic
Polished some chaplain effects
Set casual mode max human player imbalance back to 1
0.1.16 Bug Fixes
Fixed a server crash
Fix several commander AI bugs
Fixed double playing research sounds
Added research complete generic sounds to the items missing individual ones
Fixed chaplain heal/shaman shield stopping firing in some cases when targeting a building
Fix some cases of the green shading being stuck on
Disable spammy attempt building messages
Fix other teams vote feedback sometimes showing to you
Fix chaplain shield not awarding score
Don’t show revive indicator for enemies (derp)
Fix beams getting stuck on sometimes
Want A Map Teaser?
Healers, Bots and Netcode
Oh My!
It's our biggest update yet, featuring:
AI commanders.
Player bots.
Healer rework.
Netcode improvements.
Balance changes.
Bug fixes.
Check it out here:
http://steamcommunity.com/games/366440/announcements/detail/869573029736208881
Patch 0.1.15
Grab a snack Savages, this is a big one.
AI Commanders v0.1
Casual games now have AI commanders that will begin the match if at least 2 human players are on the server and warmup has ended.
Humans can take command if elected to the position by their team
AI Commanders will take over if the human commander leaves their seat
We expect to be continually improving the AIs intelligence, but we felt it important to get this feature out and start getting feedback now
Our final goal with casual AI matches is to allow any and all skill level players to quickly find a suitable, fun match at any time of the day. We think adding AI Commanders and Bots is a huge part of priming the pump that is Savage, and increasing our concurrent players.
AI Player Bots v0.1
Any missing slots in official casual games will be filled with player bots, these will leave as real players join and take the spot
These bots are tuned to be quite easy, we have much more difficult bots available to release fairly soon
We expect to be continually improving the AIs intelligence, but we felt it important to get this feature out and start getting feedback now
Netcode
Melee lag compensation has been tightened from 250ms to 150ms (less getting melee’d by someone who looks like they can’t reach you)
We're now shifting some more of our focus to improve this part of the game and plan to have some tweaks over the next weeks.
Bandwidth
Doubled max usage from 20kB/s -> 40kB/s to reduce dropped voice data and dropped feedback events
Healers Rework
We really want to make significant improvements to the impact and fun factor of the Chaplain / Shaman. Our intention was to really push them and while this may seem like too much, we would rather make them extremely impactful and have to tweak back than to take too small of a step forward. Play them, enjoy them, and give us all the feedback to help perfect them.
Now cost 500g (down from 2500g) for the player
Available with a single building, require no additional research
Chaplain:
Heal is always available and about twice as powerful
Now has a channeled ability to set up a mobile defensive forcefield, requires only Stronghold level 2
Resurrect ability has slightly longer range, requires only Stronghold level 2
Shaman
Now has a 2 part melee combo
Heal is always available and about twice as powerful
Shield ability requires only Lair level 2
Revive ability has slightly longer range, requires only Lair level 2
Shaman heal and revive now use classic snap casting as their default aiming mode, you can change this in the controls settings (Aiming Mode: Prefer Quick Cast)
General Improvements
New dealing damage / taking damage feedback (your target’s model will glow red briefly)
Added subtle refire / cooldown feedback to the crosshair
Greatly improved tooltips for unit classes and ranged weapons
Added more loading tips
Updated Shaman jump and sprint animations
Added effect to make landmines more visible
Made sensors less visible
Reverse input field / send button on in-game chat
You can now double click workers to select all nearby workers
You can now double tap the idle worker button or hotkey to select all idle workers
Added announcements for enemy main base taking damage
Improved timing of ranged dealt damage sound for several weapons
Update normals on many buildings, improving their look
Updated Chaplain animations
Play kill taunt and killstreak lines in the world, so nearby players can hear them
Spawn sound radius increased
Spatialized voice lines from nearby units
Zooming while in third person will temporarily swap you to first person
Preventing damage with a shield will award score
Improved levelup descriptions to be more specific and accurate
Added sound quality levels and options to change them
Added more server messages: ‘game was forfeit’ and ‘base was destroyed’
Updated localization for French and Russian
Balance
Fireball: damage 230 -> 260
Chaos Bolt: range and speed 3750 -> 6260, damage 100 -> 90
Incinerator: damage 5 -> 5.5
Tempest: cooldown 1.4s -> 1.15s, damage 125 -> 120 (15% dps increase but requires 3 hits to kill a level 1 Nomad instead of 2)
Rupture: damage 80 -> 100
Bug Fixes
Improved player bot pathing (practice with bots)
Fixed a player bot crash (practice with bots)
Fix order ant trails when selecting groups of units with different orders as commander
Fixed announcements for your main base taking damage
Fixed building on fire sounds not clearing when building was repaired
Fix an end game crash
Fix loadout tech highlights appearing when there’s no items available
Fix voiceover and music at endgame playing the wrong line sometimes
Fix some map ambient sounds not respecting their volume slider
Fix VOIP not respecting its volume slider
Fixed several sound positioning bugs
What Are We Doing?
