Savage: Resurrection cover
Savage: Resurrection screenshot
Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Strategy

Savage: Resurrection

Patch 0.1.12

Balance:
Mining: Resource drop off points (Garrison, Sub Lair) now have a short minimum distance they can be placed from resource nodes.
Immobilizer: Will now also explode on contact with enemy

Changes and Additions:
Added a little more feedback about current commander approval
Update Shaman animations
Buildings that have been locked down by a disruptor have a cyan nameplate for the duration
Many weapon effects touched up
Added launcher effective range feedback
Adjusted movement while blocking in the air to be a little less restrictive
Added fallback font support for displaying characters not supported by our base font yet
Commander pings use a slightly different icon than commander direct orders
Updated French localization
Allow joining of matches at the end game screen, another will start
Made lightning charged sound a bit less loud

Optimizations:
Many weapon effects optimized

Bug Fixes:
Fix starting position of redstone on Bunker
Fix foundation on electric factorium showing through fog
Wind spire doesn’t play an effect unless it actually deflects a projectile
Fix wrapping on endmatch progression

What are we doing?
We're still making optimizations; we've seen remarkable improvement over the last 2 weeks and will keep working to extend these improvements further.
We're making progress toward our AI commander and player bots.
We've begun implementing balance changes based on community feedback! We expect this process to be continual so head on over to the community forum to have your say.

0.1.11 Patch

Changes and Additions:
Updated Savage melee animations
Updated localization for Polish, French
Added support for Greek localization
Update custom game team size cap to 16v16

Optimizations:
Weapon mesh components optimized
Human worker particle system optimized
Several weapons particle systems optimized

Bug Fixes:
Fix nameplates for characters
Play an effect when lightning misses due to range limit
Fix some walking backwards animations
Fix marksman’s bow scope material being unusable on some render settings
Made servers respect their game mode’s player cap
Fix being unable to bind mouse wheel
Fix UI and Sound settings being laggy
Fix sound position on heal and cure
Fix officer limit (2 per team)

Patch 0.1.10

Optimizations:
Improved player character animation frame times (increasing client fps)

Balance:
Discharger: ammo 20 -> 14

Changes and Additions:
Warmup minimum round time 120s -> 60s
Warmup extension 30s -> 15s

Bug Fixes:
Fix spectator camera not turning with targets view
Fix a lot of weapon sounds so they play where the weapon is, not in the middle of the map
Fix a crash from being at the loadout when the game ends
Fix some weapon animations being more expensive than they needed to be
Poison damage ticks don’t trigger the direction indicator any more
Fix stats enabled/disabled info when hosting

0.1.9 Patch

Balance Changes:
Flux Gun: Damage 12 -> 10.5, ammo 250 -> 200
Tempest: Damage 170 -> 125, mana cost 9 -> 8
Summoner: Increased size by 33%, making him less ninja
Lightning: Increased cost 500 -> 1250

Optimizations:
Improvements to worker and npc animation update times (increasing client fps)

Additions and Changes:
Added gameplay status messages to explain overtime, overtime victory, and draws
Only show enemy healthbars on siege units and buildings
Updated shield effect for shaman
Updated Bunker terrain texture and sky
Updated Savage and Legionnaire animations
Start with max gold in warmup
Initial loading screen explains first load after patch may take longer than usual
Update human fps arms
Dialed back neutral count on Eden until those perform a bit faster
More Legionnaire jug texture improvements

Bug Fixes:
Fix sacrifice sound so it stops playing if you are killed before it detonates
Fix host close X tooltip
Fix some stuck spots on Bunker
Fix direct vo lines not being throttled
Fix ambient noises on Eden not being controlled by volume settings
Fix sound attenuation on disrupter and immobilizer
Fix broken collision when sublair dies
Fix ‘Player Name’ appearing briefly on nameplate
Reset spawn flag cap cooldown on map reset
Fix timeouts breaking server when hosting custom game

Patch 0.1.8

Changes and Additions:
Updated shaman run and heal animations
Updated textures for legionnaire jug armor
Add effective range feedback for summoner
If you request a character and receive it while at the loadout, swap to it automatically
If your loadout changes while queued to spawn, you will be prompted to confirm it

Optimizations:
Optimized many weapon effects
Optimized camera arm ticks
Optimized order trails
Minor map prop optimizations

Bug Fixes:
Fixed joining on a friend who was in a lobby (would infinite loading screen)
Fix VOIP sound class not being set
Fix legionnaire jug armor
Fix legionnaire axe position
Fix shockwave tower not blocking some projectiles
Fix timing for legionnaires third attack animation
Fix workers not being able to mine south redstone in lost hills
Leave lobby session when successfully entering a match
Fix sixth sense description
Fix damage effect on entropy shrine
Fix initialisation of quick messages when becoming commander and back to FPS
Fix team select showing incorrect number of empty slots (this isn’t the server list bug, sorry!)
Fix commander ability pips staying visible when their building is lost
Fix music restarter
Fix relocator effect for third person

What are we doing?:
We've identified our most expensive processes and are working to optimize them, this may take a little time but should result in fairly dramatic improvements.
We're making general optimizations that will appear every patch.
We've working on commander and player bots, and ways to use these to help new players get in to Savage.
We're taking feedback on balance, check out the general discussion forum to have your say!

