Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Strategy
Savage: Resurrection
Patches 0.1.1 + 0.1.2
Please restart and update your game to continue playing!
Fixes for:
Not being able to spawn after dying in a siege unit.
Idle workers crash.
Reconnecting to wrong server sometimes.
Towers shooting snare/potion/immobilizer.
Spots not clearing on immediately on target death.
Big spawn map showing you things it shouldn't.
Lost Hills / Bunker minimap being fuzzy.
Tech tree typos.
Mines granting vision.
Changes:
Warmup/Commander feedback is more descriptive.
Slightly improved performance on low settings.
Increased range at which you see allied pings.
Neutrals aren't quick spot-able.
Game list default sort hides empty.
UPDATE: Another mini-patch was just deployed to fix a few crashes and some sound bugs.
It's a Savage Resurrection!
We're here for your weekend, Savages! Early Access is now live. Come join us for some beastly combat as we slash and stomp out any and all launch bugs.
What are we up to? Our top priority for the next week will be fixes, performance improvements and commander AI... after maybe just one more game of Savage.
We're Back, Savages!
Savage Resurrection, a faithful recreation of the 2003 classic is coming soon to a Steam near you!
We've got shiny new toys and are (nearly!) ready to rumble. Join us in shaping the future of Savage right here on the Steam community page, or at reddit.com/r/SavRez