Improving our new AIs
Finishing up a new map
Fixing those bugs
Monitoring the effect of the latest balance changes, preparing new ones
Working on netcode (to improve melee feel) and performance (to continue improving framerate)
This patch changes a lot of things, so please expect a few bugs and derpy bots. We'll be patching fixes for any major issues found tomorrow or asap.
This Week's Plan
Greetings, Savages.
This week we're working on a few larger scale changes that we want to make all at once, so we'll be bundling all of the weeks goodies in together in a few days.
While the the final contents of this particular patch are still being determined, our current focuses are:
Balance Changes
Healer Improvements
AI Commander
AI Players
A New Map
Bug Fixes
Patch 0.1.14
Changes and Additions:
Added Forfeit/Concede vote: 70% of your team must opt to forfeit the match
Updated Shaman jump animations
K.O.N.G. effects improved
Add Depth of Field option
Bug Fixes:
Fixed a deadlock in character movement
Fix hunter's bow rig
Fix third person effects for pulse cannon and immobilizer
Fix effective range for crossbow and hunter's bow
This patch also includes 0.1.13 from Friday:
Changes and Additions:
Healers can now easily see when a dead ally is revivable
After death, an alert will appear to let you know when an allied healer is nearby (so you can wait for a revive)
Healers now have special minimap icons
Added SCT (text popup) events for receiving heals
Updated French localization
Updated Gold Crossbow texture
Updated Hunting Bow texture
Lost Hills: terrain textures updated, fixed collision, added blockers, adjusted props
Eden: boulder textures improved
Improved look of Shock Tower, Monastery, Research Center, Boom Buggy, Crossbow, Marksman’s Bow
Shrunk dust effects for bows
Improve waiting on commanders/warmup info in RTS interface
Bug Fixes:
Towers can no longer aggro each other in extended range reaction mode
Fix server options not properly resetting sometimes
Fix shaman nameplate position
Fix landmine activation and explosion radius, is now 2.5x larger
Fix LODs for Research Center, Monastery
Fix approval changes reshowing when spawning
0.1.13 Patch
Changes and Additions:
Healers can now easily see when a dead ally is revivable
After death, an alert will appear to let you know when an allied healer is nearby (so you can wait for a revive)
Healers now have special minimap icons
Added SCT (text popup) events for receiving heals
Updated French localization
Updated Gold Crossbow texture
Updated Hunting Bow texture
Lost Hills: terrain textures updated, fixed collision, added blockers, adjusted props
Eden: boulder textures improved
Improved look of Shock Tower, Monastery, Research Center, Boom Buggy, Crossbow, Marksman’s Bow
Shrunk dust effects for bows
Improve waiting on commanders/warmup info in RTS interface
Bug Fixes:
Towers can no longer aggro each other in extended range reaction mode
Fix server options not properly resetting sometimes
Fix shaman nameplate position
Fix landmine activation and explosion radius, is now 2.5x larger
Fix LODs for Research Center, Monastery
Fix approval changes reshowing when spawning