Patch 0.1.7

Changes and Additions:
Added more info to the Learn tab in the main menu
More closely sync melee animations to actual impact times
Nameplate vertical offset scales with distance to target, preventing that target from being obscured.
Add a host shortcut to the play options
Animation optimizations for workers and NPCs
Added effective range feedback to Boom Buggy and KONG
Foliage and tree optimizations
Added some relocator effects
Beast leap animations updated
Snowblind improvements and blockers
Legionnaire attack animations updated
Doubled the pickup radius for ammo, gold, mana
Weapon animation optimizations
Updated beast stunned animations
Added subtle bg grouping by tech to weapons and items in loadout

Bug Fixes:
Fixed localization
Disable practice with bots button while in party, it doesn’t work yet
Fix player card kdr top %
Fix classic order mode
Maybe fix getting stuck as spec sometimes
Fix commander view even more
Fixed some typos on tech tree

Patch 0.1.6

We're halfway to the weekend Savages, and we've got more presents for you!

Changes and Additions:
Increase effect radius of spire/towers to 2500 (from 1875) to better match Savage 1
Made auto attack work better with beam and charge weapons
Spawn flag has a 4s cooldown before it can be captured again
Spawn flag has a model now
Loadout items have ‘request me’ labels when applicable
Decrease default time between rounds 60s->40s
Added more performance profiling tools
Increase connection timeout duration (30 -> 120)
French localisation updated
Polish localisation updated
Disrupter building disable radius 500->1500 to better match Savage 1

Bug Fixes:
Fix a server crash on map transition
Fix windows crash on exit
Fix building death collisions that were causing crashes
Fix fullscreen setting being unset on startup
Fix commander order trace not respecting fog of war (you could click enemies through fog)
Fix RTS stronghold health display not updating sometimes
Fix spire/tower effect and attack radius decals not matching the actual radius
Fix surge accuracy (1->0.95) and add minor splash to match Savage 1
Fix a bad input state on end match
Fix some steam item validation
Fix a case where you’d spawn with the default pawn instead of getting a loadout error
Fix cosmetic counter
Fix clash between auto request info / approved request info
Fix clear filters button size
Fix default spectator state to allow chat and such
Fix gameplay settings not showing your taunts ingame

0.1.5 Patch

New Servers:
4 Oceanic instances located in Sydney, Australia

Additions and Changes:
Client and server optimisations (this will be a continuous process for some time).
Auto Run toggle (default thumb mouse 2).
Auto Attack hold (default thumb mouse 1).
Show player spots on minimap.
Show commander pings on minimap (direct orders were already visible).
Updated stalker leap animations.
Commander impeach event is more visible.
Minimap texture updates.
Hide nameplate option.
Loadout options cog goes to game menu, not direct to options.
Show alert on loadout when team has so much gold that auto accept requests is always on.
Workers under attack now flash red on the minimap.
Commander give gold button prettier.
Division 1 badges colour tweaked.
Bunker colour tweaks.

Bug Fixes:
Fixes for falling through the world on spawn.
Fixes to some bad collision in Eden, including tree leaves.
Fix spotting ground locations (e.g. build a garrison here).
Fix main base under attack alerts.
Fix some human/beast lines that were backwards.
Fix server list item showing wrong map in rare cases.
Fix next badge requirement formatting.
Fix host game prompt to reflect the current max game size (12v12, optimisations required before this is increased).
Fix for showing network errors in main menu.
Fix for incorrect game duration on end game screen.

Patch 0.1.4

Happy Monday, Savages!
Thanks to your reports and feedback, may I present the first patch of the new week...

Fixes:
Fix a server crash
Fix a few client crashes related to building deaths
Fix gateway collision
Fix spectating your commander
Fix duplicate kill taunts playing
Fix spawn sound not following you
Fix for X to leave siege label
Fix for default death info
Fix music not playing if you join mid-game

Changes and Additions:
Healers can always see the nameplates of their allies
Battleaxe, Saber impact sounds improved
Members of your party are purple on minimap, scoreboard, nameplates
Flux and Surge damage sounds improved
Chat input should persist through most interface changes
Eden map has fixed starting positions
Increase score for killing workers, mining redstone
Add date to news items
Snowblind terrain collision improved
Lost hills terrain collision improved
Flux effect improved
Discharger effect improved

What are we even doing right now?:
Right now our main focus is still improving performance and addressing gameplay bugs and crashes.

0.1.3 Patch

Bug fixes:
Fix human commander buffs.
Fix commander slot breaking on the server.
Fix a crash when map travelling as a spectator.
Fix ultra anti-aliasing button.
No assists for killing yourself.
No score for spotting neutrals.
Fix loot labels on endgame screen.

Changes and Additions:
Team balance v1, prevent players joining the team with higher player counts mid-match.
Updated automatic graphics settings detection, this should happen once on your first load after this update.
Server name appears on the game menu interface.
Tweaks to Bunker visuals and collision.